Rohamad_Ali wrote: »Just go away . What are you 12 ? Nerf everyone cause you got a nerf ? Everyones jist about had a nerf over the last year . Deal with it .
Rohamad_Ali wrote: »Just go away . What are you 12 ? Nerf everyone cause you got a nerf ? Everyones jist about had a nerf over the last year . Deal with it .
You sound stupid, i play every other class other than a NB, if you don't like the post? Guess what don't reply or click on it. Each class constantly keeps receiving a nerf and it gets ridiculous.
The saddest part about this post is that magicka DK isn't even getting a nerf, it's getting a buff against most builds out there.
Being able to Power Lash twice for each Fossilize melts mSorc/NB shields like never before, it helps you stay alive vs Heavy Armor Troll King bleed builds and it no longer consuming Off Balance actually increases your damage after you Power Lashed by 10% with Exploiter passive.
...but let's just all QQ about one aspect of the changes that balances a little the messed up roflstomp match up that is magicka DK vs dodge rollers.
Seriously, if people actually tested things on PTS we wouldn't have [snip] threads like these.
The saddest part about this post is that magicka DK isn't even getting a nerf, it's getting a buff against most builds out there.
Being able to Power Lash twice for each Fossilize melts mSorc/NB shields like never before, it helps you stay alive vs Heavy Armor Troll King bleed builds and it no longer consuming Off Balance actually increases your damage after you Power Lashed by 10% with Exploiter passive.
...but let's just all QQ about one aspect of the changes that balances a little the messed up roflstomp match up that is magicka DK vs dodge rollers.
Seriously, if people actually tested things on PTS we wouldn't have [snip] threads like these.
The saddest part about this post is that magicka DK isn't even getting a nerf, it's getting a buff against most builds out there.
Being able to Power Lash twice for each Fossilize melts mSorc/NB shields like never before, it helps you stay alive vs Heavy Armor Troll King bleed builds and it no longer consuming Off Balance actually increases your damage after you Power Lashed by 10% with Exploiter passive.
...but let's just all QQ about one aspect of the changes that balances a little the messed up roflstomp match up that is magicka DK vs dodge rollers.
Seriously, if people actually tested things on PTS we wouldn't have [snip] threads like these.
Hmm? I need to reread the patch notes because I thought it was a total nerf myself. Power lash can proc twice in a fossilize? Good grief rip my magblade lol
Rohamad_Ali wrote: »Just go away . What are you 12 ? Nerf everyone cause you got a nerf ? Everyones jist about had a nerf over the last year . Deal with it .
ThulsaDoomDC wrote: »Rohamad_Ali wrote: »Just go away . What are you 12 ? Nerf everyone cause you got a nerf ? Everyones jist about had a nerf over the last year . Deal with it .
The frustration comes from nerfing a skill which is our main DPS skill after nerfing battle roar and all of our other passives/skills which make us unique and give us a fair chance in open world PvP.
ThulsaDoomDC wrote: »Rohamad_Ali wrote: »Just go away . What are you 12 ? Nerf everyone cause you got a nerf ? Everyones jist about had a nerf over the last year . Deal with it .
The frustration comes from nerfing a skill which is our main DPS skill after nerfing battle roar and all of our other passives/skills which make us unique and give us a fair chance in open world PvP.
The Battle Roar & Helping Hands passive "nerfs" actually massively boosted mDK stamina sustain. Anyone below 26k stamina pool got a boost in that regard.
What you see as nerf, another mDK player with a different build sees as a buff, and same thing in this update with the Off Balance changes.
Lava Whip: This ability and its morphs no longer have a cooldown when they can set the enemy target Off Balance. Striking a stunned or immobile enemy will always set them Off Balance.
I dont think magDK should get a buff, and honestly i dont see how this nerf affecting magDKS. I'f youre fighting a potato, then sure, maybe the 3 sec cooldown can be affecting, other than that i dont see it as a big nerf - for PVE it is huge imo.
For the dodgeable change, i think its welcomed. Med armor cannot compete with magDK, it just cant, that should help abit.
EDIT:
@DDuke is this even a freaking nerf??? lols, da ***.Lava Whip: This ability and its morphs no longer have a cooldown when they can set the enemy target Off Balance. Striking a stunned or immobile enemy will always set them Off Balance.
I dont think magDK should get a buff, and honestly i dont see how this nerf affecting magDKS. I'f youre fighting a potato, then sure, maybe the 3 sec cooldown can be affecting, other than that i dont see it as a big nerf - for PVE it is huge imo.
For the dodgeable change, i think its welcomed. Med armor cannot compete with magDK, it just cant, that should help abit.
EDIT:
@DDuke is this even a freaking nerf??? lols, da ***.Lava Whip: This ability and its morphs no longer have a cooldown when they can set the enemy target Off Balance. Striking a stunned or immobile enemy will always set them Off Balance.
I dont think magDK should get a buff, and honestly i dont see how this nerf affecting magDKS. I'f youre fighting a potato, then sure, maybe the 3 sec cooldown can be affecting, other than that i dont see it as a big nerf - for PVE it is huge imo.
For the dodgeable change, i think its welcomed. Med armor cannot compete with magDK, it just cant, that should help abit.
EDIT:
@DDuke is this even a freaking nerf??? lols, da ***.Lava Whip: This ability and its morphs no longer have a cooldown when they can set the enemy target Off Balance. Striking a stunned or immobile enemy will always set them Off Balance.
For PvP. All in all its closer to a buff. [Generally] More frequent, a stun (Everyone forgets that) and high exploiter against players. That said I don't like it personally since you get less synergy from interrupts/lightning staff with a hard cooldown. I suppose that is remedied by interrupts stunning. It kills PvE though.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »Just go away . What are you 12 ? Nerf everyone cause you got a nerf ? Everyones jist about had a nerf over the last year . Deal with it .
You sound stupid, i play every other class other than a NB, if you don't like the post? Guess what don't reply or click on it. Each class constantly keeps receiving a nerf and it gets ridiculous.
no your posting stupid . Asking for more nerfs because of a nerf . Thats literaly is stupido . If something or a class needs a nerf then state why exactly . Not because oh well DK got a nerf .. So dumb .
If were going to continue to nerf Dragonknights into the ground, then please nerf every other class even more, seems like ZOS constantly nerfs dragonknight into the ground.. one of my most favorite classes and it's becoming frustrating to play.
If were going to continue to nerf Dragonknights into the ground, then please nerf every other class even more, seems like ZOS constantly nerfs dragonknight into the ground.. one of my most favorite classes and it's becoming frustrating to play.
Should nerd dks harder imho. Overperforming in pvp.
The stun is actually very nice and opens up a skill slot if a DK doesn't want to slot Fossilize. You can just Talons->FL & use the PL as the stun (though it consumes Off Balance).
With Fossilize it's a bit harder to get use out of that, you basically have to Flame Lash someone at the very end of the Fossilize root, and then you have 1s at the end of the Off Balance period to use PL for the stun again. Tricky.
Random thought: maybe some creative person will create a stam DK build that uses Tactician CP to set people off balance & then stuns them with the free cost, small dmg & heal over time (on stam build) Power Lash