CheepsNSalsa wrote: »Useful anymore? I have 2x precise daggers I'm trying to find a use for on my pve stamblade. Anyone know a build or rotation where I can use them?
Lightspeedflashb14_ESO wrote: »Rend gets buffed by the set. That is the ulti you ought to use.
Though the problem with cruel flurry daggers is that poison injection consumes the additional weapon damage every tick and does not get buffed. This bug has rendered the cruel Flurry set useless for the better part of a year, even if you could sustain them.
AverageJo3Gam3r wrote: »Lightspeedflashb14_ESO wrote: »Rend gets buffed by the set. That is the ulti you ought to use.
Though the problem with cruel flurry daggers is that poison injection consumes the additional weapon damage every tick and does not get buffed. This bug has rendered the cruel Flurry set useless for the better part of a year, even if you could sustain them.
@Lightspeedflashb14_ESO I've heard this as well. Being on console, it's harder for me to test things like this without a lot of time at a dummy. Do you have a link to a video or post with the data describing the bug?
Lightspeedflashb14_ESO wrote: »Rend gets buffed by the set. That is the ulti you ought to use.
Though the problem with cruel flurry daggers is that poison injection consumes the additional weapon damage every tick and does not get buffed. This bug has rendered the cruel Flurry set useless for the better part of a year, even if you could sustain them.
Enchantments/poisons will also consume the buff. I was testing this last night, layed down endless hail, swapped used flurry and it was consumed by the hail enchantment. Same problem with light attack weaving. I suppose you _could_ run all weapon damage glyphs, but that's a big DPS loss. This is the biggest problem I see with the set now.
In my testing I also discovered that noxious breath will take advantage of the buff even though it's not single target. Related, Balista does not consume the buff even though it is single target... although technically its an "ultimate", not an "ability".
SmellyUnlimited wrote: »Lightspeedflashb14_ESO wrote: »Rend gets buffed by the set. That is the ulti you ought to use.
Though the problem with cruel flurry daggers is that poison injection consumes the additional weapon damage every tick and does not get buffed. This bug has rendered the cruel Flurry set useless for the better part of a year, even if you could sustain them.
Rend isn’t single target.
Cruel Flurry: This item set now only works on damage over time abilities you cast from your bar, and not damage over time procs such as Twin Blade and Blunt.
heard they are still bugged
stamplars have biting jabs
stamblades are surprise attack
stam dks have a bunch of dots, dont really have room for a spammable
stam sorcs could def benefit since they dont have a class spammable
stam wardens could prob benefit as well
I'm not sure if it is really worth using this patch though. Hit 45k on stam dk which definitely wasn't bad, but could be better if they brought back how vMA and vDSA weapons used to have a passive stat bonus, or they buff the damage gained from the proc a tad more (probably 400 more).
John_Falstaff wrote: »@Asardes - just for clarity, are Rapid Strikes more expensive? I have them (or rather Bloodthirst) about 100 stamina cheaper than Crushing Weapon (with both Psijic and DW passives maxed out). So, if rotation can include Crushing Weapon as a spammable and be sustainable, it can very well include Rapid Strikes in its place with all other things equal. Granted, bugs in Rapid Strikes (no CP on last hit, no off hand enchantment) make them less appealing.
They've been obsolete for a long time:
- One Tamriel gave every set weapons
- they reduced the weapon damage bonus to DoTs from 3K to 2K
- Morrowind making a Rapid Strikes rotation almost impossible to sustain
- the bug that makes some abilities such as Poison Injection and Rearming Trap
- the final nail in the coffin was Summerset since every class now has access to a cheap spammable skill - Crushing Weapon - that makes boosting every DoT unnecessary.
I keep them in storage just in case they change them in some other way, so I won't need to re-farm them.