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Glyphs on armour or attribute stats

Stinkyremy
Stinkyremy
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I have noticed that health glyphs on armour give more value than stam/mag glyphs.
Does anyone know if it is more economical for a tanks to have all health glyphs on armour and your mag/stam coming only through attributes.
Edited by Stinkyremy on January 23, 2018 9:42PM
  • Nestor
    Nestor
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    Health Attributes also give more per point than Mag or Stam. So, really set a target and use your resources to reach that target.

    I run Tri-Glyphs on my Tank. I am at 54K Health 17K Stam and 17K Magic on my Imperial DK in Plague Doctor, Hist Bark and Bloodspawn. I think I am all in on Health Attributes, but not sure on that. You probably don't need 54K Health, I just like never being killed. Which never happens unless I am doing something totally stupid.

    I can also tank a Boss for 40 minutes or more if needed. As happened with a Pug in a Vet Dungeon this weekend, their DPS sucked, but they were listening and trying so I stuck it out with them.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Stinkyremy
    Stinkyremy
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    Nestor wrote: »
    Health Attributes also give more per point than Mag or Stam.

    I thought this might be the case but I didn't want to respec just to find out, and I thought someone here might have the statistics.

    FYI I run plague doctor, akaviri dragon and chudan, I can get 50+ health if I like but I think it is overkill and is resources that can be used elsewhere, like using stamina damaging abilities to help the team.
    I did have 47k health at one point and had to nerf my health as it was too high. Now I am 40k health 28k stam 12k mag, using balance to get unlimited magika

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