Apache_Kid wrote: »STOP MY MOTHER******* DECONSTRUCTION LIST FROM REARRANGING ITSELF EVERY TIME I DECON SOMETHING
SO
******
ANNOYING
I agree crafting is a dissaster in this game. It doesnt get anyworse than provising.
Soo many useless recipes that could be deleated if recipes scaled with your character.
Not being able to find key ingredients to make desired recipes because they are beneath your level.
I will make 4 separate points:
1) There are at least 5-6 crafted sets that can be used as part of end game builds. The rest are garbage though and need looked at, one glaring example being Armor Master set, which requires 9 traits to craft, and access to PvP area, which is outclassed by a 4 trait set, Fortified Brass, which has no added requirements to get almost the same buffs, and is located in an easy PvE area.
2) As of Homestead patch you can craft furnishings, in addition to gear and consumables. Yet some of the needed blueprints are almost impossible to find, and when they are found, they go for upwards of 500K on guild stores. Making at least some of them purchasable with vouchers, which will be implemented in Dragon Bones patch, is a step in the right direction. Vouchers themselves are not hard to get, if you aren't picky about your Master Writs: you can get tons by crafting the single and double digit consumable ones, instead of a few triple digit legendary gear ones.
3) As of Clockwork City patch you can change the trait on any piece of gear, provided you have researched that trait and you have 50 crystals; the drop rate for the latter has been sufficient, and even excessive, bordering exploit, in some regards, the latter being fixed in Dragon Bones patch as well. The system clearly rewards people that have researched multiple traits on at least one of their character.
4) The Outfit System coming with Dragon Bones also rewards people who have learned multiple motifs on at least one of their characters. Some people have complained that making the outfit itself is expensive. But that's not necessarily a bad thing. On one hand it still makes sense having your armor crafted in a fancy style, and thus not needing a costume, so crafters can still craft for others. On another, having a gold sink in game is necessary to prevent inflation. For someone who bought hundreds of motif pages in order to have them available at the Outfit Station, paying several thousand gold to make an outfit barely makes any difference.
So crafting is far from "failed", but it still needs some changes. At least it seems that things are moving in a good direction.
timborggrenlarsenb16_ESO wrote: »Will we ever see that ESO acknowledges that they have failed in Crafting design?
And will there ever be a re-make on this design, if so what are needed to be done. ?
I agree crafting is a dissaster in this game. It doesnt get anyworse than provising.
Soo many useless recipes that could be deleated if recipes scaled with your character.
Some of the special provisioning recipes use levelled solvents that can be a pain to find (or sell!), I think Orzoga's Red Frothgar and Dubious Camoran Throne.Not sure I understand this one. Provisioning ingredients aren’t leveled. You find the same items at level 3 as you do CP690.Not being able to find key ingredients to make desired recipes because they are beneath your level.
Alchemy solvents level, but I don’t think that’s what you’re referring to.
Taleof2Cities wrote: »Apache_Kid wrote: »STOP MY MOTHER******* DECONSTRUCTION LIST FROM REARRANGING ITSELF EVERY TIME I DECON SOMETHING
SO
******
ANNOYING
Using profanities and CAPS at the same time always works in getting your point across ... whether that’s with ZOS or in real life.
There is also an in-game ‘lock’ function ... so that important items don’t show up in the decon list at the crafting table.
Apache_Kid wrote: »Taleof2Cities wrote: »Apache_Kid wrote: »STOP MY MOTHER******* DECONSTRUCTION LIST FROM REARRANGING ITSELF EVERY TIME I DECON SOMETHING
SO
******
ANNOYING
Using profanities and CAPS at the same time always works in getting your point across ... whether that’s with ZOS or in real life.
There is also an in-game ‘lock’ function ... so that important items don’t show up in the decon list at the crafting table.
I didn't use profanity I used asterisks. And sometimes you get something that you forget to lock because we are humans and make mistakes. A bug occurring for over 3 months deserves alot more than profanities and caps imo when I pay a $15 premiuem tier sub
Apache_Kid wrote: »Taleof2Cities wrote: »Apache_Kid wrote: »STOP MY MOTHER******* DECONSTRUCTION LIST FROM REARRANGING ITSELF EVERY TIME I DECON SOMETHING
SO
******
ANNOYING
Using profanities and CAPS at the same time always works in getting your point across ... whether that’s with ZOS or in real life.
There is also an in-game ‘lock’ function ... so that important items don’t show up in the decon list at the crafting table.
I didn't use profanity I used asterisks. And sometimes you get something that you forget to lock because we are humans and make mistakes. A bug occurring for over 3 months deserves alot more than profanities and caps imo when I pay a $15 premiuem tier sub
As much as I hate this too, I don’t think it’s a bug, and is instead, working as intended from ZoS’s last update. When they introduced item list prioritization with ornate/intricate items pushed to the top of the sell/deconstruction lists respectively, it also used “intuitive” reordering to put the items you “should” want to deconstruct first, and items you might want to save for research lower on the list. Apparently each time you deconstruct an item, the program recalculates the remaining items and reorders the list accordingly. Why it continues to do it on my full 9-trait crafter who has nothing needed to save for research, when I have no ornate items that would be more appropriately sold rather than deconstructed, I don’t know.
Either way, I hate it too and feel your pain.