Increased timer then? Just to clarify not a diminishing return to all of them at once just each specific one, only stamina classes really have a solid set of options unless you run 2h on a magicka build or escapist poisons. Root spam, snares and slows are a pretty big issue right now, fossilize on cd, fear to incap on cd, suprise attack/concealed weapon from stealth, javelin/morphs, eclipse/total dark, rune cage/prison all have a place and are used to secure kills or recover; but to be frank they are just spammed when possible for the most part. There is talk of reducing the effectiveness of immunity for next patch seeing as it will be more powerful in terms of being uninterruptible during its duration, maybe more depth can be squeezed out of the combat in this game in terms of pvp.
Edited by fred.thomsonb16_ESO on January 20, 2018 4:25PM