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Murkmire Still In Production?

LickingHistSap
LickingHistSap
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After the Craglorn debacle, it's pretty clear Zenimax isn't going to be making another group zone anytime soon, which is probably why we've heard nothing about Murkmire since it was first talked about...

But will it ever be released in the form of a Chapter or Orsinium-Style DLC? What are your thoughts/opinions?
  • DoctorESO
    DoctorESO
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    .
    Edited by DoctorESO on September 22, 2018 7:48PM
  • Iccotak
    Iccotak
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    As it stands it is being completely reworked because people were not a fan of how group focused Craglorn was.
    So for now, many of the assets have been re-purposed for the "Shadows of the Hist" DLC.
    Considering its possible size it could be a chapter a year or two from now.

    However, I think with Summerset chapter, we are going to be seeing less EP related DLCs and more pertaining to AD and DC.
    I love the Nords and Argonians but we had alot of EP related content this past year and I think we should give the spotlight to the other alliances.
  • LickingHistSap
    LickingHistSap
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    Iccotak wrote: »
    As it stands it is being completely reworked because people were not a fan of how group focused Craglorn was.
    So for now, many of the assets have been re-purposed for the "Shadows of the Hist" DLC.
    Considering its possible size it could be a chapter a year or two from now.

    However, I think with Summerset chapter, we are going to be seeing less EP related DLCs and more pertaining to AD and DC.
    I love the Nords and Argonians but we had alot of EP related content this past year and I think we should give the spotlight to the other alliances.

    I'd agree, but I feel like the same could be said for DC a while ago. Initially we got Craglorn, Wrothgar, Hew's Bane, and The Gold Coast, all of which are in DC territory except for Gold Coast, which is Cyrodiil and neutral. Now we've had Morrowind, Clockwork, and a few Pact dungeons.

    Really the only alliance that hasn't had the spotlight is AD, right now, which is being fixed by the Summerset Chapter.
  • Iccotak
    Iccotak
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    @LickingHistSap
    Then I would say that ZOS has a general pattern in mind. Probably switch between alliances for each year
  • Kiara
    Kiara
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    I will be incredibly pissed if they won't release it.
  • SisterGoat
    SisterGoat
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    They'll release it eventually. It only makes sense, as they have to fill up all the empty spaces on the map of Tamriel
    Jumps-In-Water - Magicka Templar
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    PC/NA
  • sdtlc
    sdtlc
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    Craglorn wasn't doable for the pleb, therefor we won't see anything like it anymore.
    Die Qualität verhält sich nicht zwingend proportional zur Masse...

    Meisterangler vor dem perfekten Rogen...
    +Kaiserstadt, Wrothgar, Hew's Fluch, Goldküste, Vvardenfell, Stadt der Uhrwerke, Sommersend, Artaeum, Trübmoor, Elsweyr (nördliches & südliches), Graumoor, Reik, Dunkelforst

    [PC][DC]Zunft der Helden[PvX]
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  • Nova Sky
    Nova Sky
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    With global warming having turned Murkmire into a desert, Zeni has had to do some reworking of the planned content. ;)
    "Wheresoever you go, go with all of your heart."
  • Chaos2088
    Chaos2088
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    Yes it will come to the game at some time. The model has changed twice since it was planned/developed. Craglorn changed to a more solo-friendly rather than forced grping is number one. Then number two is chapters, murkmire might be turned into a chapter, so it would have to fit into what they have planned...

    A game of this scale will have concepts for the next few years mapped out. Murkmire was shown, in game views, artwork all that jazz, it would be futile to just let it sit there and do nothing, plus a waste of resources and money on ZoS' part. So it will come out at some point...

    ....Just got to find the right way to fit it into the game now...

    Part of a free update and make it like Craglorn? or make it like Vvardenfell? The logically thinking (from, my view) would be to wait and see how Vvardenfell and the next chapter went down and gather which do players like playing more... :smile:
    @Chaos2088 PC EU Server | AD-PvP
  • BlazingDynamo
    BlazingDynamo
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    I liked Craglorn. It was super fun even if it was difficult for solo or small groups. Super sad knowing nothing of the sorts will ever come about again. I feel like a Craglorn dlc would have more success if released today. With zone chat and just far more knowledge of the game I don't think it would be as bad as people assume.
  • Seperatist
    Seperatist
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    I think it's only matter of time, maybe one day as DLC or new chapter.
    Immoltal ledeemel, (un)chained, Gryphon Fat, Thicc Tocc Tolmenter, Grand overbruhlord, Kekslayer. "You know you don't have to be here right"
  • SodanTok
    SodanTok
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    There is not unlimited land in Tamriel. So yes, one day they will release Murkmire.

    It wont be related to promised Murkmire in any way. Waiting and expecting Murkmire is like expecting Elsweyr, rest of Skyrim, rest of Cyrodiil, rest of High Rock or next 15 or so daedric zones.
    Edited by SodanTok on January 20, 2018 10:50AM
  • LickingHistSap
    LickingHistSap
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    SodanTok wrote: »
    There is not unlimited land in Tamriel. So yes, one day they will release Murkmire.

    It wont be related to promised Murkmire in any way. Waiting and expecting Murkmire is like expecting Elsweyr, rest of Skyrim, rest of Cyrodiil, rest of High Rock or next 15 or so daedric zones.

    Don't we already have all of High Rock, though??

    And they already did a ton of work for it, I doubt they'll just throw everything out the window because Craglorn was a flop.
  • SisterGoat
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    We're actually just missing a big chunk of Hammerfell, High Rock is already all there. The EP lands are still missing a lot of land, too, much more than DC area.
    Jumps-In-Water - Magicka Templar
    Dar'akar - Stamina Nightblade
    Jumps-In-Lava - Magicka Dragon Knight
    PC/NA
  • SilverIce58
    SilverIce58
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    Iccotak wrote: »
    As it stands it is being completely reworked because people were not a fan of how group focused Craglorn was.
    So for now, many of the assets have been re-purposed for the "Shadows of the Hist" DLC.
    Considering its possible size it could be a chapter a year or two from now.

    However, I think with Summerset chapter, we are going to be seeing less EP related DLCs and more pertaining to AD and DC.
    I love the Nords and Argonians but we had alot of EP related content this past year and I think we should give the spotlight to the other alliances.

    I'd agree, but I feel like the same could be said for DC a while ago. Initially we got Craglorn, Wrothgar, Hew's Bane, and The Gold Coast, all of which are in DC territory except for Gold Coast, which is Cyrodiil and neutral. Now we've had Morrowind, Clockwork, and a few Pact dungeons.

    Really the only alliance that hasn't had the spotlight is AD, right now, which is being fixed by the Summerset Chapter.

    Wrothgar isn't DC territory tho, it's separate from DC, even tho its next to High Rock. It's like saying Craglorn is in DC territory bc it's part of Hammerfell.
    PC - NA
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    Iscah Silver-Heart - Reachman Magden DC
  • Asardes
    Asardes
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    Nova Sky wrote: »
    With global warming having turned Murkmire into a desert, Zeni has had to do some reworking of the planned content. ;)

    Actually Nirn seems to be experiencing the opposite, namely a cooling. Check the lore book Subtropical Cyrodiil ;)
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

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  • Asardes
    Asardes
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    What areas they can still add:
    - almost all Elsweyr
    - most of Black Marsh
    - western Skyrim
    - about half of Alik'r
    - a narrow peninsula in Morrowind wrapping around Vvardenfell
    - a small corner of Cyrodiil (western Colovia)

    Valenwood and High Rock (Wrothgar is technically part of that province as well) are the only zones that are featured completely in the game and we are almost certain at this point Summerset Isle will be the new chapter.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
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    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • SodanTok
    SodanTok
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    SodanTok wrote: »
    There is not unlimited land in Tamriel. So yes, one day they will release Murkmire.

    It wont be related to promised Murkmire in any way. Waiting and expecting Murkmire is like expecting Elsweyr, rest of Skyrim, rest of Cyrodiil, rest of High Rock or next 15 or so daedric zones.

    Don't we already have all of High Rock, though??

    And they already did a ton of work for it, I doubt they'll just throw everything out the window because Craglorn was a flop.

    Yeah, my bad, meant Hammerfell.
    Oh they wont throw anything. They will keep it till its time to make Murkmire dlc. But it is not like they have to use it right now. It may be next DLC, it may be 2020 dlc. At this point, any zone that is missing has the exact same chance as Murkmire to be 2018Q4 dlc or any after that.

    Saying Murkmire will happen because they did some work on it 3 years ago has no meaning anymore.
    Edited by SodanTok on January 20, 2018 11:00PM
  • Ohtimbar
    Ohtimbar
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    I think it was abandoned, or scrapped for parts. I'd like to play it, so I hope I'm wrong.
    forever stuck in combat
  • Nemesis7884
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    conspiracy theory - they will have some sort of tie over from ESO to TES VI - area wise...maybe
    After the Craglorn debacle, it's pretty clear Zenimax isn't going to be making another group zone anytime soon, which is probably why we've heard nothing about Murkmire since it was first talked about...

    But will it ever be released in the form of a Chapter or Orsinium-Style DLC? What are your thoughts/opinions?

    why not make an area that has both? For example Wrothgar - the world bosses there really require decent sized groups...you could make an area with world bosses or dungeons or certain quests that require groups and are still solable 85% of the time
  • Taleof2Cities
    Taleof2Cities
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    Soon™.
  • monktoasty
    monktoasty
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    I liked Craglorn. It was super fun even if it was difficult for solo or small groups. Super sad knowing nothing of the sorts will ever come about again. I feel like a Craglorn dlc would have more success if released today. With zone chat and just far more knowledge of the game I don't think it would be as bad as people assume.

    You realize Craglorn is still there right
  • BlazingDynamo
    BlazingDynamo
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    monktoasty wrote: »
    I liked Craglorn. It was super fun even if it was difficult for solo or small groups. Super sad knowing nothing of the sorts will ever come about again. I feel like a Craglorn dlc would have more success if released today. With zone chat and just far more knowledge of the game I don't think it would be as bad as people assume.

    You realize Craglorn is still there right

    You realize I'm taking about Craglorn pre 1T right?
  • JobooAGS
    JobooAGS
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    Iccotak wrote: »
    As it stands it is being completely reworked because people were not a fan of how group focused Craglorn was.
    So for now, many of the assets have been re-purposed for the "Shadows of the Hist" DLC.
    Considering its possible size it could be a chapter a year or two from now.

    However, I think with Summerset chapter, we are going to be seeing less EP related DLCs and more pertaining to AD and DC.
    I love the Nords and Argonians but we had alot of EP related content this past year and I think we should give the spotlight to the other alliances.

    I'd agree, but I feel like the same could be said for DC a while ago. Initially we got Craglorn, Wrothgar, Hew's Bane, and The Gold Coast, all of which are in DC territory except for Gold Coast, which is Cyrodiil and neutral. Now we've had Morrowind, Clockwork, and a few Pact dungeons.

    Really the only alliance that hasn't had the spotlight is AD, right now, which is being fixed by the Summerset Chapter.

    Wrothgar isn't DC territory tho, it's separate from DC, even tho its next to High Rock. It's like saying Craglorn is in DC territory bc it's part of Hammerfell.

    By that logic, Vvardenfell isn't part of EP either. Also Wrothgar is part of High Rock, and King Kurog is part of DC, though there is the debate of the fate of Wrothgar after the main quest. Also that hammerfell logic isnt far off
    Edited by JobooAGS on January 22, 2018 3:19AM
  • SilverIce58
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    What if Murkmire is going to be this year's DLC area (just like last year we had CWC
    JobooAGS wrote: »
    Iccotak wrote: »
    As it stands it is being completely reworked because people were not a fan of how group focused Craglorn was.
    So for now, many of the assets have been re-purposed for the "Shadows of the Hist" DLC.
    Considering its possible size it could be a chapter a year or two from now.

    However, I think with Summerset chapter, we are going to be seeing less EP related DLCs and more pertaining to AD and DC.
    I love the Nords and Argonians but we had alot of EP related content this past year and I think we should give the spotlight to the other alliances.

    I'd agree, but I feel like the same could be said for DC a while ago. Initially we got Craglorn, Wrothgar, Hew's Bane, and The Gold Coast, all of which are in DC territory except for Gold Coast, which is Cyrodiil and neutral. Now we've had Morrowind, Clockwork, and a few Pact dungeons.

    Really the only alliance that hasn't had the spotlight is AD, right now, which is being fixed by the Summerset Chapter.

    Wrothgar isn't DC territory tho, it's separate from DC, even tho its next to High Rock. It's like saying Craglorn is in DC territory bc it's part of Hammerfell.

    By that logic, Vvardenfell isn't part of EP either. Also Wrothgar is part of High Rock, and King Kurog is part of DC, though there is the debate of the fate of Wrothgar after the main quest. Also that hammerfell logic isnt far off

    Well, what about West Skyrim? It's not part of the EP even tho East Skyrim is, and it's situated right next to DC territory.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • Iccotak
    Iccotak
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    This image used to promote a costume uses assets we saw in Murkmire concept art. So it is quite possible that they have not forgotten it

    C-_nAKqXgAEfyiw.jpg
  • Runschei
    Runschei
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    Oh how I miss Craglorn being for veteran ranks only and being a zone with some kind of difficulty.
  • Vaoh
    Vaoh
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    Murkmire is a lot like IC. Probably about finished but being held off (smartly) for a good time to release it.
  • RavenSworn
    RavenSworn
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    I won't say they have forgotten murkmire, I think it's being put off until a better time to release it. That being said, I hope it does turn out like original craglorn. When craglorn was released, it was still within the old levelling system of vet ranks. In fact it was touted to be a 'veteran' area of some sorts.

    Now that 1T has evolved the game, a good mix of 'forced grouping' within the overland zones would be substantially better for the game. It's like the world bosses, and all you need is to change the rewards to make it worthwhile. Honestly, if murkmire can pull this off as a zone that might have 'elite' mobs, social interaction between players might improve given how the whole game now is open to all and any players.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Asardes
    Asardes
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    I don't think they'll make the same mistakes they did with Craglorn, since that zone was a big flop shortly after it launched. When people took their nirnhoned piece for research they only went back for more nirn and VR9-14 materials, which were top tier back then. Even killing a group of wasps took 2-3 minutes because they had so much health. Most daily quests were tedious, boring, and you only got some non-set, outleveled junk at the end. Also the mechanics that needed 4 people to press levers was utter BS. I remember spamming the zone and guild chats for people to group up with and open the whirlpool in the lake, only to find out they had done the quest already, or they didn't do the perquisite quests, or simply that whole thing was bugged and once opened you could not enter.

    They'll probably release Murkmire as normal DLC or "expansion", with a mix of solo and group activity, just like every other DLC, besides DB, which wasn't released with any group content - IMO it's the worst DLC for this reason and I only bought it because it was on sale as a bundle. Personally I would like to see another 4 man arena just like DSA coming with Murkmire, but make it shorter, with more interesting mechanics. As I said before this game needs a middle ground, 4 man competitive content, with a separate leaderboard, for people who regularly play with friends, but don't have a core guild group. Right now we have a solo arena and 6 trials for 12 people, which are bundled with DSA, which is totally different.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
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