Carbonised wrote: »Didn't I read somewhere that they had improved Cyrodiil performance recently? Man what a joke.
I needed some AP last night, so went into Cyrodiil for the first time in months, to get it.
- No CP campaign
- Visuals turned down to the complete minimum
- Disabled several addons
- PC/EU server
- Friendly visual effects turned off
I'd like to say I spent about half the time being in the game, but even that would be too generous. If I was lucky, I would get about 5 minutes playtime, then a freeze and a DC to main screen. Another 5 minutes spent logging in, and with my luck, usually back out of Cyrodiil too, with a 10 minute queue to get back in. Lost AP from spending most my playtime being out of the game or in a queue. Lost AP from freezing and disconnecting before defense ticks and keep overtaking ticks.
Also, I know it's not a local problem for me, because plenty in group chat and zone chat also said they had to leave due to peepoor performance and disconnects.
Guess the less frustrating way to get AP these days is handing yourself over to premade pvp elite groups in Battlegrounds. Good job, ZOS!
I had a 5 minute loading screen last weekend as a keep door I was repairing refreshed. What was it loading? Who knows?
I had a 5 minute loading screen last weekend as a keep door I was repairing refreshed. What was it loading? Who knows?
Yeah i blame all you pvpers request to nerf everything out, so the servers gets overloading reading out all the changes in game and gets confused of all the nerfs he had to read out from original files, takes him quite a long time to process the stuff ans adapt, he gets scared to load in case another nerf thread is being created right after. :P He so extend the time by taking long time to load screen, some diversion i guess, some Military deception trick here by misleading you to a laoding screen which in fact is already laoded, but you just leave game and requeue for cyrodil. :P It's a feature.
Playing on a craptop that doesn't even have a video card and I'm not experiencing such problems even in VIVEC during peak times. I have to agree, this sounds like a personal PC problem. You turned down your visuals to minimum and still had these problems every five minutes?? I'm running visuals on Medium and don't get them after five hours. Without a dedicated graphics card. Literally using an Intel 520 integrated and sharing CPU in a game that hogs the CPU.
Lots of people understood that end of 30 days campaign give 50 transmute crystals.deepseamk20b14_ESO wrote: »The last week or so has been pretty bad for me. I was hoping last maintenance would help a little but it didn’t....I don’t expect any compensation though,but I feel your pain.
KingYogi415 wrote: »ZOS owes you nothing.
[Snip].
[Edited to remove bait, rude comment]

NewBlacksmurf wrote: »There are a few better PvP game options. I don’t understand why PvP focused players are still here complaining.
I want things improved for PvE but ....there is another game I’ve moved to. Find yours, there’s happiness awaiting.
Then your posts may be more of feedback vs a mindset that the company or devs owe you something as a result of bad experiences.
If only a sub-category of players experience similar problems in a particular time frame, they might not be related to the server itself. More likely it's either a particular setting for their specific hardware or software, or a general problem with ISP and/or backbone in their zone. The problem with one of the sub-servers aka. shards is pretty unlikely, since by design all people playing one campaign need to be on the same shard, hardware-wise, or they would be unable to interact with each other.
And I do PvP for quite a long time, I firs went in Cyrodiil in June 2016, right after Dark Brotherhood patch. And I do remember the game having horrible performance during those times, not only in PvP, but in PvE as well. I had jokingly renamed Deshaan to DCshaan, since about 50% I ported to Mournhold I got a timeout disconnect after 5m+ loading screen. However in the last year or so, especially the last 6-8 months the performance did improve a bit. The lag, disconnects and getting stuck in load screens, and less game-breaking problems like improperly rendered textures (that's clearly a client side problem) were much more frequent. Of course it's not perfect, and problems tend to resurface after extended playing sessions (also, pretty clearly a client issue), but at least the game is playable now. I hope they continue the job they started and make it even better.
Being a technical person myself I do understand this matter is not as simple as "fixing the servers." I'm quite curious what happens next patch, when they'll also cut support to the 32b client. My guess is that that would enable better code optimization in some areas, which may improve performance.
If it's PC EU non CP campaign then You may blame people the same way You blame developer for Your performance issues. It's well known that EP and AD are exploiting entrance into this campaign commonly by getting invitations from DC which is less popular faction there and have smallest awaiting time to enter campaign. Player from DC can make group with players from other factions and queue them as group and queue will count this group as DC group so despite of locks AD and EP players will still be able to enter there easily which causes massives overload of people during prime time hence the lag.

Apache_Kid wrote: »If only a sub-category of players experience similar problems in a particular time frame, they might not be related to the server itself. More likely it's either a particular setting for their specific hardware or software, or a general problem with ISP and/or backbone in their zone. The problem with one of the sub-servers aka. shards is pretty unlikely, since by design all people playing one campaign need to be on the same shard, hardware-wise, or they would be unable to interact with each other.
And I do PvP for quite a long time, I firs went in Cyrodiil in June 2016, right after Dark Brotherhood patch. And I do remember the game having horrible performance during those times, not only in PvP, but in PvE as well. I had jokingly renamed Deshaan to DCshaan, since about 50% I ported to Mournhold I got a timeout disconnect after 5m+ loading screen. However in the last year or so, especially the last 6-8 months the performance did improve a bit. The lag, disconnects and getting stuck in load screens, and less game-breaking problems like improperly rendered textures (that's clearly a client side problem) were much more frequent. Of course it's not perfect, and problems tend to resurface after extended playing sessions (also, pretty clearly a client issue), but at least the game is playable now. I hope they continue the job they started and make it even better.
Being a technical person myself I do understand this matter is not as simple as "fixing the servers." I'm quite curious what happens next patch, when they'll also cut support to the 32b client. My guess is that that would enable better code optimization in some areas, which may improve performance.
When my Xbox makes the buzzing sound and my screen freezes that means that there was a CODING ERROR. I have spoken to Xbox support about my issues with this game multiple times as ZoS support is rarely ever any help and they confirmed to me that a Xbox will crash in the manner when a coding error happens.
As far as lag and latency in Cyrodiil, I have exhausted every possible explanation for it being an issue on my end. I've spent hours on the phone with my ISP messing with all the ports ZoS told me to forward and countless other small troubleshooting tips to no avail.
My download and upload speed are more than good enough, I have the game on Xbox One X and on an SSD, I have no issues like this with any other games.
There is just no chance in hell that this is an issue on my end when every person in my PvP guild on Xbox complains about the same issues to one extent or another. Many times, multiple people in the same group will crash at the exact same time at the exact same location.
Please stop pushing this narrative that the poor Cyrodiil performance in this game is a player-hardware or internet issue. I have the newest possible Xbox and the game on an SSD. If it is a hardware issue causing the problems then the whole game shouldn't even be available for sale on Xbox because it simply cannot handle it. However, i highly doubt that this is the case as every other game I play on Xbox performs near flawlessly. So why is it ONLY ESO, a game that is almost 4 years old, that I constantly have issues with?
(I can only speak on my platform of course which is Xbox).