The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/

My point of view on Necromancers Mechanics.

srnekro
srnekro
✭✭✭
Greetings,

My name is Sr NeKro Dead’Singer. My sole objective is to pass the word of Necromancy on door to door.

As you all know, necromancers are highly requested, since they are kinda of fundamental on the lore and would bring a ton of new content in to the games mechanics.

In this post, I intend to shed a light on Necromancer itself, and what they can bring to us.

It’s a difficult and delicate matter, as in this universe, even the god of Death despise Necromancers, but help me out by leaving the hatred out, and only constructed argument in? Mkay? Let’s keep it politically correct.

First things first, let’s clear out the difference of a Necromancer with a Sorcerer.

Sorcerer comes by many names. Mage, Wizard, black mage, Summoner, Warlock, Elementalist, and there may be more. They all use the power of the elementals(Destruction in this case) (fire, frost and thunder on ESOs case) to damage their foe. Summoners and Warlocks call the aid of Elementals and Demons/Daedra, to enhance their power and obliterate their foes.

Now, a Necromancer, they only have one name, and even on other languages (real word) the word is the same. Because they only come by just one name, because they are unique, as any other potential class.

What identifies the Necromancer as a Necromancer and what it makes unique and so different to other classes is that he is not a damage class, but rather a support/specialist class. Where they focus on CC and debuffs while the minions do the actual damage. In this case scenario, they would use Alteration, Mysticism, Illusion and Restoration to CC, buff and debuff.

Although Sorcerers and Necromancers would share a School of Magic, which is Conjuration, that alone wouldn’t make them equals. As a Sorcerer main goal is to disintegrate their foes, while have a couple of minor and major buffs and summoning daedra.
A Necromancer’s goal is to weaken their target first. Through Debuffs. And through debuffs we will see the main difference on Sorcerers to Necromancers. As Sorcerer practically have zero debuffs. And when a Sorcerer calls minions from oblivion, A Necromancer calls Souls from Soul Cairn. Where a Sorcerer conjures daedra weapons and armor, a Necromancer makes them by the flesh and bones of the fallen enemies. And while the Sorcerer turns their enemies in to ashes with their electricity spells, a Necromancer makes golems/Atronachs and more minions with theirs. As one disintegrates, others maim.

Saying they are equal just because they use Conjuration (And it isn’t even the same branch of Conjuration) that doesn’t mean they are equal. Is the same thing saying that Templars, Dragon knights and Nightblade are the same because they mostly wave swords and blades, and we know they are very different!

Other difference is, Necromancer have the possibility to be a stamina cater instead of magicka as other mages. Since mostly of their spells will affect more the body rather the state of mind. In other words, they would apply physically injuries through magical ways.


Through the game we saw some of the Necromancers powers in the NPCs, however, that was only the tip of the iceberg.

We have an ocean of buffs right now. And a puddle of debuffs. A Necromancer would use every (or almost everything) debuffs there is and more. Turning buffs on debuffs for example.


grafico_de_utilidade_eso_necro.png


I made this graphic to help me explain the Necromancers place on all of this. And to help us understand, a bit more, the ups and downs of our current classes.

With this graphic, it is inevitable that Zos would make a class specialized on Debuffs to even the scale. And I can only wish that this class would be Necromancers.

SHORTER VERSION

My lore point of view

Source:

Eso Academy
I used this site to make the graphic. All I made, was based on this site.

My graphic upload: ImgBB
Edited by srnekro on January 18, 2018 1:47AM
  • VaranisArano
    VaranisArano
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    Debuffs on a necromancer would be better than dealing with buggy pet zombie AI.
  • boombazookajd
    boombazookajd
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    There's a guy around here who really, really wants a necro class.
    Drathus Delenu- Dunmer magDk: Shehai Shatterer, Mageslayer, Stormproof, Peak Scaler, Clockwork Confounder, Orderly, Master Wizard, Cloudrest Hero, Undaunted, Dragonstar Arena Champion
    Thoronir Rolston- Breton petsorc: Stormproof
    Zaakazha-Redguard stamblade: Boethia's Scythe, Clockwork Confounder, Maelstrom Arena Champion, Dragonstar Arena Champion

    Scrubs:
    Justinius Maximus Decimus- Altmer magblade
    Agronak gro'Mashul- Orc DK Tank
    Valerya Hawkcroft- Breton healer
    Zaaka- Imperial stamDK/crafter

    _________________
    XB1 NA
  • srnekro
    srnekro
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    There's a guy around here who really, really wants a necro class.

    And you don't even know how much.

    Since I was a child, when I discovered such class exist, it changed my whole Life. I associate myself as one. Their point of view, their ways of think, I love it.

    I feel sad to see such class being removed from the mmorpgs. It had such a big roll back on D&D and now...

    I don't want to stop playing ESO. I remotely stopped and came back, and nothing can keep me playing this gem if not from Necromancers (since there isn't, that's why I am unstable).

    Because, playing with the dead, never made me feel so alive :)

    538f377d9aea89db8817bf3dce70f204.jpg
  • Luckylancer
    Luckylancer
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    *Triggered* You miss a lot of Buffden buffes.
  • srnekro
    srnekro
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    *Triggered* You miss a lot of Buffden buffes.

    ahhh I am sorry mate :C
  • samueltannerb14_ESO
    This is how I've always played my Nightblade. Its not perfect by any means since you do not have a solid conjuration portion, but its as close as I can get.
  • Lord_Hev
    Lord_Hev
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    Please for the love of all the Daedric Principalities, Aedra, Magne-Ge and Dragons. Make the Necromancer "pets" function as actual TES summons in that they are balanced as NON-toggles that you summon and have to maintain through re-summoning. And balance their damage with these drawbacks in mind.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • boombazookajd
    boombazookajd
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    srnekro wrote: »
    There's a guy around here who really, really wants a necro class.

    And you don't even know how much.

    Since I was a child, when I discovered such class exist, it changed my whole Life. I associate myself as one. Their point of view, their ways of think, I love it.

    I feel sad to see such class being removed from the mmorpgs. It had such a big roll back on D&D and now...

    I don't want to stop playing ESO. I remotely stopped and came back, and nothing can keep me playing this gem if not from Necromancers (since there isn't, that's why I am unstable).

    Because, playing with the dead, never made me feel so alive :)

    538f377d9aea89db8817bf3dce70f204.jpg


    make that two guys around here who really, REALLY want a necro class. :D
    Drathus Delenu- Dunmer magDk: Shehai Shatterer, Mageslayer, Stormproof, Peak Scaler, Clockwork Confounder, Orderly, Master Wizard, Cloudrest Hero, Undaunted, Dragonstar Arena Champion
    Thoronir Rolston- Breton petsorc: Stormproof
    Zaakazha-Redguard stamblade: Boethia's Scythe, Clockwork Confounder, Maelstrom Arena Champion, Dragonstar Arena Champion

    Scrubs:
    Justinius Maximus Decimus- Altmer magblade
    Agronak gro'Mashul- Orc DK Tank
    Valerya Hawkcroft- Breton healer
    Zaaka- Imperial stamDK/crafter

    _________________
    XB1 NA
  • Iccotak
    Iccotak
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    I want to see Necromancy but I feel that the overall discussion of Classes in an Elder Scrolls title needs to continue.

    Here is a thread I necroed from 2014 for that discussion:
    https://forums.elderscrollsonline.com/en/discussion/139535/why-are-there-even-classes-in-eso
  • srnekro
    srnekro
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    f27b4807a391c81b19bc110c7d82e552--shape-ghosts.jpg
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    ✭✭✭✭✭
    srnekro wrote: »
    Greetings,

    My name is Sr NeKro Dead’Singer. My sole objective is to pass the word of Necromancy on door to door.

    As you all know, necromancers are highly requested, since they are kinda of fundamental on the lore and would bring a ton of new content in to the games mechanics.

    In this post, I intend to shed a light on Necromancer itself, and what they can bring to us.

    It’s a difficult and delicate matter, as in this universe, even the god of Death despise Necromancers, but help me out by leaving the hatred out, and only constructed argument in? Mkay? Let’s keep it politically correct.

    First things first, let’s clear out the difference of a Necromancer with a Sorcerer.

    Sorcerer comes by many names. Mage, Wizard, black mage, Summoner, Warlock, Elementalist, and there may be more. They all use the power of the elementals(Destruction in this case) (fire, frost and thunder on ESOs case) to damage their foe. Summoners and Warlocks call the aid of Elementals and Demons/Daedra, to enhance their power and obliterate their foes.

    Now, a Necromancer, they only have one name, and even on other languages (real word) the word is the same. Because they only come by just one name, because they are unique, as any other potential class.

    What identifies the Necromancer as a Necromancer and what it makes unique and so different to other classes is that he is not a damage class, but rather a support/specialist class. Where they focus on CC and debuffs while the minions do the actual damage. In this case scenario, they would use Alteration, Mysticism, Illusion and Restoration to CC, buff and debuff.

    Although Sorcerers and Necromancers would share a School of Magic, which is Conjuration, that alone wouldn’t make them equals. As a Sorcerer main goal is to disintegrate their foes, while have a couple of minor and major buffs and summoning daedra.
    A Necromancer’s goal is to weaken their target first. Through Debuffs. And through debuffs we will see the main difference on Sorcerers to Necromancers. As Sorcerer practically have zero debuffs. And when a Sorcerer calls minions from oblivion, A Necromancer calls Souls from Soul Cairn. Where a Sorcerer conjures daedra weapons and armor, a Necromancer makes them by the flesh and bones of the fallen enemies. And while the Sorcerer turns their enemies in to ashes with their electricity spells, a Necromancer makes golems/Atronachs and more minions with theirs. As one disintegrates, others maim.

    Saying they are equal just because they use Conjuration (And it isn’t even the same branch of Conjuration) that doesn’t mean they are equal. Is the same thing saying that Templars, Dragon knights and Nightblade are the same because they mostly wave swords and blades, and we know they are very different!

    Other difference is, Necromancer have the possibility to be a stamina cater instead of magicka as other mages. Since mostly of their spells will affect more the body rather the state of mind. In other words, they would apply physically injuries through magical ways.


    Through the game we saw some of the Necromancers powers in the NPCs, however, that was only the tip of the iceberg.

    We have an ocean of buffs right now. And a puddle of debuffs. A Necromancer would use every (or almost everything) debuffs there is and more. Turning buffs on debuffs for example.


    grafico_de_utilidade_eso_necro.png


    I made this graphic to help me explain the Necromancers place on all of this. And to help us understand, a bit more, the ups and downs of our current classes.

    With this graphic, it is inevitable that Zos would make a class specialized on Debuffs to even the scale. And I can only wish that this class would be Necromancers.

    SHORTER VERSION

    My lore point of view

    Source:

    Eso Academy
    I used this site to make the graphic. All I made, was based on this site.

    My graphic upload: ImgBB

    I frankly couldnt care less about a necro class, but that is a useful chart right there.
  • srnekro
    srnekro
    ✭✭✭
    srnekro wrote: »
    Greetings,

    My name is Sr NeKro Dead’Singer. My sole objective is to pass the word of Necromancy on door to door.

    As you all know, necromancers are highly requested, since they are kinda of fundamental on the lore and would bring a ton of new content in to the games mechanics.

    In this post, I intend to shed a light on Necromancer itself, and what they can bring to us.

    It’s a difficult and delicate matter, as in this universe, even the god of Death despise Necromancers, but help me out by leaving the hatred out, and only constructed argument in? Mkay? Let’s keep it politically correct.

    First things first, let’s clear out the difference of a Necromancer with a Sorcerer.

    Sorcerer comes by many names. Mage, Wizard, black mage, Summoner, Warlock, Elementalist, and there may be more. They all use the power of the elementals(Destruction in this case) (fire, frost and thunder on ESOs case) to damage their foe. Summoners and Warlocks call the aid of Elementals and Demons/Daedra, to enhance their power and obliterate their foes.

    Now, a Necromancer, they only have one name, and even on other languages (real word) the word is the same. Because they only come by just one name, because they are unique, as any other potential class.

    What identifies the Necromancer as a Necromancer and what it makes unique and so different to other classes is that he is not a damage class, but rather a support/specialist class. Where they focus on CC and debuffs while the minions do the actual damage. In this case scenario, they would use Alteration, Mysticism, Illusion and Restoration to CC, buff and debuff.

    Although Sorcerers and Necromancers would share a School of Magic, which is Conjuration, that alone wouldn’t make them equals. As a Sorcerer main goal is to disintegrate their foes, while have a couple of minor and major buffs and summoning daedra.
    A Necromancer’s goal is to weaken their target first. Through Debuffs. And through debuffs we will see the main difference on Sorcerers to Necromancers. As Sorcerer practically have zero debuffs. And when a Sorcerer calls minions from oblivion, A Necromancer calls Souls from Soul Cairn. Where a Sorcerer conjures daedra weapons and armor, a Necromancer makes them by the flesh and bones of the fallen enemies. And while the Sorcerer turns their enemies in to ashes with their electricity spells, a Necromancer makes golems/Atronachs and more minions with theirs. As one disintegrates, others maim.

    Saying they are equal just because they use Conjuration (And it isn’t even the same branch of Conjuration) that doesn’t mean they are equal. Is the same thing saying that Templars, Dragon knights and Nightblade are the same because they mostly wave swords and blades, and we know they are very different!

    Other difference is, Necromancer have the possibility to be a stamina cater instead of magicka as other mages. Since mostly of their spells will affect more the body rather the state of mind. In other words, they would apply physically injuries through magical ways.


    Through the game we saw some of the Necromancers powers in the NPCs, however, that was only the tip of the iceberg.

    We have an ocean of buffs right now. And a puddle of debuffs. A Necromancer would use every (or almost everything) debuffs there is and more. Turning buffs on debuffs for example.


    grafico_de_utilidade_eso_necro.png


    I made this graphic to help me explain the Necromancers place on all of this. And to help us understand, a bit more, the ups and downs of our current classes.

    With this graphic, it is inevitable that Zos would make a class specialized on Debuffs to even the scale. And I can only wish that this class would be Necromancers.

    SHORTER VERSION

    My lore point of view

    Source:

    Eso Academy
    I used this site to make the graphic. All I made, was based on this site.

    My graphic upload: ImgBB

    I frankly couldnt care less about a necro class, but that is a useful chart right there.

    Yes, even though I think it is not 100% accurate, we can see a great pool on buffs, and practically next to nothing on debuffs. That's one of the reasons, why I definitely recommend Necromancers.
  • Mr_Gallows
    Mr_Gallows
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    Necromancer is awesome... I have a GW2 necromancer. Lots of fun to play :)
  • Azurya
    Azurya
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    [snip]

    and my opinion to the topic:

    necromancy = nothing else as a sorcerer with dead corpes instead of pets

    what tells us these facts? NO NEED FOR THIS!!!!!!!

    [Edit to remove bait.]
    Edited by ZOS_GregoryV on January 24, 2018 11:42PM
  • Kanar
    Kanar
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    Necromancy is a school of magic.
    Sorcerer (wizard) is a generic term used to describe one who uses magic.
    All necromancers are sorcerers (wizards), but not all sorcerers are necromancers.

    No new class! Def not a necromancer class because that would just be a skill line not a whole class. In tamriel any class can use magic so I guess it could be a world skill line instead of sorc class skill line.

    If you want to better understand the relationship between schools of magic go back to the originator of the concept of RPGs - dungeons & dragons. First and second edition especially.

    Also stop with these stupid threads. There is no vision behind ESO class system, it is random garbage they threw together to be different from other RPGs. Just learn to deal with it instead of whining.
  • VaranisArano
    VaranisArano
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    ✭✭✭✭✭
    Kanar wrote: »
    Necromancy is a school of magic.
    Sorcerer (wizard) is a generic term used to describe one who uses magic.
    All necromancers are sorcerers (wizards), but not all sorcerers are necromancers.

    No new class! Def not a necromancer class because that would just be a skill line not a whole class. In tamriel any class can use magic so I guess it could be a world skill line instead of sorc class skill line.

    If you want to better understand the relationship between schools of magic go back to the originator of the concept of RPGs - dungeons & dragons. First and second edition especially.

    Also stop with these stupid threads. There is no vision behind ESO class system, it is random garbage they threw together to be different from other RPGs. Just learn to deal with it instead of whining.

    Oh. Oh no.

    Can we quit with telling people to go back to D&D? I love D&D. This is the ELDER SCROLLS! Not D&D.

    Necromancy is NOT a school of magic. The Schools of Magic in the Elder Scrolls are:
    Illusion
    Alteration
    Destruction
    Conjuration
    Restoration
    Mysticism (phased into Alteration/Restoration by Skyrim)
    Thaumaturgy (phased into other schools after Daggerfall/Battlespire)
    Enchanting (like Alchemy) deals with magic effects and sort of counts as a school or sort of uses the effects from the other schools and attaching them to a material object.

    Necromancy is a subset of the School of Conjuration, dealing with summoning or reanimating dead things. In Morrowind, Oblivion, and Skyrim you can summon and eventually reanimate undead with Conjuration spells. So, no, its not a school of magic.

    Look, I love D&D, but the Elder Scrolls is not D&D. If I have to deal with repeated calls for necromancers in the game and the people who don't want there to be necromancers in the game, I insist that you at least get your lore correct. Don't go looking to outside sources like D&D for your lore, look at the actual Elder Scrolls games and the lore there.
  • Kanar
    Kanar
    ✭✭✭✭✭
    Kanar wrote: »
    Necromancy is a school of magic.
    Sorcerer (wizard) is a generic term used to describe one who uses magic.
    All necromancers are sorcerers (wizards), but not all sorcerers are necromancers.

    No new class! Def not a necromancer class because that would just be a skill line not a whole class. In tamriel any class can use magic so I guess it could be a world skill line instead of sorc class skill line.

    If you want to better understand the relationship between schools of magic go back to the originator of the concept of RPGs - dungeons & dragons. First and second edition especially.

    Also stop with these stupid threads. There is no vision behind ESO class system, it is random garbage they threw together to be different from other RPGs. Just learn to deal with it instead of whining.

    Oh. Oh no.

    Can we quit with telling people to go back to D&D? I love D&D. This is the ELDER SCROLLS! Not D&D.

    Necromancy is NOT a school of magic. The Schools of Magic in the Elder Scrolls are:
    Illusion
    Alteration
    Destruction
    Conjuration
    Restoration
    Mysticism (phased into Alteration/Restoration by Skyrim)
    Thaumaturgy (phased into other schools after Daggerfall/Battlespire)
    Enchanting (like Alchemy) deals with magic effects and sort of counts as a school or sort of uses the effects from the other schools and attaching them to a material object.

    Necromancy is a subset of the School of Conjuration, dealing with summoning or reanimating dead things. In Morrowind, Oblivion, and Skyrim you can summon and eventually reanimate undead with Conjuration spells. So, no, its not a school of magic.

    Look, I love D&D, but the Elder Scrolls is not D&D. If I have to deal with repeated calls for necromancers in the game and the people who don't want there to be necromancers in the game, I insist that you at least get your lore correct. Don't go looking to outside sources like D&D for your lore, look at the actual Elder Scrolls games and the lore there.

    Your post is completely pointless and irrelevant. It doesn't matter at all whether necromancy is a school itself or a subset of conjuration.
    Christ can you be any more pointlessly pedantic while completely missing the point
  • VaranisArano
    VaranisArano
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    Kanar wrote: »
    Your post is completely pointless and irrelevant. It doesn't matter at all whether necromancy is a school itself or a subset of conjuration.
    Christ can you be any more pointlessly pedantic while completely missing the point

    My point, since you missed it, is that if we are going to talk about necromancy in the Elder Scrolls Online, we should use Elder Scrolls lore for our debate.

    Not D&D. Not WOW. Not whatever ideas anyone else has about what is and what is not necromancy.

    Elder Scrolls lore. Of which there is plenty. And in which, necromancy is not a school of magic, its a part of the school of Conjuration.

    If you and me sit down at a D&D table together, we'll be using the lore and rules of the setting that the DM lays out for us. Since we are sitting down at an Elder Scroll "table", we should use Elder Scrolls lore. You see?

  • ascan7
    ascan7
    ✭✭✭
    Azurya wrote: »
    [snip]

    and my opinion to the topic:

    necromancy = nothing else as a sorcerer with dead corpes instead of pets

    what tells us these facts? NO NEED FOR THIS!!!!!!!

    [Edit to remove bait.]

    Then a dragonknight is a sorcerer with flames instead of lightning?
    A warden is a sorcerer with animal instead of pet? Ice armor instead o daedric armor?

    I mean if your point is "this class is sorcerer because it uses magic" then it's a really weak point.
  • Kanar
    Kanar
    ✭✭✭✭✭
    Kanar wrote: »
    Your post is completely pointless and irrelevant. It doesn't matter at all whether necromancy is a school itself or a subset of conjuration.
    Christ can you be any more pointlessly pedantic while completely missing the point

    My point, since you missed it, is that if we are going to talk about necromancy in the Elder Scrolls Online, we should use Elder Scrolls lore for our debate.

    Not D&D. Not WOW. Not whatever ideas anyone else has about what is and what is not necromancy.

    Elder Scrolls lore. Of which there is plenty. And in which, necromancy is not a school of magic, its a part of the school of Conjuration.

    If you and me sit down at a D&D table together, we'll be using the lore and rules of the setting that the DM lays out for us. Since we are sitting down at an Elder Scroll "table", we should use Elder Scrolls lore. You see?

    The fact that both of your posts entirely hinge on me not saying "sub-school," shows how pointless they are. If I would have just prefixed "school" with those three letters, your posts would have no ground to stand on. [Snip]

    The entire genre was created by D&D, to say it is not relevant is just to be blind to history.
    [Edit for bait]
    Edited by ZOS_MattL on January 25, 2018 2:16PM
  • VaranisArano
    VaranisArano
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    Kanar wrote: »
    Kanar wrote: »
    Your post is completely pointless and irrelevant. It doesn't matter at all whether necromancy is a school itself or a subset of conjuration.
    Christ can you be any more pointlessly pedantic while completely missing the point

    My point, since you missed it, is that if we are going to talk about necromancy in the Elder Scrolls Online, we should use Elder Scrolls lore for our debate.

    Not D&D. Not WOW. Not whatever ideas anyone else has about what is and what is not necromancy.

    Elder Scrolls lore. Of which there is plenty. And in which, necromancy is not a school of magic, its a part of the school of Conjuration.

    If you and me sit down at a D&D table together, we'll be using the lore and rules of the setting that the DM lays out for us. Since we are sitting down at an Elder Scroll "table", we should use Elder Scrolls lore. You see?

    The fact that both of your posts entirely hinge on me not saying "sub-school," shows how pointless they are. If I would have just prefixed "school" with those three letters, your posts would have no ground to stand on. [Snip]

    The entire genre was created by D&D, to say it is not relevant is just to be blind to history.

    You know what. Yes! If you'd just used the lore-accurate description of Necromancy as a sub-school of Conjuration, I'd have been happy. Because its lore-accurate!

    I'd still have argued that D&D is a bad source compared to Elder Scrolls sources when we are talking about Elder Scrolls necromancy.

    Necromancy in D&D is not relevant to necromancy in the Elder Scrolls. The lack of Nerull (or whichever is your preferred setting's deity of necromancy), the division between arcane and divine magic, and not having to pray every morning to get your daily allotment of spells should have tipped you off. As a "Here is the history of Necromancy in RPGs", D&D is a useful source. In a "history of necromancy in the Elder Scrolls universe and how it works in Elder Scrolls game", D&D is not a useful source.

    If I have to listen to people begging for necromancers, I insist they be Elder Scrolls necromancers. If I wanted a D&D necromancer, I'd play D&D.

    But if we're done having a reasonable conversation since it appears that you are done and instead resorting to insults, I'm willing to move on. There's not much point in comparing Elder Scrolls and D&D lore, apparently. And that was my entire point.

    [Edit for quote]
    Edited by ZOS_MattL on January 25, 2018 2:19PM
  • srnekro
    srnekro
    ✭✭✭
    omg... how do I say this?!...

    I might have point it out D&D, but, and I repeat, BUT, was just a reference. I never said nor want it the Zos make a Necro based on D&D.

    I just made a simple reference, like I made on Dead Pool on my other thread.

    And when I mentioned D&D, I was talking the real original D&D, with books, papers, pencils, dices, that sort of thing (just to make it clearer).

    And I made this refference, because, "that" D&D was the founding fathers of all RPGs that we know. And that is a shame, that such solid character, The Necromancer, was such a big thing back then, that is fadding away in todays time. Such a shame...
    I am not saying that new rpgs need to create a Necromancer, and it must be exactly like D&D. NO! I am just saying for saying.
  • SkyIsTheLimit1206
    SkyIsTheLimit1206
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    Nightbladde Companion:

    "Some Shadowy Fella"

    Lmao


    ...Though the proper term is "Shades"
    With strength and intelligence comes hard work.

    Which is why not a lot of people are strong nor intelligent.
  • Twenty0zTsunami
    Twenty0zTsunami
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    debuffs

    I don't recall necromancers ever being primarily a debuffing class? Surely it's among the tools in their arsenal, but to say it's the main focus is kinda dumb. I'm not against their implementation into the game, but I definitely don't want them relegated to the role of "offensive support"

    And of course summoning is a major aspect. When people think necromancer, they think undead pets. That's the primary thing.

    You mentioned necromancy and how it's known "in real life"", but you failed to consider that ***real life 'practitioners of necromancy' *** specifically were thought to COMMUNE (speak) with the dead (specifically to gain knowledge of future events) It's only when the field is brought into the realm of high fantasy that you start seeing all this added stuff o fraising skeletons and spectres to participate in combat, debilitating foes etc.


    If they are implemented I think the devs should take a HUGE hint from classic everquest in terms of possible playstyles etc.

    Damage over Time spells, and curses in the vein of poison and disease, and coalesced darkness-- Direct damage spells that sap the life/mana/stamina from foes, while other spells drain their own life/resources to bolster that of their allies.

    Perhaps they could work the whole idea into "communicating" with the dead, and allow them to.. placate or charm undead (non boss) foes? Maybe they have special abilities that allow them to resurrect allies more quickly than others?

    It could be great. But I understand why it's not in the game. They've never been playable in the elder scrolls games as far as I am aware, and frankly I appreciate that the devs are trying to make the game more like a true elder scrolls game, and all the sudden letting up on necromancy would kind of detract from that.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    It could be great. But I understand why it's not in the game. They've never been playable in the elder scrolls games as far as I am aware, and frankly I appreciate that the devs are trying to make the game more like a true elder scrolls game, and all the sudden letting up on necromancy would kind of detract from that.

    Actually, necromancy has been available for players characters in previous Elder Scrolls games as part of the School of Conjuration. Morrowind and Oblivion both allowed for summoning skeletons and other undead while Skyrim includes spells that allow you to reanimate fallen enemies. It is, however, true that there has never been a joinable faction of necromancers, but I'm not sure that's a huge stretch given that we can join the Dark Brotherhood and various vampire clans.

  • srnekro
    srnekro
    ✭✭✭
    debuffs

    I don't recall necromancers ever being primarily a debuffing class? Surely it's among the tools in their arsenal, but to say it's the main focus is kinda dumb. I'm not against their implementation into the game, but I definitely don't want them relegated to the role of "offensive support"

    And of course summoning is a major aspect. When people think necromancer, they think undead pets. That's the primary thing.

    You mentioned necromancy and how it's known "in real life"", but you failed to consider that ***real life 'practitioners of necromancy' *** specifically were thought to COMMUNE (speak) with the dead (specifically to gain knowledge of future events) It's only when the field is brought into the realm of high fantasy that you start seeing all this added stuff o fraising skeletons and spectres to participate in combat, debilitating foes etc.


    If they are implemented I think the devs should take a HUGE hint from classic everquest in terms of possible playstyles etc.

    Damage over Time spells, and curses in the vein of poison and disease, and coalesced darkness-- Direct damage spells that sap the life/mana/stamina from foes, while other spells drain their own life/resources to bolster that of their allies.

    Perhaps they could work the whole idea into "communicating" with the dead, and allow them to.. placate or charm undead (non boss) foes? Maybe they have special abilities that allow them to resurrect allies more quickly than others?

    It could be great. But I understand why it's not in the game. They've never been playable in the elder scrolls games as far as I am aware, and frankly I appreciate that the devs are trying to make the game more like a true elder scrolls game, and all the sudden letting up on necromancy would kind of detract from that.

    Yes, you got the point x)
  • ascan7
    ascan7
    ✭✭✭
    debuffs
    It could be great. But I understand why it's not in the game. They've never been playable in the elder scrolls games as far as I am aware, and frankly I appreciate that the devs are trying to make the game more like a true elder scrolls game, and all the sudden letting up on necromancy would kind of detract from that.

    Tell that to my mage warrior in skyrim who is always going around with his argonian healer and forsworn ravager zombie friends
  • srnekro
    srnekro
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    Necromancy.jpg


    Don't let them just rot away!!!! Ask Zos for your Necromancer today!! :D
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