boombazookajd wrote: »There's a guy around here who really, really wants a necro class.
Luckylancer wrote: »*Triggered* You miss a lot of Buffden buffes.
boombazookajd wrote: »There's a guy around here who really, really wants a necro class.
And you don't even know how much.
Since I was a child, when I discovered such class exist, it changed my whole Life. I associate myself as one. Their point of view, their ways of think, I love it.
I feel sad to see such class being removed from the mmorpgs. It had such a big roll back on D&D and now...
I don't want to stop playing ESO. I remotely stopped and came back, and nothing can keep me playing this gem if not from Necromancers (since there isn't, that's why I am unstable).
Because, playing with the dead, never made me feel so alive
Greetings,
My name is Sr NeKro Dead’Singer. My sole objective is to pass the word of Necromancy on door to door.
As you all know, necromancers are highly requested, since they are kinda of fundamental on the lore and would bring a ton of new content in to the games mechanics.
In this post, I intend to shed a light on Necromancer itself, and what they can bring to us.
It’s a difficult and delicate matter, as in this universe, even the god of Death despise Necromancers, but help me out by leaving the hatred out, and only constructed argument in? Mkay? Let’s keep it politically correct.
First things first, let’s clear out the difference of a Necromancer with a Sorcerer.
Sorcerer comes by many names. Mage, Wizard, black mage, Summoner, Warlock, Elementalist, and there may be more. They all use the power of the elementals(Destruction in this case) (fire, frost and thunder on ESOs case) to damage their foe. Summoners and Warlocks call the aid of Elementals and Demons/Daedra, to enhance their power and obliterate their foes.
Now, a Necromancer, they only have one name, and even on other languages (real word) the word is the same. Because they only come by just one name, because they are unique, as any other potential class.
What identifies the Necromancer as a Necromancer and what it makes unique and so different to other classes is that he is not a damage class, but rather a support/specialist class. Where they focus on CC and debuffs while the minions do the actual damage. In this case scenario, they would use Alteration, Mysticism, Illusion and Restoration to CC, buff and debuff.
Although Sorcerers and Necromancers would share a School of Magic, which is Conjuration, that alone wouldn’t make them equals. As a Sorcerer main goal is to disintegrate their foes, while have a couple of minor and major buffs and summoning daedra.
A Necromancer’s goal is to weaken their target first. Through Debuffs. And through debuffs we will see the main difference on Sorcerers to Necromancers. As Sorcerer practically have zero debuffs. And when a Sorcerer calls minions from oblivion, A Necromancer calls Souls from Soul Cairn. Where a Sorcerer conjures daedra weapons and armor, a Necromancer makes them by the flesh and bones of the fallen enemies. And while the Sorcerer turns their enemies in to ashes with their electricity spells, a Necromancer makes golems/Atronachs and more minions with theirs. As one disintegrates, others maim.
Saying they are equal just because they use Conjuration (And it isn’t even the same branch of Conjuration) that doesn’t mean they are equal. Is the same thing saying that Templars, Dragon knights and Nightblade are the same because they mostly wave swords and blades, and we know they are very different!
Other difference is, Necromancer have the possibility to be a stamina cater instead of magicka as other mages. Since mostly of their spells will affect more the body rather the state of mind. In other words, they would apply physically injuries through magical ways.
Through the game we saw some of the Necromancers powers in the NPCs, however, that was only the tip of the iceberg.
We have an ocean of buffs right now. And a puddle of debuffs. A Necromancer would use every (or almost everything) debuffs there is and more. Turning buffs on debuffs for example.
I made this graphic to help me explain the Necromancers place on all of this. And to help us understand, a bit more, the ups and downs of our current classes.
With this graphic, it is inevitable that Zos would make a class specialized on Debuffs to even the scale. And I can only wish that this class would be Necromancers.
SHORTER VERSION
My lore point of view
Source:
Eso Academy
I used this site to make the graphic. All I made, was based on this site.
My graphic upload: ImgBB
Oreyn_Bearclaw wrote: »Greetings,
My name is Sr NeKro Dead’Singer. My sole objective is to pass the word of Necromancy on door to door.
As you all know, necromancers are highly requested, since they are kinda of fundamental on the lore and would bring a ton of new content in to the games mechanics.
In this post, I intend to shed a light on Necromancer itself, and what they can bring to us.
It’s a difficult and delicate matter, as in this universe, even the god of Death despise Necromancers, but help me out by leaving the hatred out, and only constructed argument in? Mkay? Let’s keep it politically correct.
First things first, let’s clear out the difference of a Necromancer with a Sorcerer.
Sorcerer comes by many names. Mage, Wizard, black mage, Summoner, Warlock, Elementalist, and there may be more. They all use the power of the elementals(Destruction in this case) (fire, frost and thunder on ESOs case) to damage their foe. Summoners and Warlocks call the aid of Elementals and Demons/Daedra, to enhance their power and obliterate their foes.
Now, a Necromancer, they only have one name, and even on other languages (real word) the word is the same. Because they only come by just one name, because they are unique, as any other potential class.
What identifies the Necromancer as a Necromancer and what it makes unique and so different to other classes is that he is not a damage class, but rather a support/specialist class. Where they focus on CC and debuffs while the minions do the actual damage. In this case scenario, they would use Alteration, Mysticism, Illusion and Restoration to CC, buff and debuff.
Although Sorcerers and Necromancers would share a School of Magic, which is Conjuration, that alone wouldn’t make them equals. As a Sorcerer main goal is to disintegrate their foes, while have a couple of minor and major buffs and summoning daedra.
A Necromancer’s goal is to weaken their target first. Through Debuffs. And through debuffs we will see the main difference on Sorcerers to Necromancers. As Sorcerer practically have zero debuffs. And when a Sorcerer calls minions from oblivion, A Necromancer calls Souls from Soul Cairn. Where a Sorcerer conjures daedra weapons and armor, a Necromancer makes them by the flesh and bones of the fallen enemies. And while the Sorcerer turns their enemies in to ashes with their electricity spells, a Necromancer makes golems/Atronachs and more minions with theirs. As one disintegrates, others maim.
Saying they are equal just because they use Conjuration (And it isn’t even the same branch of Conjuration) that doesn’t mean they are equal. Is the same thing saying that Templars, Dragon knights and Nightblade are the same because they mostly wave swords and blades, and we know they are very different!
Other difference is, Necromancer have the possibility to be a stamina cater instead of magicka as other mages. Since mostly of their spells will affect more the body rather the state of mind. In other words, they would apply physically injuries through magical ways.
Through the game we saw some of the Necromancers powers in the NPCs, however, that was only the tip of the iceberg.
We have an ocean of buffs right now. And a puddle of debuffs. A Necromancer would use every (or almost everything) debuffs there is and more. Turning buffs on debuffs for example.
I made this graphic to help me explain the Necromancers place on all of this. And to help us understand, a bit more, the ups and downs of our current classes.
With this graphic, it is inevitable that Zos would make a class specialized on Debuffs to even the scale. And I can only wish that this class would be Necromancers.
SHORTER VERSION
My lore point of view
Source:
Eso Academy
I used this site to make the graphic. All I made, was based on this site.
My graphic upload: ImgBB
I frankly couldnt care less about a necro class, but that is a useful chart right there.
Necromancy is a school of magic.
Sorcerer (wizard) is a generic term used to describe one who uses magic.
All necromancers are sorcerers (wizards), but not all sorcerers are necromancers.
No new class! Def not a necromancer class because that would just be a skill line not a whole class. In tamriel any class can use magic so I guess it could be a world skill line instead of sorc class skill line.
If you want to better understand the relationship between schools of magic go back to the originator of the concept of RPGs - dungeons & dragons. First and second edition especially.
Also stop with these stupid threads. There is no vision behind ESO class system, it is random garbage they threw together to be different from other RPGs. Just learn to deal with it instead of whining.
VaranisArano wrote: »Necromancy is a school of magic.
Sorcerer (wizard) is a generic term used to describe one who uses magic.
All necromancers are sorcerers (wizards), but not all sorcerers are necromancers.
No new class! Def not a necromancer class because that would just be a skill line not a whole class. In tamriel any class can use magic so I guess it could be a world skill line instead of sorc class skill line.
If you want to better understand the relationship between schools of magic go back to the originator of the concept of RPGs - dungeons & dragons. First and second edition especially.
Also stop with these stupid threads. There is no vision behind ESO class system, it is random garbage they threw together to be different from other RPGs. Just learn to deal with it instead of whining.
Oh. Oh no.
Can we quit with telling people to go back to D&D? I love D&D. This is the ELDER SCROLLS! Not D&D.
Necromancy is NOT a school of magic. The Schools of Magic in the Elder Scrolls are:
Illusion
Alteration
Destruction
Conjuration
Restoration
Mysticism (phased into Alteration/Restoration by Skyrim)
Thaumaturgy (phased into other schools after Daggerfall/Battlespire)
Enchanting (like Alchemy) deals with magic effects and sort of counts as a school or sort of uses the effects from the other schools and attaching them to a material object.
Necromancy is a subset of the School of Conjuration, dealing with summoning or reanimating dead things. In Morrowind, Oblivion, and Skyrim you can summon and eventually reanimate undead with Conjuration spells. So, no, its not a school of magic.
Look, I love D&D, but the Elder Scrolls is not D&D. If I have to deal with repeated calls for necromancers in the game and the people who don't want there to be necromancers in the game, I insist that you at least get your lore correct. Don't go looking to outside sources like D&D for your lore, look at the actual Elder Scrolls games and the lore there.
Your post is completely pointless and irrelevant. It doesn't matter at all whether necromancy is a school itself or a subset of conjuration.
Christ can you be any more pointlessly pedantic while completely missing the point
[snip]
and my opinion to the topic:
necromancy = nothing else as a sorcerer with dead corpes instead of pets
what tells us these facts? NO NEED FOR THIS!!!!!!!
[Edit to remove bait.]
VaranisArano wrote: »Your post is completely pointless and irrelevant. It doesn't matter at all whether necromancy is a school itself or a subset of conjuration.
Christ can you be any more pointlessly pedantic while completely missing the point
My point, since you missed it, is that if we are going to talk about necromancy in the Elder Scrolls Online, we should use Elder Scrolls lore for our debate.
Not D&D. Not WOW. Not whatever ideas anyone else has about what is and what is not necromancy.
Elder Scrolls lore. Of which there is plenty. And in which, necromancy is not a school of magic, its a part of the school of Conjuration.
If you and me sit down at a D&D table together, we'll be using the lore and rules of the setting that the DM lays out for us. Since we are sitting down at an Elder Scroll "table", we should use Elder Scrolls lore. You see?
VaranisArano wrote: »Your post is completely pointless and irrelevant. It doesn't matter at all whether necromancy is a school itself or a subset of conjuration.
Christ can you be any more pointlessly pedantic while completely missing the point
My point, since you missed it, is that if we are going to talk about necromancy in the Elder Scrolls Online, we should use Elder Scrolls lore for our debate.
Not D&D. Not WOW. Not whatever ideas anyone else has about what is and what is not necromancy.
Elder Scrolls lore. Of which there is plenty. And in which, necromancy is not a school of magic, its a part of the school of Conjuration.
If you and me sit down at a D&D table together, we'll be using the lore and rules of the setting that the DM lays out for us. Since we are sitting down at an Elder Scroll "table", we should use Elder Scrolls lore. You see?
The fact that both of your posts entirely hinge on me not saying "sub-school," shows how pointless they are. If I would have just prefixed "school" with those three letters, your posts would have no ground to stand on. [Snip]
The entire genre was created by D&D, to say it is not relevant is just to be blind to history.
debuffs
Twenty0zTsunami wrote: »It could be great. But I understand why it's not in the game. They've never been playable in the elder scrolls games as far as I am aware, and frankly I appreciate that the devs are trying to make the game more like a true elder scrolls game, and all the sudden letting up on necromancy would kind of detract from that.
Twenty0zTsunami wrote: »debuffs
I don't recall necromancers ever being primarily a debuffing class? Surely it's among the tools in their arsenal, but to say it's the main focus is kinda dumb. I'm not against their implementation into the game, but I definitely don't want them relegated to the role of "offensive support"
And of course summoning is a major aspect. When people think necromancer, they think undead pets. That's the primary thing.
You mentioned necromancy and how it's known "in real life"", but you failed to consider that ***real life 'practitioners of necromancy' *** specifically were thought to COMMUNE (speak) with the dead (specifically to gain knowledge of future events) It's only when the field is brought into the realm of high fantasy that you start seeing all this added stuff o fraising skeletons and spectres to participate in combat, debilitating foes etc.
If they are implemented I think the devs should take a HUGE hint from classic everquest in terms of possible playstyles etc.
Damage over Time spells, and curses in the vein of poison and disease, and coalesced darkness-- Direct damage spells that sap the life/mana/stamina from foes, while other spells drain their own life/resources to bolster that of their allies.
Perhaps they could work the whole idea into "communicating" with the dead, and allow them to.. placate or charm undead (non boss) foes? Maybe they have special abilities that allow them to resurrect allies more quickly than others?
It could be great. But I understand why it's not in the game. They've never been playable in the elder scrolls games as far as I am aware, and frankly I appreciate that the devs are trying to make the game more like a true elder scrolls game, and all the sudden letting up on necromancy would kind of detract from that.
Twenty0zTsunami wrote: »It could be great. But I understand why it's not in the game. They've never been playable in the elder scrolls games as far as I am aware, and frankly I appreciate that the devs are trying to make the game more like a true elder scrolls game, and all the sudden letting up on necromancy would kind of detract from that.debuffs