Always doom and gloom excuses. You're just scared about losing your cash cow. 5000 crowns to make a book(same as it costs to buy the set from the store) for every set you make. It's not going to crash the economy. You're narrow minded and short sighted. You're not going to lose your cash cow. And ZOS makes money. Pretty sure no one is going to make millions of books. 5k/14 = 357 so 400 crowns for one page. Seriously... look passed your own and on to reality.
Taleof2Cities wrote: »@Slick_007 is right.
Not to mention that there wouldn’t be any incentive to do content where motifs are currently found.
I had an idea on another thread that I don't feel like digging out right now, but basically went like this:
Currently (although this is now going to change with the Dragon Bones DLC) you can earn glass motif fragments from doing daily writs. Combine ten fragments and purchase a 10k resin and you are given a random glass motif chapter.
I proposed that instead of "glass" motif fragment, crafting writs have a chance to drop generic "motif fragments" that aren't specific to any one type of motif. Then, the mystic can sell various resins for multiple motif sets. Table below for details:
Random glass motif chapter = 10 motif fragments + $10k resin (current system)
Random Assassin's League/Xivkyn/Mercenary motif chapter = 5 motif fragments + $1k resin (awarded chapter can be any of the listed three motifs)
Dominion/Covenant/Pact chapter = 10 fragments + $5k resin
Trinimac/Ancient Orc/Malacath chapter = 15 fragments + $10k resin (or 10 fragments + $15k resin... something like that)
etc etc
Buoyant Armiger chapter = 50 fragments + $50k resin
This allows ZoS a gold sink (for resins), but also gives crafters a personal reward for doing daily writs either through saving fragments for themselves, or selling them in traders the way glass motif fragments are currently sold.
This system would not replace the current motif chapter drop system, as they would continue to be found the way they already are, it would just supplement it.
oh... and if you're talking about in game gold... lets keep it easier to read. Every time some one puts $ next to 50k it makes it look like real dollars. Dont put the $ for gold. When you say 50k, we get the point. It's morning, my car blew a hose in this below freezing weather and I havent had enough coffee to deal ... thanks.
They pay *you*. Every time they want a set, they pay you.Huh?
Ok... Grim Harlequin is one of the Crown store only(as well as others) and you can get several of the motif sets that are farmed with crowns(if you dont want to farm them). Your doom and gloom is silly. I can buy the motifs with crowns and then have people pay me gold and materials to make them. How is that different than what I proposed?
You want to make an argument, pick something that actually makes sense.
Edit: Your *flipping crowns* is a silly argument since I can buy motifs with crowns and get gold by crafting the sets.
If some one wants to spend real money and then give stuff away, I guess that would be their choice. But I dont see anyone who spends that kind of time getting 9 traited and then not making gold from it.
And it gives more incentive to crafters to actually spend $$.
I proposed that instead of "glass" motif fragment, crafting writs have a chance to drop generic "motif fragments" that aren't specific to any one type of motif. Then, the mystic can sell various resins for multiple motif sets. Table below for details:
Random glass motif chapter = 10 motif fragments + $10k resin (current system)
Random Assassin's League/Xivkyn/Mercenary motif chapter = 5 motif fragments + $1k resin (awarded chapter can be any of the listed three motifs)
Dominion/Covenant/Pact chapter = 10 fragments + $5k resin
Trinimac/Ancient Orc/Malacath chapter = 15 fragments + $10k resin (or 10 fragments + $15k resin... something like that)
etc etc
Buoyant Armiger chapter = 50 fragments + $50k resin
This allows ZoS a gold sink (for resins), but also gives crafters a personal reward for doing daily writs either through saving fragments for themselves, or selling them in traders the way glass motif fragments are currently sold.
This system would not replace the current motif chapter drop system, as they would continue to be found the way they already are, it would just supplement it.
crafting is not supposed to get you all the different motifs. if you want all the different motifs, then you need to participate in all the different things required, not do 1 single thing.
They pay *you*. Every time they want a set, they pay you.Huh?
Ok... Grim Harlequin is one of the Crown store only(as well as others) and you can get several of the motif sets that are farmed with crowns(if you dont want to farm them). Your doom and gloom is silly. I can buy the motifs with crowns and then have people pay me gold and materials to make them. How is that different than what I proposed?
You want to make an argument, pick something that actually makes sense.
Edit: Your *flipping crowns* is a silly argument since I can buy motifs with crowns and get gold by crafting the sets.
If some one wants to spend real money and then give stuff away, I guess that would be their choice. But I dont see anyone who spends that kind of time getting 9 traited and then not making gold from it.
And it gives more incentive to crafters to actually spend $$.
You craft motif pages and sell them. Don't worry about the time you'll need to craft gear for others since no one has to pay *you* anymore because they can make the stuff themselves. Now no one has to buy the motif from the crown store. If other players do the same thing no one will pay high prices for any motif pages; if you want to sell your pages, you'll lower the price.
How is that a good thing?
[By the way; two 9 trait crafters; I craft for free for guildies all the time. I'll make gear for random new players for free as well. I never had the idea to use crafting as a way to make gold. Lots of other ways to make gold in the game.]
They pay *you*. Every time they want a set, they pay you.Huh?
Ok... Grim Harlequin is one of the Crown store only(as well as others) and you can get several of the motif sets that are farmed with crowns(if you dont want to farm them). Your doom and gloom is silly. I can buy the motifs with crowns and then have people pay me gold and materials to make them. How is that different than what I proposed?
You want to make an argument, pick something that actually makes sense.
Edit: Your *flipping crowns* is a silly argument since I can buy motifs with crowns and get gold by crafting the sets.
If some one wants to spend real money and then give stuff away, I guess that would be their choice. But I dont see anyone who spends that kind of time getting 9 traited and then not making gold from it.
And it gives more incentive to crafters to actually spend $$.
You craft motif pages and sell them. Don't worry about the time you'll need to craft gear for others since no one has to pay *you* anymore because they can make the stuff themselves. Now no one has to buy the motif from the crown store. If other players do the same thing no one will pay high prices for any motif pages; if you want to sell your pages, you'll lower the price.
How is that a good thing?
[By the way; two 9 trait crafters; I craft for free for guildies all the time. I'll make gear for random new players for free as well. I never had the idea to use crafting as a way to make gold. Lots of other ways to make gold in the game.]
And every time you buy the mats, you pay ZOS...
And you're going to pay 5k crowns every time you make a book and give it away free? RIIIIIIIGHT! 54? sets times 5000crowns is 270,000 crowns. That's more than $1,500. I dont know about you personally, but Im not seeing anyone spending $1,500 on 2 million players.