wow, blink and you'll miss it, you mean the sorc rolling out of the shalks ?
Are you sure it's a rolldodge ? There's no visual for the cost debuff, nor the dodge buff...
If you go to 7:10 you can see the sparkles under his feet after he rolldodges through the guy ressing.
Not saying it's not possible, or that is the correct answer, but it looks like he drank a potion, I'd go with immovable pot with expedition. Scratch that, the pot was on CD, gonna watch it a couple more times and get back to you on that.
AFAIK you can't AC rolldodge, but, hey, you never know. Kodi is a very skilled player, it's entirely possible he knows more than I do.
playsforfun wrote: »isn't that the warden skill the teleport's you
playsforfun wrote: »isn't that the warden skill the teleport's you
not slotted
playsforfun wrote: »isn't that the warden skill the teleport's you
not slotted
it was on his back bar, if you look he weapon swaps at like 6:24 and it pulls him towards the player but the player moves as he does it.
playsforfun wrote: »isn't that the warden skill the teleport's you
not slotted
it was on his back bar, if you look he weapon swaps at like 6:24 and it pulls him towards the player but the player moves as he does it.
no. his back bar is, in order:
1. winter's embrace
2. bull netch
3. green lotus
4. shimmering shield
5. soothing spores
Frontbar is, in order:
1. dizzy swing
2. reverse slice
3. forward momentum
4. subterranean assault
5. vigor
i was practicing against mobs and i managed to pull it off ONCE. it was using dodgeroll to cancel an execute, like in vid, but the dodgeroll got ani cancelled itself somehow. Can't reproduce it.
id have to rebind my keyboard to do an execute -> bar swap -> roll dodge -> jump -> block.
If i were a betting man, I'd think that the lag is making his roll dodge animation, which is client side, hit before his bar swap, which is server side, can finish.. so the roll dodge animation gets cancelled by bar swap, which technically happened "first"
EDIT:
In other words, the "animation" from a roll dodge is client side, not server side. Bar swap is 100% server side.
So he could press his bar swap button, then start a roll dodge animation (client side), then the actual barswap happens (delayed due to server side lag) before the actual roll dodge effect hits (server side lag), which cancels the actual roll dodge. But the MOVEMENT from roll dodge is from the animation, so it still happens (or rather, already happened, and does not get undone). only the status effects of roll dodge would cancel.
i was practicing against mobs and i managed to pull it off ONCE. it was using dodgeroll to cancel an execute, like in vid, but the dodgeroll got ani cancelled itself somehow. Can't reproduce it.
id have to rebind my keyboard to do an execute -> bar swap -> roll dodge -> jump -> block.
If i were a betting man, I'd think that the lag is making his roll dodge animation, which is client side, hit before his bar swap, which is server side, can finish.. so the roll dodge animation gets cancelled by bar swap, which technically happened "first"
EDIT:
In other words, the "animation" from a roll dodge is client side, not server side. Bar swap is 100% server side.
So he could press his bar swap button, then start a roll dodge animation (client side), then the actual barswap happens (delayed due to server side lag) before the actual roll dodge effect hits (server side lag), which cancels the actual roll dodge. But the MOVEMENT from roll dodge is from the animation, so it still happens (or rather, already happened, and does not get undone). only the status effects of roll dodge would cancel.
Seems likely, if there was a way to AC rolldodge reliably, it would probably be a thing, right ?
I've been messing around with it and i can't seem to figure out how to pull it off. I've seen a few players use it defensively to travel extremely quickly (a la dodgeroll) but with the ani cancel they can block during the movement instead of being vulnerable to certain attacks that would normally counter the dodgeroll (leap, birds, jabs, etc)
Anyone know the right keys to press to pull this off?
here's an example of it being done correctly:
fast forward to 6:20 in the vid, it's at 6:25
https://youtu.be/3g6NNvP0AmA?t=6m20s
Ive seen the same guy do it a few times, as well as a few other really mechanical players.
EDIT: Plz dont say "oh that's hacking" .. it's clearly not.. its a dodgeroll's speed and it's a dodgeroll's length every time i see it. I'm just trying to figure out how it gets ani cancelled.
Observing it in slow motion, I did not not see any characteristics of a roll dodge. It seems he cancels Executioner with a bar swap while turning, jumps, blocks briefly during the ascent and then blocks a 2nd time while in the air.
It looks like he clipped the wall geometry in a way that caused his character to skip off the surface as can happen when moving quickly, but I don't think I've seen that happen to a player since the movement physics were changed around 2.3 (?). I see that bug occur with horses occasionally, but I didn't think players could move fast enough to be propelled so far -- even with the Major Expedition buff he has.
You don't and you can't. Dodge roll is right up there at the top of the animation hierarchy
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You don't and you can't. Dodge roll is right up there at the top of the animation hierarchy
That’s true but you also can’t dodge roll if you’re in mid air, you have to be on ground to dodge roll.
Due to the animation / movement being client side but the 100% “dodge” status being server side, it’s theoretically possible to cancel the roll dodge by “blocking” it with a jump in between when you start the animation and when the server starts your “dodge roll”. But in order to jump you’d have to have another animation bring you out of that dodge roll animation... in this case bar swap.
Just guessing though. All i know is that that is NOT just a jump + sprint. The game’s physics do not allow that.
Do you use single key bond dodge roll, would be essential for the timing unless you have the reflexes of a coke fiend