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How do you Animation Cancel a dodgeroll?

  • Lexxypwns
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    How do you “animation cancel” a dodge roll? That’s easy, you don’t within the mechanics available in the game.

    Isn’t player location stored client side?
  • Thogard
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    A_G_G_R_O wrote: »
    Do you use single key bond dodge roll @Thogard , would be essential for the timing unless you have the reflexes of a coke fiend

    Ha yeah but it’s bound to my alt key, so I can’t hit that and jump at basically the same time.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Thogard
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    Can a mod move this to the combat mechanics section? Its really bugging me that I can’t recreate that jump. It’s such a useful tool for getting out of bad situations. (Or getting into good ones)
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Zimbugga
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    No.. No more animation skipping... Please stop. Your combat look so ugly.
  • Juhasow
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    ESO physics 2018.
  • Ch4mpTW
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    I didn’t even know dodge-rolls could be animation cancelled, as the combat system doesn’t seem advanced enough for it to be possible (under normal conditions). I think lag would have to assist with it, as ESO seems far from the fluidity of something like Nioh. But then again, who knows? Lol. Maybe folks are out there using “Flux”, and getting back tons more resources when heavy and light attacking.
    Zimbugga wrote: »
    No.. No more animation skipping... Please stop. Your combat look so ugly.

    That’s what I’m saying. The game’s combat mechanics and overall fluidity seems way too clunky and inconsistent to enable something like animation cancelling a dodge-roll. Hence my reference to Nioh, as the game has a smooth enough system to allow for it (and many more things like stance change for example, and combo’ing whilst changing weapons and stances).
    Edited by Ch4mpTW on January 10, 2018 11:37AM
  • Lexxypwns
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    Ch4mpTW wrote: »
    I didn’t even know dodge-rolls could be animation cancelled, as the combat system doesn’t seem advanced enough for it to be possible (under normal conditions). I think lag would have to assist with it, as ESO seems far from the fluidity of something like Nioh. But then again, who knows? Lol. Maybe folks are out there using “Flux”, and getting back tons more resources when heavy and light attacking.
    Zimbugga wrote: »
    No.. No more animation skipping... Please stop. Your combat look so ugly.

    That’s what I’m saying. The game’s combat mechanics and overall fluidity seems way too clunky and inconsistent to enable something like animation cancelling a dodge-roll. Hence my reference to Nioh, as the game has a smooth enough system to allow for it (and many more things like stance change for example, and combo’ing whilst changing weapons and stances).

    You cannot do this within the allowed mechanics of the game. It’s not even a question. You cannot animation cancel a dodge roll, what you’re seeing in this video is NOT an intended game mechanic. It looks to me like someone is taking advantage of player location being stored server side and using a program to manipulate that.

    @Daus why aren’t you in this thread buddy?
    Edited by Lexxypwns on January 15, 2018 5:53PM
  • Asmael
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    Hmm, definitely not a dodge roll. This happens to me sometimes, but I've yet to replicate it consistently. It is a very high speed jump and not a dodge roll (notice he doesn't have the dodge roll debuff visible at his feet). it is done with a brief tap of different directional keys and a very brief sprint into jump, my guess would be that it has to do with the different speed limits available while sprinting and a very buggy interaction. This allows you to make much longer jumps than normally possible, albeit extremely difficult to control.

    It's also doable on a mount, and usually ends up with doing such a gigantic jump that you will take heavy damage even if the landing area is roughly at the same height as the starting area.

    Option 2: encountering a very tiny obstacle at high speed can make you fly like 15m high.

    Both of the above options seem possible, since I've encountered those situations rather regularly.

    EDITED for clarity
    Edited by Asmael on January 15, 2018 7:25PM
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  • ChunkyCat
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    hax2themax
  • Lexxypwns
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    Asmael wrote: »
    Hmm, definitely not a dodge roll. This happens to sometimes, but I've yet to replicate it consistently. it has to with a brief tap of different directional keys and a very brief sprint > jump, my guess would be that it has to do with the different speed limits available while sprinting and a very buggy interaction. This allows you to make much longer jumps than normally possible, albeit extremely difficult to control.

    It's also doable on a mount, and usually ends up with doing such a gigantic jump that you will take heavy damage even if the landing area is roughly at the same height as the starting area.

    Option 2: encountering a very tiny obstacle at high speed can make you fly like 15m high.

    Both of the above options seem possible, since I've encountered those situations rather regularly.

    Nope, try again
  • Thogard
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    player location is stored client side, not server side. That's why players who are lagging appear to "teleport" around, as the server catches up to their client-side location. If the location were stored server side, the player would "rubber band" back to where the server thought they were, I.E. only teleport on their screen, rather than on everyone else's
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Danksta
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    You can animation cancel a dodge roll by rolling into water. I do this when I'm on my bow bar and I need to swim for the speed buff. But doing it on demand? Nope, it's lag.
    BawKinTackWarDs PS4/NA

  • Lexxypwns
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    Danksta wrote: »
    You can animation cancel a dodge roll by rolling into water. I do this when I'm on my bow bar and I need to swim for the speed buff. But doing it on demand? Nope, it's lag.

    Did you watch this video? There’s clearly NO lag at all. He’s got phenomenal FPS and virtually no input delay on his skills, I’ve literally never seen ESO run so smoothly
    Edited by Lexxypwns on January 15, 2018 8:22PM
  • Thogard
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    The trajectory and speed is similar to a dodge roll . Server side lag does not affect client side positioning unless you die. Lag could affect whether or not the server registered the dodgeroll though
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • KingYogi415
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    Dodge roll can not be canceled.

    Dodge rolls can be used to ani-cancel other skills.
  • Lexxypwns
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    Dodge roll can not be canceled.

    Dodge rolls can be used to ani-cancel other skills.

    This is correct. Do you think you could hazard a guess as to what you’re seeing in this video then? @KingYogi415
  • klowdy1
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    Lexxypwns wrote: »
    Ch4mpTW wrote: »
    I didn’t even know dodge-rolls could be animation cancelled, as the combat system doesn’t seem advanced enough for it to be possible (under normal conditions). I think lag would have to assist with it, as ESO seems far from the fluidity of something like Nioh. But then again, who knows? Lol. Maybe folks are out there using “Flux”, and getting back tons more resources when heavy and light attacking.
    Zimbugga wrote: »
    No.. No more animation skipping... Please stop. Your combat look so ugly.

    That’s what I’m saying. The game’s combat mechanics and overall fluidity seems way too clunky and inconsistent to enable something like animation cancelling a dodge-roll. Hence my reference to Nioh, as the game has a smooth enough system to allow for it (and many more things like stance change for example, and combo’ing whilst changing weapons and stances).

    You cannot do this within the allowed mechanics of the game. It’s not even a question. You cannot animation cancel a dodge roll, what you’re seeing in this video is NOT an intended game mechanic. It looks to me like someone is taking advantage of player location being stored server side and using a program to manipulate that.

    @Daus why aren’t you in this thread buddy?

    To be fair, animation canceling in general was not intended. This is one of the worst aspects of action combat games, imo. It takes away from the aesthetics of combat, and makes everyone using it look like they are having a seizure. It's twitchy and not fun in any game I play that has it. I can animation cancel (for the most part), I just don't want to anymore. I would love for combat to act as the devs envisioned before the game released.
  • Waffennacht
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    ... sneaky
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  • SodanTok
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    This still lives? It is jump people. You can even look at the legs to notice it is literally the jumping animation. Find similiar step anywhere in the world and practice jumping over it while running over it with speed buff. You get propelled in same way like every 100th jump too.

    Around Vivec wayshrine are some good spots for it. Literally makes you fly twice as far than on normal jump.
    Edited by SodanTok on January 16, 2018 9:20PM
  • Lexxypwns
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    SodanTok wrote: »
    This still lives? It is jump people. You can even look at the legs to notice it is literally the jumping animation. Find similiar step anywhere in the world and practice jumping over it while running over it with speed buff. You get propelled in same way like every 100th jump too.

    Around Vivec wayshrine are some good spots for it. Literally makes you fly twice as far than on normal jump.

    What’s more likely is that it’s location hacking, using a macro’d key to move your character 1 dodge roll distance away and taking advantage of the fact that character location is still server side.

    What you see in this video is NOT possible within the game’s physics and is most reasonably explained by someone manipulating client side player location
    Edited by Lexxypwns on January 18, 2018 6:58PM
  • Izaki
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    99% of the time when you see a funky animation cancel, its just due to lag. I mean, some of the weirdest things have happened to my characters in Cyrodiil that I couldn't reproduce outside of it.
    @ Izaki #PCEU
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  • SodanTok
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    Lexxypwns wrote: »
    SodanTok wrote: »
    This still lives? It is jump people. You can even look at the legs to notice it is literally the jumping animation. Find similiar step anywhere in the world and practice jumping over it while running over it with speed buff. You get propelled in same way like every 100th jump too.

    Around Vivec wayshrine are some good spots for it. Literally makes you fly twice as far than on normal jump.

    What’s more likely is that it’s location hacking, using a macro’d key to move your character 1 dodge roll distance away and taking advantage of the fact that character location is still server side.

    What you see in this video is NOT possible within the game’s physics and is most reasonably explained by someone manipulating client side player location

    What you see in the first Kodi video is 100% possible within game's physics and I alone performed it like 3 times since I saw it.

    Not that it means 100% it is not cheating or it was not lag induced. But low ping (well, 131), jumping animation, no dodge roll buffs plus it being literally Kodi with stream and videos and stuff on top of the fact that these long distance jumps ARE possible in this exact situation (jumping fast over small step) leads me to believe the most obvious answer is the right one.
    Edited by SodanTok on January 18, 2018 7:53PM
  • Thogard
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    SodanTok wrote: »
    Lexxypwns wrote: »
    SodanTok wrote: »
    This still lives? It is jump people. You can even look at the legs to notice it is literally the jumping animation. Find similiar step anywhere in the world and practice jumping over it while running over it with speed buff. You get propelled in same way like every 100th jump too.

    Around Vivec wayshrine are some good spots for it. Literally makes you fly twice as far than on normal jump.

    What’s more likely is that it’s location hacking, using a macro’d key to move your character 1 dodge roll distance away and taking advantage of the fact that character location is still server side.

    What you see in this video is NOT possible within the game’s physics and is most reasonably explained by someone manipulating client side player location

    What you see in the first Kodi video is 100% possible within game's physics and I alone performed it like 3 times since I saw it.

    Not that it means 100% it is not cheating or it was not lag induced. But low ping (well, 131), jumping animation, no dodge roll buffs plus it being literally Kodi with stream and videos and stuff on top of the fact that these long distance jumps ARE possible in this exact situation (jumping fast over small step) leads me to believe the most obvious answer is the right one.
    SodanTok wrote: »
    Lexxypwns wrote: »
    SodanTok wrote: »
    This still lives? It is jump people. You can even look at the legs to notice it is literally the jumping animation. Find similiar step anywhere in the world and practice jumping over it while running over it with speed buff. You get propelled in same way like every 100th jump too.

    Around Vivec wayshrine are some good spots for it. Literally makes you fly twice as far than on normal jump.

    What’s more likely is that it’s location hacking, using a macro’d key to move your character 1 dodge roll distance away and taking advantage of the fact that character location is still server side.

    What you see in this video is NOT possible within the game’s physics and is most reasonably explained by someone manipulating client side player location

    What you see in the first Kodi video is 100% possible within game's physics and I alone performed it like 3 times since I saw it.

    Not that it means 100% it is not cheating or it was not lag induced. But low ping (well, 131), jumping animation, no dodge roll buffs plus it being literally Kodi with stream and videos and stuff on top of the fact that these long distance jumps ARE possible in this exact situation (jumping fast over small step) leads me to believe the most obvious answer is the right one.

    So how do you jump without going up? That’s what makes me think it’s a dodgeroll that didn’t register server-side
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • magictucktuck
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    honestly he probably just jumped while blocking and the camera moved at a perfect angle that made it look fast like a dodge roll.

    and even more probable, he was in the heat of the moment and trying to block an attack right after he is jump and moving towards the person and it was a complete accident lol
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  • SodanTok
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    Thogard wrote: »
    SodanTok wrote: »
    Lexxypwns wrote: »
    SodanTok wrote: »
    This still lives? It is jump people. You can even look at the legs to notice it is literally the jumping animation. Find similiar step anywhere in the world and practice jumping over it while running over it with speed buff. You get propelled in same way like every 100th jump too.

    Around Vivec wayshrine are some good spots for it. Literally makes you fly twice as far than on normal jump.

    What’s more likely is that it’s location hacking, using a macro’d key to move your character 1 dodge roll distance away and taking advantage of the fact that character location is still server side.

    What you see in this video is NOT possible within the game’s physics and is most reasonably explained by someone manipulating client side player location

    What you see in the first Kodi video is 100% possible within game's physics and I alone performed it like 3 times since I saw it.

    Not that it means 100% it is not cheating or it was not lag induced. But low ping (well, 131), jumping animation, no dodge roll buffs plus it being literally Kodi with stream and videos and stuff on top of the fact that these long distance jumps ARE possible in this exact situation (jumping fast over small step) leads me to believe the most obvious answer is the right one.
    SodanTok wrote: »
    Lexxypwns wrote: »
    SodanTok wrote: »
    This still lives? It is jump people. You can even look at the legs to notice it is literally the jumping animation. Find similiar step anywhere in the world and practice jumping over it while running over it with speed buff. You get propelled in same way like every 100th jump too.

    Around Vivec wayshrine are some good spots for it. Literally makes you fly twice as far than on normal jump.

    What’s more likely is that it’s location hacking, using a macro’d key to move your character 1 dodge roll distance away and taking advantage of the fact that character location is still server side.

    What you see in this video is NOT possible within the game’s physics and is most reasonably explained by someone manipulating client side player location

    What you see in the first Kodi video is 100% possible within game's physics and I alone performed it like 3 times since I saw it.

    Not that it means 100% it is not cheating or it was not lag induced. But low ping (well, 131), jumping animation, no dodge roll buffs plus it being literally Kodi with stream and videos and stuff on top of the fact that these long distance jumps ARE possible in this exact situation (jumping fast over small step) leads me to believe the most obvious answer is the right one.

    So how do you jump without going up? That’s what makes me think it’s a dodgeroll that didn’t register server-side

    What? He literally went up. Do we even look at the same video? No dodge roll even gets you that high, dodging over obstacle usually even makes you more ground 'buried'

    Do you honestly believe that this explanation that i will type, is more believable:
    Popular streamers that rarely uses dodge rolls on his stamina warden, uses unknown hack/glitch or is subject of unintentional bug abuse to perform dodge roll that is not registered server side, getting no buffs and debuffs or animation from it to move to a place he would not even want to go on a spot he would want to jump over not dodge over while performing jumping animation and then recorded it and put it in video.

    Than this:
    Popular streamer jumped over obstacle he needed to jump over to get to the enemy, but replicable game physics bug pushed him forward more than is normally possible (or even desired in this situation).

    //edit:
    Alright, made the tour to that place. To confirm my suspicion (as AD, I dont get to fight there often). You literally cant even dodge through that step. Unless we go even deeper and make it cancelled dodge roll, that is ignored server side, that is further hacked on client side (I assume terrain collision is client side) to cross obstacles that arent possible to be crossed normally, then this in no way was dodge roll.
    The end.


    //edit2:

    Lol, literally did nearly the same distance leap from that same spot. Twice in a row.
    Oh boy, this thread got now funnier^2
    Btw, dodgerolling from that step (but standing on it so you can actually dodge) creates smaller distance than this 'leap'. You can 100% forget dodge roll ever being part of this. Even if you for some reason dont believe this is simple jump and not cheat.
    Edited by SodanTok on January 18, 2018 9:28PM
  • Thogard
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    SodanTok wrote: »
    Thogard wrote: »
    SodanTok wrote: »
    Lexxypwns wrote: »
    SodanTok wrote: »
    This still lives? It is jump people. You can even look at the legs to notice it is literally the jumping animation. Find similiar step anywhere in the world and practice jumping over it while running over it with speed buff. You get propelled in same way like every 100th jump too.

    Around Vivec wayshrine are some good spots for it. Literally makes you fly twice as far than on normal jump.

    What’s more likely is that it’s location hacking, using a macro’d key to move your character 1 dodge roll distance away and taking advantage of the fact that character location is still server side.

    What you see in this video is NOT possible within the game’s physics and is most reasonably explained by someone manipulating client side player location

    What you see in the first Kodi video is 100% possible within game's physics and I alone performed it like 3 times since I saw it.

    Not that it means 100% it is not cheating or it was not lag induced. But low ping (well, 131), jumping animation, no dodge roll buffs plus it being literally Kodi with stream and videos and stuff on top of the fact that these long distance jumps ARE possible in this exact situation (jumping fast over small step) leads me to believe the most obvious answer is the right one.
    SodanTok wrote: »
    Lexxypwns wrote: »
    SodanTok wrote: »
    This still lives? It is jump people. You can even look at the legs to notice it is literally the jumping animation. Find similiar step anywhere in the world and practice jumping over it while running over it with speed buff. You get propelled in same way like every 100th jump too.

    Around Vivec wayshrine are some good spots for it. Literally makes you fly twice as far than on normal jump.

    What’s more likely is that it’s location hacking, using a macro’d key to move your character 1 dodge roll distance away and taking advantage of the fact that character location is still server side.

    What you see in this video is NOT possible within the game’s physics and is most reasonably explained by someone manipulating client side player location

    What you see in the first Kodi video is 100% possible within game's physics and I alone performed it like 3 times since I saw it.

    Not that it means 100% it is not cheating or it was not lag induced. But low ping (well, 131), jumping animation, no dodge roll buffs plus it being literally Kodi with stream and videos and stuff on top of the fact that these long distance jumps ARE possible in this exact situation (jumping fast over small step) leads me to believe the most obvious answer is the right one.

    So how do you jump without going up? That’s what makes me think it’s a dodgeroll that didn’t register server-side

    What? He literally went up. Do we even look at the same video? No dodge roll even gets you that high, dodging over obstacle usually even makes you more ground 'buried'

    Do you honestly believe that this explanation that i will type, is more believable:
    Popular streamers that rarely uses dodge rolls on his stamina warden, uses unknown hack/glitch or is subject of unintentional bug abuse to perform dodge roll that is not registered server side, getting no buffs and debuffs or animation from it to move to a place he would not even want to go on a spot he would want to jump over not dodge over while performing jumping animation and then recorded it and put it in video.

    Than this:
    Popular streamer jumped over obstacle he needed to jump over to get to the enemy, but replicable game physics bug pushed him forward more than is normally possible (or even desired in this situation).

    //edit:
    Alright, made the tour to that place. To confirm my suspicion (as AD, I dont get to fight there often). You literally cant even dodge through that step. Unless we go even deeper and make it cancelled dodge roll, that is ignored server side, that is further hacked on client side (I assume terrain collision is client side) to cross obstacles that arent possible to be crossed normally, then this in no way was dodge roll.
    The end.

    I think you and I are watching different parts of the video. You can walk over that “step” and it put him exactly where he wanted to be.

    I’m not crying foul play. Just trying to figure out how he moved that fast. My stamden is also red guard and wears medium and has 100% uptime on speed pots, but I can’t come close to doing that. Unless I roll dodge.. because that, minus the animation and status effects, is exactly the speed and length and most importantly height of a roll dodge.

    The only other thing I can think of that’s similar is that jump we used to be able to do on mounts by tapping sprint right before a jump, but AFAIK that was a mounted-only thing and was not possible on characters.

    Also, Glitchy Obstacles will cause the character to bounce up, not to stay low.

    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • SodanTok
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    Thogard wrote: »
    SodanTok wrote: »
    Thogard wrote: »
    SodanTok wrote: »
    Lexxypwns wrote: »
    SodanTok wrote: »
    This still lives? It is jump people. You can even look at the legs to notice it is literally the jumping animation. Find similiar step anywhere in the world and practice jumping over it while running over it with speed buff. You get propelled in same way like every 100th jump too.

    Around Vivec wayshrine are some good spots for it. Literally makes you fly twice as far than on normal jump.

    What’s more likely is that it’s location hacking, using a macro’d key to move your character 1 dodge roll distance away and taking advantage of the fact that character location is still server side.

    What you see in this video is NOT possible within the game’s physics and is most reasonably explained by someone manipulating client side player location

    What you see in the first Kodi video is 100% possible within game's physics and I alone performed it like 3 times since I saw it.

    Not that it means 100% it is not cheating or it was not lag induced. But low ping (well, 131), jumping animation, no dodge roll buffs plus it being literally Kodi with stream and videos and stuff on top of the fact that these long distance jumps ARE possible in this exact situation (jumping fast over small step) leads me to believe the most obvious answer is the right one.
    SodanTok wrote: »
    Lexxypwns wrote: »
    SodanTok wrote: »
    This still lives? It is jump people. You can even look at the legs to notice it is literally the jumping animation. Find similiar step anywhere in the world and practice jumping over it while running over it with speed buff. You get propelled in same way like every 100th jump too.

    Around Vivec wayshrine are some good spots for it. Literally makes you fly twice as far than on normal jump.

    What’s more likely is that it’s location hacking, using a macro’d key to move your character 1 dodge roll distance away and taking advantage of the fact that character location is still server side.

    What you see in this video is NOT possible within the game’s physics and is most reasonably explained by someone manipulating client side player location

    What you see in the first Kodi video is 100% possible within game's physics and I alone performed it like 3 times since I saw it.

    Not that it means 100% it is not cheating or it was not lag induced. But low ping (well, 131), jumping animation, no dodge roll buffs plus it being literally Kodi with stream and videos and stuff on top of the fact that these long distance jumps ARE possible in this exact situation (jumping fast over small step) leads me to believe the most obvious answer is the right one.

    So how do you jump without going up? That’s what makes me think it’s a dodgeroll that didn’t register server-side

    What? He literally went up. Do we even look at the same video? No dodge roll even gets you that high, dodging over obstacle usually even makes you more ground 'buried'

    Do you honestly believe that this explanation that i will type, is more believable:
    Popular streamers that rarely uses dodge rolls on his stamina warden, uses unknown hack/glitch or is subject of unintentional bug abuse to perform dodge roll that is not registered server side, getting no buffs and debuffs or animation from it to move to a place he would not even want to go on a spot he would want to jump over not dodge over while performing jumping animation and then recorded it and put it in video.

    Than this:
    Popular streamer jumped over obstacle he needed to jump over to get to the enemy, but replicable game physics bug pushed him forward more than is normally possible (or even desired in this situation).

    //edit:
    Alright, made the tour to that place. To confirm my suspicion (as AD, I dont get to fight there often). You literally cant even dodge through that step. Unless we go even deeper and make it cancelled dodge roll, that is ignored server side, that is further hacked on client side (I assume terrain collision is client side) to cross obstacles that arent possible to be crossed normally, then this in no way was dodge roll.
    The end.

    I think you and I are watching different parts of the video. You can walk over that “step” and it put him exactly where he wanted to be.

    I’m not crying foul play. Just trying to figure out how he moved that fast. My stamden is also red guard and wears medium and has 100% uptime on speed pots, but I can’t come close to doing that. Unless I roll dodge.. because that, minus the animation and status effects, is exactly the speed and length and most importantly height of a roll dodge.

    The only other thing I can think of that’s similar is that jump we used to be able to do on mounts by tapping sprint right before a jump, but AFAIK that was a mounted-only thing and was not possible on characters.

    Also, Glitchy Obstacles will cause the character to bounce up, not to stay low.

    So you dont meant the part where he closes distance on the 3rd guy by jumping far over that step near Bleakers at 6:25 as you mentioned?
  • Thogard
    Thogard
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    ✭✭✭✭✭
    SodanTok wrote: »
    Thogard wrote: »
    SodanTok wrote: »
    Thogard wrote: »
    SodanTok wrote: »
    Lexxypwns wrote: »
    SodanTok wrote: »
    This still lives? It is jump people. You can even look at the legs to notice it is literally the jumping animation. Find similiar step anywhere in the world and practice jumping over it while running over it with speed buff. You get propelled in same way like every 100th jump too.

    Around Vivec wayshrine are some good spots for it. Literally makes you fly twice as far than on normal jump.

    What’s more likely is that it’s location hacking, using a macro’d key to move your character 1 dodge roll distance away and taking advantage of the fact that character location is still server side.

    What you see in this video is NOT possible within the game’s physics and is most reasonably explained by someone manipulating client side player location

    What you see in the first Kodi video is 100% possible within game's physics and I alone performed it like 3 times since I saw it.

    Not that it means 100% it is not cheating or it was not lag induced. But low ping (well, 131), jumping animation, no dodge roll buffs plus it being literally Kodi with stream and videos and stuff on top of the fact that these long distance jumps ARE possible in this exact situation (jumping fast over small step) leads me to believe the most obvious answer is the right one.
    SodanTok wrote: »
    Lexxypwns wrote: »
    SodanTok wrote: »
    This still lives? It is jump people. You can even look at the legs to notice it is literally the jumping animation. Find similiar step anywhere in the world and practice jumping over it while running over it with speed buff. You get propelled in same way like every 100th jump too.

    Around Vivec wayshrine are some good spots for it. Literally makes you fly twice as far than on normal jump.

    What’s more likely is that it’s location hacking, using a macro’d key to move your character 1 dodge roll distance away and taking advantage of the fact that character location is still server side.

    What you see in this video is NOT possible within the game’s physics and is most reasonably explained by someone manipulating client side player location

    What you see in the first Kodi video is 100% possible within game's physics and I alone performed it like 3 times since I saw it.

    Not that it means 100% it is not cheating or it was not lag induced. But low ping (well, 131), jumping animation, no dodge roll buffs plus it being literally Kodi with stream and videos and stuff on top of the fact that these long distance jumps ARE possible in this exact situation (jumping fast over small step) leads me to believe the most obvious answer is the right one.

    So how do you jump without going up? That’s what makes me think it’s a dodgeroll that didn’t register server-side

    What? He literally went up. Do we even look at the same video? No dodge roll even gets you that high, dodging over obstacle usually even makes you more ground 'buried'

    Do you honestly believe that this explanation that i will type, is more believable:
    Popular streamers that rarely uses dodge rolls on his stamina warden, uses unknown hack/glitch or is subject of unintentional bug abuse to perform dodge roll that is not registered server side, getting no buffs and debuffs or animation from it to move to a place he would not even want to go on a spot he would want to jump over not dodge over while performing jumping animation and then recorded it and put it in video.

    Than this:
    Popular streamer jumped over obstacle he needed to jump over to get to the enemy, but replicable game physics bug pushed him forward more than is normally possible (or even desired in this situation).

    //edit:
    Alright, made the tour to that place. To confirm my suspicion (as AD, I dont get to fight there often). You literally cant even dodge through that step. Unless we go even deeper and make it cancelled dodge roll, that is ignored server side, that is further hacked on client side (I assume terrain collision is client side) to cross obstacles that arent possible to be crossed normally, then this in no way was dodge roll.
    The end.

    I think you and I are watching different parts of the video. You can walk over that “step” and it put him exactly where he wanted to be.

    I’m not crying foul play. Just trying to figure out how he moved that fast. My stamden is also red guard and wears medium and has 100% uptime on speed pots, but I can’t come close to doing that. Unless I roll dodge.. because that, minus the animation and status effects, is exactly the speed and length and most importantly height of a roll dodge.

    The only other thing I can think of that’s similar is that jump we used to be able to do on mounts by tapping sprint right before a jump, but AFAIK that was a mounted-only thing and was not possible on characters.

    Also, Glitchy Obstacles will cause the character to bounce up, not to stay low.

    So you dont meant the part where he closes distance on the 3rd guy by jumping far over that step near Bleakers at 6:25 as you mentioned?

    No that’s what I’m referring to. The gap close on the 3rd opponent.

    If you can replicate that plz post a video. I can’t even come close because of the momentum rules in the physics.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    Thogard wrote: »
    SodanTok wrote: »
    Thogard wrote: »
    SodanTok wrote: »
    Thogard wrote: »
    SodanTok wrote: »
    Lexxypwns wrote: »
    SodanTok wrote: »
    This still lives? It is jump people. You can even look at the legs to notice it is literally the jumping animation. Find similiar step anywhere in the world and practice jumping over it while running over it with speed buff. You get propelled in same way like every 100th jump too.

    Around Vivec wayshrine are some good spots for it. Literally makes you fly twice as far than on normal jump.

    What’s more likely is that it’s location hacking, using a macro’d key to move your character 1 dodge roll distance away and taking advantage of the fact that character location is still server side.

    What you see in this video is NOT possible within the game’s physics and is most reasonably explained by someone manipulating client side player location

    What you see in the first Kodi video is 100% possible within game's physics and I alone performed it like 3 times since I saw it.

    Not that it means 100% it is not cheating or it was not lag induced. But low ping (well, 131), jumping animation, no dodge roll buffs plus it being literally Kodi with stream and videos and stuff on top of the fact that these long distance jumps ARE possible in this exact situation (jumping fast over small step) leads me to believe the most obvious answer is the right one.
    SodanTok wrote: »
    Lexxypwns wrote: »
    SodanTok wrote: »
    This still lives? It is jump people. You can even look at the legs to notice it is literally the jumping animation. Find similiar step anywhere in the world and practice jumping over it while running over it with speed buff. You get propelled in same way like every 100th jump too.

    Around Vivec wayshrine are some good spots for it. Literally makes you fly twice as far than on normal jump.

    What’s more likely is that it’s location hacking, using a macro’d key to move your character 1 dodge roll distance away and taking advantage of the fact that character location is still server side.

    What you see in this video is NOT possible within the game’s physics and is most reasonably explained by someone manipulating client side player location

    What you see in the first Kodi video is 100% possible within game's physics and I alone performed it like 3 times since I saw it.

    Not that it means 100% it is not cheating or it was not lag induced. But low ping (well, 131), jumping animation, no dodge roll buffs plus it being literally Kodi with stream and videos and stuff on top of the fact that these long distance jumps ARE possible in this exact situation (jumping fast over small step) leads me to believe the most obvious answer is the right one.

    So how do you jump without going up? That’s what makes me think it’s a dodgeroll that didn’t register server-side

    What? He literally went up. Do we even look at the same video? No dodge roll even gets you that high, dodging over obstacle usually even makes you more ground 'buried'

    Do you honestly believe that this explanation that i will type, is more believable:
    Popular streamers that rarely uses dodge rolls on his stamina warden, uses unknown hack/glitch or is subject of unintentional bug abuse to perform dodge roll that is not registered server side, getting no buffs and debuffs or animation from it to move to a place he would not even want to go on a spot he would want to jump over not dodge over while performing jumping animation and then recorded it and put it in video.

    Than this:
    Popular streamer jumped over obstacle he needed to jump over to get to the enemy, but replicable game physics bug pushed him forward more than is normally possible (or even desired in this situation).

    //edit:
    Alright, made the tour to that place. To confirm my suspicion (as AD, I dont get to fight there often). You literally cant even dodge through that step. Unless we go even deeper and make it cancelled dodge roll, that is ignored server side, that is further hacked on client side (I assume terrain collision is client side) to cross obstacles that arent possible to be crossed normally, then this in no way was dodge roll.
    The end.

    I think you and I are watching different parts of the video. You can walk over that “step” and it put him exactly where he wanted to be.

    I’m not crying foul play. Just trying to figure out how he moved that fast. My stamden is also red guard and wears medium and has 100% uptime on speed pots, but I can’t come close to doing that. Unless I roll dodge.. because that, minus the animation and status effects, is exactly the speed and length and most importantly height of a roll dodge.

    The only other thing I can think of that’s similar is that jump we used to be able to do on mounts by tapping sprint right before a jump, but AFAIK that was a mounted-only thing and was not possible on characters.

    Also, Glitchy Obstacles will cause the character to bounce up, not to stay low.

    So you dont meant the part where he closes distance on the 3rd guy by jumping far over that step near Bleakers at 6:25 as you mentioned?

    No that’s what I’m referring to. The gap close on the 3rd opponent.

    If you can replicate that plz post a video. I can’t even come close because of the momentum rules in the physics.

    Cant believe you forced me to go there again. You CANT walk over that step, neither you can dodge over it and I would be happy to post video but I have no tools (neither CPU :D). JUst go to the same spot, get major Expedition and try sprint jump over it. I just did that 50 times and got pretty good leap (hard to say from video where exactly he landed), longer than dodge roll is, around 4 times.

    He is also bouncing up. It can be clearly seen he is in air during it. I think you are still underestimating height of that step there.
    Edited by SodanTok on January 18, 2018 9:45PM
  • Izaki
    Izaki
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    ✭✭
    Lexxypwns wrote: »
    SodanTok wrote: »
    This still lives? It is jump people. You can even look at the legs to notice it is literally the jumping animation. Find similiar step anywhere in the world and practice jumping over it while running over it with speed buff. You get propelled in same way like every 100th jump too.

    Around Vivec wayshrine are some good spots for it. Literally makes you fly twice as far than on normal jump.

    What’s more likely is that it’s location hacking, using a macro’d key to move your character 1 dodge roll distance away and taking advantage of the fact that character location is still server side.

    What you see in this video is NOT possible within the game’s physics and is most reasonably explained by someone manipulating client side player location

    Nah mate you can perform jumps like the one in the video fairly easily, especially in places like vMA. Its really not cheating, its just the way the ground slope interracts with the momentum of the character or something like that.

    But yeah, it definitely wasn't a roll dodge in the video, its just a long jump.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
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