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Guild Functionality

BAILxWARRIOR
BAILxWARRIOR
Soul Shriven
I would like to make a proposal to add in some guild functionality into the game, as there really isn't any as of right now. Other than the obvious guild traders, there isn't much of a point in actually joining a guild. What i propose is simple, just adding in a few things to maybe make guilds worth while. I will list some examples that myself and other players have mentioned.

1. GUILD LEVELS: Adding in a leveling system for guilds could be rewarding as, per "X" levels the guild would get "X" perks unlocked. For example: when a guild reaches level 5 it unlocks a perk that allows members to have the guild pay for repairs up to a pre-selected limit as set by the GM. (this is solely and example). As to how a guild would increase in levels is simple, whenever 2 or more guild members are grouped up and running content the guild is leveling. An example of this being: a group a guild members complete the Spindleclutch dungeon, the guild earns "X" experience. However, make it more beneficial for more members to run together. so for example: 2 members in a group = 2,000 XP, where 4 members in a group = 4,000 XP. A level cap would obviously need to be included however.
2. GUILD HALLS: With the addition of player housing, it became possible for guilds to have a "guild hall", however, this is a faulty system as it is a PLAYER'S home. Meaning if the player was to leave the guild, then the guild would lose the hall. Also this lacks any real customization for the guild, because only the owner of the home can furnish the hall. As well, any hirelings like the merchant and banker are a bit limiting, because the banker only allows you to view your personal bank and the merchant is just a standard merchant with the usual garbage (excluding repair kits). I am asking for a functional guild hall that can be unlocked and purchased with the guild's in game gold. And can be furnished by the GM and officers, for example: the officers and GM could choose to hang guild heraldry, that reflect the guild tabard, throughout the hall and exterior. Also they could purchase a guild banker that allows use of the guild bank from within the hall, and a trader to access the guild store from within the hall. Along with the usual training targets, crafting stations, decor, etc.
3. GUILD PERKS: The guild perks would reflect the level of the guild. This means that a guild at level 10 would not have the same perks as a guild at level 20. As for some ideas on perks, (as mentioned before) a perk that allows players to have their guild cover a portion of their repair bills up to the daily cap set by the GM. Another example would be a harvesting bonus (double the raw materials from a node). Or possibly, increased alliance point gain. But personally I would not set all the perks to reflect PvE, as many players prefer PvP, I would set a few to reflect PvP in the same respect.

These are simply ideas that have been thrown around in conversations with many other players, and is simply a guiding tool to be used should Zenimax decide to go this route. I do hope that this is considered with great thought as I know this would no doubt please many players of the game. This has been something that I personally have been hoping for since the launch of the game. But of course the idea is not limited to what is stated here as this is simply a starting point, the directions that Zenimax could take this in are numerous and can either be expanded on or just changed all together but I do hope that something is implemented soon.

May the eight watch over your battles, friends!
Edited by BAILxWARRIOR on January 16, 2018 7:04PM
  • VaranisArano
    VaranisArano
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    No reasons other than a guild trader to be in a guild?

    Somebody let the end-game dungeon-running, trials groups, newbie-training, crafting, roleplaying, and PVP guilds know about that!
  • Girl_Number8
    Girl_Number8
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    I think this wld be horrible....Ranks are your lvling with in the guild. If the guildhall belonged to everyone ZoS wld lose money and you wld lose all your stuff when that trusted member swipes all the swag. Ranking guilds in an already corrupt trading system would make this worse. Also people making new guilds would be discourage and we would lose the most important part of the game the social interactions. Just imo :)
  • BAILxWARRIOR
    BAILxWARRIOR
    Soul Shriven
    I know that there are points to being in a guild but they don't really have any incentive to actually group up. Nothing for the guild as a whole to work towards (unless you count speed runs which is pointless as is). I also don't see how ZoS would lose money with a guild owned hall. The comparison you are making is like saying "they wont add outfit stations because they would lose money on costumes". I just don't see how they would lose money. Also, as rank permissions do currently define who can/cannot withdraw from the bank I don't see the validity in your statement "you wld lose all your stuff when that trusted member swipes all the swag", that is unless you are referring to the decor, which would simply be fixed as those permissions would be toggle-able in the rank permissions within the guilds themselves.
  • boyteco_ESO
    boyteco_ESO
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    In reference to your opening statement, petitions are not allowed on the forums.
    In before lock!
  • AlienatedGoat
    AlienatedGoat
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    I would like to start a petition

    Would highly suggest you change this to "I would like to make a proposal" before the mods get in here.
    PC-NA Goat
  • BAILxWARRIOR
    BAILxWARRIOR
    Soul Shriven
    Phage wrote: »
    I would like to start a petition

    Would highly suggest you change this to "I would like to make a proposal" before the mods get in here.

    Done. Thank you for the advice.
  • SGT_Wolfe101st
    SGT_Wolfe101st
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    I have went from aimlessly roaming the wilds of Tamriel to having ran most Trials( via my two awesome PVE guilds), lots of gold (via my awesome trading guild), 2M AP and lots of fun (via my awesome PVP guild) and lastly and certainly not least I have added 50-75 new friends to my friends list via all of the above. Guilds have far more functionality than traders and speed runs. By being active in these guilds I get access to banks, gear when I was new, help with WB, Daily activities, missing motif pages, weapon pots, etc etc etc. My help in return increases my status and thus the guild becomes stronger as a whole. Getting perks or other things doesn't improve a guild, getting people that have a common goal and a desire to achieve is what makes a guild great.
    PS4 -NA AD

    Wood Elf - StamNB - DPS
    Nord - MagDK - Tank
    High Elf - MagSorc - DPS
    Dark Elf - Mag Warden- Healer
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