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Jolting Arms

bovardjeff_ESO
bovardjeff_ESO
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Dear Devs. PLEASE change one or both of the spell resist perks on jolting arms. I was testing out the set on pts and realized that it grants far more spell resist than needed. Using chudan and all 7 heavy (with brass armor) i was able to break 43k spell resist! That is insanely pointless as i believe the max resist doesnt even go up that much.
There is only one set in the game so far that adds double physical resist and that is a crafted set (alessia's bulwark). This set would have been useful (at least more so) many updates back when heavy armor lacked in spell resistance but in the current game climate most sets add both stats (brass/chudan/armor master etc). I love the concept behind jolting arms but the spell resist stats are no longer useful when armor and spell resist are equally granted elsewhere. Please consider replacing them with physical resistance and perhaps a stamina increase or stamina regen.
I feel jolting arms with 2: health 3: physical resist 4: stamina ( or stam regen) and then the same 5th bonus would work far better in the current game climate.
Edited by bovardjeff_ESO on January 14, 2018 6:30AM
  • Getern
    Getern
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    Dear Devs. PLEASE change one or both of the spell resist perks on jolting arms. I was testing out the set on pts and realized that it grants far more spell resist than needed. Using chudan and all 7 heavy (with brass armor) i was able to break 43k spell resist! That is insanely pointless as i believe the max resist doesnt even go up that much.
    There is only one set in the game so far that adds double physical resist and that is a crafted set (alessia's bulwark). This set would have been useful (at least more so) many updates back when heavy armor lacked in spell resistance but in the current game climate most sets add both stats (brass/chudan/armor master etc). I love the concept behind jolting arms but the spell resist stats are no longer useful when armor and spell resist are equally granted elsewhere. Please consider replacing them with physical resistance and perhaps a stamina increase or stamina regen.
    I feel jolting arms with 2: health 3: physical resist 4: stamina ( or stam regen) and then the same 5th bonus would work far better in the current game climate.

    I am hoping that ur are talking about PVP side, then this set is currently well balanced. It is a proc set, but you dont feel it that way, not even mention it has no cooldown. For master of LA+skill+bash while holding block it may proc a lot, especially fighting against multiple opponents and focusing one. It doesn't feel like it can be worth using even after ur mentioned changes, I didn't test it myself tho.
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