First: each and every time that a character loots a corpse or a container, the game software uses a pseudorandom number generator (PNG) to select the item(s) which will be "found" as loot, from a table of such items. A character cannot loot every corpse, and often some containers can be, thus might be, "empty". Each corpse (such as an NPC boss) or container which always yields loot ordinarily does not yield exactly the same item(s) each time the corpse or container is looted.Issue: Same delve or instance, same containers, different characters - same character level, same achievements (as in none for the delve or zone), different loot.
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Google found some old posts in some old non-bug report threads - but nothing to explain why similar characters looting the same containers in the same place find different loot (obviously I'd prefer all white items had a vendor / decon value - but I realize the issue could be characters receiving white items with a value instead of characters receiving items without).
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Please re-read your OP and quote the question that you "asked". No offense intended, but when you ask a question in writing do you end it with a question mark? One basic principle of Philosophy is that the answers you get depend upon the questions you ask. Implicitly, if you don't ask questions, you won't get answers. What is the question to which you want an answer?While I appreciate the feedback - none of it answers my question (which has to do with inconsistency in loot recived, not how traits and quality affect decon).
As I stated:ALL items looted are white quality, level appropriate, no trait, random style, same containers in the same location, different characters.
Characters A and B receive white quality no trait items (jewelry, armor, weapons) with a non-zero vendor 'buy' price, and the items will provide normal levels of inspiration and materials through the decon process.
Characters C, D, E, F receive white quality no trait items with a zero vendor 'buy' price, and the items will provide minimal (as in does not move the bar) levels of inspiration and typically no materials through the decon process.
In other words, the loot which Characters A, B, C, D, E, and F respectively receive is randomly selected from a set of items which it is possible to loot from each respective container..... each and every time that a character loots a corpse or a container, the game software uses a pseudorandom number generator (PNG) to select the item(s) which will be 'found' as loot, from a table of such items. ...."
Frankly, if I recall my experience correctly, then a Normal weapon or a Normal piece of armor always has a zero "vendor buy price" unless the item has a trait that is not the Intricate trait.Characters A and B receive white quality no trait items (jewelry, armor, weapons) with a non-zero vendor 'buy' price, and the items will provide normal levels of inspiration and materials through the decon process.
Again, no offense meant, but it seems to me that you report differences with respect to Inspiration and to whether materials are received by deconstructing Normal gear which I cannot recall ever finding. For what it is worth, the normal outcome of deconstructing a Normal piece of gear is that nothing of any value is recovered.Characters C, D, E, F receive white quality no trait items with a zero vendor 'buy' price, and the items will provide minimal (as in does not move the bar) levels of inspiration and typically no materials through the decon process.
Yes, that is interestingSigh - and no offense to you as I do appreciate people who at least try to help, but I understand RNG and understand deconstructing inspiration - the issue being reported is that the loot value, as well as the inspiration gained when deconstructing loot, varies between two characters looting the same items from the same containers in the same location.
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Interestingly, Leandor's two line post has held true in my limited experimentation the past day (all characters looting the same urns in the same instance) - every character in DC (both 50 and sub-50) has received white jewelry, armor and weapons (no trait) from urns with a vendor gold value and normal inspiration while every non-DC character (both 50 and sub-50) has received similar white quality items with no (zero gold) value.
Also for specificity, this is on PC-NA, all characters looted urns in Dreloth Tomb / Vvardenfell - I plan to check other areas such as Old Orsinium, but have not had time to do so.
Tested this with a guild mate in Dreloth tomb.
My character: CP690, Aldmeri Dominion, Mag Sorc. - All white, CP140 gear/jewelry drops from urns and laying around in the open were worth 0 gold.
Guild mate: CP690, Daggerfall Covenant, Stam Sorc. - White, CP140 gear and jewelry from urns had value equivalent to mob-dropped loot (28-76 gold). White items picked up from ground laying in the open were still 0-value.
My own EP character, level 36 Stam DK, also only gets 0-value gear from urns.
Something going on with DC characters’ loot table apparently.