The stole would be permanently affixed to the piping, and the lack of responsive physics makes large, loose sleeves impractical.
A card game like ES Legends doesn't have to worry about 3D modeling and animating, so the artwork can express more dynamic poses and outfits. Designing around the game engine helps keep expectations in check, because when you start with artwork created for something else modification have to occur. Often leading to disappointment when the end product can't completey replicate the idea.
TheValar85 wrote: »The stole would be permanently affixed to the piping, and the lack of responsive physics makes large, loose sleeves impractical.
A card game like ES Legends doesn't have to worry about 3D modeling and animating, so the artwork can express more dynamic poses and outfits. Designing around the game engine helps keep expectations in check, because when you start with artwork created for something else modification have to occur. Often leading to disappointment when the end product can't completey replicate the idea.
you do realize that thats not even a challange for 3d artist and a programer. so please dont come up with excuses how to not posible, come up with it is posible :P
TheValar85 wrote: »The stole would be permanently affixed to the piping, and the lack of responsive physics makes large, loose sleeves impractical.
A card game like ES Legends doesn't have to worry about 3D modeling and animating, so the artwork can express more dynamic poses and outfits. Designing around the game engine helps keep expectations in check, because when you start with artwork created for something else modification have to occur. Often leading to disappointment when the end product can't completey replicate the idea.
you do realize that thats not even a challange for 3d artist and a programer. so please dont come up with excuses how to not posible, come up with it is posible :P
Have you seen the Breton Hero costume...
TheValar85 wrote: »...physics works in game...