We are currently investigating issues some players are having on the megaservers. We will update as new information becomes available.
We are currently investigating issues some players are having with the ESO Store and Account System. We will update as new information becomes available.

Armor abilities

Borrack
Borrack
✭✭
Logged in the other day for first time in a very long time and realized you now have to have 5 or more pieces of the armor type to use the ability associated with it. This would be fine except the fact that it really nerfs the armor master set because now in order to get the extra HP you have to slot the same ability on both bars.
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
    ✭✭✭✭✭
    ✭✭
    structured entropy, problem solved.
  • Borrack
    Borrack
    ✭✭
    Except that is not an armor ability nor does it raise you max HP, not even close to solving the problem
  • Mic1007
    Mic1007
    ✭✭✭✭✭
    Borrack wrote: »
    Except that is not an armor ability nor does it raise you max HP, not even close to solving the problem

    Use Annulment for the set buff; you can get Major Resolve and Major Ward through Boundless Storm, Rune Focus, Spiked Armor, or any Shadow ability for Nightblades.

    And Structured Entropy DOES gives a health buff.
    Edited by Mic1007 on January 12, 2018 12:13AM
    @Mic1007
    Champion Rank 900+
    DC/AD/EP
    PC NA

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • PlagueSD
    PlagueSD
    ✭✭✭✭✭
    I run 5-1-1 so not an issue for me. I'm guessing you want to use "shuffle" while in heavy armor for PvP? You can no longer do that.
  • Borrack
    Borrack
    ✭✭
    Y'all are missing my point. In order to get the bonus HP from the armor master set, you HAVE to have an armor ability slotted. Now that they made it so you have to have 5 pieces of armor to use an armor ability, you can only have one, so if you want the hp buff from armor master, you have to slot the same ability twice. There is no way to reverse it by just simply using other abilities. Armor master set requires you to use an actual armor ability, telling me to use different skills to make up for it isn't anything I couldn't have already done before the nerf
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
    ✭✭✭✭✭
    ✭✭
    Borrack wrote: »
    Except that is not an armor ability nor does it raise you max HP, not even close to solving the problem

    @Borrack go read skills descriptions 1st and make sure you understand them.
  • Goshua
    Goshua
    ✭✭✭✭
    :P

    Edited by Goshua on January 12, 2018 2:19AM
  • Borrack
    Borrack
    ✭✭
    Even if the morph for entropy adds hp, it still doesn't take away the fact that the armor master set has been nerfed. Use your head for once
  • Borrack
    Borrack
    ✭✭
    What is so hard for you guys to understand?
  • PlagueSD
    PlagueSD
    ✭✭✭✭✭
    Borrack wrote: »
    Y'all are missing my point. In order to get the bonus HP from the armor master set, you HAVE to have an armor ability slotted. Now that they made it so you have to have 5 pieces of armor to use an armor ability, you can only have one, so if you want the hp buff from armor master, you have to slot the same ability twice. There is no way to reverse it by just simply using other abilities. Armor master set requires you to use an actual armor ability, telling me to use different skills to make up for it isn't anything I couldn't have already done before the nerf

    Armor Master Set
    LEVEL 50 CHAMPION 160
    • (2 items) Adds 1206 Max Health
    • (3 items) Adds 2975 Physical Resistance
    • (4 items) Adds 2975 Spell Resistance
    • (5 items) While you have an Armor Ability slotted, your Max Health is increased by 5%. When you use an Armor Ability, your Physical and Spell Resistance is increased by 5332 for 10 seconds.

    The 5 piece bonus only requires you to have an ability slotted. (yes, if you bar swap, you'll need it on the other bar. You do not "heal" the additional health). Same for a pet sorc. If they want to keep their pets active, they need to have them on BOTH bars. This is by design and working as intended. You only get the buff if the ability is slotted on the ACTIVE bar.
  • Borrack
    Borrack
    ✭✭
    Let me explain this one more time... the armor master set, has a bonus that will give you more HP so long as you have an armor ability slotted, therefor the ONLY way to get the bonus FROM THE SET is to slot the same armor ability on both bars which is a wasted slot. Telling me to use another ability that happens to give an HP bonus does not change this. Therefor the bonus HP from armor master set is now null and void. If you don't understand that then do not bother responding
  • Taleof2Cities
    Taleof2Cities
    ✭✭✭✭✭
    ✭✭✭✭✭
    That ship has sailed, @Borrack.

    Time to get your buffs or HP from another source ... or wear 5-pieces of the same armor weight (and slot an armor ability on both bars) so you can get the Armor Master buff (so that it's not null and void).

    Edited by Taleof2Cities on January 12, 2018 3:06AM
  • Borrack
    Borrack
    ✭✭
    All of you are completely missing the point and it's quite ridiculous. The armor master set while good was certainly not OP and did not require to be nerfed. What I am getting at here is that the devs should give the HP bonus all the time now. I can not believe you all could not figure that out, good lord.
  • Borrack
    Borrack
    ✭✭
    When the devs made the change of only being able to use one armor ability, I seriously doubt they realized the armor master set was getting nerfed as a side effect. I'm sure I'm not the only person who thinks it should be adjusted
  • Taleof2Cities
    Taleof2Cities
    ✭✭✭✭✭
    ✭✭✭✭✭
    Borrack wrote: »
    All of you are completely missing the point and it's quite ridiculous. The armor master set while good was certainly not OP and did not require to be nerfed. What I am getting at here is that the devs should give the HP bonus all the time now. I can not believe you all could not figure that out, good lord.

    What you want and what the devs wanted for the health of the game are different ...

    Can I interest you in this crafted set instead?

    Fortified Brass
    (4 traits)

    (2 items) Adds 1206 Max Health
    (3 items) Adds 2975 Physical Resistance
    (4 items) Adds 2975 Spell Resistance.
    (5 items) Adds 5170 Physical Resistance and 5170 Spell Resistance.

    Edited by Taleof2Cities on January 12, 2018 3:14AM
  • Borrack
    Borrack
    ✭✭
    That set is a perfect example of why armor master needs to be adjusted. They are essentially the same but that one will always give the 5170 resistances whereas armor master requires you to use the ability and since you can't always have the extra HP any more that fortified brass set completely makes the armor master set obsolete. I appreciate an actual solution to the problem but I think the devs should really adjust armor master so that it's still a good option because as of now there is simply no point in using it.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    the best part of armor master is that you don't need the set on both bars to get the resists buff, 5% health is not a lot(at 35k it is only 1750 hp), but those extra resists are not a major or minor buff so they stack, so you put a s/b on your back bar with this set and it lets you run a different s/b on your from bar, like the master s/b or the vma on, both are very good and you can run a monster set and another 5 piece, like ebon, that matters if the set drops.
    Edited by Lightspeedflashb14_ESO on January 12, 2018 3:28AM
  • JamuThatsWho
    JamuThatsWho
    ✭✭✭✭✭
    Go 5/1/1 with Undaunted passives.
    Fixed.
    @JamuThatsWho - PC EU - CP2000

    Main:
    Vasiir-jo - Khajiit Necromancer, AD

    Alts:
    Sul-Mael Hlarothran - Dunmer Sorcerer, EP

    Ushaar-Ixaht - Argonian Nightblade, DC

    Rorbakh gro-Khraag - Orc Templar, AD

    Anduuroon - Altmer Warden, EP

    Travanius Braelia - Imperial Dragonknight, DC
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Go 5/1/1 with Undaunted passives.
    Fixed.

    this fixes nothing that the op is talking about. you stay the same amount of health regardless of Undaunted, there is a 2% max health passive in the heavy armor tree, meaning you do not get more health with going 5/1/1 over 7 heavy. try again.
  • Borrack
    Borrack
    ✭✭
    My whole issue here is that I really don't think the devs realized that Armor Master has been nerfed as a side effect to them making it so you have to have 5 pieces of one armor type to use the armor ability associated with it. I'm honestly not even against that but since armor master got nerfed in the process, I think they should make an adjustment to the set so that it is not obsolete. As of right now, armor master has been made completely obsolete because the fortified brass set gives you the same exact bonuses all the time whereas armor master forces you to use an ability first and then the buff is only temporary anyways
  • kypranb14_ESO
    kypranb14_ESO
    ✭✭✭✭✭
    Borrack wrote: »
    Let me explain this one more time... the armor master set, has a bonus that will give you more HP so long as you have an armor ability slotted, therefor the ONLY way to get the bonus FROM THE SET is to slot the same armor ability on both bars which is a wasted slot. Telling me to use another ability that happens to give an HP bonus does not change this. Therefor the bonus HP from armor master set is now null and void. If you don't understand that then do not bother responding

    Actually, many people prefer to have lower HP on their defensive bar for PVP, so if you were to put Structured Entropy on your front bar, and run Harness Magicka on your back bar, with Armor Master, you would be able to achieve that.

    Structured Entropy gives +8% Max Health for future reference.

    I do agree that the set took an indirect nerf when they changed armor abilities when looking at it from your point of view. However, I don't believe it is a big deal. There are so many methods of increasing your max health it's kind of ridiculous. I do think the set needs an overhaul, especially with it being completely outclassed by Fortified Brass.

    Racials passives 9-12% max health increase.
    Heavy armor passives - 2% per piece, up to 14% here.
    Armor Master set bonus - 5% here.
    Structured Entropy - 8% here.
    Nightblade Shadow passive- 3% per ability slotted, up to 18% here.
    Battle Spirit passive - +5,000 max health.
    Emperor alliance bonus - (I actually don't have this one memorized, sorry.)
    Emperor Bonus - 75% increase

    This isn't even including sets that gives flat bonuses.
    Edited by kypranb14_ESO on January 12, 2018 2:30PM
  • Inarre
    Inarre
    ✭✭✭✭✭
    I agree with @Borrack. Sure there are some work arounds and maybe even very specific builds that could work with armor master for a tank build but fact remains... That set is NOT op and requires the player to use resources to maintain buffs that other sets give for free.

    The fact that zos did inadvertently nerf it is a puzzle. Perhaps they should tweak this set so its 5 piece allows you to replace your armor type skill with a different one instead of the health bonus. With the other bonuses in the set being mostly health and resistances I would think it would be really difficult to maintain a build that was op (would have to choose sustain or damage for second set piece or rely on proc sets) but it would open up other styles of play. And i mean, if that opens up heavy shuffle builds, well at least they'd have a heck of a time killing anyone.
  • Spacemonkey
    Spacemonkey
    ✭✭✭✭✭
    Most posters here missed indeed the point that the OP was trying to make, that with the change to armor abilities needing five pieces to be useable, the 5 piece armor master effect should have dropped the armor ability slotted requirement on the HP buff. This IS what OP was talking about. None of that heavy armor shuffle stuff. A lot of people are jumping the gun. And while OP's issue is perfectly understandable and debatable, someone else has however posted the very on point notice about Fortified Brass being almost exactly that (without the 5% hp bonus but also without the skill requirement, actually allowing you to use structure entropy as other stated and you end up coming out ahead an extra 3%);


    But yes, they absolutely inadvertently nerfed the set when it wasnt THAT great to start off with
  • purple-magicb16_ESO
    purple-magicb16_ESO
    ✭✭✭✭✭
    Borrack wrote: »
    All of you are completely missing the point and it's quite ridiculous. The armor master set while good was certainly not OP and did not require to be nerfed. What I am getting at here is that the devs should give the HP bonus all the time now. I can not believe you all could not figure that out, good lord.

    What you want and what the devs wanted for the health of the game are different ...

    Can I interest you in this crafted set instead?

    Fortified Brass
    (4 traits)

    (2 items) Adds 1206 Max Health
    (3 items) Adds 2975 Physical Resistance
    (4 items) Adds 2975 Spell Resistance.
    (5 items) Adds 5170 Physical Resistance and 5170 Spell Resistance.

    This is what I moved to from Armor Master for this very reason.
    I don't comment here often but when I do, I get [snip]
  • Borrack
    Borrack
    ✭✭
    I'm glad I see my point is getting across lol. I just don't have the time/patience to upgrade an entire other set to legendary. I really feel that if they just made the extra HP bonus from armor master apply no matter what, it would be a good option vs fortified brass. Even if the armor master HP bonus applied all the time, fortified brass would still be a good option too because it doesn't require you to use resources to get the extra resistance buffs
  • josiahva
    josiahva
    ✭✭✭✭✭
    I am disappointed in the 5-piece change myself because it takes away the only viable shield for my magicka-DK tank, I no longer have access to harness magicka. Coupled with the nerf to off-balance, the whole build can no longer be sustained. Its not like it was an OP build anyway, fun to play because it pulled 20kDPS while tanking, but couldn't tank anything more difficult than a vet dungeon. Good job ZOS on shoehorning people more and more into what you think they should play. The whole game is "Play as ZOS wants", no longer "Play as you want"
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Borrack wrote: »
    I'm glad I see my point is getting across lol. I just don't have the time/patience to upgrade an entire other set to legendary. I really feel that if they just made the extra HP bonus from armor master apply no matter what, it would be a good option vs fortified brass. Even if the armor master HP bonus applied all the time, fortified brass would still be a good option too because it doesn't require you to use resources to get the extra resistance buffs

    You are missing the point of the set, armor master is a back bar set, so you can get the resists without giving up your front bar sets, ie using two crafted sets or using the master S/b or something to that effect, brass needs to be on both bars to be useful, armor master does not. This is a big enough difference between the two. The 5% health difference can almost completely be made up by putting a health enchant on your front bar shield and a mag or stam one on your back bar, if that is the only concern you have, which it seems to me it is.
    Edited by Lightspeedflashb14_ESO on January 13, 2018 6:55AM
  • Borrack
    Borrack
    ✭✭
    You are 100% wrong. Using work arounds to make up for the fact that you miss out on an HP bonus from the set is you admitting the fact that the 5% extra health may as well not even be there. The fact that you cannot benefit from a bonus that the set gives means there is a flaw that should be addressed. Workarounds should only be viewed as temporary solutions
  • Borrack
    Borrack
    ✭✭
    Not to mention, all these workarounds that everyone is providing isn't anything that couldn't have been used prior to the nerf. They essentially took away 5% HP from anyone who uses the set and using all these workarounds isn't really fixing anything because in order to use them means to replace other things that were in use. Telling me to put a health enchant on my shield means I have to replace what ever enchant was on there before which means I'm now missing that. Robbing peter to pay Paul isn't going actually fix anything
  • LeagueTroll
    LeagueTroll
    ✭✭✭✭✭
    If it’s not good, don’t run it, it is crafted, you didn’t even need to spend time farm it. It’s not like you spent 100 hours farming a sharpened burning spellweave inferno staff.
Sign In or Register to comment.