The thing is the bit everyone wants fixed in Cyrodiil has nothing to do with mechanics and gameplay, people are annoyed with the stability which they seem to be working on constantly but with no simple fix to solve everything.
That said it's been a damn long time since we heard from Wheeler about anything going with Cyrodiil, with yet another dungeon based DLC coming out Q1 and then Q2 being another story expansion I'm kind of wondering when we'll see or hear from him.
LittlePinkDot wrote: »Ive read all the complaints about cyrodill and Im pretty sure its obvious why they havent added anything new to cyrodill.
They cant charge more money for anything added to cyrodill because everybody already got that whole map with the original game purchase.
They had left IC out of the original game so they could charge money with a DLC later on.
The thing is the bit everyone wants fixed in Cyrodiil has nothing to do with mechanics and gameplay, people are annoyed with the stability which they seem to be working on constantly but with no simple fix to solve everything.
That said it's been a damn long time since we heard from Wheeler about anything going with Cyrodiil, with yet another dungeon based DLC coming out Q1 and then Q2 being another story expansion I'm kind of wondering when we'll see or hear from him.
The thing is the bit everyone wants fixed in Cyrodiil has nothing to do with mechanics and gameplay, people are annoyed with the stability which they seem to be working on constantly but with no simple fix to solve everything.
That said it's been a damn long time since we heard from Wheeler about anything going with Cyrodiil, with yet another dungeon based DLC coming out Q1 and then Q2 being another story expansion I'm kind of wondering when we'll see or hear from him.
LittlePinkDot wrote: »The thing is the bit everyone wants fixed in Cyrodiil has nothing to do with mechanics and gameplay, people are annoyed with the stability which they seem to be working on constantly but with no simple fix to solve everything.
That said it's been a damn long time since we heard from Wheeler about anything going with Cyrodiil, with yet another dungeon based DLC coming out Q1 and then Q2 being another story expansion I'm kind of wondering when we'll see or hear from him.
Sooo what do you think about the dev team adding the cyrodill improvements with the next chapter DLC?. Like adding more stuff to do in Cyrodill, town battles ect. But only in a new Campaign, not in Vivec ect. So esentially youre paying for a pve chapter and a new and improved campaign.
LittlePinkDot wrote: »The thing is the bit everyone wants fixed in Cyrodiil has nothing to do with mechanics and gameplay, people are annoyed with the stability which they seem to be working on constantly but with no simple fix to solve everything.
That said it's been a damn long time since we heard from Wheeler about anything going with Cyrodiil, with yet another dungeon based DLC coming out Q1 and then Q2 being another story expansion I'm kind of wondering when we'll see or hear from him.
Sooo what do you think about the dev team adding the cyrodill improvements with the next chapter DLC?. Like adding more stuff to do in Cyrodill, town battles ect. But only in a new Campaign, not in Vivec ect. So esentially youre paying for a pve chapter and a new and improved campaign.
So we pay for a stable gaming enviroment in pvp that we have not had since 2014 when it should be in the game by default and worse it is a chapter to pay extra for, and just to add extra insult, pve?
How about a resounding hell no, if ZoS was stupid enough to do that, I would imagine the pvp pop would lynch them.
But saying that, Cyro does need more objectives to spread peeps out but we aint paying extra for something we should have all the time, i.e stability.
IMO, the main reasons are:
1. Low popularity among its current main audience
2. No method of monetizing non-subs at an AvA level
3. It will cost too much to fix the underlying issues -- including client security
I think that the game faced an existential crisis after its bad launch in 2014 and a plan was devised to adapt the game to a different audience than it was made for. I think at this time the decision was made to put Cyrodiil on life support; which is what happened in practice.
I am sort of an optimist, so I have hoped that finishing Cyrodiil is still on a long term roadmap, but that seems less likely each PTS. Though it is possible that more of the game's core audience will come to enjoy PVP as they become more experienced MMO players, making it more viable for investment.
I believe AvA has potential to be incredibly popular among the greater PVP online gaming audience -- especially on PC -- and ZOS has made a huge mistake by practically ceasing its development. It is a missed opportunity with, perhaps, a closing window.
LittlePinkDot wrote: »LittlePinkDot wrote: »The thing is the bit everyone wants fixed in Cyrodiil has nothing to do with mechanics and gameplay, people are annoyed with the stability which they seem to be working on constantly but with no simple fix to solve everything.
That said it's been a damn long time since we heard from Wheeler about anything going with Cyrodiil, with yet another dungeon based DLC coming out Q1 and then Q2 being another story expansion I'm kind of wondering when we'll see or hear from him.
Sooo what do you think about the dev team adding the cyrodill improvements with the next chapter DLC?. Like adding more stuff to do in Cyrodill, town battles ect. But only in a new Campaign, not in Vivec ect. So esentially youre paying for a pve chapter and a new and improved campaign.
So we pay for a stable gaming enviroment in pvp that we have not had since 2014 when it should be in the game by default and worse it is a chapter to pay extra for, and just to add extra insult, pve?
How about a resounding hell no, if ZoS was stupid enough to do that, I would imagine the pvp pop would lynch them.
But saying that, Cyro does need more objectives to spread peeps out but we aint paying extra for something we should have all the time, i.e stability.
When you say stability, Im assuming you're talking about the lag?
Im on Ps4 and have a fiberoptic connection. Lag doesnt seem to be much of a problem for me. I wonder how much lag is caused by crappy internet connection, or if on PC, caused by add ons.
My biggest complaint is that cyrodill is practically empty.
They added BGs with the Morrowind chapter, which was smart because they got all the PVE people to pay for it. So I could see them doing something like that again.
Agrippa_Invisus wrote: »The thing is the bit everyone wants fixed in Cyrodiil has nothing to do with mechanics and gameplay, people are annoyed with the stability which they seem to be working on constantly but with no simple fix to solve everything.
That said it's been a damn long time since we heard from Wheeler about anything going with Cyrodiil, with yet another dungeon based DLC coming out Q1 and then Q2 being another story expansion I'm kind of wondering when we'll see or hear from him.
If I saw Wheeler's name pop up in an Amber Alert, I wouldn't be surprised at this point.
TBH, the reason that nothing happens with PVP at this point is economics. We don't make them the money that DLCs and new crown store doodads will.
The PVP community is a tiny fraction of the playerbase as a whole. A loud, obnoxious one, yes, but just a small one.
It's simply not cost effective to throw the level of resources necessary to fix Cyrodiil at us. Instead they let things get tweaked and tinkered on in the spare time of the devs while the lion's share of dev resources are about continuing to add DLC content to the game.
When people ask me about MMOs, if they just want to PvE, I go ahead and recommend ESO to them. If they PVP, I do not..
Rohamad_Ali wrote: »Agrippa_Invisus wrote: »The thing is the bit everyone wants fixed in Cyrodiil has nothing to do with mechanics and gameplay, people are annoyed with the stability which they seem to be working on constantly but with no simple fix to solve everything.
That said it's been a damn long time since we heard from Wheeler about anything going with Cyrodiil, with yet another dungeon based DLC coming out Q1 and then Q2 being another story expansion I'm kind of wondering when we'll see or hear from him.
If I saw Wheeler's name pop up in an Amber Alert, I wouldn't be surprised at this point.
TBH, the reason that nothing happens with PVP at this point is economics. We don't make them the money that DLCs and new crown store doodads will.
The PVP community is a tiny fraction of the playerbase as a whole. A loud, obnoxious one, yes, but just a small one.
It's simply not cost effective to throw the level of resources necessary to fix Cyrodiil at us. Instead they let things get tweaked and tinkered on in the spare time of the devs while the lion's share of dev resources are about continuing to add DLC content to the game.
When people ask me about MMOs, if they just want to PvE, I go ahead and recommend ESO to them. If they PVP, I do not..
PVP pop is bigger population then most think . I just watched a documentary on swtor and after Ilum was abandoned , tors subs went under half in one year . I would love to hear actual sub numbers from first six months in ESO and current Sub numbers . Information all MMOs try to hide after B2P transition same with swtor . Knowing we'll never get that information the point remains the same . Fix Cyrodil and watch the game become twice as successful as it is now .
If Zenimax thinks that, they're probably wrong.Agrippa_Invisus wrote: »TBH, the reason that nothing happens with PVP at this point is economics. We don't make them the money that DLCs and new crown store doodads will...
The thing is the bit everyone wants fixed in Cyrodiil has nothing to do with mechanics and gameplay, people are annoyed with the stability which they seem to be working on constantly but with no simple fix to solve everything.
That said it's been a damn long time since we heard from Wheeler about anything going with Cyrodiil, with yet another dungeon based DLC coming out Q1 and then Q2 being another story expansion I'm kind of wondering when we'll see or hear from him.
LittlePinkDot wrote: »LittlePinkDot wrote: »The thing is the bit everyone wants fixed in Cyrodiil has nothing to do with mechanics and gameplay, people are annoyed with the stability which they seem to be working on constantly but with no simple fix to solve everything.
That said it's been a damn long time since we heard from Wheeler about anything going with Cyrodiil, with yet another dungeon based DLC coming out Q1 and then Q2 being another story expansion I'm kind of wondering when we'll see or hear from him.
Sooo what do you think about the dev team adding the cyrodill improvements with the next chapter DLC?. Like adding more stuff to do in Cyrodill, town battles ect. But only in a new Campaign, not in Vivec ect. So esentially youre paying for a pve chapter and a new and improved campaign.
So we pay for a stable gaming enviroment in pvp that we have not had since 2014 when it should be in the game by default and worse it is a chapter to pay extra for, and just to add extra insult, pve?
How about a resounding hell no, if ZoS was stupid enough to do that, I would imagine the pvp pop would lynch them.
But saying that, Cyro does need more objectives to spread peeps out but we aint paying extra for something we should have all the time, i.e stability.
When you say stability, Im assuming you're talking about the lag?
Im on Ps4 and have a fiberoptic connection. Lag doesnt seem to be much of a problem for me. I wonder how much lag is caused by crappy internet connection, or if on PC, caused by add ons.
My biggest complaint is that cyrodill is practically empty.
They added BGs with the Morrowind chapter, which was smart because they got all the PVE people to pay for it. So I could see them doing something like that again.
See the bolded portion of your post above and you can probably figure out why Cyrodiil isn't the laggy mess the rest of us have endured since June 2014.
LittlePinkDot wrote: »Ive read all the complaints about cyrodill and Im pretty sure its obvious why they havent added anything new to cyrodill.
They cant charge more money for anything added to cyrodill because everybody already got that whole map with the original game purchase.
They had left IC out of the original game so they could charge money with a DLC later on.
They are trying to fix it. It's not that easy.
LittlePinkDot wrote: »LittlePinkDot wrote: »The thing is the bit everyone wants fixed in Cyrodiil has nothing to do with mechanics and gameplay, people are annoyed with the stability which they seem to be working on constantly but with no simple fix to solve everything.
That said it's been a damn long time since we heard from Wheeler about anything going with Cyrodiil, with yet another dungeon based DLC coming out Q1 and then Q2 being another story expansion I'm kind of wondering when we'll see or hear from him.
Sooo what do you think about the dev team adding the cyrodill improvements with the next chapter DLC?. Like adding more stuff to do in Cyrodill, town battles ect. But only in a new Campaign, not in Vivec ect. So esentially youre paying for a pve chapter and a new and improved campaign.
So we pay for a stable gaming enviroment in pvp that we have not had since 2014 when it should be in the game by default and worse it is a chapter to pay extra for, and just to add extra insult, pve?
How about a resounding hell no, if ZoS was stupid enough to do that, I would imagine the pvp pop would lynch them.
But saying that, Cyro does need more objectives to spread peeps out but we aint paying extra for something we should have all the time, i.e stability.
When you say stability, Im assuming you're talking about the lag?
Im on Ps4 and have a fiberoptic connection. Lag doesnt seem to be much of a problem for me. I wonder how much lag is caused by crappy internet connection, or if on PC, caused by add ons.
My biggest complaint is that cyrodill is practically empty.
They added BGs with the Morrowind chapter, which was smart because they got all the PVE people to pay for it. So I could see them doing something like that again.
See the bolded portion of your post above and you can probably figure out why Cyrodiil isn't the laggy mess the rest of us have endured since June 2014.
ZOS ultimate plan for fixing lag in cyrodiil revealed - they´ll declare issues solved when enough ppl left so that the remaining 7 players no longer cause any lag.
LittlePinkDot wrote: »LittlePinkDot wrote: »The thing is the bit everyone wants fixed in Cyrodiil has nothing to do with mechanics and gameplay, people are annoyed with the stability which they seem to be working on constantly but with no simple fix to solve everything.
That said it's been a damn long time since we heard from Wheeler about anything going with Cyrodiil, with yet another dungeon based DLC coming out Q1 and then Q2 being another story expansion I'm kind of wondering when we'll see or hear from him.
Sooo what do you think about the dev team adding the cyrodill improvements with the next chapter DLC?. Like adding more stuff to do in Cyrodill, town battles ect. But only in a new Campaign, not in Vivec ect. So esentially youre paying for a pve chapter and a new and improved campaign.
So we pay for a stable gaming enviroment in pvp that we have not had since 2014 when it should be in the game by default and worse it is a chapter to pay extra for, and just to add extra insult, pve?
How about a resounding hell no, if ZoS was stupid enough to do that, I would imagine the pvp pop would lynch them.
But saying that, Cyro does need more objectives to spread peeps out but we aint paying extra for something we should have all the time, i.e stability.
When you say stability, Im assuming you're talking about the lag?
Im on Ps4 and have a fiberoptic connection. Lag doesnt seem to be much of a problem for me. I wonder how much lag is caused by crappy internet connection, or if on PC, caused by add ons.
My biggest complaint is that cyrodill is practically empty.
They added BGs with the Morrowind chapter, which was smart because they got all the PVE people to pay for it. So I could see them doing something like that again.
See the bolded portion of your post above and you can probably figure out why Cyrodiil isn't the laggy mess the rest of us have endured since June 2014.
ZOS ultimate plan for fixing lag in cyrodiil revealed - they´ll declare issues solved when enough ppl left so that the remaining 7 players no longer cause any lag.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus