boombazookajd wrote: »Ok, so here's my question, when he summons the atronochs, is it best to burn through his shield or deal with the adds? We were dealing with the adds thinking once they were down he was damageable. I'm seeing we were probably wrong on that account.
boombazookajd wrote: »Ok, so here's my question, when he summons the atronochs, is it best to burn through his shield or deal with the adds? We were dealing with the adds thinking once they were down he was damageable. I'm seeing we were probably wrong on that account.
boombazookajd wrote: »Ok, so here's my question, when he summons the atronochs, is it best to burn through his shield or deal with the adds? We were dealing with the adds thinking once they were down he was damageable. I'm seeing we were probably wrong on that account.
I prefer to have tank chain the atros in aoe them and the boss.
boombazookajd wrote: »Ok, so here's my question, when he summons the atronochs, is it best to burn through his shield or deal with the adds? We were dealing with the adds thinking once they were down he was damageable. I'm seeing we were probably wrong on that account.
You must burn the boss' shield because he will (slowly) keep summoning atros as long as his shield is up. Killing atros is useless because he'll just summon new ones. Ideally, you have tank pull ads to boss and happily aoe everything, but that aside you burn his shield first(make sure your healer knows how to heal for that part, Springs works wonders there), then kill atros, then off you go. It's not a very big shield so you shouldn't have too many issues with it, sounds just like a mechanics misunderstanding.
boombazookajd wrote: »boombazookajd wrote: »Ok, so here's my question, when he summons the atronochs, is it best to burn through his shield or deal with the adds? We were dealing with the adds thinking once they were down he was damageable. I'm seeing we were probably wrong on that account.
You must burn the boss' shield because he will (slowly) keep summoning atros as long as his shield is up. Killing atros is useless because he'll just summon new ones. Ideally, you have tank pull ads to boss and happily aoe everything, but that aside you burn his shield first(make sure your healer knows how to heal for that part, Springs works wonders there), then kill atros, then off you go. It's not a very big shield so you shouldn't have too many issues with it, sounds just like a mechanics misunderstanding.
yep that about solves the issue.We were going about the adds wrong. Ya'll are the best! Thanks!
That said, if there are more tips/tricks for this big [snip] I'm all ears.
Heaps, Skoria used to be one of my favourite bosses til they nerfed poor guy to all hell
Easiest setup is imo with everyone on the same platform, healer spamming Springs so no one dies, then as platform gets broken you all run to next one together, etc. Some people like splitting onto different platforms but that just makes it harder to heal in my opinion.
Your tank should ideally position the boss at the edge of the platform so his fire star aoe thing goes there - that way it'll be a lot easier to avoid than when it's dead in the middle of the platform. Once he drops one "star", tank should move him to another edge.
Watch out for the fireballs - the cc is nasty, they don't follow taunt, but he will look right at you before throwing it at you so you'll know when to block.
If you have enough dps for HM and don't like atros, you can force him to skip one atro stage. In HM there're only 3 platforms, middle one and 2 more, so you start with the middle one, he'll start like usual, break middle, go to one of the other platforms, do atros, break it...then he will run to the last platform by foot, skipping the teleport+shield+atro stage entirely because it's too far for him to port or something. So you only get one atro stage total. I've done that with some groups that struggled with that stage, it helped. It's one of those little bugs/tricks not too many people know about.