Maintenance for the week of March 3:
• PC/Mac: No maintenance – March 3
• ESO Store and Account System for maintenance – March 4, 6:00AM EST (11:00 UTC) - 4:00PM EST (21:00 UTC)
• NA megaservers for maintenance – March 5, 4:00AM EST (9:00 UTC) - 11:00AM EST (16:00 UTC)
• EU megaservers for maintenance – March 5, 9:00 UTC (4:00AM EST) - 16:00 UTC (11:00AM EST)

PTS Block Cost Calculation

RouDeR
RouDeR
✭✭✭✭✭
I guess , I will swap all of my Shield play enchants for Magica Recovery once for my Mag tanks and Weapon Damage for my stam tanks.
86Bohz.jpg


Edited by RouDeR on January 8, 2018 8:05PM
  • Conduit0
    Conduit0
    ✭✭✭✭✭
    It won't matter how much you stack recovery, you will still burn through stamina faster than it can be recovered on any fight that actually requires you to block.
  • jaws343
    jaws343
    ✭✭✭✭✭
    ✭✭✭✭✭
    Just as I was finally able to get my tank built up correctly to tank the axes without the need of a healer for support.
  • WatchYourSixx
    WatchYourSixx
    ✭✭✭✭
    The important question is.. what was it before the pts?
    The only thing to fear is, fear itself. - FDR

    CP 800
    PC NA

    - Maximus the Marksman (AD) Temp
    - Rex the Unstoppable Force (DC) DK
    - Sodor Dragonfire (DC) DK
    - Masha'Dar Shadow-Paw (DC) NB
    - Magnus the Mage (DC) Sorc
  • Runefang
    Runefang
    ✭✭✭✭✭
    ✭✭
    With individual synergies now having a lock out time of 30 seconds you'll also get less use of shards. So double whammy.

    So who wants to tank icp or rom now?
  • jaws343
    jaws343
    ✭✭✭✭✭
    ✭✭✭✭✭
    May need to revert back to a max ulti gen build for DKs to get sufficient sustain. Some combination of Shalks, Dragonguard, Werewolf Hide, and Witchman.

    Personally I like the idea of Running Shalks and Dragonguard, with Bloodspawn. But Witchman will help with stamina recovery.

    Let's hope that this aspect of the patch is toned down by the time it hits live.
  • RouDeR
    RouDeR
    ✭✭✭✭✭
    The important question is.. what was it before the pts?

    without glyphs was around 700 stamina per hit or 2800stam per second
    with 3 shield play glyphs it was 100 stamina per hit or 400 stamina per second
  • LordSarevok
    LordSarevok
    ✭✭✭✭
    And yet again... PvP ruins PvE... I just don't even know anymore...
  • LordSarevok
    LordSarevok
    ✭✭✭✭
    Remember the thread asking what we could do to encourage tanking? I know let's quadruple block costs!
  • LordSarevok
    LordSarevok
    ✭✭✭✭
    Can't wait to "tactically" block and heavy attack to gain stamina on one shot mechanics with the heavy lag that persists in every trial! This will be fun indeed!
  • Liofa
    Liofa
    ✭✭✭✭✭
    ✭✭
    Here is a thread that will give you lots of information about PTS changes in terms of PvE Tanking , especially about Block Cost changes . I expect fellow tanks to share results of their tests as well :)

    https://forums.elderscrollsonline.com/en/discussion/389032/pve-tanking-discussion-for-dragon-bones
  • Morgul667
    Morgul667
    ✭✭✭✭✭
    ✭✭✭✭✭
    Im afraid for PVE tanking :/
  • Runefang
    Runefang
    ✭✭✭✭✭
    ✭✭
    Can't wait to "tactically" block and heavy attack to gain stamina on one shot mechanics with the heavy lag that persists in every trial! This will be fun indeed!

    Tactical blocking is a great idea, but yeah the game mechanics and trial/dungeon design don't suit it well. They're just not looking at things holistically.
  • ccfeeling
    ccfeeling
    ✭✭✭✭✭
    ✭✭
    With the lag issue , I changed from PVP to PVE .
    Rotation delay was still up...ok then DPS to Tank but he is NB tank .
    After leeching and CP huge nerfed , I have a very big problem with the sustain unless I have to beg Temp shards at all time . 3 shield plays was a must and most efficiency , and now ... ok ... it's time to join Monster Hunter World , no kidding .
    There is no space for NB tank in Hardest content .

    I don't PVP , but my life was ruined by PVP totally .

    What ZOS do is always right , I don't comment .
  • Shezzarrine
    Shezzarrine
    ✭✭✭✭✭
    As much as I love tanking... Guess it's time to give DPS a try.
  • Tannus15
    Tannus15
    ✭✭✭✭✭
    ✭✭✭✭
    Runefang wrote: »
    Can't wait to "tactically" block and heavy attack to gain stamina on one shot mechanics with the heavy lag that persists in every trial! This will be fun indeed!

    Tactical blocking is a great idea, but yeah the game mechanics and trial/dungeon design don't suit it well. They're just not looking at things holistically.

    Yeah, the idea is that you use shards etc in trials to keep up perma block. not be 100% self sufficient
  • xaraan
    xaraan
    ✭✭✭✭✭
    ✭✭✭✭✭
    I have to say, not a fan of the changes they've been making to tanking. They've been "boiling the frog" for the last half dozen patches now. If they had made all the changes they've made that effects tanking (the nerfs to resource management in MW, changes to constitution, nerfing sets like Black Rose and not unnerfing when they decided Constitution was the problem instead, taking passives completely out of heavy armor, eliminating the ability to have dodgy tanks with evasion, etc -- if they had done all that in one patch, I think folks even that don't tank would be like "whoa", but step by step they are really kicking the crap out of tanks.

    I've run all the content, up to vet HMs, etc of trials and dungeons, etc etc. so I know what I can do, I'm not so much worrying about being able to do the most basic of a job, but more worried about how much I'm enjoying it. And every patch I'm enjoying tanking less and less (and we just lost my co-tanking buddy from my trial group that has just slowly been meh about the role for the last year). I'm barely enjoying tanking now and it's about the only thing I like about the game that's left, so I'm hoping it doesn't ruin things too much for me or turn tanking into nothing but taunt one thing so you don't waste stam and then worry about having stam for blocking and not doing anything else to help group - that won't be fun.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Runefang
    Runefang
    ✭✭✭✭✭
    ✭✭
    Hit the nail on the head. Tanking will always be possible but the more you're forced into the 'taunt boss and hold block' playstyle because you have no resources to do anything else the worse it'll be.

    Already the changes they make are hardest on non-DK builds.
  • xaraan
    xaraan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Runefang wrote: »
    Hit the nail on the head. Tanking will always be possible but the more you're forced into the 'taunt boss and hold block' playstyle because you have no resources to do anything else the worse it'll be.

    Already the changes they make are hardest on non-DK builds.

    Yeah, it's been like that from the first time they nerfed block regen while blocking - I have a tank of every class (I used to tank more on my NB than any other class years ago) and it's a miserable experience except in certain fight situations on every other class that isn't DK and it honestly feels like instead of making it more fun to tank on other classes, they are just trying to make sure it's going to be miserable on DK as well. Though every change they do, just pushes the other classes further down as well.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Thalmor-Nordmaster
    Thalmor-Nordmaster
    ✭✭✭✭✭
    I have a token for the race change. I have 3 DKTanks 1 argonian 1 dunmer and one bosmer(Hey I was drunk) Will the argonian stay viable? or should i make one an imperial. I dont have the HDD space for the pts .
  • dirtykdx
    dirtykdx
    ✭✭✭
    I have a token for the race change. I have 3 DKTanks 1 argonian 1 dunmer and one bosmer(Hey I was drunk) Will the argonian stay viable? or should i make one an imperial. I dont have the HDD space for the pts .

    Argonian will still be viable with the best passive for sustain while blocking.
    @dirtykdx PC NA
    [The Shogunate]
    /taunt doesn't work on bosses
  • Brutusmax1mus
    Brutusmax1mus
    ✭✭✭✭✭
    Really the only issue i have is the changes to shards and orbs. As it is now, tanking is incredibly boring.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    And yet again... PvP ruins PvE... I just don't even know anymore...

    Except that there will still be reports of "permablockers" and "unkillable" players from PvP. And more things will get nerfed.
  • actosh
    actosh
    ✭✭✭✭✭
    And yet again... PvP ruins PvE... I just don't even know anymore...

    Except that there will still be reports of "permablockers" and "unkillable" players from PvP. And more things will get nerfed.

    They can revert the block cost change, and just need to take a look how some classes can gain shitloads of ressources while hiddin behind the shield. Blockcostchange alone wont change anything in pvp.
  • Brutusmax1mus
    Brutusmax1mus
    ✭✭✭✭✭
    actosh wrote: »
    And yet again... PvP ruins PvE... I just don't even know anymore...

    Except that there will still be reports of "permablockers" and "unkillable" players from PvP. And more things will get nerfed.

    They can revert the block cost change, and just need to take a look how some classes can gain shitloads of ressources while hiddin behind the shield. Blockcostchange alone wont change anything in pvp.

    It certainly will. It'll help builds not based on blocking while making it significantly harder to tank while hardly sacrificing burst.
    Edited by Brutusmax1mus on January 11, 2018 7:59PM
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    actosh wrote: »
    And yet again... PvP ruins PvE... I just don't even know anymore...

    Except that there will still be reports of "permablockers" and "unkillable" players from PvP. And more things will get nerfed.

    They can revert the block cost change, and just need to take a look how some classes can gain shitloads of ressources while hiddin behind the shield. Blockcostchange alone wont change anything in pvp.

    It certainly will. It'll help builds not based on blocking while making it significantly harder to tank while hardly sacrificing burst.

    Some of the tankiest builds rarely block. they just take very little damage. Its more about mitigation then it ever was about being able to block.

    I wish some of you that hated permablock actually tried to build a permablock tank. You die with a full bar of stam once enough competent players burst and CC you. But you still die. Being able to hold block forever doesn't mean you don't take damage. Mitigation is it's own issue and there was some really shady ways of getting lots of mitigation. ZOS needs to make sure they fix that instead of just nerfing block.
  • ZeroXFF
    ZeroXFF
    ✭✭✭✭✭
    Runefang wrote: »
    With individual synergies now having a lock out time of 30 seconds you'll also get less use of shards. So double whammy.

    So who wants to tank icp or rom now?

    I literally tanked both with 10k stamina and only the 19% block cost reduction I had from CPs (aside from the 1hs passives). Sure, Chudan was a pain, but the first boss where I actually hit a limit with that build was Galchobhar in Bloodroot Forge. But yeah, switching the glyphs to block cost reduction and adding 2 sturdy pieces made everything a hell of a lot easier.
  • munster1404
    munster1404
    ✭✭✭✭
    dirtykdx wrote: »
    I have a token for the race change. I have 3 DKTanks 1 argonian 1 dunmer and one bosmer(Hey I was drunk) Will the argonian stay viable? or should i make one an imperial. I dont have the HDD space for the pts .

    Argonian will still be viable with the best passive for sustain while blocking.

    Expect an incoming Argonian nerf.
  • Onefrkncrzypope
    Onefrkncrzypope
    ✭✭✭✭✭
    Whenever you drink a potion you restore 4620 Health, Magicka, and Stamina + tri stat potions is way strong.
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • munster1404
    munster1404
    ✭✭✭✭
    Whenever you drink a potion you restore 4620 Health, Magicka, and Stamina + tri stat potions is way strong.
    Whenever you drink a potion you restore 4620 Health, Magicka, and Stamina + tri stat potions is way strong.

    That is the problem that we players have at the moment. Our incessant complains have the adverse effect in nerfing ourselves and fellow players because the balance of power just keeps on shifting but the content and the game direction does not evolve with the nerfs.

Sign In or Register to comment.