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MagBlade info (PvE and PvP Related Qeustions)

Casul
Casul
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I'll make it short and sweet, alot of info online is out of date and I semi keep up with buffs and nerf on NB but cant find reliable info currently.

1. What are the morphs of the new NB heal? On mine (lv 14) it has a hefty HP cost and barely heals past its cost overall. Do the morphs fix this problems???
2. With the removal of AoE caps I will be bombing eventually, what is the general setup for most bombers. I know back in the day it was Clever Alchemist and Vicious Death but with the changes to CA (although I heard I can proc combat via Mark Target) what are most MagBlades running?
3. I want to do trials eventually but not sure what to run, I've seen a few guides for NB healers which seem very HoT oriented, but I imagine a tank could also work due to the fact NB have blur which means Tavas. Then of course there is damage but isn't that still Destro/Destro running julianos/moondancer/llambris/maelstrom staff??? Guess my question is what sets would you recommend for each role??
4. I don't have shade unlocked yet but could someone explain the bug it has right now on Ps4??
5. Lastly I was curious, do most of you run 7 light or 5/1/1? Without having a strong ward I feel like I die very fast so I was planning on running 7 light but was curious on opinions. I am aware 5/1/1 would give me better health and damage overall but is the 12% extra shield strength better then the 4% extra stats? or should I be using harness magicka? So many decisions..
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  • Aisle9
    Aisle9
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    BuildMan wrote: »
    I'll make it short and sweet, alot of info online is out of date and I semi keep up with buffs and nerf on NB but cant find reliable info currently.

    1. What are the morphs of the new NB heal? On mine (lv 14) it has a hefty HP cost and barely heals past its cost overall. Do the morphs fix this problems???
    2. With the removal of AoE caps I will be bombing eventually, what is the general setup for most bombers. I know back in the day it was Clever Alchemist and Vicious Death but with the changes to CA (although I heard I can proc combat via Mark Target) what are most MagBlades running?
    3. I want to do trials eventually but not sure what to run, I've seen a few guides for NB healers which seem very HoT oriented, but I imagine a tank could also work due to the fact NB have blur which means Tavas. Then of course there is damage but isn't that still Destro/Destro running julianos/moondancer/llambris/maelstrom staff??? Guess my question is what sets would you recommend for each role??
    4. I don't have shade unlocked yet but could someone explain the bug it has right now on Ps4??
    5. Lastly I was curious, do most of you run 7 light or 5/1/1? Without having a strong ward I feel like I die very fast so I was planning on running 7 light but was curious on opinions. I am aware 5/1/1 would give me better health and damage overall but is the 12% extra shield strength better then the 4% extra stats? or should I be using harness magicka? So many decisions..

    1. One reduces the cost, the other don't remember, but it's pretty much trash (gives you minor mending, I think). The amount healed scales with max magicka or spell damage, not sure which one or both (like regular heals), I morphed it for cost reduction and costs a little less than 6k health but heals for 18k. That is in trial gear for dps. Regardless you want the one with the cost reduction, as it's going to be hard to use it otherwise, the base cost is way too high and even though you won't be killing yourself on cost anymore, it's very easy to run low enough for some regular crap to hit you and kill you. That said, it's fun to use, it's the only heal you can actually use on who you want, instead of the smart targeting. Now that I think about it, that sounds horrible on consoles.

    2. Not sure, but I will be experimenting.

    3. NB healers are currently at the bottom of the list for viable trial healers. Agony is not reliable in that situation, and a magblade dps (with dps gear) will heal so much more with funnel than a magblade healer, so in the end you will be limited to Combat Prayer, Healing Springs, Orbs and Blockade. Rather roll a warden or a templar, they have much more utility. That's mostly because the NB's heals are based on damage done, so a NB in Juli+MD or Juli+IA will heal much more than one in SPC+Worm, but you will lose a pretty important part of the raid composition. On the other hand, a bunch of magblade dps with Funnel are going to add a lot in terms of healing done to the group, while doing a truckload of damage.

    4. I don't play on Ps4, sorry

    5. 5/1/1 in PvE is more beneficial, the extra penetration is trivial, you'll get much more utility from Undaunted Mettle (Higher Magicka pool, Higher HP pool so easier to reach the 17k mark without using glyphs or putting points in health). Different story for PvP, 5/1/1 for open wolrd, 7 light for ganking. I use Dampen, because I can't be bothered with remorphing every time I go to Cyrodiil and I play in no CP. For a CP campaign I'd go with Harness. For PvE also Harness.

    Hope this helps.

    Edited by Aisle9 on January 9, 2018 3:59PM
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  • mb10
    mb10
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    4)

    The bug on PS4 basically means the teleport back to the shadow after you activate the skill a second time doesnt work more times than it does.

    It will work say 1 in 10 times I still have no idea what causes it work and what prevents it but its completely completely unreliable and relying on it will get you killed almost every time.

    Considering the second morph is straight up pathetic, the whole skill is useless now.
  • laksikus
    laksikus
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    mb10 wrote: »
    4)

    The bug on PS4 basically means the teleport back to the shadow after you activate the skill a second time doesnt work more times than it does.

    It will work say 1 in 10 times I still have no idea what causes it work and what prevents it but its completely completely unreliable and relying on it will get you killed almost every time.

    Considering the second morph is straight up pathetic, the whole skill is useless now.

    If you mive out if the range of shadow image even once, you cant teleport anymore. Even if you move in range again
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