I don't see how spellcrafting can be balanced in an mmo
I don't see how spellcrafting can be balanced in an mmo
@WrathOfInnos
Obviously it can be balanced in as much an MMO can be bakabed Just as obvious, it would increase the challenge with balancing.
The bigger question, is this really needed. Will it expand the game Enugu for the effort to be worthy. Probably not. A want to have item isn't necessarily something both good and warranted.
WrathOfInnos wrote: »It could definitely be balanced. I wish people would stop trying to prevent features with their negativity.
There are plenty of examples in game that demonstrate how the balance would work. Let me use a hypothetical spellcrafted damage skill, that deals instant fire damage from full range. This skill's damage output would have to be:
- Slightly less than Dragonknight whip, since ranged skills should be lower damage than melee
- Slightly less than force pulse, since anything using multiple elements should get a slight boost (precedent set by oblivion spellcrafting, and balances the use of sets like Netch and Sun)
- Slightly more than crushing shock, since no interrupt utility (and we can take from FP vs CS that an interrupt is worth a 10% damage reduction)
- More than the direct damage component of flame reach, but less than the direct + DoT (instant damage skills would have lowest magnitude, longest duration DoTs would do the most damage overall).
Now if this hypothetical skill were to have additional effects added (buffs, debuffs, healing) it would have to reduce damage slightly and/or increase cost. It would be easy enough to develop a system that allows the player to say what effects are wanted, then the game calculates magnitudes, durations, and cost to be balanced.
Maybe it wouldn't be perfect immediately, but that's no reason to write off an entire system that's been discussed since release.
Thealteregoroman wrote: »@WrathOfInnos
Obviously it can be balanced in as much an MMO can be bakabed Just as obvious, it would increase the challenge with balancing.
The bigger question, is this really needed. Will it expand the game Enugu for the effort to be worthy. Probably not. A want to have item isn't necessarily something both good and warranted.
@idk
...you for real? Is Outfit system needed? Poisons? Housing? CROWN CRATES? Polymorphs?!?! I can keep going here.
It’d be fun for all of five minutes before someone gets the perfect combos for max DPS and then everyone is forced to run that combo to stay competitive.
So no.
kypranb14_ESO wrote: »As far as everyone ranting about "everyone will have the same build"...
What if we could only use 1 spellcrafted ability at a time?
WhitePawPrints wrote: »Spellcrafting was permanently shelved for a reason: it'd destroy balance.
MLGProPlayer wrote: »No because everyone will be forced to use the exact same build to be competitive. There is already a lack of build diversity as is.
well yes, even if spellcrafting could be an awesome thing to add to the game. ZOS has troubles with balancing the already existing skills, not even 20 x more skills.....that would be dissaster
Oreyn_Bearclaw wrote: »NO!
This is another spell crafting thread, and this is 100% the response. Balance would go from difficult to impossible.
Simplest thing is the ability to customize the ability to have aoe or singular attack. Secondary effect is something like elemental or poison or disease and the like and 3rd would be if it is mind altering on enemies or does it cause some kinda of stagger of some sort. Throw out ideas if you feel like it. Got other ideas but brainfarting.
Thealteregoroman wrote: »@WrathOfInnos
Obviously it can be balanced in as much an MMO can be bakabed Just as obvious, it would increase the challenge with balancing.
The bigger question, is this really needed. Will it expand the game Enugu for the effort to be worthy. Probably not. A want to have item isn't necessarily something both good and warranted.
@idk
...you for real? Is Outfit system needed? Poisons? Housing? CROWN CRATES? Polymorphs?!?! I can keep going here.
Lol. You do have an point. However, many more will want such systems vs the strong lack of supper ideas like this have received.
So yes. This idea is not needed nor wanted on so many levels by so many people. This is just a dressed up idea if asdind another tier if mirohs that died many times due to lack of support. The extremely minimal benefit this would bring us most certainly not worth the effort of additional skil points it would require. Yes, it would require skill points.
Thealteregoroman wrote: »@WrathOfInnos
Obviously it can be balanced in as much an MMO can be bakabed Just as obvious, it would increase the challenge with balancing.
The bigger question, is this really needed. Will it expand the game Enugu for the effort to be worthy. Probably not. A want to have item isn't necessarily something both good and warranted.
@idk
...you for real? Is Outfit system needed? Poisons? Housing? CROWN CRATES? Polymorphs?!?! I can keep going here.
Oh, my gosh! That looks exactly as I thought of! Quests, adventures, research lead to a real spellcrafting. Looks neat.This was a planned feature. It would have been.. might be awesome!
http://elderscrolls.wikia.com/wiki/Spellcrafting_(Online)