Future Chapters&Story DLCs, wishlist

Lyserus
Lyserus
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https://imgur.com/a/jTJhg

This is a picture I used to discuss how to fill up the map before morrowind (Old thread: https://forums.elderscrollsonline.com/en/discussion/322681/how-do-u-want-the-rest-of-tamriel-filled-up/p1), now I will be using it again to name what I wish to have in future chapters and dlcs.

First Note: I hope we get to see the whole tamriel map fill up asap so I will be mostly using areas within tamriel to fill up the chapter/dlc land, and I will do it with 1 year 1 chapter 2 story dlc in mind (will it be 2 story dlcs or 2 dungeon dlcs per year is not confirmed, but I sure hope 2 story dlcs is the way ZOS chose as it offers more contents :) )
Second Note: I really hope that areas appeared in the quest (Strik island, swampy darkbrotherhood sacturm etc) and dungeon area can be accessible or at least appear on the map since large cities like Falkreach and Fang Lair are definitely taking a part of the map, but dungeons do not actually show where they are exactly.



Chapter: Summerset. It is all but confirmed...My bet is part of Mephala's realm will also appear (or at least Mephala's "presents", being voice or minions)

Chapter: Hammerfell. (Area 6 in the map) Since AD and EP all got their chapter and this is the last part of DC map, this should be the next chapter. Dwemer Rourken clan named and residented in the area and not in contact with their morrowind silbings since first concil, tho after 200 years they do seem to disappear with the first council war....or do they? The land was filled with "elves" when yokudans arrive (which is after the dwemers supposely all disappear), and no one actually know whether there are only ayleids since the writings left by both yokudan and ayleids are so few in the current war. Could some of the dwemer sensed the danger and hid in a daedric plane like Yagrum Bagarn until the event passes? This part of the region, even if no dwemer will appear in game, is bound to have loads of dwemer ruins, and we get to see the major cities of the Crowns, which are more yokuda-ish than the northern redguards (the Forebears).

Chapter:Nibenay (Area 10) . After all factions get a chapter, time for a neutral (imperial) chapter. Land of the Tharns, keywords being "Amulet of King", "Where is Civila" "Another bargain with another prince" "Naval?!"

Chapter:Black Marsh (Area 11 and 12). Keywords being "All kinds of lizards" "What do Hists do, actually?" "Last of Korthingi"

Chapter: Elsewhyr (Area 9). Keywords being "All kinds of cats" "Moon Moon" "Skooma?"

Chapter: West Skyrim (Area 1). EP is funny because they failed to unite any one of their race----Telvanis in Dunmer, Many tribes in Argonian, and West skyrim in nord. (AD argueably united all three, and DC united redguards and bretons). Keyword in this area being "West Skyrim Kingdom" "Reachmen Tribes" "Nostalgia". I really hope west skyrim has closer relationship with DC, since DC has smallest land mass and the region share the reachmen problem like wrothgar and bangkorai.

Other than these 6, there really aren't any other area big enough for a chapter, unless ZOS want to explore area outside tamriel and daedric planes, which I hope they don't (not until tamriel map is fully unlocked). There are actually places that MAY have chapter potential, but I hope ZOS can be a good guy and make them big DLCs, since regions with similar culture/landscape already appeared in listed chapters.

Chapter/DLC: Colovia (Area 7). Very small region for a chapter but a bit big for a dlc, I hope ZOS plan bigger and release it as a dlc. Keywords: "Warlords" "Colovians"

Chapter/DLC: Telvanni (Area 4 and 5). Telvanni's magic make it more fancy than other great houses, and here is the big chunk of land we donno what to do...so here we are. Keyword "Telvanni" "Another Daily Deal with Daedra" "NECROMANCY??!!" (<-not a fan but mannn ppl do yell about it a lot)

With these, there will be 12-16 story dlcs in a 6-8 year span if ZOS is still following their current plan. So here is my list of story dlcs:

Story DLC: Solstheim (Area 2 and 3). This area is filled with Ashlanders. In current time, it may have a bit of DC invasion problem. I hope it also includes area 3 because I donno what to do with it.

Note that with these we already filled the Tamriel map...So ideally daedric princes' realm will fill the place, with the exception of Shivering Islands (Plane of Sheogorath, already largely appeared in vanilla, only need some little addition and make it accessible again), Coldharbour (Molag Bal's realm already in vanilla) and Jyggalag's realm (Since this is not the time for Greymarch and he is not separate with Sheo yet), there are 15 princes' planes we haven't largely exlpore in ESO.

So 14 places: (I didn't priortize these dlcs tho) (I cannot remember all the dungeon stories so I may miss some of the artifact/ prince appearance)
Story DLC: Azura. Azura has bounds with Dunmer and Khajiiti ppl, tho already appeared in morrowind herself, her realm is worth exploring
Story DLC: Boethiah. Didnt appear much except in maelstorm arena, keyword being "Arena" "Promote Elder scroll: Legend?" "Goldbrand" "Ebonmail"
Story DLC: Clavicus Vile. Appeared in morrowind. Keyword "Bittercup" "Feyfolken" "Masque" "Umbra" "Rueful Axe" "That's a lot of artifacts" "Barbas"
Story DLC: Hermaeus Mora. I thought he appeared in ESO but forget when. Anyway, keywords "Another Nostalgia?" "Blackbook" "Oghma Infinium"
Story DLC: Hircine. His realm is partly explored in the werewolf quest. Keywords "Hunting ground" "Cuirass of the Savior's Hide" "Hircine's Ring"
Story DLC: Malacath. He appeared in Wrothgar side quest.. I think. His artifact Volendrung already appeared in game. Keyword "Is Trinimac real?" "Scourge" "Orcs"
Story DLC: Mehrunes Dagon. Did not appear but his realm did in city of ash II. Keyword "Mysterium Xarxes" "Razor" "Continue of COA?" "More Nostalgia? "
Story DLC: Mephala. Will probably appear in Summerset, many spider dungeons are associate with her as well (and also ebony blade already appeared in crypt of hearts). Tho some say her realm is inaccessible to mortals, but hey we are not. Keywords "spiders"
Story DLC: Meridia. Appeared in vanilla, like Azura she is a friendly one. We saw a bit of her realm in vanilla. Keywords "Dawnbreaker" "Ring of Khajiiti" "DARION"
Story DLC: Namira. Can't remember but surely her worshipper have appeared in some dungeon. Keywords "More spiders" "Ring of Namira" "yewwww"
Story DLC: Nocturnal. Appeared in CWC (as well as her skeleton key). keywords "Gray Cowl of Nocturnal" "Best daedra design" (<-if you know what I mean ;) )
Story DLC: Peryite. Probably will appear in dragon bone dlc. Keyword "Spell breaker" "Everyone call him weakest" "Connection with Jyggalag since they both want order?"
Story DLC: Sanguine. On of his party is ongoing in a public dungeon. Keyword "PARTYY" "Sanguine Rose"
Story DLC: Vaermina. Her cult appeared in DC storyline, and her realm and artifact Skull of Corruption are shown in vanilla. Keyword "Nightmare"

I got bored so I wrote all these, feel free to comment and discuss what DLC and Chapter you want!
Edited by Lyserus on January 9, 2018 1:43AM
  • Morgul667
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    Pic is not working B)
  • Lyserus
    Lyserus
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    Morgul667 wrote: »
    Pic is not working B)

    wutttt I can see it just fine here.....what does it say? is it a mess of codes or saying outdated?
  • mmogamerperson
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    bwe.png
    That is what we're seeing.
    And hopefully that's visible...
    Edited by mmogamerperson on January 8, 2018 1:35PM
    The only Sane people in the world are those that are iNsAnE, and know it...
  • Marabornwingrion
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    Lyserus wrote: »
    Morgul667 wrote: »
    Pic is not working B)

    wutttt I can see it just fine here.....what does it say? is it a mess of codes or saying outdated?

    Use imgur. :)
  • Lyserus
    Lyserus
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    Morgul667 wrote: »
    Pic is not working B)
    bwe.png
    That is what we're seeing.
    And hopefully that's visible...
    Astrid_V wrote: »
    Lyserus wrote: »
    Morgul667 wrote: »
    Pic is not working B)

    wutttt I can see it just fine here.....what does it say? is it a mess of codes or saying outdated?

    Use imgur. :)

    Thanks for telling, the imgur link should be working now :)
  • Tapio75
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    SPELLCRAFTING

    No matter what magikca/Mages guild centric chapter, it needs to happen. Should have been implemented couple of years ago actually.
    >>PC-EU Mostly PVE. Played since BETA<<
  • RupzSkooma
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    There is a part of me which wants to see whole Tamriel filled but a huge part of me doesn't.
    I don't want the more mythical parts of the Tamriel be dumbed down by this genre. I really want to experience those full.
    But I also think future main ES will change the land enough and won't follow this one closely at all. So it's okay.
    Edited by RupzSkooma on January 9, 2018 2:41AM
    Elder Kings II is a Role Playing Elder Scrolls mod for Crusader Kings III.
  • Lyserus
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    There is a part of me which wants to see whole Tamriel filled but a huge part of me doesn't.
    I don't want the more mythical parts of the Tamriel be dumbed down by this genre. I really want to experience those full.
    But I also think future main ES will change the land enough and won't follow this one closely at all. So it's okay.

    True, but since ES6 is not even began to develop at all.....

    I hope that ESO can develop only the tamriel map and a piece of daedric plane in all 16 princes' domain, and then focus on improve and progress on what we have after that. After all, there can be like at least 100 year span until the banner war ends
  • RupzSkooma
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    Even though I also think Starfield is coming next from BGS.
    And New places in ESO will give ESV modders good canon reference to create assets and build real majestic lands. So I am okay with it.
    But still don't completely trust ESVI is not in development.
    http://en.uesp.net/wiki/UESPWiki:News/The_Wait_Continues
    Edited by RupzSkooma on January 9, 2018 3:18AM
    Elder Kings II is a Role Playing Elder Scrolls mod for Crusader Kings III.
  • GCypher87
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    Easy answer: I'd like to see more Sheo. I don't have to explain why

    Less Easy answer: I'd like to see something that ties in more with Oblivion. It's the first elder scrolls game I was addicted to and I still love it. Something that sets up some kind of groundwork for the main story in Oblivion. Maybe the start of the Septim dynasty or along those lines. Or just give me an oblivion gate or two. Oblivion would make sense too since they just added Morrowind.

    I wont be mad as long as I can explore that sweet, sweet, lore goodness.
    PC: @Cyffr
  • Darkonflare15
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    Tapio75 wrote: »
    SPELLCRAFTING

    No matter what magikca/Mages guild centric chapter, it needs to happen. Should have been implemented couple of years ago actually.

    Need a stamina equivalent. No need to have an influx of magic skills without some stamina skills to balance it out.
  • Lyserus
    Lyserus
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    Tapio75 wrote: »
    SPELLCRAFTING

    No matter what magikca/Mages guild centric chapter, it needs to happen. Should have been implemented couple of years ago actually.
    Tapio75 wrote: »
    SPELLCRAFTING

    No matter what magikca/Mages guild centric chapter, it needs to happen. Should have been implemented couple of years ago actually.

    Need a stamina equivalent. No need to have an influx of magic skills without some stamina skills to balance it out.

    Tho I want those as well, but the truth is it can't happen without the whole class system get overhaul...so it's way too hard to tell if ZOS will release it, if at all.
  • Jim_Pipp
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    Seeing the world of tamriel develop and complete is awesome, but realistically it is not going to happen in the lifetime of eso.

    I love the OP's map, but some of the imagined zones are far bigger than anything seen in game. I'm not going to start debating whether morrowind and dlc are getting smaller, but they don't seem to be getting much bigger.

    The idea that I thought was genius is to place existing quest mini-zones on the map. Places like Stirk, the ruined dark brotherhood sanctuary in Argonia, Jerall mountain lumber camp, and fulstrom homestead (to name just a few) all have a specific map location. Adding a wayshrine and making a new instance of these areas available for people who have completed the quest will make the map that much fuller without requiring much developer effort. For some people these will be dead zones, but for me it is immersive to be able to return to places already visited.

    Here is an example that particularly annoyed me; the Fulstrom Homestead is in the top right of Eastmarch... right in the missing section of map
    38771632_613.jpg[img][/img]latest?cb=20160309143339

    I think the game would be nicer if we could fill in the blanks, and sometimes it means just using what we already have.



    #1 tip (Re)check your graphics settings periodically - especially resolution.
  • SisterGoat
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    I want Murkmire and more Hammerfell. <3
    Jumps-In-Water - Magicka Templar
    Dar'akar - Stamina Nightblade
    Jumps-In-Lava - Magicka Dragon Knight
    PC/NA
  • Lyserus
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    Jim_Pipp wrote: »
    The idea that I thought was genius is to place existing quest mini-zones on the map. Places like Stirk, the ruined dark brotherhood sanctuary in Argonia, Jerall mountain lumber camp, and fulstrom homestead (to name just a few) all have a specific map location. Adding a wayshrine and making a new instance of these areas available for people who have completed the quest will make the map that much fuller without requiring much developer effort. For some people these will be dead zones, but for me it is immersive to be able to return to places already visited.

    I think the game would be nicer if we could fill in the blanks, and sometimes it means just using what we already have.

    This.
    This is what I've been talking about since day1 joining ESO
  • Iccotak
    Iccotak
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    Tapio75 wrote: »
    SPELLCRAFTING

    No matter what magikca/Mages guild centric chapter, it needs to happen. Should have been implemented couple of years ago actually.

    can you offer an example of how that might work or how you would like it to work?
  • Iccotak
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    what'll be interesting about Solstheim is that between ES 3 and ES 5 it was vastly different.
    Maybe it'll be really different in ESO?

    Morrowind: Bloodmoon
    CcoqA.jpg

    Skyrim: Dragonborn
    DB-place-Solstheim.jpg
    Half of the island is covered in Ash from the eruption of Red Mountain
  • Faulgor
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    I'd really love to have more Cyrodiil, either Colovia or Nibenay/Blackwood. Especially the Nibenese haven't really been fleshed out in TESIV.
    Considering Orsinium was basically Chapter 0, after Artaeum/Summerset, all aliances will have had their chapter, so I think it would be a good time for Chapter 3.

    As for DLC, some places in Skyrim would be nice. The Pale and Winterhold were criminally underdeveloped in TESV.
    And if they have an interesting story for a Daedric realm, I wouldn't say no.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • dovakiineb17_ESO
    For Zone i would like to see the shivering isles again, and i wish we could play a deadric race at some point.
    Like dremora, golden Saints or dark seducers.
    And i want a clanbann as Mount pls :)
    Edited by dovakiineb17_ESO on February 24, 2018 1:00AM
  • Iccotak
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    I want to see a Hircine expansion that opens customization for different types of WereBeasts.
    It would revitalize each vanilla and DLC zones with new Were beasts.
    Between Northern regions like High Rock we would see; Were-Wolves, Were-Boars, and Were-Bears
    Southern regions would have; Were-Crocs, Were-Lions, and Were-Sharks

    Were-Vultures in Valenwood
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