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Removal of factions?

Tapio75
Tapio75
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Hey.

I was thinking.. Now that faction only plays part in PVP and in roleplaying aspect of factional prode, that faction in the character creation could be removed and moved to first PVP battle where you will choose a faction. Otherwise you dont have a faction and are considered neytral adventurer/mercenary and similar.

Naturally this would not have any more use but the distinct a player that he or she, does not want to partake in war and rather considers itself a freelance adventurer thats available to all for reasons player/character chooses or be a part of faction when going to PVP and afterwards remain in that faction for the rest of that characters life.

The faction has been bothering my druidic character for whom, the neutrality and balance is a thing so i thought to see if anyone else has similar thoughts.
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  • AlienatedGoat
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    Would render "any race any alliance" perk useless, so it won't happen.

    Plus everyone would just choose EP. :wink:
    PC-NA Goat - Bleat Bleat Baaaa
  • ArchMikem
    ArchMikem
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    Phage wrote: »
    Would render "any race any alliance" perk useless, so it won't happen.

    Plus everyone would just choose EP. :wink:

    I wanted to join the Legion.
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  • Nerouyn
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    Tapio75 wrote: »
    The faction has been bothering my druidic character for whom, the neutrality and balance is a thing so i thought to see if anyone else has similar thoughts.

    I'd rather be factionless because the PvE story makes it painfully clear that the war is foolish. That makes every PvP'er a fool.

    I know that neutrality / balance is a "druid thing" according to D&D thing but I don't buy it. I reckon a druid simply wouldn't care about foolish wars between nations unless they impacted on the environment.
  • AlienatedGoat
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    ArchMikem wrote: »
    Phage wrote: »
    Would render "any race any alliance" perk useless, so it won't happen.

    Plus everyone would just choose EP. :wink:

    I wanted to join the Legion.

    Nevar!

    Blood for the Pact!
    PC-NA Goat - Bleat Bleat Baaaa
  • Ermiq
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    Tapio75 wrote: »
    anyone else has similar thoughts.

    I have.
    Seriously, ZOS decided to make ESO kind of faction-less PvE game, but still we have all these Old-ESO rudiments. For what? It makes no sense.
    To be honest, ESO had to have very big changes when they made One Tamriel. A huge part of quests had to be changed. But they did nothing.
    They should remove this alliance choose during character creation at least. I'm saying it as a PvE player, I don't care about Alliance War since it makes no sense for me story wise, I already have "Any race" purchased and I won't complain about money I spent on it, I just want ESO to be a little bit better. These issues (I really think it is an issue) shouldn't exist in such big and kind of elite game (by saying "elite" I mean its AAA status and status of the game in world-wide famous TES series).
    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

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  • Gilvoth
    Gilvoth
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    i hope eso Does Remove factions and make pvp Guild based.
    been asking for that for a long time.
  • Aisle9
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    ArchMikem wrote: »
    Phage wrote: »
    Would render "any race any alliance" perk useless, so it won't happen.

    Plus everyone would just choose EP. :wink:

    I wanted to join the Legion.

    Yeah... I heard they become Daedroth chow, I don't think you do...
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  • Huyen
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    i hope eso Does Remove factions and make pvp Guild based.
    been asking for that for a long time.

    If you want guild-based pvp, then I suggest taking up Guildwars 1 or 2.
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  • Tapio75
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    i hope eso Does Remove factions and make pvp Guild based.
    been asking for that for a long time.

    Interesting idea. I think though, that it would not work as Cyrodil only anymore bu that could be great because the guilds could just choose the field of battle or use it as world PVP thingy. It would make sense to have conflicts among rival guilds too. No, go to guild wars does not work siunce guild wars is not with TES lore.

    Still, since many just want to bash another players to feel good, a factionless battlegrounds and Cyrodil as warzone for those that choose to fight for their alliance would work the best.

    Myself? I dont believe the reasons for war are something that would make me fight for them. when i go to Cyro, i dont participate, i just adventure in a warzone and defend myself and die if necessary.

    >>PC-EU Mostly PVE. Played since BETA<<
  • Chaos2088
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    I would never ever given up being a AD and miss the chance to look down upon all rabble from behind my long pointy high elf nose!!

    ....on a serious note, yeah the alliance thing is here to stay. Big part of the core game. :)

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  • xenowarrior92eb17_ESO
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    would like that...and join Cyrodill as a mercenary hired by that faction until next reset...if I want to betray the signed contract to pay 1mil gold to switch sides or idk have 50% less ap gain for the next 3 days or smt....(was thinking to say until the end of campaign but I know a lot of ppl will qq about anything anyway)
  • exiars10
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    Tapio75 wrote: »
    Hey.

    I was thinking.. Now that faction only plays part in PVP and in roleplaying aspect of factional prode, that faction in the character creation could be removed and moved to first PVP battle where you will choose a faction. Otherwise you dont have a faction and are considered neytral adventurer/mercenary and similar.
    You are already neutral because you can go everywhere you want and parallelly do quests from all three alliances. If you are not neutral, you would be attacked by soldiers when you enter other alliance territories. So what you wish is already implemented.
    Tapio75 wrote: »
    Naturally this would not have any more use but the distinct a player that he or she, does not want to partake in war and rather considers itself a freelance adventurer thats available to all for reasons player/character chooses or be a part of faction when going to PVP and afterwards remain in that faction for the rest of that characters life.

    The faction has been bothering my druidic character for whom, the neutrality and balance is a thing so i thought to see if anyone else has similar thoughts.
    Nobody is forcing you to be part of PvP Cyrodiil war and neither of PvE war (doing alliances' main quests).

    Edited by exiars10 on January 7, 2018 11:12PM
    Aldmeri Dominion (PC EU via Steam)

    The cowardly Wood Elves are best noted for their unwillingness to engage in a face-to-face attack; a Bosmer will strike at you from every side except the front. You won't cross swords with a Bosmer, but you might catch an arrow in the throat. Be wary in forests and jungles, and watch your back.
  • Motherball
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    I had a quest to collect some stuff for the opposing faction to use against my own faction. Had to laugh as I promptly abandoned it.
  • Tapio75
    Tapio75
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    exiars10 wrote: »
    Tapio75 wrote: »
    Hey.

    I was thinking.. Now that faction only plays part in PVP and in roleplaying aspect of factional prode, that faction in the character creation could be removed and moved to first PVP battle where you will choose a faction. Otherwise you dont have a faction and are considered neytral adventurer/mercenary and similar.
    You are already neutral because you can go everywhere you want and parallelly do quests from all three alliances. If you are not neutral, you would be attacked by soldiers when you enter other alliance territories. So what you wish is already implemented.
    Tapio75 wrote: »
    Naturally this would not have any more use but the distinct a player that he or she, does not want to partake in war and rather considers itself a freelance adventurer thats available to all for reasons player/character chooses or be a part of faction when going to PVP and afterwards remain in that faction for the rest of that characters life.

    The faction has been bothering my druidic character for whom, the neutrality and balance is a thing so i thought to see if anyone else has similar thoughts.
    Nobody is forcing you to be part of PvP Cyrodiil war and neither of PvE war (doing alliances' main quests).

    Only thing which is forced upon me, is one of three factions which makes me part of them instead of free adventurer. While i respect factional pride and some of my characters embrace it too even while reasons for war are foolish but duty is still a duty.

    Still as the game world as it is, like it should be in TES. The faction you fight foe or which banner you champion should be selected in the game by enlisting to one of the factions militia. Until that, no faction should beforced to player. Now even while i do not participate in war as a member of militia, the service is forced on me by making me select a banner i champion but not truly champion.

    Having the faction select moved from character creator to PVP participation does not make any changes to how PVP works and for the any race, any alliance perk. It should be added to every player as default now as that is more like the true TES way than having to choose sides before knowing what happens in the world.
    >>PC-EU Mostly PVE. Played since BETA<<
  • TheShadowScout
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    Silly idea.

    The factions after all also control where you start your adventuring... unless its Vvardenfell, and that one is not a good place to start anyhow for one, and for the expansion-buyers only for another.
    Nerouyn wrote: »
    Tapio75 wrote: »
    The faction has been bothering my druidic character for whom, the neutrality and balance is a thing so i thought to see if anyone else has similar thoughts.

    I'd rather be factionless because the PvE story makes it painfully clear that the war is foolish. That makes every PvP'er a fool...
    Only those PvP-ing for DC and AD.
    EP players have a very, very good bunch of reasons to want to go to cyrodil and beat up some AD hatchlingkillers and DC invasors. Which you would realize if you paid attention to the quest stories!
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  • Mettaricana
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    I can see factions for pvp only easy and beneficial.

    Make a player becoming locked to a faction until the campaign ends so he can't defect to opposing factions until the campaign ends. That way players can't jump ship when losing. Maybe even give them incentives to repeat stay in the same factions like extra ap bonus or items at end of campaign for staying loyal.

    Also would help the pve players who want to gain caltrops and vigor pick a better faction like on ps4 populations have huge disparity AD has a huge population DC is barely exsistent in all but one campaign and EP is medium most of the time. Also wouldn't kill zos to open all all races but imperial for each faction and offer a small incentive to for buying any race any alliance since even the factions dont follow that logic.
  • Demycilian
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    EP players have a very, very good bunch of reasons to want to go to cyrodil and beat up some AD hatchlingkillers and DC invasors. Which you would realize if you paid attention to the quest stories!

    The day Argonians stop using Bosmer as a food supplement for their wamasu and desist from sending plagues which kill half the cats in existence... you get to point fingers.
  • AngelFires333
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    Phage wrote: »
    Would render "any race any alliance" perk useless, so it won't happen.

    Plus everyone would just choose EP. :wink:

    Not to mention the entire first zone stories would have to be re written. lol
  • Mettaricana
    Mettaricana
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    Phage wrote: »
    Would render "any race any alliance" perk useless, so it won't happen.

    Plus everyone would just choose EP. :wink:

    Not to mention the entire first zone stories would have to be re written. lol

    Nah they can stay all zos has to do is advance the plot like have seasons or actual chapters that unlock after certain thresholds are met ex:clearing your faction and coldharbor. Like you start in war times and eventually the war ends and from there you can advance to new base game story content. Right now the game just dies after molag b and is stuck in no closing limbo none of the new dlcs or stories take place after the plane everything stays right there in that same moment. They could easily or costily add an after war cyrodiil with new contents maybe some different pvp objectives other than emperor but for gameplay sake allow you to enter classic alliance war pvp so we dont lose anything use a dragon break as an excuse to go play in allianve war cyrodiil.
  • Iluvrien
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    Tapio75 wrote: »
    Having the faction select moved from character creator to PVP participation does not make any changes to how PVP works and for the any race, any alliance perk. It should be added to every player as default now as that is more like the true TES way than having to choose sides before knowing what happens in the world.

    Having a pre-order bonus moved to all characters just so that it makes something you want changed easier? How about... no.

    It was bad enough when ZOS lawyered their way into putting it into the crown store, but to remove it entirely? To Oblivion with that idea.
  • Tapio75
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    That pre order bonus is available to all for crowns allready. I have the hard copy CE box of the original game and i dont care if that perk is available to all. This has nothing to do with factions but with the fact that TES games traditionally start factionless and people form alliances during gameplay. Not in the character creation. Any race, any alliance should be open for all, let the Imperial race be exclusive to those that got it from CE or for those who buy it with crowns.

    No, Everyvone would not choose to play in one faction.

    No, Faction should not be campaign based, it should be pretty much a permanent choice so it really is a meaningful decision, if there is a defect mechanic, it should involve penalties and earning a trust to the faction one wants to defect to.

    Starter areas would work just fine without factions. Instead of faction, one simply chooses a place where he/she begins the adventure. Perphaps a player could spawn in a distant port town of unknown land and have a choice of where to go with a boat from there. Stross, Bleakrock or Khenarthis and for those with expansion, Vvardenfell would also be choice which would lead to the current tutorial. Other choices could lead to Veiling prison tutorial.

    Factionless start for the game and faction choosing by enlisting to one factions militia is no problem at all unless you make it a problem in your head :)
    >>PC-EU Mostly PVE. Played since BETA<<
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