Hello all, first time posting on here but I thought I'd give it a shot to see if I can get any good advice for a build I've been thinking of testing out.
I've come to realise that as a player, I seem to prefer slower damage types, like those from the 2 Handed or the Sword & Shield. I also feel that I'm not exactly very good in a DPS slot as I don't really have the "skills" to keep up and dish out huge amounts of burst damage - especially when some boss mechanics seem require quick kills on Adds to prevent 1 shots.
As such, I've been thinking of a simple Night-Blade Tanking Build that I'd like to hear your thoughts on.
Stamina Night-Blade, Nord, CP220 (current)
Front Bar: Tank Bar
1. Ransack - Taunt and gives an extra layer of protection vs Pierce Armour which puts an additional De-buff on enemies (not sure if bosses are immune)
2. Suprise Attack- Fast, cheap and De-Buffs and also gives hp increase and other buffs thanks to shadow tree
3. Shielded Assualt - Charge with damage shield
4. Killer's Blade - Cheap execute for when boss gets low
5. Heroic Slash - Filler Damage and Ultimate Regen
Ulti: Sturdy Horn / Bolstering Darkness / Soul Tether (Not entirely sure on Ulti pick)
Back Bar: Defensive DPS / Cleave Bar
1. Brawler - AoE cleave that gives damage shield
2. Leeching Strikes - For resource management & small heal
3. Wrecking Blow - For sheer dps and the damage buff it offers
4. Momentum - Heal over time and gives increased damage
5. Dark Shade - Summons 2 minions to attack enemies and they deal a 15% damage De-buff to those they hit
Ultimate: Not entirely sure here either.
The way I see it working is that between the hardest hitting attacks the boss can throw at me, I can bar swap when needed to replenish brawler, leeching strikes, Shades and momentum when they fall off, while focusing on the Front bar for the general use.
The point of this build is to only bar swap to the 2 hander to refresh buffs or when clearing standard enemies to make dungeons run faster.
I'm not sure about Champion points themselves.
If you think this is an okay build or if you can offer any advice on how to make it better without making it too complicated, I'd appreciate the effort

Ideally this build would fill the role of a generic bulky shielded tank that can also help out on dps when the tanking isn't that important i.e. vs bosses that don't hit overly hard / when you have an amazing team / against standard mobs.
Please be nice! :P