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Will we ever get PvE content for 2-3 / 5-11 people?

Faulgor
Faulgor
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I like ESO, I really do.
It has great solo content, whether you just want to quest, gather materials, engage in thievery, or test your skills in Maelstrom Arena.
It has some fun and rewarding group dungeons for 4 people. I especially like thed the dungeons in HotR and am really looking forward to Dragon Bones.
It has challenging and rewarding end-game trials for 12 people. I'm not really a raid player, but they are clearly a huge draw for many people.

But - and this has been part of my feedback since beta - there is almost nothing to do in PvE for 2 people, or any group without a fixed size. This quite often leads to situations where you can't play with your friends, either because you can't find anough people to fill the group for the specific content, or worse, you are excluded because the group's already full. Eventually this leads to cliques who often play together and it's high school all over again. :'(
It also means that the typical Elder Scrolls sandboxy feeling is very lacking in PvE content. Every noteworthy content is instanced, so you can't just go with any number of people and have an adventure somewhere.

Originally, ZOS seemed to be aware of this. Public Dungeons were especially designed for small groups, without a fixed group size in mind. They even have group challenges and whatnot. The problem is that a) there is no meaningful reward to be gained in these public dungeons, compared to group dungeons and b) like all overland content they are so incredibly easy that anyone can beat the group challenges on their own.
The original Imperial City Sewers solved both these problems. They had great rewards in Tel Var stones, key fragments and newly added VR 15/16 weapons, and they were much harder than any other overland content in the game (including free-roaming bosses, which we haven't seen anywhere else since). Since then, the difficulty has become trivial, and the rewards aren't that meaningful anymore - both problems that are shared with any older content in MMOs. The main issue, obviously, is that the sewers weren't strictly PvE content, but PvP.

Thus, what I'd like to see is something like IC sewers for PvE only, or veteran Public Dungeons around the difficulty of veteran DLC group dungeons.
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  • LadyAstrum
    LadyAstrum
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    I wouldn't mind seeing 2-person dungeons, as well as more raid-sized stuff.
    ~ "You think me brutish? How do you imagine I view you?" - Molag Bal #misunderstood ~
  • Appleblade
    Appleblade
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    How about just having dungeons scale to group size.
  • Morgul667
    Morgul667
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    2 people content would be nice :)

    6 people as well
  • Dapper Dinosaur
    Dapper Dinosaur
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    Zenimax would see a sharp spike in player satisfaction if they were to add a Dungeon-Maker, where you could choose a bunch of bosses in a row (you could use portals to generate their natural rooms so Zenimax wouldn't have to do any work to make them fit), or even IC's roaming bosses, and set the max group size.

    Players could then handmake challenges for themselves and groups of any size, with limitless replayability due to the sheer volume of choices and dungeons available to play.
  • Aisle9
    Aisle9
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    Someone once told me that Maelstrom Arena's original idea was for a 2men arena, and there were mechanics where one of the players had to do something while the other was doing something else (e.g. In stage 9 one player was always up with the crystals and the other always down with the adds, or something like that).

    In DSA you have mechanics where one of the players goes and do other things while the rest of the group keep doing what they are doing (e.g. torches in stage 2, going down to kill the specters in stage 8). Would be awesome if one of the player had to go somewhere and wait for a certain events to pull a lever or stand on a pressure plate during a certain mechanic while the other keeps the miniboss aggored, or they had to go in 2 separate section and kill a miniboss each at the same time to avoid an enrage mechanic (like twins in MoL). Not necessarily for the whole thing, but, like for bosses and minibosses. You do the thing normally in duo, then go and do the mechanic when needed.

    Personally I would love to see something like that in a 2men arena. Duo arena with separate mechanics is my personal wet dream.

    Edited by Aisle9 on January 7, 2018 10:37AM
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  • Tasear
    Tasear
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    It would be nice.
  • ninibini
    ninibini
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    A two person arena, like vDSA or vMA would be great.
  • SirCritical
    SirCritical
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    2, 8 and 16 sized challenges would be needed.
  • Kamatsu
    Kamatsu
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    Appleblade wrote: »
    How about just having dungeons scale to group size.

    This is something that I wish they could/would do for dungeons, quest-instances (that aren't forced solo), and delves.

    Make it an option when you go to enter the that you can choose either 'standard' or 'group only'... so if you go with normal you get the public open instance that we have now. However if you choose the 'group only' option, it will scale to however many people in your group.

    So the more people, the harder it will get, while if you enter just by yourself... it'll be around what the 'standard' is currently now. This would enable more group content for those who want to do content with friends that isn't the full-party dungeons.
    o_O
  • Shardan4968
    Shardan4968
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    When I was clearing Craglorn, I asked my friend from guild for help. I'm squishy stamina dps and he is squishy healer, so it was quite a challenge in some quests (espescially in Rahni'Za), but we had really good time. I would love If ZOS make content for two players. but the problem is that it would be propably too easy for the most of high cp players that they would just solo it without any problem. So it should has some special mechanics requiring two players, or having a partner would give better rewards. Also it would be perfect, If there was content for every size of group, scaled to it as someone above said.
    PC/EU
  • eserras7b16_ESO
    eserras7b16_ESO
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    ESO needs content for more players!
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  • LadyAstrum
    LadyAstrum
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    Appleblade wrote: »
    How about just having dungeons scale to group size.

    I'd like this!
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  • Jade1986
    Jade1986
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    Considering that ZoS still holds onto the trinity, that would be kinda counter productive. The wait times for 4 man dungeons on pc eu are not long at all, even as dps.
  • Dapper Dinosaur
    Dapper Dinosaur
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    Jade1986 wrote: »
    Considering that ZoS still holds onto the trinity, that would be kinda counter productive. The wait times for 4 man dungeons on pc eu are not long at all, even as dps.

    So have dungeons with 3 players, where it's one of each.
  • Rex-Umbra
    Rex-Umbra
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    Imperial City.
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  • ADarklore
    ADarklore
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    The problem is, as was shown with the original Craglorn, is that the majority of players do not want group content. This is why Craglorn was changed to be more solo friendly and why Murkmire was completely removed from production, as it was to be the second group zone.
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  • bottleofsyrup
    bottleofsyrup
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    I've always wanted a 2-man trial.
  • Inhuman003
    Inhuman003
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    If they give you guys content like this I think PVP players deserve more content like tournaments that are sanctioned by a system and Royal Corral fist fighting or grappling reason why I say this fighting it was in Skyrim basically an Olympus type of event for PVP players.
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    no.never.
  • Chaos2088
    Chaos2088
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    I can't see them rushing to do 2 people content, but it has been requested and asked for a couple of times. So it might be on their radar. But the model they have will be the one will bet getting for a while. Aka four man dungeons, trials and public dungeons (my fav). etc etc.

    Hey who knows, they might have something up their sleeve about this, maybe the horse racing that was data-mined a while back? Can grp with another player for that maybe. :)
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