Please don't take dying from us, dying is a huge part of this outfit creator thing.
What you guys can have is extra slots though, that won't be taking away stuff from us.
Fear not though, because now ESO+ members might get 8 free crown crates
Thealteregoroman wrote: »
Colecovision wrote: »There is no Transmog. It’s a costume generator. If you subscribe I don’t think it’s a huge deal. But non subs can’t dye costumes. So I’m not sure if the new generated costumes will be useful without plus. We’ll have to wait and see.
ESO+ should get two outfit slots. Lose ESO+ you can no longer change the 2nd outfit.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Please don't take dying from us, dying is a huge part of this outfit creator thing.
What you guys can have is extra slots though, that won't be taking away stuff from us.
Fear not though, because now ESO+ members might get 8 free crown crates
ParaNostram wrote: »OP, you have a right to believe whatever you want, but nah the more that's open for all players the better. There's already a million and one carrots attached to that ESO+ stick, we subscribers don't need any more.
vyndral13preub18_ESO wrote: »Colecovision wrote: »There is no Transmog. It’s a costume generator. If you subscribe I don’t think it’s a huge deal. But non subs can’t dye costumes. So I’m not sure if the new generated costumes will be useful without plus. We’ll have to wait and see.
Yeah this worries me as a nonsubber at the moment. I can’t dye costumes. They are calling this a costume creator. Makes me think it makes a costume... something I can’t dye.
I haven’t followed the news closely so maybe this has been addressed? If not I suppose we will find out soon.
here's an idea. give us an option to buy extra slots with gold. non subscribing players can only buy extra slots with crowns, subscribers can add them with gold. each extra slot costs increasingly more.
Please don't take dying from us, dying is a huge part of this outfit creator thing.
What you guys can have is extra slots though, that won't be taking away stuff from us.
Fear not though, because now ESO+ members might get 8 free crown crates
@coop500
I didn't say anything about taking dyeing away, where did you get that idea? o_0 That would be dreadful.
Extra slots are pretty garbage in terms of use-value unless you really only have two outfits you ever want to wear. Negating the gold cost for changing outfits for ESO+ members would not be taking anything away from nonsubscribers and would be actually useful for people looking to change their look dramatically and often.
Also extra gambling boxes is garbage and not worth even a fraction of a DLC. They are Base Low Iniquitous garbage.
Please don't take dying from us, dying is a huge part of this outfit creator thing.
What you guys can have is extra slots though, that won't be taking away stuff from us.
Fear not though, because now ESO+ members might get 8 free crown crates
@coop500
I didn't say anything about taking dyeing away, where did you get that idea? o_0 That would be dreadful.
Extra slots are pretty garbage in terms of use-value unless you really only have two outfits you ever want to wear. Negating the gold cost for changing outfits for ESO+ members would not be taking anything away from nonsubscribers and would be actually useful for people looking to change their look dramatically and often.
Also extra gambling boxes is garbage and not worth even a fraction of a DLC. They are Base Low Iniquitous garbage.
You compared it to costume dyeing, that'd be horrible.
ESO+ should get two outfit slots. Lose ESO+ you can no longer change the 2nd outfit.
Dominoid
Two outfits slots is kind of garbo when we're talking about use-value, though. That's just a single extra costume, once, with no ongoing value. Ending the gold cost would be of continuous value as long as you're subscribed and would be in line with the other freedoms we've had such as costume dyeing. That's free and infinite use as long as we have the collectibles, as should the Outfit system be if we're subscribing.
ESO+ should get two outfit slots. Lose ESO+ you can no longer change the 2nd outfit.
Dominoid
Two outfits slots is kind of garbo when we're talking about use-value, though. That's just a single extra costume, once, with no ongoing value. Ending the gold cost would be of continuous value as long as you're subscribed and would be in line with the other freedoms we've had such as costume dyeing. That's free and infinite use as long as we have the collectibles, as should the Outfit system be if we're subscribing.
One extra slot per character? that would be awesome
Please don't take dying from us, dying is a huge part of this outfit creator thing.
What you guys can have is extra slots though, that won't be taking away stuff from us.
Fear not though, because now ESO+ members might get 8 free crown crates
@coop500
I didn't say anything about taking dyeing away, where did you get that idea? o_0 That would be dreadful.
Extra slots are pretty garbage in terms of use-value unless you really only have two outfits you ever want to wear. Negating the gold cost for changing outfits for ESO+ members would not be taking anything away from nonsubscribers and would be actually useful for people looking to change their look dramatically and often.
Also extra gambling boxes is garbage and not worth even a fraction of a DLC. They are Base Low Iniquitous garbage.
You compared it to costume dyeing, that'd be horrible.
@coop500
"This kind of system should definitely be open to all. But, like costume-dyeing, I feel that ESO+ members should see an additional benefit."
How I compare them is kind of a key factor here. I am not talking about limiting the system to ESO+ members. I go into exceptional detail regarding what I think the ESO+ benefit should be, in fact.
"Specifically, I believe that there should be no gold cost for changing outfits for ESO+ members."
I am not making things up here or creating limits where there aren't any. During the ESO Live and the giant dev post mania from yesterday, we found out a bunch of details about the Outfit system. One of the details is that in order to change your outfits, you need to pay a gold cost per piece, with the cost increasing based on the rarity of the style used. Anything from 100 gold for a basic racial motif to 2000 gold for rarer stuff. Per piece. All I'm saying is that if that's how they're doing it, a good subscriber benefit would be to just get rid of the gold cost. That's all.
ESO+ should get two outfit slots. Lose ESO+ you can no longer change the 2nd outfit.
ESO+ should get two outfit slots. Lose ESO+ you can no longer change the 2nd outfit.
Dominoid
Two outfits slots is kind of garbo when we're talking about use-value, though. That's just a single extra costume, once, with no ongoing value. Ending the gold cost would be of continuous value as long as you're subscribed and would be in line with the other freedoms we've had such as costume dyeing. That's free and infinite use as long as we have the collectibles, as should the Outfit system be if we're subscribing.
One extra slot per character? that would be awesome
@MissBizz
Would it, though? Let's think about the actual use value for extra slots. You have one additional outfit "free". You also have the convenience of not paying gold to change into that outfit and not having to go to a dye outfit station in order to switch it up. Now don't get me wrong, that's a nonzero use value, but is that really in line with the benefit of a DLC access every year? That's what we're measuring this against.
As such, I think it would be of a much more equivalent value if the gold cost for changing outfits was negated for subscribers. You can still buy extra slots for your tried-and-true outfits (and I certainly would for my main character's standard since-launch outfit), but you can also explore the richness of the game's motif selection with a greater degree of freedom. I mean, it's kind of off-message for us to be encouraged to get all these rare motifs if we have to go farm gold for hours just to try them out and show them off.
Like let's look at the numbers for a second. They said rare styles were up to 2000 gold per piece to change. I don't know how rare the every style is so let's just look at that. Take the recent Clockwork City DLC and the motifs released there. We'll say that the Horns of the Reach dungeon motifs count for that DLC, and conservatively say we've had two motifs to play with this quarter. Apostle and Ebonshadow style, right?
Now let's say you're trying to show these styles off in the new outfit system. We'll assume a two-handed weapon in each weapon slot, again playing it conservatively. That's still 9 slots at 2000 gold each, so that's 18k gold just to show off one of the styles, 36k for both. Oh wait but then there's light, medium, and heavy armor, so multiply that by 3 and we're at 108k gold to show off the new motifs from this quarter alone. That is, of course, not counting any mixing and matching you want to do, nor changing it up to other styles you know you like, etc.
So what does one extra outfit slot get for ESO+ members in this scenario? At best, 18k gold saved, but probably not even that since you most likely have to spend it the first time you make an outfit, too. Maybe you really like one of the motifs though so you add that to your "permanent" outfit slot and leave the other one open for experimentation. Neat, you now have a single convenient outfit. Again, it's a nonzero use value, but not exactly thrilling and not anywhere near the value for a missed DLC every year.
ESO+ should get two outfit slots. Lose ESO+ you can no longer change the 2nd outfit.
Dominoid
Two outfits slots is kind of garbo when we're talking about use-value, though. That's just a single extra costume, once, with no ongoing value. Ending the gold cost would be of continuous value as long as you're subscribed and would be in line with the other freedoms we've had such as costume dyeing. That's free and infinite use as long as we have the collectibles, as should the Outfit system be if we're subscribing.
One extra slot per character? that would be awesome
@MissBizz
Would it, though? Let's think about the actual use value for extra slots. You have one additional outfit "free". You also have the convenience of not paying gold to change into that outfit and not having to go to a dye outfit station in order to switch it up. Now don't get me wrong, that's a nonzero use value, but is that really in line with the benefit of a DLC access every year? That's what we're measuring this against.
As such, I think it would be of a much more equivalent value if the gold cost for changing outfits was negated for subscribers. You can still buy extra slots for your tried-and-true outfits (and I certainly would for my main character's standard since-launch outfit), but you can also explore the richness of the game's motif selection with a greater degree of freedom. I mean, it's kind of off-message for us to be encouraged to get all these rare motifs if we have to go farm gold for hours just to try them out and show them off.
Like let's look at the numbers for a second. They said rare styles were up to 2000 gold per piece to change. I don't know how rare the every style is so let's just look at that. Take the recent Clockwork City DLC and the motifs released there. We'll say that the Horns of the Reach dungeon motifs count for that DLC, and conservatively say we've had two motifs to play with this quarter. Apostle and Ebonshadow style, right?
Now let's say you're trying to show these styles off in the new outfit system. We'll assume a two-handed weapon in each weapon slot, again playing it conservatively. That's still 9 slots at 2000 gold each, so that's 18k gold just to show off one of the styles, 36k for both. Oh wait but then there's light, medium, and heavy armor, so multiply that by 3 and we're at 108k gold to show off the new motifs from this quarter alone. That is, of course, not counting any mixing and matching you want to do, nor changing it up to other styles you know you like, etc.
So what does one extra outfit slot get for ESO+ members in this scenario? At best, 18k gold saved, but probably not even that since you most likely have to spend it the first time you make an outfit, too. Maybe you really like one of the motifs though so you add that to your "permanent" outfit slot and leave the other one open for experimentation. Neat, you now have a single convenient outfit. Again, it's a nonzero use value, but not exactly thrilling and not anywhere near the value for a missed DLC every year.
If it was a slot per character, you are getting more than 1 extra outfit. Slots are not shared between characters. I am pretty sure the reasoning behind the gold is to act as a gold sink. Housing(mostly), bank space, inventory, horses... All those have a finish line where you are no longer spending your gold. Think of it this way... You get a 10% gold discount already since as a subscriber you are earning 10% more gold than a nonsub anyways.