Maintenance for the week of December 22:
• [COMPLETE] NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• [COMPLETE] EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

Appearance token needs to be valid for longer on the character it is used on.

Tapio75
Tapio75
✭✭✭✭✭
Hey.

I think the appearance change token shoudl be valid for couple of hours after the first appearance change on the character it is used. Due numerous problems in the character creation, most notably the character pose and lightning, the character always looks different more or less in the actual game world. It is quite annoying to use that expensive token, then get a character that looks perfect on the creator but only find out in the game that arms or legs or something is out of proportion.

It really should not be jus one time use, it is expensive, some games even give this feature for free. A change is required, i dont think its too much to ask for 2 hours or sho for redo if something went wrong.
>>PC-EU Mostly PVE. Played since BETA<<
  • Left4Daud
    Left4Daud
    ✭✭✭✭✭
    As someone who has unfortunately "burned" a few tokens to get small appearance changes correct I completely support the idea of these things working on a timer. It's pretty frustrating when you make tweaks that look great in the style parlor preview but get lost in translation when viewed under in-game environments.

    The system could definitely be more user friendly, and character creation in general could use a serious overhaul (numerical values for sliders, ability to save a preset before editing etc...).
  • Tapio75
    Tapio75
    ✭✭✭✭✭
    Left4Daud wrote: »
    The system could definitely be more user friendly, and character creation in general could use a serious overhaul (numerical values for sliders, ability to save a preset before editing etc...).


    Yes, the character creation could also use some improvment. Things that come to my mind are selection of lightning and different character poses.. Like something that might not be "natural" stance but a stance where the anatomy is actually equal in all places. Something similar to DaVincis diagram of human body could help make proportions right in the first place. Net is full of images that could be used as an example of pose that is actually very good for body sculpting. STO has souch stance available along with several others including feminine which would be welcome to ingame as well, Not some exaggerated oersonality pose but natural male and fremale poses. Try to stand the way characters stand for extended periods of time.

    The numerical values on sliders is exellent idea and the preset saving would be great as well.
    A more neutral cackround for character creation would be good option as well, something monocolored, not graphical environment.

    But with all these things, the cost of token still requires a timer based suystem, not one time use.
    >>PC-EU Mostly PVE. Played since BETA<<
  • ervanol
    ervanol
    Star Trek Online has a permanent character creator. You cannot change race, class and gender, but everything else you can in the game for free, Whenever, whereever, well, you have to interact with a tailor, an NPC. You have to see it to realise how awesome that feature is.

    So, I suggest a character change token should be permanent. I do not mind paying for it, but then I want to tinker and tailor as much as I like with the character. We are supposed to play a lot with a character to get all kinds of features. It is a long time investment. I don't mind, but I do want to look at something I like and I want to change my mind about it.
  • casparian
    casparian
    ✭✭✭✭✭
    ✭✭✭✭
    ervanol wrote: »
    Star Trek Online has a permanent character creator. You cannot change race, class and gender, but everything else you can in the game for free, Whenever, whereever, well, you have to interact with a tailor, an NPC. You have to see it to realise how awesome that feature is.

    So, I suggest a character change token should be permanent. I do not mind paying for it, but then I want to tinker and tailor as much as I like with the character. We are supposed to play a lot with a character to get all kinds of features. It is a long time investment. I don't mind, but I do want to look at something I like and I want to change my mind about it.

    Perhaps ZOS could add a Stylist assistant, purchasable in the Crown store a la the Banker and Merchant. More expensive than an appearance change token, but worth it because permanent and usable across all your characters.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Tapio75
    Tapio75
    ✭✭✭✭✭
    ervanol wrote: »
    Star Trek Online has a permanent character creator. You cannot change race, class and gender, but everything else you can in the game for free, Whenever, whereever, well, you have to interact with a tailor, an NPC. You have to see it to realise how awesome that feature is.

    So, I suggest a character change token should be permanent. I do not mind paying for it, but then I want to tinker and tailor as much as I like with the character. We are supposed to play a lot with a character to get all kinds of features. It is a long time investment. I don't mind, but I do want to look at something I like and I want to change my mind about it.

    That STO version is awesome, all my characters there look just as i want them since i can tweak forever plus the fact, that i can SAVE each appearance with different clothing makes it even more great. I have a "bridge" duty unifor, then an "active" uniform for tactical situations where the female characters also have the hair tight to bun or a ponytail to kepp hair oiut of the way in combat, i have a club wear and a shoreleave clothing for every occasion plus a formal uniform if thats needed for diplomatic situations. All this in a game which model many say, is the greediest of them all. Really awesome

    A styling mage could be nice addition as well.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, we either need the ability to see the character in the game and be able to make changes, or they need to fix the camera so it offers the same perspective and focal length as the in game camera does.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Tapio75
    Tapio75
    ✭✭✭✭✭
    Talking of creator. It also requires few more sliders.. For example, female characters could use a different sliders for chest and breasts. The all characters could use a brow angle and opacity sliders as well as brow color separate from hair color. The adornments should not be affected by hair color, they should hvae their own colors though the "style parlor" thingy gives some freeedom for their colors.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Hiero_Glyph
    Hiero_Glyph
    ✭✭✭✭✭
    This is par for ZOS though. Years ago the community asked for the crafting daily mails to be placed on a 10 hour timer to sync with mounts and allow you to maintain a daily schedule that stays the same every day. They ignored the problem. So instead we still have a 12 hour timer for crafting mails and a 20 hour timer for mounts. Stupid is as stupid does though and ZOS has demonstrated time and time again that even when they listen they don't understand.

    Sorry for the tangent but ZOS is interested in doing as little as possible to make features convenient, or more specifically they lack the foresight/experience to understand why a 1-use token is flawed compared to a 24 hour editing period. This issue is compounded by the flaws/shortcomings of the character creation screen which have also been ignored since launch.

    The issue is that either they don't understand why a 1-use token is a problem, they don't care enough about the community to actually address/fix it, or worst of all they are hoping players mess up just to try and make more money from the problem.
  • Tapio75
    Tapio75
    ✭✭✭✭✭
    @Hiero_Glyph

    I assume they are too obsessed with their quarterly update schedule and think that updating old systems is not as good as adding new content over flawed old stuff. The money is other, they think players buy more tokens due this limitation but having a timer based token would in my opinion, actually add more sales to the token as the failure percentage for redo of character is smaller due having option to tweak and tweak for a period of time.

    Also, as i am a great supporter of mothly payment based MMORPG's, it would be great addotion to ESO+ to have a free token a moth for appearance chance.

    For the crafting and mount drivers you mentioned, i think these should just reset at certain time of day instead of actually depending on the time one last did something like upgrading a mount or do crafting writs. That way, people would have more freedom to schedule daily life and daily gaming stuff together and dont have to do everything at the same time every day.
    Edited by Tapio75 on January 4, 2018 4:49PM
    >>PC-EU Mostly PVE. Played since BETA<<
  • Hiero_Glyph
    Hiero_Glyph
    ✭✭✭✭✭
    Tapio75 wrote: »
    @Hiero_Glyph

    I assume they are too obsessed with their quarterly update schedule and think that updating old systems is not as good as adding new content over flawed old stuff. The money is other, they think players buy more tokens due this limitation but having a timer based token would in my opinion, actually add more sales to the token as the failure percentage for redo of character is smaller due having option to tweak and tweak for a period of time.

    Also, as i am a great supporter of mothly payment based MMORPG's, it would be great addotion to ESO+ to have a free token a moth for appearance chance.

    For the crafting and mount drivers you mentioned, i think these should just reset at certain time of day instead of actually depending on the time one last did something like upgrading a mount or do crafting writs. That way, people would have more freedom to schedule daily life and daily gaming stuff together and dont have to do everything at the same time every day.

    I agree. The thing is that the community isn't asking for ZOS to do things that require excessive amounts of work. As you noted, they could convert timers to reset daily, double crafting mails and send them once a day instead of twice, etc. But the community understands that this would also require a lot of work for very little return so the concession was simply asking that the 12 hour crafting mail timer be reduced to 10 hours so that it could potentially sync with mount training or allow players to correct their logins if they get delayed one day.

    At most this involves chaging a few passive skill descriptions and the code for the mail deliveries. This is something an intern could manage, yet ZOS ignores the problem. Is it arrogance or ignorance? Sadly, neither is preferred. This attitude seems rampant at ZOS though and if you look at the entire history of the game you will notice a pattern of suboptimal decisions. In the end it really is bad managent that is to blame and here we are almost 4 years later and they are still trying to figure things out. No game is perfect though but it really is annoying to see so many features plagued by bad design choices. At least they're not Bungie, that's the current standard for idiotic management.
Sign In or Register to comment.