Taleof2Cities wrote: »Single skill respecs would mean that no one has to make any meaningful choices about their character’s build and skill selection anymore.
Not to mention it’s only 50 gold ... sometimes it’s free with major combat updates.
So, the obvious answer is ‘no’.
Indeed, it would be nice to have the option to respec only one skill, so we can correct stuff (like, when a skill gets changed for instance) without having to redo -everything-.One_ofMany wrote: »Well First off.. We NEED a point by point Respec option... Like now, please. This gets so tedious! And how about the ability to save skill, champ, attribute templates and switch between them.
No thanks.One_ofMany wrote: »I'd love to see more Skill Bar Options. I understand we have 2 for strategy balancing. Maybe we can have 3 or 4 increments of 2 but receive time penalty for switching, so can only switch over every 5+ minutes etc..
That's an dead horse topic all by itself. And has been discussed numerous times...One_ofMany wrote: »Why is there no Necromancer class?? This was a major option in the single player games that I liked, but nothing here..
Eh... nah. That would end up with some annoying combinations... and even moreso, brings us a new "class" that is nothing much new, but still would vex those who already have lots of alts.One_ofMany wrote: »I'd like to see a mixed Class. You get one skill bar that belongs to this special hybrid and the other two you can pick from the other classes.
It would give us "mixed classes" as well as loads of new combinations to evolve our characters for... while still keep some skills "class specific"...What if there was a way to expand ones characters class skills by learning a different class on top of the original one, but with some limits? Like... you only get -one- skill line from another class, and you don't get to pick either, but have it determined by the classes involved? With one skill line for each class that is main-class-specific and cannot be shared as dual-classing?
The whole thing could be dependent on finding well hidden "master trainers" (possibly even appearing in different locations at different times, a bit like the vampire/werewolf infection spawns – think "wandering sage you have to track down" shtick that’s a classic in many stories...), and then completing a special "Initiation" quest before unlocking the new skill line and changing your basic class to a new "Dual Class", with a new class name to show off, new class symbol, etc. Naturally there would be one master trainer for each class, and what combination a character would get was determined which master trainer they approach for the quest, and their original class – there could also be a way to "reset" this, much like skill morphs or vampirism/lycantropy... (although at this point, I’d expect them to make that a crown store service)
I imagine something like:
• Dragonknight & Siphoning (Nightblade) = Berserker
• Dragonknight & Storm Calling (Sorceror) = Spellsword
• Dragonknight & Dawn's Wrath (Templar) = Pyromancer
• Dragonknight & Winters Embrace (Warden) = Guardian
• Nightblade & Earthen Heart (Dragonknight) = Scout
• Nightblade & Dark Magic (Sorceror) = Agent
• Nightblade & Restoring Light (Templar) = Rogue
• Nightblade & Animal Companion (Warden) = Ranger
• Sorceror & Ardent Flame (Dragonknight) = Battlemage
• Sorceror & Shadow (Nightblade) = Illusionist
• Sorceror & Restoring Light (Templar) = Sage
• Sorceror & Winters Embrace (Warden) = Cryomancer
• Templar & Ardent Flame (Dragonknight) = Crusader
• Templar & Shadow (Nightblade) = Inquisitor
• Templar & Dark Magic (Sorceror) = Witchhunter
• Templar & Animal Companion (Warden) = Pilgrim
• Warden & Earthen Heart (Dragonknight) = Barbarian
• Warden & Siphoning (Nightblade) = Cultist
• Warden & Storm Calling (Sorceror) = Shaman
• Warden & Dawn's Wrath (Templar) = Monk
(and yes, I keep coming back to as many of the old class names from earlier elder scrolls games as i can... )
That is not exactly true. At least not in the elder scrolls lore.One_ofMany wrote: »I don't understand what a Sorcerer has to do with a Necromancer.
Sorcerer is a pet class yes, but it is not a Necromancer.
Necromancers tend to deal disease and defile type spells as well as Summon undead. A Sorcerer is NOTHING like a Necromancer. It's not even a small difference, it's night and day. They are traditionally nothing alike.
One_ofMany wrote: »I don't understand what a Sorcerer has to do with a Necromancer.
Sorcerer is a pet class yes, but it is not a Necromancer.
Necromancers tend to deal disease and defile type spells as well as Summon undead. A Sorcerer is NOTHING like a Necromancer. It's not even a small difference, it's night and day. They are traditionally nothing alike.
One_ofMany wrote: »I don't understand what a Sorcerer has to do with a Necromancer.
Sorcerer is a pet class yes, but it is not a Necromancer.
Necromancers tend to deal disease and defile type spells as well as Summon undead. A Sorcerer is NOTHING like a Necromancer. It's not even a small difference, it's night and day. They are traditionally nothing alike.
Not to mention necromance isnt accepted by the mages-guild. So implementing it (I dont say it should mind you) gives huge problems with lore.