Thanks so much for your help!
I can't get Stormfist without doing a group dungeon... no one will want me as a DPS with 12k DPS.
I will definitely try everything else you mentioned.
I just want to contribute.
Hello...
... I use Dual Wield on both bars....
I know I need a Monster set, but how am I supposed to do group stuff when my DPS is so low?
If you doubt your efficiency in vet dungeons I would suggest you start soloing normal dungeons. I did this when I switched to Sorc after 5.000 hours on my Templar main. I started with Darkshade Caverns I and then II (farming Netch's), but the Engine Guardian in II is a bit chewy Solo for me, other dungeons work too.
It's not primarily to finish these solo at first but to tweak your build and skill rotation on the different mobs/bosses. For this it worked for me. (I know many solo vet dungeons, but in this case that's not the main point I think).
If you fairly comfortably can solo normal I, I think you'll do fine in vet with buffs, heals, tank that all give you more fluent DPS rather than interruptions for evasion, heals and such.
Also ask guildies to group with you to do vet dungeons farming for helms,
Bladerunner1 wrote: »Hello...
... I use Dual Wield on both bars....
I know I need a Monster set, but how am I supposed to do group stuff when my DPS is so low?
Dual wield on both bars can be fun, but if you want a boost to DPS and you aren't attached to the double dual wield build I'd suggest adding a bow on the back bar. I just wrote about DW/DW a couple days ago and it seems viable-ish because of the high average weapon damage and 4 enchantments proccing continuously, but Endless hail and poison injection could add 10-15% to DPS, or perhaps more for a sorc.
Monster sets like Kragh's or Velidreth can give 1500 DPS +3% from the first set bonus.
The only other advice I can offer is to practice on the target dummy, it could take hours to find the rotation that works for you.
Get stormfist to go with 5 hundings and 5 spriggans. Other gear, traits, Enchants and CP as per alcasts build.
You will tripple that 12k dps if you are doing a correct rotation of skills and weaving correctly.
If you are only getting 12k and you are running spriggans and hundings then it is absolutely your rotation failing.
Try this skill setup and simpler rotation:
Bar 1) hurricane, rending slashes, deadly cloak, rearming trap, bound armaments, flawless dawnbreaker
Bar 2) endless hail, posion injection, caltrops, vigor, bound armaments, ballista
If you are able to activate hurricane and deadly cloak prefight do that. Use ballista when it is available as your damage ulti
Rotation:
Rearming trap- barswap- light attack- endless hail- light attack- poison injection- light attack- razor caltrops- barswap- light attack- hurricane- heavy attack- rending slashes- heavy attack- deadly cloak- light attack- rearming trap- barswap/restart
This rotation performed exactly should keep all dots uptime near 100%. You should easily do over 30k and with this i do over 40k in trials. Like i said it is all about the correct sequence of skills and light/heavy attack weaving.
You can drop vigor, place rearming trap on the backbar and utilise shrouded daggers in your front bar rotation if you find your dots do not need reapplying. It reqlly depends on your efficiency in weaving. I suggest trying what i wrote out above snd then add shrouded when your weaving is spot on. The worst thing you can do is try and squeaze too much into your rot snd have dots like endless hail drop off you will lose a lot of dps.
Good luck mate im sure you will improve.