hyuntaenoh1 wrote: »Should O take Wrecking Blow over Reverse Slice? Since Poison Injection is already an execute?
RavenSworn wrote: »I would take reverse slice as a spammable for grouped mobs. You can always get fracture from marking and once the target dies you gain Major berserk and heals. + killer's blade you will be a non stop killing machine. Honestly, power extraction as an aoe attack is not... As effective as reverse slice.
My stam blade rotation is reaper's mark, rally, deadly cloak, ambush, reverse slice (the 300% bonus is at 50% health), killer's blade for execute. Prebuff your character with Mirage / double take, rally, Leeching strikes (there is this weird trick with siphoning strikes where since you deal heavy and light attack damage with melee weps, you gain both Stam and magicka and heals at the same time)
More magicka means you get to spam cloak or Mirage. Use the assassin ult for more ult gen for each death and also potions for even faster ult ticks. With the cheap ult, you basically have a 6th button to press.
RavenSworn wrote: »Deadly cloak gives you an instant crit for reverse slice. I guess that's the beauty of the game, I usually am lazy to switch bars so I have a buff bar that I switch when the fight is over. See, for me, power extraction works best in a large group say in a dungeon. Reverse slice works better with overland since it can be either single or group mobs.
Again its up to the op, I'm here to give options. Reaper's mark save my life multiple times with a buff to boot. Couple with rally that buffs and heals... I'm not sure what seems to be inefficient here.
I disagree though that cloak and Mirage are only for PvP though, crit builds never went out of style in pve.
Lightspeedflashb14_ESO wrote: »RavenSworn wrote: »Deadly cloak gives you an instant crit for reverse slice. I guess that's the beauty of the game, I usually am lazy to switch bars so I have a buff bar that I switch when the fight is over. See, for me, power extraction works best in a large group say in a dungeon. Reverse slice works better with overland since it can be either single or group mobs.
Again its up to the op, I'm here to give options. Reaper's mark save my life multiple times with a buff to boot. Couple with rally that buffs and heals... I'm not sure what seems to be inefficient here.
I disagree though that cloak and Mirage are only for PvP though, crit builds never went out of style in pve.
I suppose it comes down to what you consider pve. When I say pve I mean dungeons and trials. Overland stuff is really so easy, just need to have leaching strikes active and you can literally light attack stuff to death. You can really get away with anything there but If I see a nightblade dps using cloak or ambush in a dungeon, I know I am going to be carrying the dps, again.
Just so you know too, zos has nerfed crit out of style. You are going to get higher crit hits with the warrior mundas then you would with the shadow, for example.
RavenSworn wrote: »Lightspeedflashb14_ESO wrote: »RavenSworn wrote: »Deadly cloak gives you an instant crit for reverse slice. I guess that's the beauty of the game, I usually am lazy to switch bars so I have a buff bar that I switch when the fight is over. See, for me, power extraction works best in a large group say in a dungeon. Reverse slice works better with overland since it can be either single or group mobs.
Again its up to the op, I'm here to give options. Reaper's mark save my life multiple times with a buff to boot. Couple with rally that buffs and heals... I'm not sure what seems to be inefficient here.
I disagree though that cloak and Mirage are only for PvP though, crit builds never went out of style in pve.
I suppose it comes down to what you consider pve. When I say pve I mean dungeons and trials. Overland stuff is really so easy, just need to have leaching strikes active and you can literally light attack stuff to death. You can really get away with anything there but If I see a nightblade dps using cloak or ambush in a dungeon, I know I am going to be carrying the dps, again.
Just so you know too, zos has nerfed crit out of style. You are going to get higher crit hits with the warrior mundas then you would with the shadow, for example.
Oh I won't dispute that, but I guess we aren't too sure what the op is at with cp points, with gear, with what food and potions they are using. What monster gear or what they do for rotations are also up for guesses. To some overland is hard simply because they don't have the right rotations or positioning. Maybe it's hard because of their physical limitations.
But what I do know is that if we just keep on, as a community, harping about the same rotations, the same gear sets, the same builds... It gets tedious real fast. The beauty of the game is to experiment. To explore what can and cannot be done, to see if its fun. In the end, it's a game. Not a work schedule.