get a combat log
take picture of combat log
blur out name of attacker / opponent
post here
get a combat log
take picture of combat log
blur out name of attacker / opponent
post here
dwemer_paleologist wrote: »get a combat log
take picture of combat log
blur out name of attacker / opponent
post here
that is allways the comment we see, along with
"make a video of it"
and when we do it is allways met with how bad WE are as a player and that WE are the failure and also that we named and shamed and then they report us.
the fact remains that this is cheating and i have no idea how to stop it from happening in eso.
Drummerx04 wrote: »You'll have to remember a couple things:
The "dodge roll effect" actually carries over for a short duration after you think the dodge roll animation has already completed, so usually it's best to give a second and a half after you see a dodge roll, otherwise you'll likely waste your resources on skills that don't land.
Major evasion has a similar functionality. The 15% is actually a chance to essentially proc a second long dodge roll. Everything cast at him/her within that one second window will be automatically dodged. I think dots do get through the evasion proc, but I'm not 100% sure.
And if you are fighting a stamblade on top of that, cloak force misses dots and direct damage targeted skills, so it is quite possible to fight players that reduce an easy 80% of your attacks to do 0 damage to them.
Drummerx04 wrote: »You'll have to remember a couple things:
The "dodge roll effect" actually carries over for a short duration after you think the dodge roll animation has already completed, so usually it's best to give a second and a half after you see a dodge roll, otherwise you'll likely waste your resources on skills that don't land.
Major evasion has a similar functionality. The 15% is actually a chance to essentially proc a second long dodge roll. Everything cast at him/her within that one second window will be automatically dodged. I think dots do get through the evasion proc, but I'm not 100% sure.
And if you are fighting a stamblade on top of that, cloak force misses dots and direct damage targeted skills, so it is quite possible to fight players that reduce an easy 80% of your attacks to do 0 damage to them.
Manual dodgeroll + Shuffle
IEatCivics wrote: »At 4:20 of this video you can see a spam of dodges on me. X Box so no addons or cheats. I'm in the middle of a dodge roll and I have Minor Evasion on with my Warden.
https://www.youtube.com/watch?v=woo-v21m-Po
When you dodge roll or shuffle procs, it opens a short window of time in which EVERYTHING is dodged during that time.
For instance, If you animation cancel a combo of 3 hits and it took less than a second for you to do but you opponent rolled, you will see multiple dodges and misses.
Sometimes not animation cancelling and being slower makes you land more attacks.
IEatCivics wrote: »At 4:20 of this video you can see a spam of dodges on me. X Box so no addons or cheats. I'm in the middle of a dodge roll and I have Minor Evasion on with my Warden.
https://www.youtube.com/watch?v=woo-v21m-Po
Yeah that’s the lingering 100% dodge chance from a dodge roll due to the dodge roll animation being too short. That is certainly not your minor evasion going off 10 times in half a second.
IEatCivics wrote: »At 4:20 of this video you can see a spam of dodges on me. X Box so no addons or cheats. I'm in the middle of a dodge roll and I have Minor Evasion on with my Warden.
https://www.youtube.com/watch?v=woo-v21m-Po
Yeah that’s the lingering 100% dodge chance from a dodge roll due to the dodge roll animation being too short. That is certainly not your minor evasion going off 10 times in half a second.
Drummerx04 wrote: »You'll have to remember a couple things:
The "dodge roll effect" actually carries over for a short duration after you think the dodge roll animation has already completed, so usually it's best to give a second and a half after you see a dodge roll, otherwise you'll likely waste your resources on skills that don't land.
Major evasion has a similar functionality. The 15% is actually a chance to essentially proc a second long dodge roll. Everything cast at him/her within that one second window will be automatically dodged. I think dots do get through the evasion proc, but I'm not 100% sure.
And if you are fighting a stamblade on top of that, cloak force misses dots and direct damage targeted skills, so it is quite possible to fight players that reduce an easy 80% of your attacks to do 0 damage to them.
That dodge 100% for 1s thing is fake news. You got bamboozled, son. Many people think that because of the lingering 100% dodge chance from dodge roll.
What they need to do is update certain animations (dodge roll, heavy attack) to match the new duration of the skill / ability / effect. These things don’t work the way they used to, but the anjmation still remains unchanged...
Drummerx04 wrote: »Drummerx04 wrote: »You'll have to remember a couple things:
The "dodge roll effect" actually carries over for a short duration after you think the dodge roll animation has already completed, so usually it's best to give a second and a half after you see a dodge roll, otherwise you'll likely waste your resources on skills that don't land.
Major evasion has a similar functionality. The 15% is actually a chance to essentially proc a second long dodge roll. Everything cast at him/her within that one second window will be automatically dodged. I think dots do get through the evasion proc, but I'm not 100% sure.
And if you are fighting a stamblade on top of that, cloak force misses dots and direct damage targeted skills, so it is quite possible to fight players that reduce an easy 80% of your attacks to do 0 damage to them.
That dodge 100% for 1s thing is fake news. You got bamboozled, son. Many people think that because of the lingering 100% dodge chance from dodge roll.
What they need to do is update certain animations (dodge roll, heavy attack) to match the new duration of the skill / ability / effect. These things don’t work the way they used to, but the anjmation still remains unchanged...
I mean say what you will, when some guy is in the middle of attacking me, well after a dodge roll has concluded (as in global cooldowns have allowed several attacks from the enemy, and my light attack + cfrag/crushing is auto dodged by shuffle at the same time.
I didn't mean EVERYTHING is dodged, curse/streak/dots/whatever undodgeable skills will still get through.
I guess it's possible that I'm wrong, as I've only been fighting major evasion in open world cyro for 2 years, and it's hard to make accurate mechanical observations.
There are some skills atm that supress the dodgeroll animation if you have the right timing.
It´s infuriating to fight against.
DRAGON_KILLER_HUNTER wrote: »STAMINA NIGHTBLADES MOST BROKEN CLASS EVER, THEY DODGE ROLL FOR EVER AND SPAM CLOAK LIKE NOTHING.
I DONT EVEN BOTHER FIGHTING THEM. I CANT EVEN BELIEVE THERE WAS A TIME WHEN THEY WERE EVEN MORE OP WITH PROC SETS CAUSE EVEN NOW THEY ONE SHOT EVERYTHING.
Drummerx04 wrote: »You'll have to remember a couple things:
The "dodge roll effect" actually carries over for a short duration after you think the dodge roll animation has already completed, so usually it's best to give a second and a half after you see a dodge roll, otherwise you'll likely waste your resources on skills that don't land.
Major evasion has a similar functionality. The 15% is actually a chance to essentially proc a second long dodge roll. Everything cast at him/her within that one second window will be automatically dodged. I think dots do get through the evasion proc, but I'm not 100% sure.
And if you are fighting a stamblade on top of that, cloak force misses dots and direct damage targeted skills, so it is quite possible to fight players that reduce an easy 80% of your attacks to do 0 damage to them.
And again, Incorrect. There is no second long dodge roll on Major Evasion lol. That would be so OP. I dont get why people still think stuff like this. It would take 1 heavy armor build in 1v10 (before this patch that removed shuffle from heavy armor) to have like at least 50% uptime on dodge You could jump in 20 mobs in dungeon and take nearly no damage.