Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
dodgehopper_ESO wrote: »I agree they ought to do more to make the existing classes more interesting and have more options. This is why I'm against them adding new classes to the game. I know there is a big push among the player base for Necromancers but I find the notion repulsive for a number of reasons. The main reason is the one that you bring up though, that they need to do more to liven up what we already have. If they want to add Necromancy to the game I think it would do quite well as a skill line on its own and could very well be modified or modify what we have with the current classes. A Necromancer Warden could have Briarheart warriors following them. A Nightblade Necromancer could involve more ghostly or shadowy things. Dragonknights could summon a burning corpse. Templars could... wow that's a weird one. Sorcerers could summon up bonemen or the like. At any regard it isn't super important how they bring it about I just think this would be a lot more interesting than them devising new classes.
If spellcrafting was too ambitious of a concept I'd be much more happy with them opening up more strange/cool/new skill lines for us to explore that could modify the game a bit. I'd love to see more skills added to each class. I desire anything but a new class being added to the game.
I want to see a magicka based weapon that is melee. Like summon style one handed weapons. Or one hand plus destruction magic.
dodgehopper_ESO wrote: »I agree they ought to do more to make the existing classes more interesting and have more options. This is why I'm against them adding new classes to the game. I know there is a big push among the player base for Necromancers but I find the notion repulsive for a number of reasons. The main reason is the one that you bring up though, that they need to do more to liven up what we already have. If they want to add Necromancy to the game I think it would do quite well as a skill line on its own and could very well be modified or modify what we have with the current classes. A Necromancer Warden could have Briarheart warriors following them. A Nightblade Necromancer could involve more ghostly or shadowy things. Dragonknights could summon a burning corpse. Templars could... wow that's a weird one. Sorcerers could summon up bonemen or the like. At any regard it isn't super important how they bring it about I just think this would be a lot more interesting than them devising new classes.
If spellcrafting was too ambitious of a concept I'd be much more happy with them opening up more strange/cool/new skill lines for us to explore that could modify the game a bit. I'd love to see more skills added to each class. I desire anything but a new class being added to the game.
Bleh again the skill line...
im all for new skill lines for different stuff.. BUT !!!!
I DON'T want to play a warden pretending to be a Necromancer..
i Don't want to play a Templar Pretending to be a Necromancer..
i don't want to play a Nightblade pretending to be a Necromancer..
I Dont want to play a "elemental" Sorc pretending to be a Necromancer..
I Want to play a Necromancer that IS a necromancer.....
i don't want Necro to be a Watered down Niche skill line with like 5 skills and thats it and only 2 of the skills will be used from it........ that will be nerfed to hell to not be a Must Pick for all the other classes because its benefits....
Necromancer needs to happen as a Full fledged Working Class with 3 FULL Skill lines all with their own class skills....
i Don't even know why they made warden instead of Necro... i mean who asked for that THING....
.
dodgehopper_ESO wrote: »dodgehopper_ESO wrote: »I agree they ought to do more to make the existing classes more interesting and have more options. This is why I'm against them adding new classes to the game. I know there is a big push among the player base for Necromancers but I find the notion repulsive for a number of reasons. The main reason is the one that you bring up though, that they need to do more to liven up what we already have. If they want to add Necromancy to the game I think it would do quite well as a skill line on its own and could very well be modified or modify what we have with the current classes. A Necromancer Warden could have Briarheart warriors following them. A Nightblade Necromancer could involve more ghostly or shadowy things. Dragonknights could summon a burning corpse. Templars could... wow that's a weird one. Sorcerers could summon up bonemen or the like. At any regard it isn't super important how they bring it about I just think this would be a lot more interesting than them devising new classes.
If spellcrafting was too ambitious of a concept I'd be much more happy with them opening up more strange/cool/new skill lines for us to explore that could modify the game a bit. I'd love to see more skills added to each class. I desire anything but a new class being added to the game.
Bleh again the skill line...
im all for new skill lines for different stuff.. BUT !!!!
I DON'T want to play a warden pretending to be a Necromancer..
i Don't want to play a Templar Pretending to be a Necromancer..
i don't want to play a Nightblade pretending to be a Necromancer..
I Dont want to play a "elemental" Sorc pretending to be a Necromancer..
I Want to play a Necromancer that IS a necromancer.....
i don't want Necro to be a Watered down Niche skill line with like 5 skills and thats it and only 2 of the skills will be used from it........ that will be nerfed to hell to not be a Must Pick for all the other classes because its benefits....
Necromancer needs to happen as a Full fledged Working Class with 3 FULL Skill lines all with their own class skills....
i Don't even know why they made warden instead of Necro... i mean who asked for that THING....
.
Why would it be watered down? They could very easily create a skill line we'll call 'Corruption' which would be about debuffing, life stealing, and disease damage. You could also make a skill line specifically for summons. Bonemen, Wrathmen, Skeletons, those six-armed skeletons, Lich, zombie, etc etc etc. I see no reason why it can not be absolutely robust without making a new class. In my view making new classes is a copout. In fact making classes at all is a copout. It should be like the traditional game personally, and I'm not the only person who feels this way. A lot of people in the Beta (myself included) were not happy about this. I love the game but I really don't want to see them go down the path of some crappy new class every 12 months.
So what do you all think, new class skills in 2018?
Allot of people still don't have their Favorite classes in the game... and a SINGLE class skill line wont gonna give us that class to us... a Sorc will stay a sorc and a templar a templar...
so i prefer an entire new class with its own mechanics and animations and MANY new skills and passives...
Allot of people still don't have their Favorite classes in the game... and a SINGLE class skill line wont gonna give us that class to us... a Sorc will stay a sorc and a templar a templar...
so i prefer an entire new class with its own mechanics and animations and MANY new skills and passives...
I can respect that.
Inability to love any of the original 4 professions is what kept me from really enjoying the game.
dodgehopper_ESO wrote: »@Zordrage - if there are enough alternatives (I agree I don't want everyone being a zombie farmer) most of your concerns would go away. Reality is though there is more than one way to skin a cat. I love @TheShadowScout 's proposal as an alternative to my more hardline view.
Well, that is why I want this too to change with my "class morph" idea. Not just adding more class skills to the already existing classes, but also changing the class designation itself... and possibly even the visual effects of the old and tried skills.Allot of people still don't have their Favorite classes in the game... and a SINGLE class skill line wont gonna give us that class to us... a Sorc will stay a sorc and a templar a templar...
I don't.so i prefer an entire new class with its own mechanics and animations and MANY new skills and passives...
Nope.whiteshadow711jppreub18_ESO wrote: »What ZOS first needs to do is make all class abilities be able to morph to either Magicka or Stamina...
TheShadowScout wrote: »Nope.whiteshadow711jppreub18_ESO wrote: »What ZOS first needs to do is make all class abilities be able to morph to either Magicka or Stamina...
That would be silly.
Extensive Muscle-powered magic???
I mean, come on...
Stamina characters are -supposed- to rely more on weapon skills.
Magica characters on the other hand are supposed to have a wider range of spell-tastic options.
Its the classic "fighter" and "mage" archetypes, see?
TheShadowScout wrote: »
dodgehopper_ESO wrote: »I agree they ought to do more to make the existing classes more interesting and have more options. This is why I'm against them adding new classes to the game. I know there is a big push among the player base for Necromancers but I find the notion repulsive for a number of reasons. The main reason is the one that you bring up though, that they need to do more to liven up what we already have. If they want to add Necromancy to the game I think it would do quite well as a skill line on its own and could very well be modified or modify what we have with the current classes. A Necromancer Warden could have Briarheart warriors following them. A Nightblade Necromancer could involve more ghostly or shadowy things. Dragonknights could summon a burning corpse. Templars could... wow that's a weird one. Sorcerers could summon up bonemen or the like. At any regard it isn't super important how they bring it about I just think this would be a lot more interesting than them devising new classes.
If spellcrafting was too ambitious of a concept I'd be much more happy with them opening up more strange/cool/new skill lines for us to explore that could modify the game a bit. I'd love to see more skills added to each class. I desire anything but a new class being added to the game.
Bleh again the skill line...
im all for new skill lines for different stuff.. BUT !!!!
I DON'T want to play a warden pretending to be a Necromancer..
i Don't want to play a Templar Pretending to be a Necromancer..
i don't want to play a Nightblade pretending to be a Necromancer..
I Dont want to play a "elemental" Sorc pretending to be a Necromancer..
I Want to play a Necromancer that IS a necromancer.....
i don't want Necro to be a Watered down Niche skill line with like 5 skills and thats it and only 2 of the skills will be used from it........ that will be nerfed to hell to not be a Must Pick for all the other classes because its benefits....
Necromancer needs to happen as a Full fledged Working Class with 3 FULL Skill lines all with their own class skills....
i Don't even know why they made warden instead of Necro... i mean who asked for that THING....
.
Not exactly.TheShadowScout wrote: »
Don't punish others just because your an Altholoic and cant stay on 1-2 chars with the themes you like the most...also nobody forcing you to make 2 versions of every classes in the game i don't even know whats the point of it really there is no benefit from it...
Thats a reeeeeeeeeeeeeeealy bad excuse to not have a new class
ALSO you can get to lvl50 under a SINGLE week by spamming dungeons.. and CP is accountwide...
.
TheShadowScout wrote: »Nope.whiteshadow711jppreub18_ESO wrote: »What ZOS first needs to do is make all class abilities be able to morph to either Magicka or Stamina...
That would be silly.
Extensive Muscle-powered magic???
I mean, come on...
Stamina characters are -supposed- to rely more on weapon skills.
Magica characters on the other hand are supposed to have a wider range of spell-tastic options.
Its the classic "fighter" and "mage" archetypes, see?
Rejoice then. Wish granted!dodgehopper_ESO wrote: »In this discussion of Magic/Stamina skills I have always thought that for the sake of uniqueness a lot of these Class skills ought to be hybrid in nature. Binding Javelin or Biting Jabs or the like I would have given a magic cost and a stamina cost. One morph would have been more Stamina leaning and one would have been more Magicka leaning.
dodgehopper_ESO wrote: »I agree they ought to do more to make the existing classes more interesting and have more options. This is why I'm against them adding new classes to the game. I know there is a big push among the player base for Necromancers but I find the notion repulsive for a number of reasons. The main reason is the one that you bring up though, that they need to do more to liven up what we already have. If they want to add Necromancy to the game I think it would do quite well as a skill line on its own and could very well be modified or modify what we have with the current classes. A Necromancer Warden could have Briarheart warriors following them. A Nightblade Necromancer could involve more ghostly or shadowy things. Dragonknights could summon a burning corpse. Templars could... wow that's a weird one. Sorcerers could summon up bonemen or the like. At any regard it isn't super important how they bring it about I just think this would be a lot more interesting than them devising new classes.
If spellcrafting was too ambitious of a concept I'd be much more happy with them opening up more strange/cool/new skill lines for us to explore that could modify the game a bit. I'd love to see more skills added to each class. I desire anything but a new class being added to the game.
Bleh again the skill line...
im all for new skill lines for different stuff.. BUT !!!!
I DON'T want to play a warden pretending to be a Necromancer..
i Don't want to play a Templar Pretending to be a Necromancer..
i don't want to play a Nightblade pretending to be a Necromancer..
I Dont want to play a "elemental" Sorc pretending to be a Necromancer..
I Want to play a Necromancer that IS a necromancer.....
i don't want Necro to be a Watered down Niche skill line with like 5 skills and thats it and only 2 of the skills will be used from it........ that will be nerfed to hell to not be a Must Pick for all the other classes because its benefits....
Necromancer needs to happen as a Full fledged Working Class with 3 FULL Skill lines all with their own class skills....
i Don't even know why they made warden instead of Necro... i mean who asked for that THING....
.
Warden was already 80% made when the game came out so.... They just recycled stuff they had lying around collecting dust.
Necro sucks though, it's overhyped by edgy people who want yet MORE dark stuff, as if half of the classes focused around dark, plus vampires being a meta choice isn't good enough for you people.
TheShadowScout wrote: »Rejoice then. Wish granted!dodgehopper_ESO wrote: »In this discussion of Magic/Stamina skills I have always thought that for the sake of uniqueness a lot of these Class skills ought to be hybrid in nature. Binding Javelin or Biting Jabs or the like I would have given a magic cost and a stamina cost. One morph would have been more Stamina leaning and one would have been more Magicka leaning.
Puncturing strikes morphs into stamina biting jabs and magica puncturing sweep these days.
Piercing Javelin morphs into stamina blinding javelin and magica aurora javelin these days!
There are a few more skills with stamina morphs these days, changed from launch when I cannot recall a single class skill being anything other then magica. And yeah, I agree that with some of those class skills, its sort of a hybrid thing... you magic up a spear, then you put your back into throwing it at your target... makes sense that you get to train in either direction according to your characters background, some will pour more magica into the spear, others will put more brawn into the throw. Since they don't have "split cost" for skills right now... and the damage depending on your character stat... morphing it to stamina altogether is an acceptable solution.
But a great many still stay magica only... and this is as it should be IMO. Since stamina characters -really- should be more reliant on weapon skills. While magic acharacters -really- should enjoy the wider "spell selection" (both are still limited to their 5+U selection anyhow)
I play both magica and stamine characters, and I have to say, the split is balanced in effect. Stamina characters, aka "brawn powered adventurers" are fine and don't need "muscle power anime martial arts spells" (though they could use more weapons to play with). Magica characters aka "brain powered adventurers" are fine too, though they also could always use more choices in both weapons and class skill options...