the game is at the point where you can level from lvl1 to all the way to 50 100% naked and you can even be a tank in Normal dungeons like that because it does not matter LOL just slot you self sustain skills your spammable aoes and a taunt and weeeeeee mindlessly...
I think it's fine where it is. Like there's normal-mode dungeons for a reason, not everything should be instantly fatal. They need to appeal to both the average gamer and the more competitive crowd, and I think their current balancing act is going really well.
This SO much.
"Guys, you gotta bash this mechanic or we die. - How do I bash?" *facepalm*
I think it's fine where it is. Like there's normal-mode dungeons for a reason, not everything should be instantly fatal. They need to appeal to both the average gamer and the more competitive crowd, and I think their current balancing act is going really well.
Tell that to Xal-Nur, and the stupids deeps that ignore the spice and continue dpsing while the boss is invulnerable...
Red telegraphs and knockbacks should mean something... such things are fatal in pvp and endgame pvp and then tickling only breeds players that stand in stupid and proceed to blame their healers for not being able to heal through a one shot. So encouraging learning to block, bash, and not to stand in stupid is a nice compromise as the average player is likely to kill the mob before seeing these mechanics anyway.
Red telegraphs and knockbacks should mean something... such things are fatal in pvp and endgame pvp and then tickling only breeds players that stand in stupid and proceed to blame their healers for not being able to heal through a one shot. So encouraging learning to block, bash, and not to stand in stupid is a nice compromise as the average player is likely to kill the mob before seeing these mechanics anyway.
It does mean something. You just said so. When people go into vet dungeons and PvP, they get crushed for standing in red. I’m thinking your expecting people to be experts at the content the first time they do it, which seems unrealistic.
Level a new character without CPs. There’s a significant difference in the level of difficulty.
Red telegraphs and knockbacks should mean something... such things are fatal in pvp and endgame pvp and then tickling only breeds players that stand in stupid and proceed to blame their healers for not being able to heal through a one shot. So encouraging learning to block, bash, and not to stand in stupid is a nice compromise as the average player is likely to kill the mob before seeing these mechanics anyway.
It does mean something. You just said so. When people go into vet dungeons and PvP, they get crushed for standing in red. I’m thinking your expecting people to be experts at the content the first time they do it, which seems unrealistic.
Level a new character without CPs. There’s a significant difference in the level of difficulty.
I think the problem is that players are being trained to suck at the game (ignoring the entire ability to bash, standing in all red AoE, dealing like 3K or less DPS, etc). Then they go to a Vet dungeon and get completely slaughtered by the first set of mobs at any CP level and complain because they want monster sets. Leads to a bad experience.
There is no difficulty inbetween Overland/Normal dungeon difficulty which is abysmally easy stand still+light attack to win gameplay and Vet where you need to build with good sets and understand mechanics/play a role decently. It’s a massive gap. No training exists in this game for you to cross the gap between the skill level of a new player and that of someone who understands how to bash, move out of AoE, deal okay damage, etc. Also lots of essential info about stats and status effects is not found in the game itself! ESO is horrible at helping the player learn.
It’s one thing for content to be made for new players.... but it’s another thing entirely when you can run around naked with a sword under-leveled at 0CP and beat every Overland quest/delve with one heal slotted.....
Red telegraphs and knockbacks should mean something... such things are fatal in pvp and endgame pvp and then tickling only breeds players that stand in stupid and proceed to blame their healers for not being able to heal through a one shot. So encouraging learning to block, bash, and not to stand in stupid is a nice compromise as the average player is likely to kill the mob before seeing these mechanics anyway.
It does mean something. You just said so. When people go into vet dungeons and PvP, they get crushed for standing in red. I’m thinking your expecting people to be experts at the content the first time they do it, which seems unrealistic.
Level a new character without CPs. There’s a significant difference in the level of difficulty.
Red telegraphs and knockbacks should mean something... such things are fatal in pvp and endgame pvp and then tickling only breeds players that stand in stupid and proceed to blame their healers for not being able to heal through a one shot. So encouraging learning to block, bash, and not to stand in stupid is a nice compromise as the average player is likely to kill the mob before seeing these mechanics anyway.
It does mean something. You just said so. When people go into vet dungeons and PvP, they get crushed for standing in red. I’m thinking your expecting people to be experts at the content the first time they do it, which seems unrealistic.
Level a new character without CPs. There’s a significant difference in the level of difficulty.
I think the problem is that players are being trained to suck at the game (ignoring the entire ability to bash, standing in all red AoE, dealing like 3K or less DPS, etc). Then they go to a Vet dungeon and get completely slaughtered by the first set of mobs at any CP level and complain because they want monster sets. Leads to a bad experience.
There is no difficulty inbetween Overland/Normal dungeon difficulty which is abysmally easy stand still+light attack to win gameplay and Vet where you need to build with good sets and understand mechanics/play a role decently. It’s a massive gap. No training exists in this game for you to cross the gap between the skill level of a new player and that of someone who understands how to bash, move out of AoE, deal okay damage, etc. Also lots of essential info about stats and status effects is not found in the game itself! ESO is horrible at helping the player learn.
It’s one thing for content to be made for new players.... but it’s another thing entirely when you can run around naked with a sword under-leveled at 0CP and beat every Overland quest/delve with one heal slotted.....
Red telegraphs and knockbacks should mean something... such things are fatal in pvp and endgame pvp and then tickling only breeds players that stand in stupid and proceed to blame their healers for not being able to heal through a one shot. So encouraging learning to block, bash, and not to stand in stupid is a nice compromise as the average player is likely to kill the mob before seeing these mechanics anyway.
It does mean something. You just said so. When people go into vet dungeons and PvP, they get crushed for standing in red. I’m thinking your expecting people to be experts at the content the first time they do it, which seems unrealistic.
Level a new character without CPs. There’s a significant difference in the level of difficulty.
Leveling without CP and random quest gear is a slog - especially in the early game where ESO feels more like a cheap hack and slash than a AAA MMORPG.
It isn't super difficult, but it certainly feels like a slog.Red telegraphs and knockbacks should mean something... such things are fatal in pvp and endgame pvp and then tickling only breeds players that stand in stupid and proceed to blame their healers for not being able to heal through a one shot. So encouraging learning to block, bash, and not to stand in stupid is a nice compromise as the average player is likely to kill the mob before seeing these mechanics anyway.
It does mean something. You just said so. When people go into vet dungeons and PvP, they get crushed for standing in red. I’m thinking your expecting people to be experts at the content the first time they do it, which seems unrealistic.
Level a new character without CPs. There’s a significant difference in the level of difficulty.
I think the problem is that players are being trained to suck at the game (ignoring the entire ability to bash, standing in all red AoE, dealing like 3K or less DPS, etc). Then they go to a Vet dungeon and get completely slaughtered by the first set of mobs at any CP level and complain because they want monster sets. Leads to a bad experience.
There is no difficulty inbetween Overland/Normal dungeon difficulty which is abysmally easy stand still+light attack to win gameplay and Vet where you need to build with good sets and understand mechanics/play a role decently. It’s a massive gap. No training exists in this game for you to cross the gap between the skill level of a new player and that of someone who understands how to bash, move out of AoE, deal okay damage, etc. Also lots of essential info about stats and status effects is not found in the game itself! ESO is horrible at helping the player learn.
It’s one thing for content to be made for new players.... but it’s another thing entirely when you can run around naked with a sword under-leveled at 0CP and beat every Overland quest/delve with one heal slotted.....
This is a bit of hyperbole.
A player with 0 CP is going to do far less damage than a max CP character, even with a full set of enchanted set bonus gear (which they most likely will not have), while taking significantly more damage, and burning through resources much sooner.
That isn't to say that the general leveling / overland part of the game is hard, nor that it might not be possible to level up naked with 0 CP, but to say you can level up naked with 0 CP while just LOL'ing through all non Vet content and such is a bit exaggerated
The issue I see is that the developers have to push top end content to a high difficulty level to deliver any kind of challenge to players with max CP, full gold set gear with gold enchants, quaffing potions, using max stat food, and having a lot of experience with the game, while simultaneously setting the difficulty level for the base / quest / leveling content such that a new player with 0 CP using random gear hacking around with a 2H can progress.
Unless they narrow the power / performance gap between max CP players with BIS gear using every boost item with meta builds and new players with no CP, using random gear and random skills, and / or bring back the idea of progressively difficult zones (which they removed in 1T), we will continue to have a large gap in the difficulty between content designed to be accessible for new players (which is like all of the overworld post 1T) and that designed for vets.
Red telegraphs and knockbacks should mean something... such things are fatal in pvp and endgame pvp and then tickling only breeds players that stand in stupid and proceed to blame their healers for not being able to heal through a one shot. So encouraging learning to block, bash, and not to stand in stupid is a nice compromise as the average player is likely to kill the mob before seeing these mechanics anyway.
It does mean something. You just said so. When people go into vet dungeons and PvP, they get crushed for standing in red. I’m thinking your expecting people to be experts at the content the first time they do it, which seems unrealistic.
Level a new character without CPs. There’s a significant difference in the level of difficulty.
Red telegraphs and knockbacks should mean something... such things are fatal in pvp and endgame pvp and then tickling only breeds players that stand in stupid and proceed to blame their healers for not being able to heal through a one shot. So encouraging learning to block, bash, and not to stand in stupid is a nice compromise as the average player is likely to kill the mob before seeing these mechanics anyway.
It does mean something. You just said so. When people go into vet dungeons and PvP, they get crushed for standing in red. I’m thinking your expecting people to be experts at the content the first time they do it, which seems unrealistic.
Level a new character without CPs. There’s a significant difference in the level of difficulty.
Red telegraphs and knockbacks should mean something...
the game is at the point where you can level from lvl1 to all the way to 50 100% naked and you can even be a tank in Normal dungeons like that because it does not matter LOL just slot you self sustain skills your spammable aoes and a taunt and weeeeeee mindlessly...
Am I only the one bored by this? And mystified. Am I psychic? How the %^&* do I know where all of those aoes are going to land?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
every time I see people in these threads talk about how they just heavy attack everything to death while standing in red with zero cp, I have to wonder if we are playing the same game. becasue i most certainly HAVE to move out of the red in overland content, while having cp allocated, OR die. I mean, yeah, i can kill things with heavy attacks. but I cannot just stand there and not move, not interrupt, etc while doing that. and I absolutely positively cannot do it but with the easiest of mobs without any cp/random quest gear.
so are you all skilled players SURE you are playing in a way that new player would? or are you responding to mechanics and attacking more efficiently without even realizing that you are doing it, becasue its so ingrained?
every time I see people in these threads talk about how they just heavy attack everything to death while standing in red with zero cp, I have to wonder if we are playing the same game. becasue i most certainly HAVE to move out of the red in overland content, while having cp allocated, OR die. I mean, yeah, i can kill things with heavy attacks. but I cannot just stand there and not move, not interrupt, etc while doing that. and I absolutely positively cannot do it but with the easiest of mobs without any cp/random quest gear.
so are you all skilled players SURE you are playing in a way that new player would? or are you responding to mechanics and attacking more efficiently without even realizing that you are doing it, becasue its so ingrained?
are you running a rp build?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Honestly,
It's probably only top tier who get away with this. We are sitting on a lot of champion points and having them allocated to highest potential. Not yo mention self healing... it's really a question why should we get out of stupid.
Problem: we are out growing game play.
Soultion: ...