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ESO's overland content is too hard

MLGProPlayer
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Just kidding. I see a lot of folks saying the game's overland content difficulty is "just right". So I made a quick video.

Part 1: I stand in front of two enemies in the Clockwork City (the latest overland DLC in the game), not blocking, dodging, evading, or shielding. I literally just stand there. It takes them 55 seconds to kill me... For reference, I am wearing 5 light armour, 1 medium, 1 heavy (with all armour passives unlocked). Basically, I am the definition of a glass cannon. My character is CP 675.

Part 2: I attack the enemies, using only light attacks and my spammable (cliff racer). I do not animation cancel. I do not summon a pet (so the 5 piece bonus of Necropotence is not active). I do not cast any buffs. Standard blue food is active. The first enemy dies from 2 light attacks and 2 cliff racers. The second dies from just 2 cliff racers.

My gear was entirely craftable/tradable for this video, meaning even the worst player in the history of ESO can obtain it as it doesn't require you to beat any content (you just buy it with gold).

How can anyone possibly find this content challenging once they've hit endgame? Overland content was clearly designed for low levels in mind only.

https://www.youtube.com/watch?v=N6FFj68_BBc
Edited by MLGProPlayer on December 26, 2017 11:41PM
  • Prof_Bawbag
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    Whilst waiting for a boss respawn in a public dungeon the other day, someone had obviously parked their lvl 33 toon waiting on the respawn too. I stood there for about 3mins watching a single trash mob enemy hack away at him. The guy's health regen all but negated the npc's damage output. After 3mins the guy had come back from whatever he was doing and carried on as normal. It's kind of farcical tbh.
  • smacx250
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    Yes, exactly - overland is for low levels (with some possible exceptions), and vet trials are for end game. The other is for in between.
  • MLGProPlayer
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    smacx250 wrote: »
    Yes, exactly - overland is for low levels (with some possible exceptions), and vet trials are for end game. The other is for in between.

    But that's not fair.

    95% of the game is overland content. There are only 6 trials. Trials also take a ton of time to organize and can't happen on a whim (if you're not in a serious trials guild, you're lucky to complete 1-2 trials a week).

    There is other end game content too, like vet dungeons, vDSA, and vMA, but again, that's just a drop in the bucket when it comes to the game's content. All the exploration and story telling happens in the overworld.
  • ArchMikem
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    Dude, youre an end game build, your opinion on the matter is biased, no matter what skills or buffs you dont use.

    We need non champ players in here giving their 2 cents.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Dapper Dinosaur
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    People defending the overworld content clearly aren't seeing the big picture.

    What does the overland content do to prepare you for dungeons? It does not punish you for having a bad build, not knowing what a rotation is and just spamming one skill, not weaving and animation cancelling, using bad skills, not using food, or even not understanding the game's basic combat functions. I could hand the controller to my brother, who has literally never touched an ES game in his life, and he could complete any non-craglorn non-world-boss overland content he could find. That is NOT GOOD DESIGN.

    The overland needs a BIG change to difficulty, or at the very least Zenimax needs to commit at least one DLC to an overworld with proper difficulty. I don't mean making every trash add as strong as a vet trial add, but at least make all of the quest objectives not only appropriately difficult to complete, but more rewarding for doing so.
  • MLGProPlayer
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    ArchMikem wrote: »
    Dude, youre an end game build, your opinion on the matter is biased, no matter what skills or buffs you dont use.

    We need non champ players in here giving their 2 cents.

    That's my point. Why shouldn't endgame players be able to enjoy overland content too?

    Look at Morrowind. It released with 30 hours of content for new players and just one piece of content for veterans (and that being only for veterans who do 12-man content, while solo/small group vets were completely ignored). The game overwhelmingly caters to new players.
    Edited by MLGProPlayer on December 25, 2017 12:34AM
  • JamilaRaj
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    ArchMikem wrote: »
    Dude, youre an end game build, your opinion on the matter is biased, no matter what skills or buffs you dont use.

    We need non champ players in here giving their 2 cents.

    That's my point. Why shouldn't endgame players be able to enjoy overland content too?

    Because they are relatively few and therefore sit on relatively small bag of money. At the same time, while ZOS tries hard to turn game into a treadmill where players would have to work not to have more power, but the same power at the next level, powercreep is still there, levelled up chracters still have more power and therefore it is impossible to adjust difficulty of the same, shared overland content for players with different amount of power (let alone skill). They would have to add layer of bonuses/penalties, that would cause endgame players to do less damage to and receive more damage from the same, shared monster.
    So, when they have to decide the difficulty level of a new DLC, they set it to autoplaying level to please players who sit on the largest bag of money instead.

    EDIT: besides, generally, content has to sell, not necessarily amuse. If it contains some new OP items...or classes...endgame players will buy it anyway.
    Edited by JamilaRaj on December 26, 2017 12:01AM
  • Doctordarkspawn
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    smacx250 wrote: »
    Yes, exactly - overland is for low levels (with some possible exceptions), and vet trials are for end game. The other is for in between.

    But that's not fair.

    95% of the game is overland content. There are only 6 trials. Trials also take a ton of time to organize and can't happen on a whim (if you're not in a serious trials guild, you're lucky to complete 1-2 trials a week).

    There is other end game content too, like vet dungeons, vDSA, and vMA, but again, that's just a drop in the bucket when it comes to the game's content. All the exploration and story telling happens in the overworld.

    It's precisely friggin' fair.

    Most of the -repeatable- content is tailored to the audience that -sticks around-. That's how it works. You cater to the content that the hardcore audience is going to be repeatibly playing as opposed to making the overland hard because you can only do that once, and churn does not stick around for very long.

    Plus, if you get overland content, nerf vet trials to the point where noobs can do them. You cant take and give nothing. Not only are you being selfish, you are being childish.

    Besides. I really doubt anything we give you in this reguard -will- satisfy you.
    Edited by Doctordarkspawn on December 25, 2017 12:54AM
  • Betsararie
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    He's spot on about this.

    It's far too easy. Find it truly concerning that anyone thinks it's "just right".
  • Doctordarkspawn
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    Blanco wrote: »
    He's spot on about this.

    It's far too easy. Find it truly concerning that anyone thinks it's "just right".

    Why?

    What the *** is it to you what other people think? Do I even need to point out how weird and indicitive of a problem with -you- that simple statement is?

    DISAGREEMENT WITH YOU IS NOT A MENTAL ILLNESS, YOU OBTUSE PERSON.
    Edited by Doctordarkspawn on December 25, 2017 12:56AM
  • DieAlteHexe
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    Blanco wrote: »
    He's spot on about this.

    It's far too easy. Find it truly concerning that anyone thinks it's "just right".

    Well, brace yourself because a lot of us are pretty content. :)

    Not all of us are young, quick and into adrenaline rushes. Some of us enjoy a more moderate experience.

    I think there should be an option, though, for those who crave the challenge but I do NOT think it (increased difficulty) should be "across the board". Too many would leave and we don't want that.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Betsararie
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    Blanco wrote: »
    He's spot on about this.

    It's far too easy. Find it truly concerning that anyone thinks it's "just right".

    Well, brace yourself because a lot of us are pretty content. :)

    Not all of us are young, quick and into adrenaline rushes. Some of us enjoy a more moderate experience.

    I think there should be an option, though, for those who crave the challenge but I do NOT think it (increased difficulty) should be "across the board". Too many would leave and we don't want that.

    You don't have to be "young" to be good, that is a misconception....
  • monktoasty
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    Craglorn. Empty. Nuff said.

    Overland content is fine and a challenge to new players. It be hideously unfair to increase difficulty just because you find it too easy

  • MehrunesFlagon
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    smacx250 wrote: »
    Yes, exactly - overland is for low levels (with some possible exceptions), and vet trials are for end game. The other is for in between.

    But that's not fair.

    95% of the game is overland content. There are only 6 trials. Trials also take a ton of time to organize and can't happen on a whim (if you're not in a serious trials guild, you're lucky to complete 1-2 trials a week).

    There is other end game content too, like vet dungeons, vDSA, and vMA, but again, that's just a drop in the bucket when it comes to the game's content. All the exploration and story telling happens in the overworld.

    Before we had vHOF vAS we only had 4 trials.I n addition to dsa an Maelstrom.Yes the amount is increasing,but we also will want more end game content on a frequent basis.Since more are becoming able to complete the tougher trials/achievements.
  • DieAlteHexe
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    Blanco wrote: »
    Blanco wrote: »
    He's spot on about this.

    It's far too easy. Find it truly concerning that anyone thinks it's "just right".

    Well, brace yourself because a lot of us are pretty content. :)

    Not all of us are young, quick and into adrenaline rushes. Some of us enjoy a more moderate experience.

    I think there should be an option, though, for those who crave the challenge but I do NOT think it (increased difficulty) should be "across the board". Too many would leave and we don't want that.

    You don't have to be "young" to be good, that is a misconception....

    Didn't say you did. I am saying that as we get older (like into our sixties) our reactions are slower for various reasons. By trying to change the game to "harder" non-optional, it will have a negative impact.

    OPTIONS...always up for options. Then "you" can be a bad-ass and I can be a dithery old lady who manages to get by and enjoy the journey.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • MLGProPlayer
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    JamilaRaj wrote: »
    ArchMikem wrote: »
    Dude, youre an end game build, your opinion on the matter is biased, no matter what skills or buffs you dont use.

    We need non champ players in here giving their 2 cents.

    That's my point. Why shouldn't endgame players be able to enjoy overland content too?

    Because they are relatively few and therefore sit on relatively small bag of money. At the same time, while ZOS tries hard to turn game into a treadmill where players would have to work not to have more power, but the same power at the next level, powercreep is still there, levelled up chracters still have more power and therefore it is impossible to adjust difficulty of the same, shared overland content for players with different amount of power (let alone skill). They would have to add layer of bonuses/penalties, that would cause endgame players to do less damage to and receive more damage from the same, shared monster.
    So, when they have to decide the difficulty level of a new DLC, they set it to autoplaying level to please players who sit on the largest bag of money instead.

    EDIT: besides, generally, content has to sell, not necessarily amuse. It it contains some new OP items...or classes...endgame players will buy it anyway.

    You can downscale players to simulate difficulty.
  • Rainraven
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    yawn
  • Doctordarkspawn
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    JamilaRaj wrote: »
    ArchMikem wrote: »
    Dude, youre an end game build, your opinion on the matter is biased, no matter what skills or buffs you dont use.

    We need non champ players in here giving their 2 cents.

    That's my point. Why shouldn't endgame players be able to enjoy overland content too?

    Because they are relatively few and therefore sit on relatively small bag of money. At the same time, while ZOS tries hard to turn game into a treadmill where players would have to work not to have more power, but the same power at the next level, powercreep is still there, levelled up chracters still have more power and therefore it is impossible to adjust difficulty of the same, shared overland content for players with different amount of power (let alone skill). They would have to add layer of bonuses/penalties, that would cause endgame players to do less damage to and receive more damage from the same, shared monster.
    So, when they have to decide the difficulty level of a new DLC, they set it to autoplaying level to please players who sit on the largest bag of money instead.

    EDIT: besides, generally, content has to sell, not necessarily amuse. It it contains some new OP items...or classes...endgame players will buy it anyway.

    You can downscale players to simulate difficulty.

    ...Okay hangon. "Simulate" difficulty.

    "Simulate" difficulty. So basicly all you want is a additional time to kill? That's not freakin' difficulty, that's -tedium-. If that's what you want, you definately need to find another game.
  • MLGProPlayer
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    JamilaRaj wrote: »
    ArchMikem wrote: »
    Dude, youre an end game build, your opinion on the matter is biased, no matter what skills or buffs you dont use.

    We need non champ players in here giving their 2 cents.

    That's my point. Why shouldn't endgame players be able to enjoy overland content too?

    Because they are relatively few and therefore sit on relatively small bag of money. At the same time, while ZOS tries hard to turn game into a treadmill where players would have to work not to have more power, but the same power at the next level, powercreep is still there, levelled up chracters still have more power and therefore it is impossible to adjust difficulty of the same, shared overland content for players with different amount of power (let alone skill). They would have to add layer of bonuses/penalties, that would cause endgame players to do less damage to and receive more damage from the same, shared monster.
    So, when they have to decide the difficulty level of a new DLC, they set it to autoplaying level to please players who sit on the largest bag of money instead.

    EDIT: besides, generally, content has to sell, not necessarily amuse. It it contains some new OP items...or classes...endgame players will buy it anyway.

    You can downscale players to simulate difficulty.

    ...Okay hangon. "Simulate" difficulty.

    "Simulate" difficulty. So basicly all you want is a additional time to kill? That's not freakin' difficulty, that's -tedium-. If that's what you want, you definately need to find another game.

    Downscaling would also mean more incoming damage...

    It would help if you think before you post sometimes.
    Edited by MLGProPlayer on December 25, 2017 1:09AM
  • ValkynSketha
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    I am just wondering, who is that little *** on the right shooting at, the mechanic don't even hit the player. -_-
  • MehrunesFlagon
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    Blanco wrote: »
    He's spot on about this.

    It's far too easy. Find it truly concerning that anyone thinks it's "just right".

    Well, brace yourself because a lot of us are pretty content. :)

    Not all of us are young, quick and into adrenaline rushes. Some of us enjoy a more moderate experience.

    I think there should be an option, though, for those who crave the challenge but I do NOT think it (increased difficulty) should be "across the board". Too many would leave and we don't want that.

    I'm notyoung,and am stoned all the time.Still prefer elevated difficulty.
  • DieAlteHexe
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    Blanco wrote: »
    He's spot on about this.

    It's far too easy. Find it truly concerning that anyone thinks it's "just right".

    Well, brace yourself because a lot of us are pretty content. :)

    Not all of us are young, quick and into adrenaline rushes. Some of us enjoy a more moderate experience.

    I think there should be an option, though, for those who crave the challenge but I do NOT think it (increased difficulty) should be "across the board". Too many would leave and we don't want that.

    I'm notyoung,and am stoned all the time.Still prefer elevated difficulty.

    Good for you!

    Therefore, I hope that, if this is considered (and I highly doubt it will be) that it is optional so that you can have a good old stoned time and I can enjoy myself as well.

    Presto! Both satisfied. ;)

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Doctordarkspawn
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    JamilaRaj wrote: »
    ArchMikem wrote: »
    Dude, youre an end game build, your opinion on the matter is biased, no matter what skills or buffs you dont use.

    We need non champ players in here giving their 2 cents.

    That's my point. Why shouldn't endgame players be able to enjoy overland content too?

    Because they are relatively few and therefore sit on relatively small bag of money. At the same time, while ZOS tries hard to turn game into a treadmill where players would have to work not to have more power, but the same power at the next level, powercreep is still there, levelled up chracters still have more power and therefore it is impossible to adjust difficulty of the same, shared overland content for players with different amount of power (let alone skill). They would have to add layer of bonuses/penalties, that would cause endgame players to do less damage to and receive more damage from the same, shared monster.
    So, when they have to decide the difficulty level of a new DLC, they set it to autoplaying level to please players who sit on the largest bag of money instead.

    EDIT: besides, generally, content has to sell, not necessarily amuse. It it contains some new OP items...or classes...endgame players will buy it anyway.

    You can downscale players to simulate difficulty.

    ...Okay hangon. "Simulate" difficulty.

    "Simulate" difficulty. So basicly all you want is a additional time to kill? That's not freakin' difficulty, that's -tedium-. If that's what you want, you definately need to find another game.

    Downscaling would also mean more incoming damage...

    It would help if you think before you post sometimes.

    It'd also help if you'd give more information.

    And that dont really disprove my point, what you essentially want is lazy difficulty. Not a test of skill evading something, not a test of your familiarity with a specific moveset, all you want is for them to do more damage, and you to do less.

    That's lazy, and quite frankly a design philosophy that does not fit well with MMO's. Find another game. What you want, even though you probably will hate this, is the difficulty from Skyrim, which was lazy, as opposed to something like Hotline Miami forcing you to react quickly and precisely to many different factors at once, in a controlled manner. What you want is lazy. And it shouldn't be catered to here.

    In a game where even I can appreciate some bossfights as puzzles, with doozies to be memorized and mechanics to adapt to and strategize against, this sort of basic design bit, this discount difficulty switch isn't welcome. You wanna dumb the entire game down to numbers. Hell no.
    Edited by Doctordarkspawn on December 25, 2017 1:35AM
  • MehrunesFlagon
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    They could section off some areas to make as vet content or some hm bosses.I think that would be possible since they are able to make areas where you are trespassing fro example.
  • MehrunesFlagon
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    It's so easy a blind person could do it.
  • Betsararie
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    Blanco wrote: »
    Blanco wrote: »
    He's spot on about this.

    It's far too easy. Find it truly concerning that anyone thinks it's "just right".

    Well, brace yourself because a lot of us are pretty content. :)

    Not all of us are young, quick and into adrenaline rushes. Some of us enjoy a more moderate experience.

    I think there should be an option, though, for those who crave the challenge but I do NOT think it (increased difficulty) should be "across the board". Too many would leave and we don't want that.

    You don't have to be "young" to be good, that is a misconception....

    Didn't say you did. I am saying that as we get older (like into our sixties) our reactions are slower for various reasons. By trying to change the game to "harder" non-optional, it will have a negative impact.

    OPTIONS...always up for options. Then "you" can be a bad-ass and I can be a dithery old lady who manages to get by and enjoy the journey.

    I wasn't here for it, but I have heard that overland content, did indeed used to be difficult. So it already was at that point, and it was through those stages that the game progressed to its current state. So it wasn't even originally intended to be this faceroll.

    If you find things are moving too fast for you, stick with it. Practice makes perfect in a game like this.
  • Doctordarkspawn
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    Blanco wrote: »
    Blanco wrote: »
    Blanco wrote: »
    He's spot on about this.

    It's far too easy. Find it truly concerning that anyone thinks it's "just right".

    Well, brace yourself because a lot of us are pretty content. :)

    Not all of us are young, quick and into adrenaline rushes. Some of us enjoy a more moderate experience.

    I think there should be an option, though, for those who crave the challenge but I do NOT think it (increased difficulty) should be "across the board". Too many would leave and we don't want that.

    You don't have to be "young" to be good, that is a misconception....

    Didn't say you did. I am saying that as we get older (like into our sixties) our reactions are slower for various reasons. By trying to change the game to "harder" non-optional, it will have a negative impact.

    OPTIONS...always up for options. Then "you" can be a bad-ass and I can be a dithery old lady who manages to get by and enjoy the journey.

    I wasn't here for it, but I have heard that overland content, did indeed used to be difficult. So it already was at that point, and it was through those stages that the game progressed to its current state. So it wasn't even originally intended to be this faceroll.

    If you find things are moving too fast for you, stick with it. Practice makes perfect in a game like this.

    Wanna know why it stopped being that? Wanna know why it got changed?

    1, it was discouraging people -from- sticking with it. You had people like me who beat Molag Bal, got to Vet zone One, then promptly stoped because of the difficulty spike. NO ONE WANTS TO QUEST WITH OTHERS.

    2. It was a grind for the people who did stick around and most people only wanted to do it once. It was -tedious-.

    IT DIDN'T WORK THEN, IT WONT WORK NOW.
    I'm with the other guy, options. Options, options, options. But changing it for the vast majority because one *** is insulted by the fact people can have fun? Hell to the no.
    Edited by Doctordarkspawn on December 25, 2017 1:32AM
  • SugaComa
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    ArchMikem wrote: »
    Dude, youre an end game build, your opinion on the matter is biased, no matter what skills or buffs you dont use.

    We need non champ players in here giving their 2 cents.

    Why can't the game scale to CPs?
  • DieAlteHexe
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    Blanco wrote: »
    Blanco wrote: »
    Blanco wrote: »
    He's spot on about this.

    It's far too easy. Find it truly concerning that anyone thinks it's "just right".

    Well, brace yourself because a lot of us are pretty content. :)

    Not all of us are young, quick and into adrenaline rushes. Some of us enjoy a more moderate experience.

    I think there should be an option, though, for those who crave the challenge but I do NOT think it (increased difficulty) should be "across the board". Too many would leave and we don't want that.

    You don't have to be "young" to be good, that is a misconception....

    Didn't say you did. I am saying that as we get older (like into our sixties) our reactions are slower for various reasons. By trying to change the game to "harder" non-optional, it will have a negative impact.

    OPTIONS...always up for options. Then "you" can be a bad-ass and I can be a dithery old lady who manages to get by and enjoy the journey.

    I wasn't here for it, but I have heard that overland content, did indeed used to be difficult. So it already was at that point, and it was through those stages that the game progressed to its current state. So it wasn't even originally intended to be this faceroll.

    If you find things are moving too fast for you, stick with it. Practice makes perfect in a game like this.

    It was more difficult, if memory serves. Not enough to put me off, mind you. Then life got in the way and I was gone 'til last October (came back just in time for that festival). Much easier now and I have no objections to that. Have to add that I have been playing MMOs since they came out in 1997 so it's not a matter of "not knowing" what to do "in a game like this". It's a matter of preference.

    Seems that there are two types of gamers; those who game for a challenge and those who game to relax. The wise dev house caters to both.

    Options. :)

    So, I don't need to "stick with it", I had already done it. I just prefer a more relaxed and laid back pastime.

    YMMV etc.
    Edited by DieAlteHexe on December 25, 2017 1:33AM

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Linaleah
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    SugaComa wrote: »
    ArchMikem wrote: »
    Dude, youre an end game build, your opinion on the matter is biased, no matter what skills or buffs you dont use.

    We need non champ players in here giving their 2 cents.

    Why can't the game scale to CPs?

    it may not work this way for you, but for me at least the whole point is to feel MORE powerful. if no matter what i do, I don't feel any more powerful then... what's the point of sticking around and trying to get more powerful? its kinda the whole point of progression, increase in power. something that used to be difficult - becomes less difficult or even easy.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
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