Bladerunner1 wrote: »Relentless Focus, Soul Harvest, Killers Blade and Surprise Attack are very nice Stamblade skills that lift single target dps. Relentless becomes a free damage proc after 5 light attacks are used between skills, and it can be used twice before expiring, and it's part of the reason Stamblades have an engaging faster pace in battle. Leeching Strikes is good for stamina regen and self healing.
For weapon skill levelling you'll want endless hail or arrow barrage, Steel tornado, then shrouded daggers in place of steel tornado when you can get it. Shrouded Daggers adds Major Brutality and hits a small gathering of mobs very hard on the surface world or inside easy dungeons.
Other mentionable skills:
- Rearming trap is a very strong DOT and gives minor force, along with passive weapon damage.
- Acid Spray is nice until you get caltrops.
- Expert Hunter gives a free major savagery and weapon damage. You don't need to use it, just slot it.
For levelling inside group dungeons you'd want steel tornado and eventually power extraction to get the Major Brutality buff. End game guides leave off self buffing skills like this one because they suggest using potions for major savagery and major brutality.
Another thing worth mentioning about selecting sets while levelling, Hundings Rage works well on surface and Mechanical Acuity works well inside public or instanced group dungeons.
Surface and solo dungeon enemies spawn in groups of 1-3 and die quickly in just a few hits, which benefits from Hunding's always-on buff. Group dungeons typically have 4-7 enemies, which is more than enough to proc Mechanical Acuity through ground based AOEs, and the groups of mobs tend to come in waves that fit the MA cooldown, just make sure to have a front bar MA melee weapon as part of the set.
Lastly, try to get physical penetration at lower levels. You can use around 9000 on the surface and 18000 inside instanced group dungeons. It comes from major fracture from surprise attack or Pierce armor, piercing from champion points, sets like Spriggan's and Kragh's and the sharpened weapon trait. When dual wield hits level 41 a mace will ignore resistance and add a lot to single and AOE DPS inside instanced group dungeons while levelling. An axe adds a lot to single target damage. As you start to add together 15000 or so penetration, a dagger might beat a mace. Daggers are best on surface since those mobs have low resistance.
*Edit* As you get hundreds of CPs and spend points in precise strikes, daggers become more valuable in PVE dungeons.
A mace becomes worthless when enough people in a group use sets like Nightmother's gaze, Alkosh and Sunderflame because the target's resistance drops off, but isn't a typical scenario for levelling.
hyuntaenoh1 wrote: »K So this is my final build:
DW Bar: Rending Slashes, Surprise Attack, Rearming Trap, Steel Tornado, Deadly Cloak, Soul Harvest
Bow Bar: Relentless Focus, Endless Hail, Poison Injection, Razor Caltrops, Leeching Strikes, Dawnbreaker of Smiting.
People say wear Spriggans/Hundings Rage, but I personally wish to wear the Night's Silence set for the fast sneak speed. Is that viable?