DarkGottbeard wrote: »The skill menu indicates a 3470 magicka cost. The actual cost to cast is double that. Please fix.
DarkGottbeard wrote: »There is no explanation in game for the summon and the active having a different cost. Therefore , it can't be classified as "very obvious." And whether or not it is working as intended is completely up to the whims of the developers.
As much as I respect your expertise, frankly, @DarkGottbeard is right in his criticism.Mystrius_Archaion wrote: »DarkGottbeard wrote: »There is no explanation in game for the summon and the active having a different cost. Therefore , it can't be classified as "very obvious." And whether or not it is working as intended is completely up to the whims of the developers.
It's very obvious if you actually summon the pet and then check your skill bar, as I had said above for you to do. It will give you the exact magicka cost and exact heal amount(in the case of the Twilight Matriarch which is not a percentage of health).
Maybe you should check for in game documentation before assuming a 3rd party user-updated site is "more correct" than the game.
In order to use the ability to summon an Unstable Clannfear or Twilight Matriarch, the "stamina tank" would have to be a Sorcerer. Although I have heard of "stamina sorcs", the concept still does not compute (in my thinking). Not that I disagree with any of your statements.Mystrius_Archaion wrote: »FYI, I agree that the cost sucks to be different. It makes the clannfear heal much too expensive because they assume it is going to be used on tanks, but even tanks consider the Twilight Matriarch more because it's able to heal even more with 2 casts for less magicka. And what stamina tank has enough magicka for more than 1 cast of the clannfear heal when it is nearly 7k magicka cost, especially if they have to resummon the pet also due to no ward protecting it?
Shadowshire wrote: »
In order to use the ability to summon an Unstable Clannfear or Twilight Matriarch, the "stamina tank" would have to be a Sorcerer. Although I have heard of "stamina sorcs", the concept still does not compute (in my thinking). Not that I disagree with any of your statements.
One of my two (DPS) Sorcerers summons the Unstable Clannfear primarily for the familiar's healing ability.
Besting the most well-equipped fighters, they rely on the spells of the mystic arts. Unique to these mages is the bodily stamina to be armed with the thickest armor.
FrancisCrawford wrote: »Wait a moment.
Does the Clannfear now heal somebody other than the sorcerer and itself? When was that change made?
Yes, I'm one of the folks who used to lean heavily on the Clannfear's tanking ability, but gave it up when the Scamp got buffed ...
Shadowshire wrote: »As much as I respect your expertise, frankly, @DarkGottbeard is right in his criticism.Mystrius_Archaion wrote: »DarkGottbeard wrote: »There is no explanation in game for the summon and the active having a different cost. Therefore , it can't be classified as "very obvious." And whether or not it is working as intended is completely up to the whims of the developers.
It's very obvious if you actually summon the pet and then check your skill bar, as I had said above for you to do. It will give you the exact magicka cost and exact heal amount(in the case of the Twilight Matriarch which is not a percentage of health).
Maybe you should check for in game documentation before assuming a 3rd party user-updated site is "more correct" than the game.
Personally, I have never examined a tooltip for an ability on the Ability Bar to see whether the description for the ability differs from the one on the Skills UI. I am not sure that I would recognize a difference if there is one. Why would anyone expect there might be a difference? Why would anyone reasonably expect any player to look for that?
Lightspeedflashb14_ESO wrote: »FrancisCrawford wrote: »Wait a moment.
Does the Clannfear now heal somebody other than the sorcerer and itself? When was that change made?
Yes, I'm one of the folks who used to lean heavily on the Clannfear's tanking ability, but gave it up when the Scamp got buffed ...
No. The clanfear is just you and itself. For 35% of your health. For 7000 magic. Totally worthless.
The matriarch heal is based on 20% of your max magic for 3200 magic AND heals 2 people. So a tank that has around 16k magic, which is average for tanks, will hit for 3.2k. before percentage amps and crits. So you heal yourself, the Matriarch and one other person ever cast, so that is with out crits and percentage amps, 3.2k*6=19k heals for 6.4k magic. With the clanfear, it is only you and the clanfear for 35% of your health and most tanks have around 30-35k health, so let's call it, 33k. 33k*.35= 11.5k. for 7k magic. I would rather run the matriarch and help my team out and get more heals.
Well, thanks for the heads-up about potential differences between Skill UI tooltips and Ability Bar tooltips for the same respective ability.Mystrius_Archaion wrote: »....
In my experience, when I use the Unstable Clannfear's healing ability, there is a brief "flash" of light around my character and around the Clannfear, accompanied by an audio cue. On occasion, usually during an ad hoc Dolmen fight, I have seen the same "flash" simultaneously displayed around a nearby player character. Also, sometimes a Health bar is being displayed above the character's head and it shows that some or all of their health is restored. Go figure.Mystrius_Archaion wrote: »Edit:
Also, the clannfear is not the pet that heals other players. It isn't one-shot by normal delve bosses either. That may be the case in dungeons, or only vet dungeons, but they have tried to make them survive and viable in that content as well.
If the scamp can survive and be viable in vet dungeons then the clannfear can even more easily since you can heal it while healing yourself. That's also why I chose the twilight matriarch over the scamp. The matriarch heals itself when used again and does respectable damage at range.
Yes, I have heard about the "Battle Mage" in The Elder Scrolls V: Skyrim. In TESO, the term is even used in a few dialogues about historic NPCs. Concept and lore are all well and good, it's whether a "stamina sorc" can become an effective character in the game software that matters.Lightspeedflashb14_ESO wrote: »Shadowshire wrote: »
In order to use the ability to summon an Unstable Clannfear or Twilight Matriarch, the "stamina tank" would have to be a Sorcerer. Although I have heard of "stamina sorcs", the concept still does not compute (in my thinking). Not that I disagree with any of your statements.
One of my two (DPS) Sorcerers summons the Unstable Clannfear primarily for the familiar's healing ability.
Sorcerers in the elder scrolls lore are different then in other fictional lores, they are actually supposed to be heavy armor and sheild magic users, as is pointed out in the flavor text in Oblivion, see here- http://en.uesp.net/wiki/Oblivion:Sorcerer#Sorcerer,Besting the most well-equipped fighters, they rely on the spells of the mystic arts. Unique to these mages is the bodily stamina to be armed with the thickest armor.
And if you are a magic sorc in ESO and you are not using the scamp, you are just doing it wrong, use the twilight for heals.