Taken from another thread.
Single best setup I've ever seen for run speed.
Verbal_Earthworm wrote: »I have an orc warden i created to determine the (current) speed cap for sprint, to farm at max speed.
After testing the various permutations of Fiord's, Jailbreaker and Coward's Gear with and without Charging Maneuver ,
i found that Fiord's is pretty much useless to an Orc.
Instead, Fiords' allows any race to be as max sprinty as Orcs are.
So if you're playing an Orc, best to drop Fiord's and use Coward's or Darkstride or Prisoner's for the side-benefits.
In the case of Coward's and Prisoner's you need only hold down the sprint key to proc them.
My orc warden has settled for Jailbreaker's and Coward's for the always active speed boost and never having to have Charging Maneuver on a skillbar, the major protection is great for farming around mobs too.
Ofc, Mundus is The Steed, Full divines sets, plus the cp Windrunner.
I'm not positive if it is intentional...
But if you are a Warden and have the stamina morph of netch, you can sprint indefinitely. You will end up toggling between 0 and 70 stamina without losing sprint. It only gets lost when you need to recast and then you can go right back to sprinting.
Now I know then you will be out of stamina when it comes to having to fight the random mob by a node. Not an issue if you use magicka attacks, and overland is easy enough to do so while using stamina based sets for their speed boosts.
Part of me wants to run an Orc mag Warden(stam netch), Cowards/Fiords(mag enchants)/monster set... just for harvesting. But then I hate harvesting and also don't want it to be considered unintentional.
Part of me wants to run an Orc mag Warden(stam netch), Cowards/Fiords(mag enchants)/monster set... just for harvesting. But then I hate harvesting and also don't want it to be considered unintentional.
Is there an add-on or something that will tell you your runspeed or accurately measure it on a timed course?
Good stuff.
My sprinter/gatherer is:
Nord Nightblade (because he's also my crafter and I didn't want to start over with an orc)
I'm currently using 5x Jailbreaker, 5x Cowards, 1xMephala mask (stam bonus) and 1x Selene's shoulders (stam bonus)
All divines
All stam enchant
All purple (not sure if it's worth ~50k gold for an extra 7% mundus stone)
Steed Mundus
Lava Foot soup (new food from event, only stam/stam rec food I know of)
Standard stam potion (drop type, not crafted)
Werewolf with ultimate slotted (for stam recovery)
Mag: 0, Health: 0, Stam: 64
Stats with potion active:
Stamina: 35960
Stamina recovery: 3740
I have done some testing with all three armor combos (Fiords, Jailbreaker, Cowards) and feel Jailbreaker + Cowards works the best. I think I'm about 4% faster over a 30-second run with Jailbreaker + cowards than any other combination. And that combo eliminates the need for Rapids, so I have more stam to sprint with.
I'd like to know if I'm actually at the speed cap so that I can finally determine if I should gold out the armor pieces. Golding out all 7 pieces gives me an extra 7% Divines which, using straight line math (which may not be how it works), means I'd get .0035 speed increase. If I'm at the cap, it's irrelevant. Even if I'm not...it's a lot of gold for a tiny increase.
EDITED: I just downloaded and installed ravSpeed and it looks to be working fine. But there are some STRANGE things I'm seeing.
In Bal Foyen, where I farm, it shows me at 150% run speed on flat ground. But in Mournhold, where I do my testing, I'm at 200%. I assume ZOS raises the run speed cap in cities vs. wilderness areas?
This is all with Cowards + Jailbreakers. Fiords + Jailbreakers showed about 194-196% in Mournhold.
Also surprised at how well ZOS accounted for terrain with run speed. Inclines noticeably lower run speed.
EDITED AGAIN: This is strange. Some areas show lower speeds than other areas. All over Deshaan and The Rift, I'm getting 200%. Doesn't matter if I'm on a road or grass. But Bal Foyen shows 150%. Even stranger: Betnick shows 80%. Bleakrock 60%. But ALL of them visually look to be the same speed.
Maybe a glitch with the obsolete addon?
Verbal_Earthworm wrote: »
I will note down her max stam and recovery etc and post the details here (i know her stam is around 3k higher than yours but i dont know why).
Verbal_Earthworm wrote: »
I will note down her max stam and recovery etc and post the details here (i know her stam is around 3k higher than yours but i dont know why).
Do you have any gold gear? Mine's all purple and I doubt I'll spend the 50k to gold it.
Verbal_Earthworm wrote: »Taken from another thread.
Single best setup I've ever seen for run speed.
old information, no longer applies.
sprint cap was nerfed, fiord's was nerfed, orc passive gives 10% now etc.
to quote my own post from another thread:Verbal_Earthworm wrote: »I have an orc warden i created to determine the (current) speed cap for sprint, to farm at max speed.
After testing the various permutations of Fiord's, Jailbreaker and Coward's Gear with and without Charging Maneuver ,
i found that Fiord's is pretty much useless to an Orc.
Instead, Fiords' allows any race to be as max sprinty as Orcs are.
So if you're playing an Orc, best to drop Fiord's and use Coward's or Darkstride or Prisoner's for the side-benefits.
In the case of Coward's and Prisoner's you need only hold down the sprint key to proc them.
My orc warden has settled for Jailbreaker's and Coward's for the always active speed boost and never having to have Charging Maneuver on a skillbar, the major protection is great for farming around mobs too.
Ofc, Mundus is The Steed, Full divines sets, plus the cp Windrunner.
in response to:I'm not positive if it is intentional...
But if you are a Warden and have the stamina morph of netch, you can sprint indefinitely. You will end up toggling between 0 and 70 stamina without losing sprint. It only gets lost when you need to recast and then you can go right back to sprinting.
Now I know then you will be out of stamina when it comes to having to fight the random mob by a node. Not an issue if you use magicka attacks, and overland is easy enough to do so while using stamina based sets for their speed boosts.
Part of me wants to run an Orc mag Warden(stam netch), Cowards/Fiords(mag enchants)/monster set... just for harvesting. But then I hate harvesting and also don't want it to be considered unintentional.
My orc warden uses Bull Netch (costs nothing) and Bird of Prey (magicka), both giving stamina recovery buffs.
She can indeed sprint indefinitely.
Wreuntzylla wrote: »Verbal_Earthworm wrote: »Taken from another thread.
Single best setup I've ever seen for run speed.
old information, no longer applies.
sprint cap was nerfed, fiord's was nerfed, orc passive gives 10% now etc.
to quote my own post from another thread:Verbal_Earthworm wrote: »I have an orc warden i created to determine the (current) speed cap for sprint, to farm at max speed.
After testing the various permutations of Fiord's, Jailbreaker and Coward's Gear with and without Charging Maneuver ,
i found that Fiord's is pretty much useless to an Orc.
Instead, Fiords' allows any race to be as max sprinty as Orcs are.
So if you're playing an Orc, best to drop Fiord's and use Coward's or Darkstride or Prisoner's for the side-benefits.
In the case of Coward's and Prisoner's you need only hold down the sprint key to proc them.
My orc warden has settled for Jailbreaker's and Coward's for the always active speed boost and never having to have Charging Maneuver on a skillbar, the major protection is great for farming around mobs too.
Ofc, Mundus is The Steed, Full divines sets, plus the cp Windrunner.
in response to:I'm not positive if it is intentional...
But if you are a Warden and have the stamina morph of netch, you can sprint indefinitely. You will end up toggling between 0 and 70 stamina without losing sprint. It only gets lost when you need to recast and then you can go right back to sprinting.
Now I know then you will be out of stamina when it comes to having to fight the random mob by a node. Not an issue if you use magicka attacks, and overland is easy enough to do so while using stamina based sets for their speed boosts.
Part of me wants to run an Orc mag Warden(stam netch), Cowards/Fiords(mag enchants)/monster set... just for harvesting. But then I hate harvesting and also don't want it to be considered unintentional.
My orc warden uses Bull Netch (costs nothing) and Bird of Prey (magicka), both giving stamina recovery buffs.
She can indeed sprint indefinitely.
So, what was the point. They wanted to nerf harvesting? Like materials aren't already to darn expensive.
VaranisArano wrote: »Wreuntzylla wrote: »Verbal_Earthworm wrote: »Taken from another thread.
Single best setup I've ever seen for run speed.
old information, no longer applies.
sprint cap was nerfed, fiord's was nerfed, orc passive gives 10% now etc.
to quote my own post from another thread:Verbal_Earthworm wrote: »I have an orc warden i created to determine the (current) speed cap for sprint, to farm at max speed.
After testing the various permutations of Fiord's, Jailbreaker and Coward's Gear with and without Charging Maneuver ,
i found that Fiord's is pretty much useless to an Orc.
Instead, Fiords' allows any race to be as max sprinty as Orcs are.
So if you're playing an Orc, best to drop Fiord's and use Coward's or Darkstride or Prisoner's for the side-benefits.
In the case of Coward's and Prisoner's you need only hold down the sprint key to proc them.
My orc warden has settled for Jailbreaker's and Coward's for the always active speed boost and never having to have Charging Maneuver on a skillbar, the major protection is great for farming around mobs too.
Ofc, Mundus is The Steed, Full divines sets, plus the cp Windrunner.
in response to:I'm not positive if it is intentional...
But if you are a Warden and have the stamina morph of netch, you can sprint indefinitely. You will end up toggling between 0 and 70 stamina without losing sprint. It only gets lost when you need to recast and then you can go right back to sprinting.
Now I know then you will be out of stamina when it comes to having to fight the random mob by a node. Not an issue if you use magicka attacks, and overland is easy enough to do so while using stamina based sets for their speed boosts.
Part of me wants to run an Orc mag Warden(stam netch), Cowards/Fiords(mag enchants)/monster set... just for harvesting. But then I hate harvesting and also don't want it to be considered unintentional.
My orc warden uses Bull Netch (costs nothing) and Bird of Prey (magicka), both giving stamina recovery buffs.
She can indeed sprint indefinitely.
So, what was the point. They wanted to nerf harvesting? Like materials aren't already to darn expensive.
Let's put it this way. The nerf to speed happened shortly after Battlegrounds dropped. Battlegrounds...where one of the modes involves capturing an enemy relic and quickly carrying it to your base and another mode involves dashing around the map to capture flags.
Speed builds were just wee bit broken in Battlegrounds. With that being ZOS' new shiny toy and the whole selling point for "we totally didn't call it a Chapter for the $$, guys", speed builds got the nerf-hammer very quickly.
That is not really a glitch but each area has different map scale. There are different amount of map units per metre. Speeds are calculated internally m/s and are the same on all areas. But because units per metre vary between areas, speed in map unit vary between areas.Good stuff.
...snip...
EDITED AGAIN: This is strange. Some areas show lower speeds than other areas. All over Deshaan and The Rift, I'm getting 200%. Doesn't matter if I'm on a road or grass. But Bal Foyen shows 150%. Even stranger: Betnick shows 80%. Bleakrock 60%. But ALL of them visually look to be the same speed.
Maybe a glitch with the obsolete addon?