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Run speed cap

krachall
krachall
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Is there an add-on or something that will tell you your runspeed or accurately measure it on a timed course? My crafter is also my farmer and I've spec'd and geared him for maximum run speed and long sprint duration. He's not an orc, but, due to gear, skill points, and CPs I think he's at the run speed cap.

I say *think* because of something that happened yesterday.

First, the reason I thought I was at the run cap is because on a roughly timed loop around the main building in Mournhold, I was coming in at about 24.1 seconds. With Rapids active, I was actually a half second slower (probably timing inaccuracies) but I certainly wasn't faster. That makes me think I've hit the cap. I'm also faster than my 60% speed horse at a full gallop on the same course.

HOWEVER, yesterday, while farming raw nodes, I was at a full sprint with plenty of stamina and another player flew past me like I was standing still. He was, I estimate, a good 25% faster than me at a dead sprint. He was also FAR faster on his mount.

So that makes me think I'm not at run speed cap. But if Rapids doesn't speed me up, am I missing something? Are there other things that will speed me up that rapids won't help with? For example, if I were an orc, would that speed bonus increase my run speed even if Rapids doesn't?
  • Runs
    Runs
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    What gear are you wearing?

    If you are wearing Cowards gear for example Rapids will do nothing as it gives the same buff Major Expedition and same buffs don't stack.
    Runs| Orc NightbladeChim-el Adabal| Dunmer TemplarM'air the Honest| Khajiit Templar
    Oddity| Altmer SorcerorDrizlo| Orc DragonKnightLady Ra Gada| Redguard Sorceror
    Taste-of-Hist-Sap| Argonian NightbladeWar'den Peace| Khajiit WardenLittle Warden Annie Altmer Warden
    Ports with Blood| Breton TemplarDirty-Old-Man| Dunmer DragonKnightEyes-of-the-Sun| Argonian DragonKnight
    Bleak Mystique| Nord WardenPolychronopolous| Imperial SorcerorBullcrit| Khajiit Nightblade
    PC NA CP 1250+ and still a noob
    At Writs End - A place to complete master writs
  • VaranisArano
    VaranisArano
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    My preferred farming gear is darkstride + coward's gear, because I can sprint for a long time. Its overkill for short distances but it lets me skip portions of a farming route if I need to get ahead or move on from an area with a competitor. Its also great for quests like Dark Brotherhood and Thieves Guild where I'm running to and from a wayshrine a lot.
  • Betsararie
    Betsararie
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    Taken from another thread.

    Single best setup I've ever seen for run speed.

    209pldj.jpg
    Edited by Betsararie on December 21, 2017 2:20AM
  • Runs
    Runs
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    I'm not positive if it is intentional...

    But if you are a Warden and have the stamina morph of netch, you can sprint indefinitely. You will end up toggling between 0 and 70 stamina without losing sprint. It only gets lost when you need to recast and then you can go right back to sprinting.

    Now I know then you will be out of stamina when it comes to having to fight the random mob by a node. Not an issue if you use magicka attacks, and overland is easy enough to do so while using stamina based sets for their speed boosts.

    Part of me wants to run an Orc mag Warden(stam netch), Cowards/Fiords(mag enchants)/monster set... just for harvesting. But then I hate harvesting and also don't want it to be considered unintentional.
    Runs| Orc NightbladeChim-el Adabal| Dunmer TemplarM'air the Honest| Khajiit Templar
    Oddity| Altmer SorcerorDrizlo| Orc DragonKnightLady Ra Gada| Redguard Sorceror
    Taste-of-Hist-Sap| Argonian NightbladeWar'den Peace| Khajiit WardenLittle Warden Annie Altmer Warden
    Ports with Blood| Breton TemplarDirty-Old-Man| Dunmer DragonKnightEyes-of-the-Sun| Argonian DragonKnight
    Bleak Mystique| Nord WardenPolychronopolous| Imperial SorcerorBullcrit| Khajiit Nightblade
    PC NA CP 1250+ and still a noob
    At Writs End - A place to complete master writs
  • Verbal_Earthworm
    Verbal_Earthworm
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    Blanco wrote: »
    Taken from another thread.

    Single best setup I've ever seen for run speed.

    209pldj.jpg

    old information, no longer applies.

    sprint cap was nerfed, fiord's was nerfed, orc passive gives 10% now etc.

    to quote my own post from another thread:
    I have an orc warden i created to determine the (current) speed cap for sprint, to farm at max speed.

    After testing the various permutations of Fiord's, Jailbreaker and Coward's Gear with and without Charging Maneuver ,
    i found that Fiord's is pretty much useless to an Orc.

    Instead, Fiords' allows any race to be as max sprinty as Orcs are.

    So if you're playing an Orc, best to drop Fiord's and use Coward's or Darkstride or Prisoner's for the side-benefits.

    In the case of Coward's and Prisoner's you need only hold down the sprint key to proc them.

    My orc warden has settled for Jailbreaker's and Coward's for the always active speed boost and never having to have Charging Maneuver on a skillbar, the major protection is great for farming around mobs too.

    Ofc, Mundus is The Steed, Full divines sets, plus the cp Windrunner.

    in response to:
    Runs wrote: »
    I'm not positive if it is intentional...

    But if you are a Warden and have the stamina morph of netch, you can sprint indefinitely. You will end up toggling between 0 and 70 stamina without losing sprint. It only gets lost when you need to recast and then you can go right back to sprinting.

    Now I know then you will be out of stamina when it comes to having to fight the random mob by a node. Not an issue if you use magicka attacks, and overland is easy enough to do so while using stamina based sets for their speed boosts.

    Part of me wants to run an Orc mag Warden(stam netch), Cowards/Fiords(mag enchants)/monster set... just for harvesting. But then I hate harvesting and also don't want it to be considered unintentional.

    My orc warden uses Bull Netch (costs nothing) and Bird of Prey (magicka), both giving stamina recovery buffs.

    She can indeed sprint indefinitely.
    Edited by Verbal_Earthworm on December 21, 2017 2:53AM
  • BlazingDynamo
    BlazingDynamo
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    3 piece Ward of Cyrodiil increases mount speed by 15% could be why the other dude blew past you on a horse.
  • PlagueSD
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    Runs wrote: »
    Part of me wants to run an Orc mag Warden(stam netch), Cowards/Fiords(mag enchants)/monster set... just for harvesting. But then I hate harvesting and also don't want it to be considered unintentional.

    I actually have a Stam Warden. was pretty funny as I was leveling with a friend. Once I got Falcon's Swifteness, I was faster than he was while mounted. Nothing I cast used stamina so I was able to use 100% of my stam for sprinting...and I could damn near sprint forever. Since he was slower than me, I actually could stop sprinting and just run to regen stam. If I needed a burst of stamina, I just cast Enchanted Growth for the Minor Endurance buff and watch my stam go up. I'd always be around 70% stam if I needed to kill something.

    He also happens to be my gatherer. I can run at mounted speed without the delay for mounting/dismounting.
    Edited by PlagueSD on December 21, 2017 6:46AM
  • helediron
    helediron
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    If we take regular speed (no buffs, no sprint) as 100%, then sprint speed hard cap while running on foot is 200%. Certain combination of sets, passives and buffs sum up beyond that but speed is always hard-capped to 200%. Before the change my fastest charater ran at 230% speed.

    My fastest mount speed is about 300% with all passives, rapid maneuver and Cyrodiil Ward. So mount clearly wins sprinter. Nevertheless, sprinting is faster way of farming when node density is high enough. Also my writcrafters sprint instead of using mounts because the distances to run are short.

    There is an addon, ravSpeed in esoui.com, but it's now marked as obsolete. The addon is simple, so it may very well still work. I am using my own variation of it. Note that the addon uses ups, Units per Second as it's speed measure. Different ESO maps have different scales so you will get different results in different areas. I have been testing in Craglorn on the road west from Belkarth.

    Those old builds referred above are outdated and should be ignored now. Currently 5 Fiord, 5 Darkstride, 2 Air, medium armor passives, Steed mundus, and rapid maneuver are enough to reach that sprint speed cap with infinite sustain. You don't have to be e.g. orcsorc. My farmers are nightblades because of their better versatility. I use either orc stamblade for raw speed or high elf magblade for permacloak farming.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • krachall
    krachall
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    Good stuff.

    My sprinter/gatherer is:

    Nord Nightblade (because he's also my crafter and I didn't want to start over with an orc)
    I'm currently using 5x Jailbreaker, 5x Cowards, 1xMephala mask (stam bonus) and 1x Selene's shoulders (stam bonus)
    All divines
    All stam enchant
    All purple (not sure if it's worth ~50k gold for an extra 7% mundus stone)
    Steed Mundus
    Lava Foot soup (new food from event, only stam/stam rec food I know of)
    Standard stam potion (drop type, not crafted)
    Werewolf with ultimate slotted (for stam recovery)
    Mag: 0, Health: 0, Stam: 64

    Stats with potion active:
    Stamina: 35960
    Stamina recovery: 3740

    I have done some testing with all three armor combos (Fiords, Jailbreaker, Cowards) and feel Jailbreaker + Cowards works the best. I think I'm about 4% faster over a 30-second run with Jailbreaker + cowards than any other combination. And that combo eliminates the need for Rapids, so I have more stam to sprint with.

    I'd like to know if I'm actually at the speed cap so that I can finally determine if I should gold out the armor pieces. Golding out all 7 pieces gives me an extra 7% Divines which, using straight line math (which may not be how it works), means I'd get .0035 speed increase. If I'm at the cap, it's irrelevant. Even if I'm not...it's a lot of gold for a tiny increase.

    EDITED: I just downloaded and installed ravSpeed and it looks to be working fine. But there are some STRANGE things I'm seeing.

    In Bal Foyen, where I farm, it shows me at 150% run speed on flat ground. But in Mournhold, where I do my testing, I'm at 200%. I assume ZOS raises the run speed cap in cities vs. wilderness areas?

    This is all with Cowards + Jailbreakers. Fiords + Jailbreakers showed about 194-196% in Mournhold.

    Also surprised at how well ZOS accounted for terrain with run speed. Inclines noticeably lower run speed.

    EDITED AGAIN: This is strange. Some areas show lower speeds than other areas. All over Deshaan and The Rift, I'm getting 200%. Doesn't matter if I'm on a road or grass. But Bal Foyen shows 150%. Even stranger: Betnick shows 80%. Bleakrock 60%. But ALL of them visually look to be the same speed.

    Maybe a glitch with the obsolete addon?
    Edited by krachall on December 21, 2017 4:22PM
  • Nestor
    Nestor
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    krachall wrote: »
    Is there an add-on or something that will tell you your runspeed or accurately measure it on a timed course?

    Frykins MiniMap has a Speedometer. I will tell you that with only Rapids as a buff, no other buffs (no medium armor or set bonuses for example) that I can recall, 18 M/S is the max for a mounted character and I think 12 M/S for running but I rarely have rapids when running so not entirely sure on that.

    Edited by Nestor on December 21, 2017 4:22PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Verbal_Earthworm
    Verbal_Earthworm
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    krachall wrote: »
    Good stuff.

    My sprinter/gatherer is:

    Nord Nightblade (because he's also my crafter and I didn't want to start over with an orc)
    I'm currently using 5x Jailbreaker, 5x Cowards, 1xMephala mask (stam bonus) and 1x Selene's shoulders (stam bonus)
    All divines
    All stam enchant
    All purple (not sure if it's worth ~50k gold for an extra 7% mundus stone)
    Steed Mundus
    Lava Foot soup (new food from event, only stam/stam rec food I know of)
    Standard stam potion (drop type, not crafted)
    Werewolf with ultimate slotted (for stam recovery)
    Mag: 0, Health: 0, Stam: 64

    Stats with potion active:
    Stamina: 35960
    Stamina recovery: 3740

    I have done some testing with all three armor combos (Fiords, Jailbreaker, Cowards) and feel Jailbreaker + Cowards works the best. I think I'm about 4% faster over a 30-second run with Jailbreaker + cowards than any other combination. And that combo eliminates the need for Rapids, so I have more stam to sprint with.

    I'd like to know if I'm actually at the speed cap so that I can finally determine if I should gold out the armor pieces. Golding out all 7 pieces gives me an extra 7% Divines which, using straight line math (which may not be how it works), means I'd get .0035 speed increase. If I'm at the cap, it's irrelevant. Even if I'm not...it's a lot of gold for a tiny increase.

    EDITED: I just downloaded and installed ravSpeed and it looks to be working fine. But there are some STRANGE things I'm seeing.

    In Bal Foyen, where I farm, it shows me at 150% run speed on flat ground. But in Mournhold, where I do my testing, I'm at 200%. I assume ZOS raises the run speed cap in cities vs. wilderness areas?

    This is all with Cowards + Jailbreakers. Fiords + Jailbreakers showed about 194-196% in Mournhold.

    Also surprised at how well ZOS accounted for terrain with run speed. Inclines noticeably lower run speed.

    EDITED AGAIN: This is strange. Some areas show lower speeds than other areas. All over Deshaan and The Rift, I'm getting 200%. Doesn't matter if I'm on a road or grass. But Bal Foyen shows 150%. Even stranger: Betnick shows 80%. Bleakrock 60%. But ALL of them visually look to be the same speed.

    Maybe a glitch with the obsolete addon?

    Nice post, my orc warden build is much the same.

    We both arrived at the same conclusion for favoured sets, the constant speed boost from Jailbreaker's is handy and the sprint key becomes the Turbo-Boost button with Coward's.
    Not having to run Rapids is also a bonus.

    Lava Foot Soup is essential, good call.

    I also made her werewolf for the stam recovery but she mostly runs the bear and doesn't seem to miss it.

    I will note down her max stam and recovery etc and post the details here (i know her stam is around 3k higher than yours but i dont know why was thinking of wrong character...).

    Edited by Verbal_Earthworm on December 21, 2017 6:20PM
  • krachall
    krachall
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    I will note down her max stam and recovery etc and post the details here (i know her stam is around 3k higher than yours but i dont know why).

    Do you have any gold gear? Mine's all purple and I doubt I'll spend the 50k to gold it.
  • Verbal_Earthworm
    Verbal_Earthworm
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    krachall wrote: »

    I will note down her max stam and recovery etc and post the details here (i know her stam is around 3k higher than yours but i dont know why).

    Do you have any gold gear? Mine's all purple and I doubt I'll spend the 50k to gold it.

    No, all purple.

    Really can't see myself golding them, ever.

  • starkerealm
    starkerealm
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    krachall wrote: »
    Lava Foot soup (new food from event, only stam/stam rec food I know of)

    Old food from the event last year.

    Dubious Camoran Throne is Stam/Stam Rec/Health. So, not the only Stam/Stam Rec combo in the game. I think there's another with Health Rec on top, but I'm not 100% certain.
  • Verbal_Earthworm
    Verbal_Earthworm
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    Turns out my build is awful, the set pieces are all different traits (didn't farm much to get them).

    Only 2 divines out of 7 pieces, no monster sets and weapons are Death's Wind...

    Even so, Max Stamina is 36010 and Stam Recovery is 3003 (3294 with WW Ult slotted).

    I need to get all divines in both sets and stick 2 monster pieces on top...
  • Wreuntzylla
    Wreuntzylla
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    Blanco wrote: »
    Taken from another thread.

    Single best setup I've ever seen for run speed.

    209pldj.jpg

    old information, no longer applies.

    sprint cap was nerfed, fiord's was nerfed, orc passive gives 10% now etc.

    to quote my own post from another thread:
    I have an orc warden i created to determine the (current) speed cap for sprint, to farm at max speed.

    After testing the various permutations of Fiord's, Jailbreaker and Coward's Gear with and without Charging Maneuver ,
    i found that Fiord's is pretty much useless to an Orc.

    Instead, Fiords' allows any race to be as max sprinty as Orcs are.

    So if you're playing an Orc, best to drop Fiord's and use Coward's or Darkstride or Prisoner's for the side-benefits.

    In the case of Coward's and Prisoner's you need only hold down the sprint key to proc them.

    My orc warden has settled for Jailbreaker's and Coward's for the always active speed boost and never having to have Charging Maneuver on a skillbar, the major protection is great for farming around mobs too.

    Ofc, Mundus is The Steed, Full divines sets, plus the cp Windrunner.

    in response to:
    Runs wrote: »
    I'm not positive if it is intentional...

    But if you are a Warden and have the stamina morph of netch, you can sprint indefinitely. You will end up toggling between 0 and 70 stamina without losing sprint. It only gets lost when you need to recast and then you can go right back to sprinting.

    Now I know then you will be out of stamina when it comes to having to fight the random mob by a node. Not an issue if you use magicka attacks, and overland is easy enough to do so while using stamina based sets for their speed boosts.

    Part of me wants to run an Orc mag Warden(stam netch), Cowards/Fiords(mag enchants)/monster set... just for harvesting. But then I hate harvesting and also don't want it to be considered unintentional.

    My orc warden uses Bull Netch (costs nothing) and Bird of Prey (magicka), both giving stamina recovery buffs.

    She can indeed sprint indefinitely.

    So, what was the point. They wanted to nerf harvesting? Like materials aren't already to darn expensive.
  • VaranisArano
    VaranisArano
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    Blanco wrote: »
    Taken from another thread.

    Single best setup I've ever seen for run speed.

    209pldj.jpg

    old information, no longer applies.

    sprint cap was nerfed, fiord's was nerfed, orc passive gives 10% now etc.

    to quote my own post from another thread:
    I have an orc warden i created to determine the (current) speed cap for sprint, to farm at max speed.

    After testing the various permutations of Fiord's, Jailbreaker and Coward's Gear with and without Charging Maneuver ,
    i found that Fiord's is pretty much useless to an Orc.

    Instead, Fiords' allows any race to be as max sprinty as Orcs are.

    So if you're playing an Orc, best to drop Fiord's and use Coward's or Darkstride or Prisoner's for the side-benefits.

    In the case of Coward's and Prisoner's you need only hold down the sprint key to proc them.

    My orc warden has settled for Jailbreaker's and Coward's for the always active speed boost and never having to have Charging Maneuver on a skillbar, the major protection is great for farming around mobs too.

    Ofc, Mundus is The Steed, Full divines sets, plus the cp Windrunner.

    in response to:
    Runs wrote: »
    I'm not positive if it is intentional...

    But if you are a Warden and have the stamina morph of netch, you can sprint indefinitely. You will end up toggling between 0 and 70 stamina without losing sprint. It only gets lost when you need to recast and then you can go right back to sprinting.

    Now I know then you will be out of stamina when it comes to having to fight the random mob by a node. Not an issue if you use magicka attacks, and overland is easy enough to do so while using stamina based sets for their speed boosts.

    Part of me wants to run an Orc mag Warden(stam netch), Cowards/Fiords(mag enchants)/monster set... just for harvesting. But then I hate harvesting and also don't want it to be considered unintentional.

    My orc warden uses Bull Netch (costs nothing) and Bird of Prey (magicka), both giving stamina recovery buffs.

    She can indeed sprint indefinitely.

    So, what was the point. They wanted to nerf harvesting? Like materials aren't already to darn expensive.

    Let's put it this way. The nerf to speed happened shortly after Battlegrounds dropped. Battlegrounds...where one of the modes involves capturing an enemy relic and quickly carrying it to your base and another mode involves dashing around the map to capture flags.

    Speed builds were just wee bit broken in Battlegrounds. With that being ZOS' new shiny toy and the whole selling point for "we totally didn't call it a Chapter for the $$, guys", speed builds got the nerf-hammer very quickly.
  • starkerealm
    starkerealm
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    Blanco wrote: »
    Taken from another thread.

    Single best setup I've ever seen for run speed.

    209pldj.jpg

    old information, no longer applies.

    sprint cap was nerfed, fiord's was nerfed, orc passive gives 10% now etc.

    to quote my own post from another thread:
    I have an orc warden i created to determine the (current) speed cap for sprint, to farm at max speed.

    After testing the various permutations of Fiord's, Jailbreaker and Coward's Gear with and without Charging Maneuver ,
    i found that Fiord's is pretty much useless to an Orc.

    Instead, Fiords' allows any race to be as max sprinty as Orcs are.

    So if you're playing an Orc, best to drop Fiord's and use Coward's or Darkstride or Prisoner's for the side-benefits.

    In the case of Coward's and Prisoner's you need only hold down the sprint key to proc them.

    My orc warden has settled for Jailbreaker's and Coward's for the always active speed boost and never having to have Charging Maneuver on a skillbar, the major protection is great for farming around mobs too.

    Ofc, Mundus is The Steed, Full divines sets, plus the cp Windrunner.

    in response to:
    Runs wrote: »
    I'm not positive if it is intentional...

    But if you are a Warden and have the stamina morph of netch, you can sprint indefinitely. You will end up toggling between 0 and 70 stamina without losing sprint. It only gets lost when you need to recast and then you can go right back to sprinting.

    Now I know then you will be out of stamina when it comes to having to fight the random mob by a node. Not an issue if you use magicka attacks, and overland is easy enough to do so while using stamina based sets for their speed boosts.

    Part of me wants to run an Orc mag Warden(stam netch), Cowards/Fiords(mag enchants)/monster set... just for harvesting. But then I hate harvesting and also don't want it to be considered unintentional.

    My orc warden uses Bull Netch (costs nothing) and Bird of Prey (magicka), both giving stamina recovery buffs.

    She can indeed sprint indefinitely.

    So, what was the point. They wanted to nerf harvesting? Like materials aren't already to darn expensive.

    Let's put it this way. The nerf to speed happened shortly after Battlegrounds dropped. Battlegrounds...where one of the modes involves capturing an enemy relic and quickly carrying it to your base and another mode involves dashing around the map to capture flags.

    Speed builds were just wee bit broken in Battlegrounds. With that being ZOS' new shiny toy and the whole selling point for "we totally didn't call it a Chapter for the $$, guys", speed builds got the nerf-hammer very quickly.

    Yeah, before Morrowind dropped you could have taken a speed build into the Battlegrounds and gotten movement rates significantly higher than mounted. As @VaranisArano pointed out, those would be downright game breaking in Capture The Relic (and significantly disruptive in Domination).
  • helediron
    helediron
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    krachall wrote: »
    Good stuff.
    ...snip...
    EDITED AGAIN: This is strange. Some areas show lower speeds than other areas. All over Deshaan and The Rift, I'm getting 200%. Doesn't matter if I'm on a road or grass. But Bal Foyen shows 150%. Even stranger: Betnick shows 80%. Bleakrock 60%. But ALL of them visually look to be the same speed.

    Maybe a glitch with the obsolete addon?
    That is not really a glitch but each area has different map scale. There are different amount of map units per metre. Speeds are calculated internally m/s and are the same on all areas. But because units per metre vary between areas, speed in map unit vary between areas.

    Addons can read player position only in map units and there is no easy way to convert map units to metres. The percentage has to be calibrated to each area separately. The addon has a chat command to do that.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
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