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But what about the class skills? Assassin's Blade is magicka damage, costs magicka, and therefore uses spell crit?
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What if it is morphed to Killer's Blade, a stamina ability that does Disease damage? Scales off of max stamina, but still uses spell crit?
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But what about the class skills? Assassin's Blade is magicka damage, costs magicka, and therefore uses spell crit?
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Yes...
What if it is morphed to Killer's Blade, a stamina ability that does Disease damage? Scales off of max stamina, but still uses spell crit?
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No
It used to be that melee range Spells used Weapon Crit
it has been changed so magic/fire/ice/lightning use all things Magic related
and Physical/Poison/Disease scale with Weapon Damage, crit and Stamina
Understood. I want to understand how to allocate CP also. In that context, what is direct damage? Is it different than the other damage types? What causes it?
Understood. I want to understand how to allocate CP also. In that context, what is direct damage? Is it different than the other damage types? What causes it?
direct damage is everything which is stated as "Deals x damage to you target/area", it's the opposite of dot-damage which is marked as "deals x damage over y seconds". channelled attacks dealing more than one damagetick (e.g. jabs/sweeps, radiant destruction, soul assault etc). scale also with dot-damage in cp (namely thaumaturge). Channeled attacks with one dmg-tick are direct damage (e.g. wrecking blow).
All light and heavy attacks from weapons are direct damage except lightning and restro-heavy-attacks.
Understood. I want to understand how to allocate CP also. In that context, what is direct damage? Is it different than the other damage types? What causes it?
direct damage is everything which is stated as "Deals x damage to you target/area", it's the opposite of dot-damage which is marked as "deals x damage over y seconds". channelled attacks dealing more than one damagetick (e.g. jabs/sweeps, radiant destruction, soul assault etc). scale also with dot-damage in cp (namely thaumaturge). Channeled attacks with one dmg-tick are direct damage (e.g. wrecking blow).
All light and heavy attacks from weapons are direct damage except lightning and restro-heavy-attacks.
To add to this, some DoTs have a direct damage component to them. If a skill is a DoT and also has direct damage the tooltip will read 'Deals x damage and y damage over z seconds'. In that scenario x would be direct damage with y being damage over time. This would include skills like Poison Injection, Rending Slashes, Dawnbreaker, etc.
Ok, last question
On an execute, it says it does 300% more damage to a target below 25% health. Is that 300% of the crit value, or 300% of the base value?
For example: an ability does 100 dmg. Crit would be 150. 300% more would be 400. 300% more on a crit would be 600?