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Confused about damage type and crit chances

billp_ESO
billp_ESO
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I'm confused about damage types and crit chances. Old posts are conflicting and some say things are changing. So:

- What are the different damage types? (physical, magicka, direct, etc)
- what is the damage based off of? (spell damage based off of max magicka, etc)
- what crit chance applies? spell crit for everything except weapons?

I'm starting out a Stamina NB. So I need to max stamina, and that will help weapon damage. So I need to max weapon crit too.

But what about the class skills? Assassin's Blade is magicka damage, costs magicka, and therefore uses spell crit?

What if it is morphed to Killer's Blade, a stamina ability that does Disease damage? Scales off of max stamina, but still uses spell crit?

Is there a current definitive guide to damage types and crit?
  • Samadhi
    Samadhi
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    billp_ESO wrote: »
    ...
    But what about the class skills? Assassin's Blade is magicka damage, costs magicka, and therefore uses spell crit?
    ...

    Yes
    billp_ESO wrote: »
    ...
    What if it is morphed to Killer's Blade, a stamina ability that does Disease damage? Scales off of max stamina, but still uses spell crit?
    ...

    No

    It used to be that melee range Spells used Weapon Crit
    it has been changed so magic/fire/ice/lightning use all things Magic related
    and Physical/Poison/Disease scale with Weapon Damage, crit and Stamina
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  • Destruent
    Destruent
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    Samadhi wrote: »
    billp_ESO wrote: »
    ...
    But what about the class skills? Assassin's Blade is magicka damage, costs magicka, and therefore uses spell crit?
    ...

    Yes
    billp_ESO wrote: »
    ...
    What if it is morphed to Killer's Blade, a stamina ability that does Disease damage? Scales off of max stamina, but still uses spell crit?
    ...

    No

    It used to be that melee range Spells used Weapon Crit
    it has been changed so magic/fire/ice/lightning use all things Magic related
    and Physical/Poison/Disease scale with Weapon Damage, crit and Stamina

    Not entirely correct.

    Everything which consumes Magicka scales with magicka, spelldamage and spellcrit (except sorcpets...they don't scale with spelldmg)
    Everything which consumes Stamina scales with stamina, weapondamage and weaponcrit.

    Damage-types only matter for your CP-distribution.

    Ultimates scale either with stamina or magicka (+their corresponding damage and crit), depending on which is higher. Damage-type doesn't matter at all.

    Destro-Staves and restoration staff attacks (light and heavy) scales with magicka, spelldmg and spellcrit.
    Bow, dual wield, twohander and sword and board attacks (light and heavy) scale with stamina, weapondamage and weaponcrit.

    Some Skills scale with your HP, but it's mentioned in the tooltip, so don't worry about that.
    Edited by Destruent on December 20, 2017 3:46PM
    Noobplar
  • billp_ESO
    billp_ESO
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    What is direct damage? What is it based off of and what crit applies?
  • Destruent
    Destruent
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    billp_ESO wrote: »
    What is direct damage? What is it based off of and what crit applies?

    direct damage, dot-damage, lightning, fire, frost, poison, physical, bleed (technically physical but ignores armor) and so on is only for CP-scaling. for everything else, look at my first post.
    Noobplar
  • billp_ESO
    billp_ESO
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    Destruent wrote: »
    billp_ESO wrote: »
    What is direct damage? What is it based off of and what crit applies?

    direct damage, dot-damage, lightning, fire, frost, poison, physical, bleed (technically physical but ignores armor) and so on is only for CP-scaling. for everything else, look at my first post.

    Understood. I want to understand how to allocate CP also. In that context, what is direct damage? Is it different than the other damage types? What causes it?
  • Destruent
    Destruent
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    billp_ESO wrote: »
    Destruent wrote: »
    billp_ESO wrote: »
    What is direct damage? What is it based off of and what crit applies?

    direct damage, dot-damage, lightning, fire, frost, poison, physical, bleed (technically physical but ignores armor) and so on is only for CP-scaling. for everything else, look at my first post.

    Understood. I want to understand how to allocate CP also. In that context, what is direct damage? Is it different than the other damage types? What causes it?

    direct damage is everything which is stated as "Deals x damage to you target/area", it's the opposite of dot-damage which is marked as "deals x damage over y seconds". channelled attacks dealing more than one damagetick (e.g. jabs/sweeps, radiant destruction, soul assault etc). scale also with dot-damage in cp (namely thaumaturge). Channeled attacks with one dmg-tick are direct damage (e.g. wrecking blow).

    All light and heavy attacks from weapons are direct damage except lightning and restro-heavy-attacks.
    Noobplar
  • SaintSubwayy
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    Direct Damage is simply the damage which is dealt directly.

    For Example: Heavy and Light attacks, Impale, Crystall fragments


    Than there's Damage over Time, thats applied first and then deals dmg every x Seconds.

    For Example: Burning Statuseffect, Endless Hail (bowskill), Bleeding, Poison


    However there are skills, which deal direct dmg first and then damage over time (Poisoninjection for example)
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  • Danksta
    Danksta
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    Destruent wrote: »
    billp_ESO wrote: »
    Destruent wrote: »
    billp_ESO wrote: »
    What is direct damage? What is it based off of and what crit applies?

    direct damage, dot-damage, lightning, fire, frost, poison, physical, bleed (technically physical but ignores armor) and so on is only for CP-scaling. for everything else, look at my first post.

    Understood. I want to understand how to allocate CP also. In that context, what is direct damage? Is it different than the other damage types? What causes it?

    direct damage is everything which is stated as "Deals x damage to you target/area", it's the opposite of dot-damage which is marked as "deals x damage over y seconds". channelled attacks dealing more than one damagetick (e.g. jabs/sweeps, radiant destruction, soul assault etc). scale also with dot-damage in cp (namely thaumaturge). Channeled attacks with one dmg-tick are direct damage (e.g. wrecking blow).

    All light and heavy attacks from weapons are direct damage except lightning and restro-heavy-attacks.

    To add to this, some DoTs have a direct damage component to them. If a skill is a DoT and also has direct damage the tooltip will read 'Deals x damage and y damage over z seconds'. In that scenario x would be direct damage with y being damage over time. This would include skills like Poison Injection, Rending Slashes, Dawnbreaker, etc.
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  • Destruent
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    Danksta wrote: »
    Destruent wrote: »
    billp_ESO wrote: »
    Destruent wrote: »
    billp_ESO wrote: »
    What is direct damage? What is it based off of and what crit applies?

    direct damage, dot-damage, lightning, fire, frost, poison, physical, bleed (technically physical but ignores armor) and so on is only for CP-scaling. for everything else, look at my first post.

    Understood. I want to understand how to allocate CP also. In that context, what is direct damage? Is it different than the other damage types? What causes it?

    direct damage is everything which is stated as "Deals x damage to you target/area", it's the opposite of dot-damage which is marked as "deals x damage over y seconds". channelled attacks dealing more than one damagetick (e.g. jabs/sweeps, radiant destruction, soul assault etc). scale also with dot-damage in cp (namely thaumaturge). Channeled attacks with one dmg-tick are direct damage (e.g. wrecking blow).

    All light and heavy attacks from weapons are direct damage except lightning and restro-heavy-attacks.

    To add to this, some DoTs have a direct damage component to them. If a skill is a DoT and also has direct damage the tooltip will read 'Deals x damage and y damage over z seconds'. In that scenario x would be direct damage with y being damage over time. This would include skills like Poison Injection, Rending Slashes, Dawnbreaker, etc.

    Thanks for adding that, this was really missing for a complete explanation :)
    Noobplar
  • billp_ESO
    billp_ESO
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    Great! One more question:

    For a DoT, does the crit chance apply to the whole thing? or is it calculated per tick?
    Edited by billp_ESO on December 20, 2017 4:48PM
  • Destruent
    Destruent
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    billp_ESO wrote: »
    Great! One more question:

    For a DoT, does the crit chance apply to the whole thing? or is it calculated per tick?

    it's calculated per tick. same with your other stats iirc.
    Noobplar
  • billp_ESO
    billp_ESO
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    Ok, last question :smile:

    On an execute, it says it does 300% more damage to a target below 25% health. Is that 300% of the crit value, or 300% of the base value?

    For example: an ability does 100 dmg. Crit would be 150. 300% more would be 400. 300% more on a crit would be 600?
  • Destruent
    Destruent
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    billp_ESO wrote: »
    Ok, last question :smile:

    On an execute, it says it does 300% more damage to a target below 25% health. Is that 300% of the crit value, or 300% of the base value?

    For example: an ability does 100 dmg. Crit would be 150. 300% more would be 400. 300% more on a crit would be 600?

    the base value is increase by the percentaged named. this can however crit (so the crit is increased aswell).

    100 will be 400 during execute and 600 when critting with 150% crit multiplier (as a NB you will have 160% critdmg nonetheless)
    Noobplar
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