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one thing about wow i kind of miss is the unusual spells/abilities.

dsalter
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was a long term wow fan for many years, latley i go on like twice a year (3-4weeks at a time, 1 month sub) but overall i like the community and story of eso, but one thing i miss every time i do visit wow again is the unusual skills.
mind control, traps, point blank "push" blasts, swarms of undead, plowing THROUGH players with a "push" arrow or "dodge roll" to knock them aside. etc.

which i'm surprised ESO lacks alot of, they weren't always the best skill to use at all times, but when they were used right really had its impact, made the classes feel unique with their own strengths.
in ESO your lucky if your entire skill tree is viable at all, most skills are awful and serve such a small use its not even worth them.
PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

EU - [Arch Mage Dave] Altmer Sorcerer
Fight back at the crates and boxes, together we can change things.

  • Ruckly
    Ruckly
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    People complain. Stuff gets nerfed.

    That said there should be a separate skill tree for BGs instead of the alliance war skills so BG balance doesn't impact the rest of the game. BGs are small skirmishes and Cyrodiil is a set piece battle.
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    Ruckly wrote: »
    People complain. Stuff gets nerfed.

    That said there should be a separate skill tree for BGs instead of the alliance war skills so BG balance doesn't impact the rest of the game. BGs are small skirmishes and Cyrodiil is a set piece battle.

    that's a 50/50 topic...can u imagine some pve content without vigor or barrier ?:D also let aside that could you imagine playing with only assault/support skill lines? pvp would be LA+HA mostly...
    we don't need new exclusive skills and such...we need lag fix...I love ESO pvp and im a pvper my self but when im having the most fun the server starts to get so laggy that my skills wont cast or they get cast with a 5+ seconds delay...killing all the fun especially when you 1vs2 and ur winning :D overall...my point is that there are things that should take a priority over new content and such...
  • Taleof2Cities
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    dsalter wrote: »

    in ESO your lucky if your entire skill tree is viable at all, most skills are awful and serve such a small use its not even worth them.

    ^ This, plus a thread title that includes "WOW" ... don't expect a lot of constructive feedback in this thread.
  • Vanthras79
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    dsalter wrote: »
    was a long term wow fan for many years, latley i go on like twice a year (3-4weeks at a time, 1 month sub) but overall i like the community and story of eso, but one thing i miss every time i do visit wow again is the unusual skills.
    mind control, traps, point blank "push" blasts, swarms of undead, plowing THROUGH players with a "push" arrow or "dodge roll" to knock them aside. etc.

    which i'm surprised ESO lacks alot of, they weren't always the best skill to use at all times, but when they were used right really had its impact, made the classes feel unique with their own strengths.
    in ESO your lucky if your entire skill tree is viable at all, most skills are awful and serve such a small use its not even worth them.

    I know what you mean. Lack of spell/ability diversity can make this game feel rather stale sometimes.
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • LordSemaj
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    Because we already have countless useless abilities and morphs purely because people think their hotbar needs to be full of damage and buffs to damage and survival with damage built in. Also more damage.

    There are sets in the game that allow for interesting mechanics and playstyles that never get used. No one wants to be the guy parsing for less damage. Unique effects come with a loss of damage. No uniqueness. Just more damage.
  • FrancisCrawford
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    I miss interesting skills such as Repentance and Crystal Frags.
  • dsalter
    dsalter
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    Vanthras79 wrote: »
    dsalter wrote: »
    was a long term wow fan for many years, latley i go on like twice a year (3-4weeks at a time, 1 month sub) but overall i like the community and story of eso, but one thing i miss every time i do visit wow again is the unusual skills.
    mind control, traps, point blank "push" blasts, swarms of undead, plowing THROUGH players with a "push" arrow or "dodge roll" to knock them aside. etc.

    which i'm surprised ESO lacks alot of, they weren't always the best skill to use at all times, but when they were used right really had its impact, made the classes feel unique with their own strengths.
    in ESO your lucky if your entire skill tree is viable at all, most skills are awful and serve such a small use its not even worth them.

    I know what you mean. Lack of spell/ability diversity can make this game feel rather stale sometimes.

    stale being the nice way to put it, atm only the story is holding me onto eso, combat wise its becoming so bland its like i'm playing an indie rpg, damage and healing being the main mechanics
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Kel
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    I'm a long time WoW player myself. Just came back to ESO at the tail end of Legion in fact.
    And I agree that WoW does try and give thier classes unique spells and abilities. Over the last few expansions, however, they've pruned down alot of spells/abilities from classes, and in the case of warlocks, lost alot of abilities to other classes, like the Demon Hunter.
    It's funny, but WoW fans complain about the same things ESO fans, and fans of pretty much any MMO, complain about.... homogenizing of classes/races, nerfs/buffs, lag spikes, PvE getting nerfed for PvP reasons, the myth of class balance...it happens enough to know these complaints are not just a ESO thing.
    The RNG love fest and the artifact power grind, as well as the coming theme of the next expansion, killed WoW for me personally. And after playing since Burning Crusade, it's no small thing that I feel ambivalence...even a certain hostility, towards WoW.
    Any game gets stale after awhile..
  • monktoasty
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    Eso is missingredients utility spells likevl teleport or morph.

    My favorite thing to do in vanilla wow was to just sheep people lol..over and over and over again. Probably me who got it nerfed but boy was it fun
  • LordSemaj
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    Devs get tired of trying to balance a game for multiple kinds of classes, so they normalize and homogenize everything until the only classes left are:

    Tank, DPS, Healer. Now in different colors!
  • Ragnarock41
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    LordSemaj wrote: »
    Devs get tired of trying to balance a game for multiple kinds of classes, so they normalize and homogenize everything until the only classes left are:

    Tank, DPS, Healer. Now in different colors!

    I would be totally fine with that I think.

    As a stamDK I have 2 dots and a *** shield that dies with a light attack, what could go wrong?
    Edited by Ragnarock41 on December 20, 2017 7:03PM
  • PlagueSD
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    dsalter wrote: »
    was a long term wow fan for many years, latley i go on like twice a year (3-4weeks at a time, 1 month sub) but overall i like the community and story of eso, but one thing i miss every time i do visit wow again is the unusual skills.
    mind control, traps, point blank "push" blasts, swarms of undead, plowing THROUGH players with a "push" arrow or "dodge roll" to knock them aside. etc.

    which i'm surprised ESO lacks alot of, they weren't always the best skill to use at all times, but when they were used right really had its impact, made the classes feel unique with their own strengths.
    in ESO your lucky if your entire skill tree is viable at all, most skills are awful and serve such a small use its not even worth them.

    Biggest reason I left WoW? Skill line "simplification" nerfs when Panda's came out. I liked being able to put points where I wanted. If I wanted to focus on one skill tree, fine. I can do that. If I wanted to split them among all 3, I could do that too. Now that you can only focus on one skill tree, and only choose 1 skill per tier, all the classes became "cookie-cutter" specs. All feral druids are the same, all Ret Paladins are the same. There is no class "diversity" anymore.
    Edited by PlagueSD on December 20, 2017 8:12PM
  • dsalter
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    PlagueSD wrote: »
    dsalter wrote: »
    was a long term wow fan for many years, latley i go on like twice a year (3-4weeks at a time, 1 month sub) but overall i like the community and story of eso, but one thing i miss every time i do visit wow again is the unusual skills.
    mind control, traps, point blank "push" blasts, swarms of undead, plowing THROUGH players with a "push" arrow or "dodge roll" to knock them aside. etc.

    which i'm surprised ESO lacks alot of, they weren't always the best skill to use at all times, but when they were used right really had its impact, made the classes feel unique with their own strengths.
    in ESO your lucky if your entire skill tree is viable at all, most skills are awful and serve such a small use its not even worth them.

    Biggest reason I left WoW? Skill line "simplification" nerfs when Panda's came out. I liked being able to put points where I wanted. If I wanted to focus on one skill tree, fine. I can do that. If I wanted to split them among all 3, I could do that too. Now that you can only focus on one skill tree, and only choose 1 skill per tier, all the classes became "cookie-cutter" specs. All feral druids are the same, all Ret Paladins are the same. There is no class "diversity" anymore.

    they changes this actualy with warlords, talent tree is now one thing BUT each line is a choice of one of three skills, some passive, some active, less cookie cutting more what YOU want from builds

    old one was nice i agree but it was a hole not so clever people fell in alot that crippled their performance
    Edited by dsalter on December 20, 2017 11:04PM
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • VerboseQuips
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    Hopefully, spellcrafting will arrive some day and let us have a more diverse spellbook. :smile:
    My characters:
    Main and crafter: A Breton magicka templar named Erwann Sorril
    Alt 1: A Bosmer sorcerer named Tuuneleg
    Alt 2: An Imperial dragonknight named Gaius Tullius Hastifer
    Alt 3: An Argonian vampire/nightblade named Observe-le-Xanmeer
    Alt 4: A Nord werewolf/dragonknight named Sigurd Hurlevent
    Alt 5: A Breton sorcerer named Gilian Sorril (he's Erwann's younger brother)
    Alt 6: A Khajiit nightblade named Jolan-dar
    Alt 7: A Nord warden named Sigurmar Hurlevent (he's Sigurd's younger brother)
    Alt 8: An Altmer templar named Oioriel
    Alt 9: An Argonian stamina Warden named Danse-avec-les-Rainettes
    Alt 10: A Redguard templar named Neemokh af-Corelanya
    Alt 11: A Nord stamina sorcerer named Olga Écoute-Vent
    Alt 12: A Breton magicka Warden named Ian Sorril
    Alt 13: A Dunmer magicka necromancer named Ilmoran Dren
    Alt 14: An Orc stamina necromancer named Norgol gro-Borziel
    Alt 15: A Nord magicka necromancer named Thorgen Givresang
    Alt 16: An Imperial magicka dragonknight named Publius Valeirus Hastifer (Just call him "Valerio" - he's Gaius younger troublemaker of a brother)
    Main in NA (For collaborative events): A Breton magicka nightblade named Titouan Sorril (long-lost brother of Erwann and Gilian)
  • Ragnarock41
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    I really hope the next big thing is spellcrafting. This game terribly lacks new abilities.
  • Waffennacht
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    The problem is at least 30-40% of the abilities just suck. I mean.... They just aren't usable.

    Imagine if Soul line, Undaunted line, Mage's Guild, Fighter's Guild etc all had viable choices for both resource pools?

    I would love Werewolf, Vampire lines to be viable, I would like to see new lines come into existence.

    Its possible to do without really changing much at all
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Mayrael
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    So much truth in this thread. I always loved "mage" archetype characters because of their unusal sets of tools like teleporting, summonig stuff, puting a sleep, creating illusions and many more. Well Im glad I choosed sorc here, at least I have teleport and negate :) It would be nice to have more tools like like Bolt Escape, Shadow Image, Cloak, Reflecting Scales, not just "deals damage in some way".
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • KanedaSyndrome
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    Hopefully, spellcrafting will arrive some day and let us have a more diverse spellbook. :smile:

    That's the thing. They're showing the typical signs of a company that isn't giving anything for free and avoids complexity to game balance. There is no way they will ever give us spellcrafting, I'll bet you that.
    KanedaSyndrome's Suggestions For Game Improvements
    The Fortuitous Collapse of the Wave Equation
    The Best Plans Require No Action
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