Yep they weren't cool in PvP, still aren't really however they were also way too OP for PvE, it's easy enough as it is and as above best damage is already with proc sets so this is not needed
WatchYourSixx wrote: »I think you've got this all backwards. Back when proc sets could crit, it was a significant dps loss if you didn't run them in PvE. Now most builds still benefit the most from proc sets because it's free dps, but running 5/5 armor is now no longer so far behind monster helms. Now, I will agree that there aren't any 5pc proc sets that deal damage that are worth wearing, but monster helms are still tops for Stam and mag builds alike.
I think overall they've been pretty well tuned since one Tamriel.
SmellyUnlimited wrote: »WatchYourSixx wrote: »I think you've got this all backwards. Back when proc sets could crit, it was a significant dps loss if you didn't run them in PvE. Now most builds still benefit the most from proc sets because it's free dps, but running 5/5 armor is now no longer so far behind monster helms. Now, I will agree that there aren't any 5pc proc sets that deal damage that are worth wearing, but monster helms are still tops for Stam and mag builds alike.
I think overall they've been pretty well tuned since one Tamriel.
I think we just have a misunderstanding. When the community at large talks about proc sets, they are not talking about monster sets. Unless specifically mentioned, topics on proc sets traditionally refer to the 5-piece variety. Just FYI.
SmellyUnlimited wrote: »Crit nerf was needed. The damage ‘potential’ was too high with a crit. Players should have the opportunity (or ability at least) to provide a defense when they’re being attacked. Proc (PRogrammed Random OCcurence) has high damage because it is based on a % that it will go off. That RNG damage at 1and a half (I.e. crit damage) was beyond what was typically capable of players to even hope to mitigate. Add TWO proc sets, and you had basically no defense once they went off.
Bobby_V_Rockit wrote: »SmellyUnlimited wrote: »Crit nerf was needed. The damage ‘potential’ was too high with a crit. Players should have the opportunity (or ability at least) to provide a defense when they’re being attacked. Proc (PRogrammed Random OCcurence) has high damage because it is based on a % that it will go off. That RNG damage at 1and a half (I.e. crit damage) was beyond what was typically capable of players to even hope to mitigate. Add TWO proc sets, and you had basically no defense once they went off.
Actually, proc is shorthand for procure, as in “when X occurs, procure Y for Z seconds”... for example, when dealing damage, Stormfist has a 10% chance to PROCure a thunderfist, dealing 2013 shock damage, etc. its not an acronym.
The proc sets were undoubtedly a sore spot for PvP'ers, but they were also overperforming in pve. When my 3 of the top 4 items on my trials damage report were because of what I'm wearing and not what I'm doing, that's a problem. That was happening before the nerfs. It was time for a change, the sets should not go back to critting.
GrumpyDuckling wrote: »The proc sets were undoubtedly a sore spot for PvP'ers, but they were also overperforming in pve. When my 3 of the top 4 items on my trials damage report were because of what I'm wearing and not what I'm doing, that's a problem. That was happening before the nerfs. It was time for a change, the sets should not go back to critting.
I disagree because you're ignoring the non-problem sets when you say that procs should not go back to critting. A change could have simply been longer cooldowns between procs (for specific sets that were overperforming). We didn't need a blanket nerf to all proc sets that harmed the lesser sets which need a proc to be decent.
GrumpyDuckling wrote: »It's tough to want to use proc sets in PVE knowing that a "normal" set bonus that affects all of my abilities will give better damage. Like, why would I use Velidreth once every 10 seconds unless I'm getting the chance (because crits aren't even guaranteed) at a massive damage spike?
I understand that the sky was falling in PVP when proc sets could crit, but could we maybe just slap the non-crit of proc sets onto battle spirit, or something, so we can enjoy them more in PVE?
They don't need to crit anymore...some might need to be tweaked up a bit (sheer venom, flame blossom for example), but in general they are fine.
What bugs me is that every update, help of the sets they introduce are proc sets that are useless for endgame players. Sets like defiler, unfathomable darkness and mad tinkerer might look funny, but that's about it. Other than that they are really bad...
We need more group support sets for magicka players in general. New healer sets so they don't run around with the same stuff for the next ten years, tanks also need sets they can wear to support a magicka only group or magicka players can wear them so they buff other magicka players, especially magicka dks, magicka wardens and magplars need that.
For example a set that gives you and five other players a certain amount of spell critical when using ab ability that costs magicka, or a set that boosts elemental or magical damage taken by the target, stuff like that.