I've had some tough PuG runs over the last few days so this is a lot of text but I'm seriously looking for genuine advice on stamblade survivability in certain vet dungeon fights or similar situations. Yes I prefer running dungeons with friends and guildmates but sometimes they are not available so please offer me some advice based on the complete randomness of a PuG in mind and potentially getting a frail healer or tank that doesn't taunt.
I've started grinding up my Undaunted skill on my stamblade and I've run into a few PuG situations that left me scratching my head. For example I ran some random vet dungeons and got White Gold Tower, Falkreath Hold, and Darkshade Caverns II (among others such as Vaults of Madness, Volenfell, and Imperial City Prison but I had no problems in those ones). But for the other ones I mentioned I ran into situations where a healer would constantly die or tank would lose aggro and then my life as a stamblade got so much harder and so much shorter.
For example in White-Gold Tower on the Planar boss my group mates weren't passing the pinion so I was taking tons of heat stroke damage and burning all my resources trying to survive AND do damage and inevitably either die from damage over time, or usually to the blue flames obviously unable to escape the boss. Ok so maybe this was more mechanics and not so much I can do here if no one else in my group respects the mechanics? For some reason when pugging this fight people forget about the pinion if they have portals and even when I'm spamming blue flame in chat while holding the aggro they just run around the room and let me die ignoring the pinion. I know nightblade can possibly use shade here to maybe help but what else can a stamblade do to survive a fight like this without reliable group members?
Then Falkreath Hold. My pug group gets to the Colossus spirit boss just fine but then the healer literally got one-shot from the boss meteor attack multiple times a fight over 10+ wipes. Even telling this player to block and use a damage shield they just kept getting one shot with 18k health ( they said they were blocking but I was watching and they weren't and they also didn't want to slot annulment). Ok so the only reliable thing about the healer is that they will be dead and be dead soon so then what happens? The tank loses aggro to go for a pointless res and I can't tank the boss hits so I die? Or I'm gasping for resources because I have to heal myself, do damage, and roll dodge the boss heavy attack when the tank loses aggro again and ultimately I get overwhelmed and die. Then the other DPS who is a magicka sorc makes some comments about my survivability ok what am I supposed to do as a stamblade DPS in a fight like that when the healer literally dies as soon as the colossus does his first meteor attack? Plenty of attempts I wasted time rezzing the healer only for them to continually get one shot again so I'm not doing DPS when focusing on rezzing a constantly dying teammate. Then again I suffer because I have to heal myself, do damage, and possibly lose a crucial survival tool in dodge roll due to the increased demand on my resources. So how could a stamblade survive better in a fight like that without a healer and occasionally getting boss aggro? I thought I used a good amount of the defensive tools at my disposal but maybe not? Mirage, blade cloak, vigor, and the dual wield morphs that also heal, as well as trying to manage my resources with heavy attacks to ensure I can block and roll dodge when I inevitably get boss aggro... but it just wasn't enough, and I was constantly being criticized by the other mag sorc DPS even though the healer was the first player to die literally every single attempt on the fight.
Then I got Darkshade Carverns II and everything went fine until the last boss. Couple first timers on the fight so we go over mechanics but then it all goes bad. The healer dying to the flame barrages, the other DPS ignoring the dwemer spheres, the tank running in circles... Ok they all end up dead and it's just me the lonely stamblade so what do I do? I focus on the dwemer spheres because they are all aggroed on me and I need some breathing room. Fortunately the boss is on a fire phase so I can focus damage and get them down. Then I find time to get some rezzes and guess what happens? My teammates die immediately again. Ok I'm solo again, this time it is the poison phase and I'm using my remaining resources to keep myself alive but eventually I get 3-4 dwemer spheres harassing me and I get overwhelmed and die. So how much of my failure in a fight like that is due to skill and how much of it is due to bad group composition?
If anyone can post some stamblade videos soloing veteran Planar Inhibitor, the Colossus from Falkreath Hold, or the Engine Guardian from DCII that would help me see it in action so I can improve. Or tell me what tools do I have as a stamblade to survive when the healer in dungeons like these goes down ASAP? Because I'm having trouble tanking adds/bosses, healing myself, AND doing enough damage to survive in fights like these and then getting yelled at by mag sorcs is pretty frustrating. Should I carry some backup defensive sets? If so what can you recommend? What other abilities do I have at my disposal? How do I build for mitigating incoming damage, sustaining self heals, mitigating aggro, and dealing decent damage in the same spec?
Master stamblades out there, how do you solo fights like the above ones I mentioned when you have to tank, heal yourself, and dish out damage because unreliable teammates mean you will be on your own for a good part of the fighting? What's the secret?
Edited by Left4Daud on December 19, 2017 11:40AM