Reinventing Mundus Stones for further use in PVE.

usmcjdking
usmcjdking
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Hello, forumites.

One of my pet peeves with this game, as someone who frequently experiences all the content, is mundus stones. For solo activities, all the mundus stones are practically useless sans steed - and not even the primary bonus of the Steed Mundus, but the secondary. Below is a list of potential mundus reworks to make mundus stones much more universal in application to players of all different types of gameplay within ESO. Some of these may be unbalanced outside of what I intended, so provide feedback as you feel.

The Lady:
Increases Physical and Spell Resistance by 2752
Increases sale and decreases repair costs by 10%.

The Lover:
Increases Physical and Spell Penetration by 2752
Increases material gathering speed and quantity by 30%

The Lord:
Increases Maximum Health by 2231
Increases gold gain from loot & quest turn in by 50%

The Mage:
Increases Maximum Magicka by 2028.
Increases experience rewarded to skill lines by 50%

The Tower:
Increases Maximum Stamina by 2028
Increases total enlightment experience by 50%

The Atronach:
Increases Magicka recovery by 238
Increases loot rewards (akin to Treasure Hunter except for monsters)

The Serpent:

Increases Stamina recovery by 238
Increases all out-of-combat regen (to include horse) by 70%

The Shadow:

Increases Critical Strike damage by 9%
Decrease Bounty & Heat from crimes by 30%

The Ritual:
Increases healing effectiveness by 10%
Grants Minor Heroism out-of-combat.

The Thief:
Increases Critical Strike chance by 7%
Increases lockpicking and pickpocketing by 10%

The Warrior:
Increases Weapon Damage by 238
Increase Fighter's guild experience by 30%

The Apprentice
Increases Spell Damage by 238
Increase Mage's guild experience by 30%

Thoughts?
Edited by usmcjdking on December 17, 2017 11:51PM
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  • Acrolas
    Acrolas
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    usmcjdking wrote: »
    Some of these may be unbalanced


    You don't say.
    signing off
  • Tryxus
    Tryxus
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    usmcjdking wrote: »
    Thoughts?

    You forgot the Steed :cry:
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • usmcjdking
    usmcjdking
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    Tryxus wrote: »
    usmcjdking wrote: »
    Thoughts?

    You forgot the Steed :cry:

    Steed already has a secondary bonus which is why I left it off.
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  • maniac4maniac
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    Lord, Mage and Tower are broken. Especially Lord. There are a lot of grinding places, some of them drop gold among mats and items. +50% gold - say hello to triple amount of bot trains. Xp is less viable, there are already a lot of people 700-1500cp, but still.

    Lower those 2 or replace gold with smth and others look cool imo, like the idea.
  • usmcjdking
    usmcjdking
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    Lord, Mage and Tower are broken. Especially Lord. There are a lot of grinding places, some of them drop gold among mats and items. +50% gold - say hello to triple amount of bot trains. Xp is less viable, there are already a lot of people 700-1500cp, but still.

    Lower those 2 or replace gold with smth and others look cool imo, like the idea.

    Thanks for the input! I'll definitely marinate over a new Lord idea since that honestly didn't cross my mind, and serpent naturally looks like it could see some abuse in PVP (since in/out-of-combat regen is fairly wonky in PVP). I'm not too sold on the Mage/Tower being completely broken, perhaps their values are too high.

    Again thanks and I'll update when I come up with something IRT The Lord
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