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Interesting Thought - Optional Toggle Skills

GrumpyDuckling
GrumpyDuckling
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You know how we can "lock" items to prevent deconstructing them? I think it would be interesting if we could apply that same system to specific skills that would allow us to "lock" those skills and use them as a toggle, if we so choose. It would be as simple as using "lock" to transform the skill into a toggle, and "unlock" to revert it to its original state. This option would allow us to remove the necessity of re-casting certain skills at the cost of making those skills a toggle (has to be slotted on both bars to remain active), effectively allowing us the option to sacrifice a slot in exchange for not having to recast timed skills.

The list of skills that optional toggles could be applied to would be short because it would likely include the following necessary restrictions:
1) non-ally targeting (exception for skills that operate similar to DK Cauterize, which is cast on the caster, but may extend to ally)
2) non-enemy targeting (exception for skills that operate similar to DK Inferno/Flames of Oblivion, which is cast on the caster, but may extend to enemy)
3) single button activation (no secondary activation necessary to use skill)

For example, Nightblade only has three skills that could work as optional toggles:

1) Blur and morphs (note: you would lose the speed effect of Double Take after the initial cast, if toggled, because Double take has a secondary timer for Major Expedition that relies on casting the skill)
2) Summon Shade/Dark Shades (but not Shadow Image, because it has a secondary casting effect that relies on casting the skill a second time)
3) Siphoning Strikes/Leeching Strikes/Siphoning Attacks

I don't see any harm in exploring optional toggle skills, as it would allow players to toggle certain skills at the cost of a skill slot, which seems like a fair trade. And I think it would be nice to see skills like Magelight and Inferno be able to be used again as toggles (at the player's discretion).

List of Potential Class Skills that could be Considered Toggled
Disclaimer: These are just initial thoughts (changes may be made).

Dragonknight
- Inferno
- Spiked Armor and morphs (at risk of losing activation bonus of shield or aoe damage)
- Dragon Blood and morphs (at risk of losing activation bonus of burst heal)
- Molten Weapons (at risk of losing activation bonus applied to allies)

Nightblade
- Blur and morphs (at risk of losing activation bonus of speed morph)
- Summon Shade/Dark Shade
- Siphoning Strikes and morphs

Sorcerer
- Surge and morphs

Templar
No current skills could be used as a toggle

Warden
- Frost Cloak and morphs (at risk of losing activation bonus applied to allies)
- Arctic Blast and morphs (at risk of losing activation bonus of burst heal)
- Living Vines and morphs (self applied only if toggled)
- Lotus Flower and morphs
- Bettch Netch and morphs (at risk of losing activation bonus of purge on magicka morph)
- Falcon's Swiftness and morphs


Note: I plan to expand this list later to include weapon, guild, and world skills, if applicable.
Edited by GrumpyDuckling on February 8, 2018 3:52PM
  • ak_pvp
    ak_pvp
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    Not a half bad idea honestly.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • GrumpyDuckling
    GrumpyDuckling
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    Updated to include list of potential skills that might work as toggles.
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