I can't wrap my head around this. Force-pulse costs more than whip.
kyle.wilson wrote: »DK God mode in pvp? If your talking about permablock builds, its the people attacking like idiots that make it difficult.
You have played in that last 2 years right?
Only a few good people play mag dk in pvp now. I don't consider block builds mag dk.
The reason force pulse is more expensive is that it is a ranged attack v the melee of the dk whip.
Or deal 10% extra penetration on targets, or have a chance to proc burning/concussion/chilled status effects.
Whip is OP, there's no denying that. It's a problem.
They definitely need to look into increasing its cost and even decreasing its damage, as of now completely broken skill. It costing more than force pulse, of course makes no sense. I think whether or not force pulse needs to have its cost decreased, is debatable.
Whip is OP, there's no denying that. It's a problem.
They definitely need to look into increasing its cost and even decreasing its damage, as of now completely broken skill. It costing more than force pulse, of course makes no sense. I think whether or not force pulse needs to have its cost decreased, is debatable.
Whip is OP, there's no denying that. It's a problem.
They definitely need to look into increasing its cost and even decreasing its damage, as of now completely broken skill. It costing more than force pulse, of course makes no sense. I think whether or not force pulse needs to have its cost decreased, is debatable.
well - then maybe lets talk about surprise attack, dizzying swing/wrecking blow, Executioner etc. you get spammed by all these stam players. Dodge rolling 10 times in between that you cannot even attack them...
I don't even want to start a discussion concerning poison injection...
Lightspeedflashb14_ESO wrote: »Whip is OP, there's no denying that. It's a problem.
They definitely need to look into increasing its cost and even decreasing its damage, as of now completely broken skill. It costing more than force pulse, of course makes no sense. I think whether or not force pulse needs to have its cost decreased, is debatable.
Lol what? It is a melee skill, therefore ought to be strong. Lash is fine. Force pulse is fine. The only thing that needs addressing is making every skill as easy to weave as force pulse is, looking at you funnel health.
Whip is OP, there's no denying that. It's a problem.
They definitely need to look into increasing its cost and even decreasing its damage, as of now completely broken skill. It costing more than force pulse, of course makes no sense. I think whether or not force pulse needs to have its cost decreased, is debatable.
well - then maybe lets talk about surprise attack, dizzying swing/wrecking blow, Executioner etc. you get spammed by all these stam players. Dodge rolling 10 times in between that you cannot even attack them...
I don't even want to start a discussion concerning poison injection...
I consider stam to be so vastly overpowered compared to mag that I don't even consider mag to be viable for roles other than heals at this point. For heals, mag is just fine.
Other than that, stam blows mag out of the water by such a large extent that the current meta is just completely unbalanced.
Whip is OP, there's no denying that. It's a problem.
They definitely need to look into increasing its cost and even decreasing its damage, as of now completely broken skill. It costing more than force pulse, of course makes no sense. I think whether or not force pulse needs to have its cost decreased, is debatable.
well - then maybe lets talk about surprise attack, dizzying swing/wrecking blow, Executioner etc. you get spammed by all these stam players. Dodge rolling 10 times in between that you cannot even attack them...
I don't even want to start a discussion concerning poison injection...
I consider stam to be so vastly overpowered compared to mag that I don't even consider mag to be viable for roles other than heals at this point. For heals, mag is just fine.
Other than that, stam blows mag out of the water by such a large extent that the current meta is just completely unbalanced.
Are you talking about PvE or PvP?
It would be wrong on both sides anyway.
Whip is OP, there's no denying that. It's a problem.
They definitely need to look into increasing its cost and even decreasing its damage, as of now completely broken skill. It costing more than force pulse, of course makes no sense. I think whether or not force pulse needs to have its cost decreased, is debatable.
well - then maybe lets talk about surprise attack, dizzying swing/wrecking blow, Executioner etc. you get spammed by all these stam players. Dodge rolling 10 times in between that you cannot even attack them...
I don't even want to start a discussion concerning poison injection...
I consider stam to be so vastly overpowered compared to mag that I don't even consider mag to be viable for roles other than heals at this point. For heals, mag is just fine.
Other than that, stam blows mag out of the water by such a large extent that the current meta is just completely unbalanced.
Are you talking about PvE or PvP?
It would be wrong on both sides anyway.
nah.
Whip is OP, there's no denying that. It's a problem.
They definitely need to look into increasing its cost and even decreasing its damage, as of now completely broken skill. It costing more than force pulse, of course makes no sense. I think whether or not force pulse needs to have its cost decreased, is debatable.
well - then maybe lets talk about surprise attack, dizzying swing/wrecking blow, Executioner etc. you get spammed by all these stam players. Dodge rolling 10 times in between that you cannot even attack them...
I don't even want to start a discussion concerning poison injection...
I consider stam to be so vastly overpowered compared to mag that I don't even consider mag to be viable for roles other than heals at this point. For heals, mag is just fine.
Other than that, stam blows mag out of the water by such a large extent that the current meta is just completely unbalanced.
Are you talking about PvE or PvP?
It would be wrong on both sides anyway.
nah.
Great answer. Those are the posts great discussions are based on
Whip is OP, there's no denying that. It's a problem.
They definitely need to look into increasing its cost and even decreasing its damage, as of now completely broken skill. It costing more than force pulse, of course makes no sense. I think whether or not force pulse needs to have its cost decreased, is debatable.
well - then maybe lets talk about surprise attack, dizzying swing/wrecking blow, Executioner etc. you get spammed by all these stam players. Dodge rolling 10 times in between that you cannot even attack them...
I don't even want to start a discussion concerning poison injection...
I consider stam to be so vastly overpowered compared to mag that I don't even consider mag to be viable for roles other than heals at this point. For heals, mag is just fine.
Other than that, stam blows mag out of the water by such a large extent that the current meta is just completely unbalanced.
Are you talking about PvE or PvP?
It would be wrong on both sides anyway.
nah.
Great answer. Those are the posts great discussions are based on
I guess by now it's clear you don't play PvP or else you would be agreeing with me, but I was specifically referring to PvP.
Stam is dominant in PvE too. Their DPS is a lot higher there as well!
This all makes for a meta that is terribly unbalanced, and for anyone trying to play mag as a dd whether it be on PvE or PvP, you will be at an inherent disadvantage and left out in the woods
Given all this, a rebalance and buffing of mag's damage potential is necessary.
Whip is OP, there's no denying that. It's a problem.
They definitely need to look into increasing its cost and even decreasing its damage, as of now completely broken skill. It costing more than force pulse, of course makes no sense. I think whether or not force pulse needs to have its cost decreased, is debatable.
"DK godmode." "Whip is OP."
They have been subpar since the great nerfs of 1.6, with a brief rise in the desert rose, black rose meta, pre sustain nerf. Whip is good, no denial, though the undogeable is on powerlash, a procced attack which requires CC/offbalance, so can easily be negated. Other spammables are better depending, bird having a delay for burst, all undodgable and similar damage.
+Ninja whip
+1v1s?
+Leap (if it works)
-Block only viable defense nerfed. Wings UP and buggy as ***.
-Low mobility
-Low dmg due to tanky play style
-Very low sustain
-No defense against ranged anymore
Whip does not return 3600 Magic on Mob death like Force Pulse does. Look at your Destro Passives
Or deal 10% extra penetration on targets, or have a chance to proc burning/concussion/chilled status effects.
Can we all please stop posting logical informative replies and just get back to why Forcepulse needs to be nerfed. Thanks.Lightspeedflashb14_ESO wrote: »Or can be casted from 28+ meters away.
Whip is OP, there's no denying that. It's a problem.
They definitely need to look into increasing its cost and even decreasing its damage, as of now completely broken skill. It costing more than force pulse, of course makes no sense. I think whether or not force pulse needs to have its cost decreased, is debatable.
well - then maybe lets talk about surprise attack, dizzying swing/wrecking blow, Executioner etc. you get spammed by all these stam players. Dodge rolling 10 times in between that you cannot even attack them...
I don't even want to start a discussion concerning poison injection...
I consider stam to be so vastly overpowered compared to mag that I don't even consider mag to be viable for roles other than heals at this point. For heals, mag is just fine.
Other than that, stam blows mag out of the water by such a large extent that the current meta is just completely unbalanced.
Are you talking about PvE or PvP?
It would be wrong on both sides anyway.
nah.
Great answer. Those are the posts great discussions are based on
I guess by now it's clear you don't play PvP or else you would be agreeing with me, but I was specifically referring to PvP.
Stam is dominant in PvE too. Their DPS is a lot higher there as well!
This all makes for a meta that is terribly unbalanced, and for anyone trying to play mag as a dd whether it be on PvE or PvP, you will be at an inherent disadvantage and left out in the woods
Given all this, a rebalance and buffing of mag's damage potential is necessary.
Whip is OP, there's no denying that. It's a problem.
They definitely need to look into increasing its cost and even decreasing its damage, as of now completely broken skill. It costing more than force pulse, of course makes no sense. I think whether or not force pulse needs to have its cost decreased, is debatable.
well - then maybe lets talk about surprise attack, dizzying swing/wrecking blow, Executioner etc. you get spammed by all these stam players. Dodge rolling 10 times in between that you cannot even attack them...
I don't even want to start a discussion concerning poison injection...
I consider stam to be so vastly overpowered compared to mag that I don't even consider mag to be viable for roles other than heals at this point. For heals, mag is just fine.
Other than that, stam blows mag out of the water by such a large extent that the current meta is just completely unbalanced.
Are you talking about PvE or PvP?
It would be wrong on both sides anyway.
nah.
Great answer. Those are the posts great discussions are based on
I guess by now it's clear you don't play PvP or else you would be agreeing with me, but I was specifically referring to PvP.
Stam is dominant in PvE too. Their DPS is a lot higher there as well!
This all makes for a meta that is terribly unbalanced, and for anyone trying to play mag as a dd whether it be on PvE or PvP, you will be at an inherent disadvantage and left out in the woods
Given all this, a rebalance and buffing of mag's damage potential is necessary.
"DK godmode." "Whip is OP."
They have been subpar since the great nerfs of 1.6, with a brief rise in the desert rose, black rose meta, pre sustain nerf. Whip is good, no denial, though the undogeable is on powerlash, a procced attack which requires CC/offbalance, so can easily be negated. Other spammables are better depending, bird having a delay for burst, all undodgable and similar damage.
+Ninja whip
+1v1s?
+Leap (if it works)
-Block only viable defense nerfed. Wings UP and buggy as ***.
-Low mobility
-Low dmg due to tanky play style
-Very low sustain
-No defense against ranged anymore
If you think Mag DK is weak this patch you really haven't PvPed enough. I have never seen this many Mag DKs on console before. Very strong atm and possibly the best Magicka setup too since damage has gone up, which scales far better with tankiness through resistances than any damage shield.