MLGProPlayer wrote: »On paper, penetration looks like a great deal, but for some reason tests don't match up with the math. It's possible that the math is based on wrong information.
dwemer_paleologist wrote: »thank you for this information, and your work and study on this subject.
you obviously worked hard, and it shows.
dwemer_paleologist wrote: »thank you for this information, and your work and study on this subject.
you obviously worked hard, and it shows.
Not that har, i was just not understanding why i went from 49 cp to 75 cp it did the same result, so decided to run a test and took off all the cp, and that is when i decided to post trying to understand.... as each time we go in a trial we have a headache as to know who run which pen sets etc.. as it's seems not to matter much at some point, i dunno, maybe jsut the trianing dummies being bugged....?
Numbers look as expected.
Penetration counters mitigation, means at 18,2k resitance, 36,4% of your dmg is lost.
If u scale your dps up, by the percentage u lost in the parses to mitigation:
-> test #1: 13k res -> 26% dmg mitigated. 36,8 * 1,26 -> would have been 46,3k at 0 resistance
-> test #2: 6,5k res -> 13% dmg mitigated. 36,7 * 1,13 -> 41,4k when not having hundings 5pc
-> test #3: 5,5k res -> 11% dmg mitigated. 38,2 * 1,11 -> 42,4k -> 2,4% higher than #2 -> margin of error
u see the difference hundings would make over not having hundings. u also see the impact of the "margin of error": ulti timing, procs, lucky crits when comparing #2 and #3.
(This is "quick and dity", your dps was rounded before i rounded the percentages xD)
And thats what ppl call "meta", "bis", "broken op" or "useless".
Greetings guys,
As stated, another thing i don't understand in this game... here i am on my NB stam trying test, trying to find that few pts giving me best performance... si doign test, test and test.. this game is so random that ltos i don't understand.. i tried Fighter mundus, thief mundus.. i'm on thief mundus, i go grab fighter mundus, wow i get better result, going to 39-40k on about 3 parse tests.. ehre i go to run some errands, then for some reason if i get 36-37k, that is while standing downwind i'm like, wow... so hwere have my few more k's went to...... so i decided to try more tests, Krah or Veli's... so i told myself, we'll i'll run Velis, so i'll adjust CPs not to overpen, but to compensate the lost of Kreg, so i do al the maths, with piercing, crusher etc..etc..etc for trials... so adjust some CPs to give a bit more for the lost of krag.... wle surprised is going from 49 cp to a few for the 1k or so lost i get same result... so did some test and here's where i don't at all understand freaking Physical penetration.... as if CPs pts in pejn didn't matter much.... ,y question is, how much pen pts does matter???
I thought Training dummies were bases on about 18.2k resistance.... So i ran 3 tests..
1st Test (36.8k for 81 seconds):
0 CP pts into Piercing (Total base Pen 100)
Using Veliedreth+War Machine+Hunding (so no pen sets)
Major Facture applied by Surprise Attack (5280)
Screenshot: http://www.mediafire.com/view/pva3peyp9m1ztm9/0cp-Hunding.jpg
2nd Test (36.7k for 81 seconds):
49 CP pts into Piercing (3906) (Total base Pen 4006)
Using Veliedreth+War Machine+Night mother's Gaze (2580 for an uptime of 96%)
Major Facture applied by Surprise Attack (5280)
Screenshot: http://www.mediafire.com/file/3pkdrxanjrash4g/49cp-NMG.jpg
3rd Test (38.2k for 79 seconds):
75 CP pts into Piercing (4950) (Total base Pen 5050)
Using Veliedreth+War Machine+Night mother's Gaze (2580 for an uptime of 98%)
Major Facture applied by Surprise Attack (5280)
Screenshot: http://www.mediafire.com/file/o0sbipot5qij7li/75cp-NMG.jpg
Ok test # did got a bit better, but so not many versys the test #1 with the ammount of Pen used.... so you almost get the same with 5380 pen versus 12910 pen.... Thought Pen was way more more useful.... as if 4k pen is kinda useless since both 1st tests turns out almost the same. I guess i'm being just too *** for this game, first MMo i'm having issues or actualy understand stuff...
Numbers look as expected.
Penetration counters mitigation, means at 18,2k resitance, 36,4% of your dmg is lost.
If u scale your dps up, by the percentage u lost in the parses to mitigation:
-> test #1: 13k res -> 26% dmg mitigated. 36,8 * 1,26 -> would have been 46,3k at 0 resistance
-> test #2: 6,5k res -> 13% dmg mitigated. 36,7 * 1,13 -> 41,4k when not having hundings 5pc
-> test #3: 5,5k res -> 11% dmg mitigated. 38,2 * 1,11 -> 42,4k -> 2,4% higher than #2 -> margin of error
u see the difference hundings would make over not having hundings. u also see the impact of the "margin of error": ulti timing, procs, lucky crits when comparing #2 and #3.
(This is "quick and dity", your dps was rounded before i rounded the percentages xD)
And thats what ppl call "meta", "bis", "broken op" or "useless".
Now do me the math, using Hunding on 2 test, one with 0 CP and one 75 CP and difference is not even 1k for 1 seconds total time... Is spending points in CP pen that important, don't think so,as 4k pts allocatated don't even give you 1k
PS: want me to post you the screeshot for both for your little math calculatation and theorical answers? BTW as im concerne, when you end up doing those stupid calculation to understand teh difference in 2 things, that's where a game stop being a game and some stupid nerd *** Normal people would think using 75 pts in penetration verus 0 CP would make a huge difference or a difference itself, but not a nt even 1k dif and saving you second of fight on a 3 million fight time only.