Dapper Dinosaur wrote: »While many people will say "In this genre there have always been racial specialties/passives", and to those people, I say so what?
If racial passives were removed completely from characters and given to another set of "secondary" Mundus Stones or something like them, what would any possible downside of that be? All it would do is open up all character races to anyone that wanted to play them without shooting themselves in the foot and chopping off a hand before they even got started. I can pull 22k DPS parses on combat skeletons with my argonian mag DK when he doesn't even have his gear finalized, yes, but imagine how high that number would skyrocket if I could apply the Dunmer passive set to him?
There will be people that will just say "But then everyone would be pigeon-holed into using one specific set for their class with no variety allowed". That's Zenimax's fault for making racials so uneven, and if they were to go this route they would probably be giving them a sweeping pass to be more competitive with eachother for certain roles so you did actually have a choice.
jasonthorpeb14_ESO wrote: »Choosing these races will make a huge difference in terms of performance .
Icy_Waffles wrote: »All they need to do is put racial passives under birthstones, let us pick a race foe aesthetics/ preference, and then choose a birthstone for passives.
So people disagreed with you and you had to start a whole new thread and insult people in the process.
Repeating it again doesnt make your "logic" (opinion) any less flawed.
Well I disagreed in the other thread and I still disagree now. The passives are just fine.
The point of my examples, which you quoted was that for each attribute (stam or magicka) there are at least 4 races that can do well with either.
If there was such a lack of race diversity in the game because of passivies, as has been argued, we would see nothing but redguards for stam, altmer for magicka, and argonians for healers.
Look around the damn game and youll see that is not the case at all.
I have seen dunmer, argonian, Imperial and even Khajiit play both stamina and magicka characters. Argonians make great healers, but before they were buffed, who would have ever thought to see an argonian stamina tank? Ive seen it and it makes a great tank. Ive seen Khajiits play as a tank (both stam and magicka) and another one as a mag sorc as well. Those characters did just fine. That is hardly being "pigeon holed"
Some might say that the added stamina benefit of certain races may actually help a majicka character in terms of break free and dodge roll under certain circumstances with a slight loss to DPS but hardly the amount you are claiming.
The differences you call "huge" are making a mountain out of a mole hill. The differences are not really even worth worrying about unless you're an ultra min/maxer, in which case you'll probably never be happy anyway.
A better skilled player will still be a better skilled player regardless of the character's passives.
The game does not force you to do anything.
jasonthorpeb14_ESO wrote: »IMO racial passives and racial bonuses can and should exist in games, but should be more focused on aspects which do not directly affect character power or combat effectiveness (like if a race is magical, maybe they perform crafting of enchantments better).
Some minor (+/- 1%) differences between races are ok, but when the difference between optimal and sub-optimal gets into the ranges seen in ESO, it creates a world where players feel shoehorned into playing specific race / class combinations instead of playing whatever they actually would choose absent combat benefits.
The game forces you to choose a specific race for certain roles .
Magicka DD > High Elf , Dunmer
Stamina DD > Redguard , Khajit , Orc , Imperial
Healer > Breton , High Elf , Argonian
Tank > Imperial , Argonian , Orc , Nord
Choosing these races will make a huge difference in terms of performance .
I am talking about 4-5k DPS difference . I am talking about not being able to sustain a build without being an Argonian . Running out of Stamina if you are not Redguard as Stamina DD .
Races are absurdly unbalanced at the moment . Of course there should be a difference between them but not this much .
Counter arguements:
Q: What would be the point of having races then?
A: Races have different stories. characters, lore, aesthetics, etc - there are plenty of reasons to have diverse races.
Q: (dead horse question) What would be the point of having races then?
A: These types of questions confuse me. If I choose to play a Magic Khajiit Templar, my racials are all but useless for that playstyle and for all intent and purpose may as well not exist since their benefits are virtually nonexistent anyways.
Q: Wouldn't that make race choice meaningless and reduce diversity?
There is plenty of choice in race vs attribute/passives.
My magicka characters are dunmer, altmer, Breton, and argonian.
My stam characters are khajiit, Imperial, Nord and Bosmer
They all do just fine, regardless of race.
A: Racial diversity is would NOT decrease if racials were changed or removed. The differences between an Altmer and Argonian are incredibly vast and not just passive wise. An Argonian looks NOTHING like an Altmer, typically lives in swamps and worships sentient trees. Altmer does NONE of that. So racial diversity is not an argument at all.
Also, lol at your examples as they all play within their shoehorned archetype, be it magic or stamina.
(DISCLAIMER, I've taken a lot of this from other threads. I just wanted to organize it in a meaningful way so maybe you turds can understand the logic.)
So people disagreed with you and you had to start a whole new thread and insult people in the process.
Repeating it again doesnt make your "logic" (opinion) any less flawed.
Well I disagreed in the other thread and I still disagree now. The passives are just fine.
The point of my examples, which you quoted was that for each attribute (stam or magicka) there are at least 4 races that can do well with either.
If there was such a lack of race diversity in the game because of passivies, as has been argued, we would see nothing but redguards for stam, altmer for magicka, and argonians for healers.
Look around the damn game and youll see that is not the case at all.
I have seen dunmer, argonian, Imperial and even Khajiit play both stamina and magicka characters. Argonians make great healers, but before they were buffed, who would have ever thought to see an argonian stamina tank? Ive seen it and it makes a great tank. Ive seen Khajiits play as a tank (both stam and magicka) and another one as a mag sorc as well. Those characters did just fine. That is hardly being "pigeon holed"
Some might say that the added stamina benefit of certain races may actually help a majicka character in terms of break free and dodge roll under certain circumstances with a slight loss to DPS but hardly the amount you are claiming.
The differences you call "huge" are making a mountain out of a mole hill. The differences are not really even worth worrying about unless you're an ultra min/maxer, in which case you'll probably never be happy anyway.
A better skilled player will still be a better skilled player regardless of the character's passives.
The game does not force you to do anything.
You shouldn't have to choose the "meta" race to be viable. Less for tanks/healers, but DPS matters. And in many higher level cases you are indirectly forced if you want to compete.
Korah_Eaglecry wrote: »Im absolutely okay with racial passives that give certain races an edge over others in certain playstyles. I dont care that a Khajiit Nightblade is going to out Crit my Breton Nightblade. As long as the difference is not so significant that I cant tackle the content as my Breton Nightblade its of no real concern.
My biggest complaint would probably be with the experience gain passives. Theyre absolutely useless once the skill line they benefit is maxed out. Granted no points are placed in these passives. Their still quite underwhelming when you really dont notice the net benefit of the passive in any meaningful manner. So what your Altmer can level Destro 15% faster or Orcs can gain exp from Heavy Armor Crafting 15% faster. What does that really gain you?
So people disagreed with you and you had to start a whole new thread and insult people in the process.
Repeating it again doesnt make your "logic" (opinion) any less flawed.
Well I disagreed in the other thread and I still disagree now. The passives are just fine.
The point of my examples, which you quoted was that for each attribute (stam or magicka) there are at least 4 races that can do well with either.
If there was such a lack of race diversity in the game because of passivies, as has been argued, we would see nothing but redguards for stam, altmer for magicka, and argonians for healers.
Look around the damn game and youll see that is not the case at all.
I have seen dunmer, argonian, Imperial and even Khajiit play both stamina and magicka characters. Argonians make great healers, but before they were buffed, who would have ever thought to see an argonian stamina tank? Ive seen it and it makes a great tank. Ive seen Khajiits play as a tank (both stam and magicka) and another one as a mag sorc as well. Those characters did just fine. That is hardly being "pigeon holed"
Some might say that the added stamina benefit of certain races may actually help a majicka character in terms of break free and dodge roll under certain circumstances with a slight loss to DPS but hardly the amount you are claiming.
The differences you call "huge" are making a mountain out of a mole hill. The differences are not really even worth worrying about unless you're an ultra min/maxer, in which case you'll probably never be happy anyway.
A better skilled player will still be a better skilled player regardless of the character's passives.
The game does not force you to do anything.
You shouldn't have to choose the "meta" race to be viable. Less for tanks/healers, but DPS matters. And in many higher level cases you are indirectly forced if you want to compete.
Define " higher level", do you mean PvP? Thats pretty high level, arguably the highest competative content in the game, so lets examine that.
If there was only one "meta" race for DPS in each attribute, we would only see that race and only that race in Cyrodill for DPS.
There are plenty of different races playing damage for both stamina and magicka out there.
@Joy_Division , iirc plays a Nord Magicka Templar. That is hardly a "meta" combo, (in fact its arguably one of the worst combos) and she does really well out in Cyrodiil and other high end content.
Removing passives or making them ala carte will just dumb down the game and cause every stam character to be the same as every other stam character and every magicka character to be the same as every other magicka character because people will just pick whatever the best set of passives are for each.
So people disagreed with you and you had to start a whole new thread and insult people in the process.
Repeating it again doesnt make your "logic" (opinion) any less flawed.
Well I disagreed in the other thread and I still disagree now. The passives are just fine.
The point of my examples, which you quoted was that for each attribute (stam or magicka) there are at least 4 races that can do well with either.
If there was such a lack of race diversity in the game because of passivies, as has been argued, we would see nothing but redguards for stam, altmer for magicka, and argonians for healers.
Look around the damn game and youll see that is not the case at all.
I have seen dunmer, argonian, Imperial and even Khajiit play both stamina and magicka characters. Argonians make great healers, but before they were buffed, who would have ever thought to see an argonian stamina tank? Ive seen it and it makes a great tank. Ive seen Khajiits play as a tank (both stam and magicka) and another one as a mag sorc as well. Those characters did just fine. That is hardly being "pigeon holed"
Some might say that the added stamina benefit of certain races may actually help a majicka character in terms of break free and dodge roll under certain circumstances with a slight loss to DPS but hardly the amount you are claiming.
The differences you call "huge" are making a mountain out of a mole hill. The differences are not really even worth worrying about unless you're an ultra min/maxer, in which case you'll probably never be happy anyway.
A better skilled player will still be a better skilled player regardless of the character's passives.
The game does not force you to do anything.
You shouldn't have to choose the "meta" race to be viable. Less for tanks/healers, but DPS matters. And in many higher level cases you are indirectly forced if you want to compete.
Define " higher level", do you mean PvP? Thats pretty high level, arguably the highest competative content in the game, so lets examine that.
If there was only one "meta" race for DPS in each attribute, we would only see that race and only that race in Cyrodill for DPS.
There are plenty of different races playing damage for both stamina and magicka out there.
@Joy_Division , iirc plays a Nord Magicka Templar. That is hardly a "meta" combo, (in fact its arguably one of the worst combos) and she does really well out in Cyrodiil and other high end content.
I would say high end PvE raiding is the closest to competitive end-game you´ll come. In order for something to be competitive you´ll need to be able to measure it. And the only way to "measure" PvP is by AP gain (which can be cheesed in so many ways. Not saying PvE stuff can´t be cheesed but much less likely to be so). There´s a standardisation in PvE that PvP can never come close to (like vAA HM will be the same for any group trying to complete it, while PvP situations will be different for every single individual), therefore PvE is more competitive than PvP.
Back to topic.......
Racials are fine as they´re. And you don´t have to choose a "meta" to be competitive (in both PvE and PvP). Some races are better than other´s on some areas and that is fine (damn even the lore supports it).
Joy_Division wrote: »So people disagreed with you and you had to start a whole new thread and insult people in the process.
Repeating it again doesnt make your "logic" (opinion) any less flawed.
Well I disagreed in the other thread and I still disagree now. The passives are just fine.
The point of my examples, which you quoted was that for each attribute (stam or magicka) there are at least 4 races that can do well with either.
If there was such a lack of race diversity in the game because of passivies, as has been argued, we would see nothing but redguards for stam, altmer for magicka, and argonians for healers.
Look around the damn game and youll see that is not the case at all.
I have seen dunmer, argonian, Imperial and even Khajiit play both stamina and magicka characters. Argonians make great healers, but before they were buffed, who would have ever thought to see an argonian stamina tank? Ive seen it and it makes a great tank. Ive seen Khajiits play as a tank (both stam and magicka) and another one as a mag sorc as well. Those characters did just fine. That is hardly being "pigeon holed"
Some might say that the added stamina benefit of certain races may actually help a majicka character in terms of break free and dodge roll under certain circumstances with a slight loss to DPS but hardly the amount you are claiming.
The differences you call "huge" are making a mountain out of a mole hill. The differences are not really even worth worrying about unless you're an ultra min/maxer, in which case you'll probably never be happy anyway.
A better skilled player will still be a better skilled player regardless of the character's passives.
The game does not force you to do anything.
You shouldn't have to choose the "meta" race to be viable. Less for tanks/healers, but DPS matters. And in many higher level cases you are indirectly forced if you want to compete.
Define " higher level", do you mean PvP? Thats pretty high level, arguably the highest competative content in the game, so lets examine that.
If there was only one "meta" race for DPS in each attribute, we would only see that race and only that race in Cyrodill for DPS.
There are plenty of different races playing damage for both stamina and magicka out there.
@Joy_Division , iirc plays a Nord Magicka Templar. That is hardly a "meta" combo, (in fact its arguably one of the worst combos) and she does really well out in Cyrodiil and other high end content.
I would say high end PvE raiding is the closest to competitive end-game you´ll come. In order for something to be competitive you´ll need to be able to measure it. And the only way to "measure" PvP is by AP gain (which can be cheesed in so many ways. Not saying PvE stuff can´t be cheesed but much less likely to be so). There´s a standardisation in PvE that PvP can never come close to (like vAA HM will be the same for any group trying to complete it, while PvP situations will be different for every single individual), therefore PvE is more competitive than PvP.
Back to topic.......
Racials are fine as they´re. And you don´t have to choose a "meta" to be competitive (in both PvE and PvP). Some races are better than other´s on some areas and that is fine (damn even the lore supports it).
As someone who has done PVE raiding with dedicated raiders, I can most certainly tell you that it is not nearly as competitive as PvP. I have done hardmode trials on my "wrong" Nord magplar just fine and well enough to get invited back to groups I have run with. People may disagree here, but what exactly is "competitive"? If it's about successfully completing the content and enabling the group to do so, my Nord successfully met that standard and then some. If it's about a DPS parse against a target dummy, then practicing a rotation is going to get you better DPS than spending 3K on a race change token for sure. But for those, specific terms than, yes, someone who logs on every day and practices is going to be able to out-parse me. Let's be clear though, that's much more ego competition than game competition because the Nord can actually do the game part just fine.
You don't measure competition in PvP with AP. Not even close. Competition is fighting other players. An objective person can tell if they get beat or not. In PvE there is much larger room for error because once I know the predetermined mechanics of a fight, then I can beat it no matter what race I am because I can follow those mechanics and even the "wrong" race has benefits that help (Nord health bonus, for example). In PvP I can't just overcome another player's skill with the knowledge of pre-determined mechanics so racial (dis)advantages become something the other way to overcome is by player skill and experience.
People may disagree with me and that's fine. All I will say is that I can get Flawless Conqueror on my "wrong" race magplar, but if I meet an Argonian magplar in cyrodiil that is equally experience and skilled as I am, I have little chance of winning.
Getting rid of racials to solve this "problem" is about as useful as getting rid of classes, ultiamtes, abilities, etc., and everything else we must choose that makes our characters different from each other. Does the OP really want to play a FPS like game where everyone has the same stats, every spell does the same thing for the same damage, etc., all in the name of fair competition? Sorry, I can say I agree with that. The issue with races is that some of them are poor mechanically (nords especially). It is zos's responsibility to make sure people's choice in this matter does not compromise their overall performance, just as it is zos's responsibility to make sure the classes, abilities, ultimate's, etc., do the same.
Joy_Division wrote: »So people disagreed with you and you had to start a whole new thread and insult people in the process.
Repeating it again doesnt make your "logic" (opinion) any less flawed.
Well I disagreed in the other thread and I still disagree now. The passives are just fine.
The point of my examples, which you quoted was that for each attribute (stam or magicka) there are at least 4 races that can do well with either.
If there was such a lack of race diversity in the game because of passivies, as has been argued, we would see nothing but redguards for stam, altmer for magicka, and argonians for healers.
Look around the damn game and youll see that is not the case at all.
I have seen dunmer, argonian, Imperial and even Khajiit play both stamina and magicka characters. Argonians make great healers, but before they were buffed, who would have ever thought to see an argonian stamina tank? Ive seen it and it makes a great tank. Ive seen Khajiits play as a tank (both stam and magicka) and another one as a mag sorc as well. Those characters did just fine. That is hardly being "pigeon holed"
Some might say that the added stamina benefit of certain races may actually help a majicka character in terms of break free and dodge roll under certain circumstances with a slight loss to DPS but hardly the amount you are claiming.
The differences you call "huge" are making a mountain out of a mole hill. The differences are not really even worth worrying about unless you're an ultra min/maxer, in which case you'll probably never be happy anyway.
A better skilled player will still be a better skilled player regardless of the character's passives.
The game does not force you to do anything.
You shouldn't have to choose the "meta" race to be viable. Less for tanks/healers, but DPS matters. And in many higher level cases you are indirectly forced if you want to compete.
Define " higher level", do you mean PvP? Thats pretty high level, arguably the highest competative content in the game, so lets examine that.
If there was only one "meta" race for DPS in each attribute, we would only see that race and only that race in Cyrodill for DPS.
There are plenty of different races playing damage for both stamina and magicka out there.
@Joy_Division , iirc plays a Nord Magicka Templar. That is hardly a "meta" combo, (in fact its arguably one of the worst combos) and she does really well out in Cyrodiil and other high end content.
I would say high end PvE raiding is the closest to competitive end-game you´ll come. In order for something to be competitive you´ll need to be able to measure it. And the only way to "measure" PvP is by AP gain (which can be cheesed in so many ways. Not saying PvE stuff can´t be cheesed but much less likely to be so). There´s a standardisation in PvE that PvP can never come close to (like vAA HM will be the same for any group trying to complete it, while PvP situations will be different for every single individual), therefore PvE is more competitive than PvP.
Back to topic.......
Racials are fine as they´re. And you don´t have to choose a "meta" to be competitive (in both PvE and PvP). Some races are better than other´s on some areas and that is fine (damn even the lore supports it).
As someone who has done PVE raiding with dedicated raiders, I can most certainly tell you that it is not nearly as competitive as PvP. I have done hardmode trials on my "wrong" Nord magplar just fine and well enough to get invited back to groups I have run with. People may disagree here, but what exactly is "competitive"? If it's about successfully completing the content and enabling the group to do so, my Nord successfully met that standard and then some. If it's about a DPS parse against a target dummy, then practicing a rotation is going to get you better DPS than spending 3K on a race change token for sure. But for those, specific terms than, yes, someone who logs on every day and practices is going to be able to out-parse me. Let's be clear though, that's much more ego competition than game competition because the Nord can actually do the game part just fine.
You don't measure competition in PvP with AP. Not even close. Competition is fighting other players. An objective person can tell if they get beat or not. In PvE there is much larger room for error because once I know the predetermined mechanics of a fight, then I can beat it no matter what race I am because I can follow those mechanics and even the "wrong" race has benefits that help (Nord health bonus, for example). In PvP I can't just overcome another player's skill with the knowledge of pre-determined mechanics so racial (dis)advantages become something the other way to overcome is by player skill and experience.
People may disagree with me and that's fine. All I will say is that I can get Flawless Conqueror on my "wrong" race magplar, but if I meet an Argonian magplar in cyrodiil that is equally experience and skilled as I am, I have little chance of winning.
Getting rid of racials to solve this "problem" is about as useful as getting rid of classes, ultiamtes, abilities, etc., and everything else we must choose that makes our characters different from each other. Does the OP really want to play a FPS like game where everyone has the same stats, every spell does the same thing for the same damage, etc., all in the name of fair competition? Sorry, I can say I agree with that. The issue with races is that some of them are poor mechanically (nords especially). It is zos's responsibility to make sure people's choice in this matter does not compromise their overall performance, just as it is zos's responsibility to make sure the classes, abilities, ultimate's, etc., do the same.
I would say anything that can be measured and/or compared in a good and standardised way can be considered competitive. In PvE you can compare your group´s score to another group´s score.
I also think that for something to be considered competitive there need to be a goal involved. In PvE that goal can be being #1 on the leaderboards or be the best team on the weekly scoreboard etc....
The only thing I can see being competitive in PvP is winning the campaign you´re playing on.
Undoing the morrowind sustain nerf or at least most of it would work well as an counterApache_Kid wrote: »If you're talking about just straight up removing them but adding nothing then that's just about the worst idea I've ever heard. Now if you're telling me there's another way I can get those stat boosts instead of racial passives then we can talk.
But if you want to nerf all of our characters for the sake of unifomrity then you can miss me with that. You can either pick your favorite race for your little roleplay adventure time or pick the best race for your role/stats. You can't have both and nerf my characters.
starkerealm wrote: »jasonthorpeb14_ESO wrote: »Choosing these races will make a huge difference in terms of performance .
Second, the races aren't balanced by alliance. I know, you carved them up that way, up there. But, when you've got an alliance that is all Damage Dealers, that's going to create some imbalances. Especially when you can't even roll up a tank for them without shelling out another $20. Now, granted, this is a PvP concern... but it is a serious PvP concern.