I post this completely knowing whats to follow. "Go back to WoW", "why still play", "can I have your stuff", etc, etc.
I decided to compile a list of everything that bugs me about Elder Scrolls Online. This is my list. These things bug me. They may not bug you. That's fine. But lets keep this civil. I would love to hear some logical responses and I do understand that I am lobbing the softball up nice and high for you guys, setting up home runs and easy grasps at the low-hanging fruit. But I just need to vent. I am going back to Skyrim for now.
Here is my rant...
Business Practices
I just do not like the business practices by Zenimax. They constantly have "limited time only" items to try to get people to purchase these mounts and other items. I know lots of businesses have used this tactic but for an online game it is quite odd and feels like uncharted territory and just...off. The loot crate system is basically gambling and we all know about the recent backlash in the gaming industry regarding this. I also do not like or support any game that encourages "whales". Zenimax does cater to the whales, especially with some of these huge mansions. I should have known this back when the game first came out, with the $10 paywall for the Imperial faction. Whats worse is that every now and them when you login, you get bugged by advertising from the cash shop. Why is there no way to turn this off?
Quests and XP
This has always been a massive issue for me and in the Morrowind expansion/DLC, Zenimax double downed on it. When you first arrive on Morrowind there is someone by the road who needs help. This quest chain is called "Divine Conundrum", and it is an absolute gem of an example with what is wrong with quests in this game. It is a walking, talking and breathing example of why people grind mobs and grind dolmens instead of questing. There are literally 16 steps in this quest chain, entering tombs, killing mobs while getting to the bottom of that tomb, traveling, rescuing workers, getting stones, performing rituals, all ending in one quest turn in with Vivec for a lousy and whopping 6% of your current experience for 30 minutes of work. You can get that experience by rounding up about 5 or 6 mobs a couple times in about 2 minutes.
Quests take forever to get experience. They just do. Someone wants you to go into a cave and retrieve something. You go, kill mobs, get to that person but now, he wants you to help him first before he gives you what he wants. He wants you to help him with some ritual which involves more killing. When you finish it and tell him you are done, he gives you the item but gives you no experience at all. Only when you return back to the original quest giver to do you get experience. Even if the experience from the original quest giver was halved, and the other half given from the guy in the cave that would be fine. Why? Because going this long without getting experience just does not feel right in an MMO. Players need a drip, drip, drip of experience otherwise they just feel like grinding is better. Some quests actually give little or no experience at all. Why do them then? There is no reputation reward.
Now, long quest chains with this delay of experience to the very end can be fine if they are well written and interesting. But have you noticed? just about every single quest in this game ends with you having to kill an elite mob? It is downright scary how many quests end with a mini boss fight. Some quests are interesting, but most of them are mundane. And speaking of quest givers, NPCs talk the way no one ever would when meeting someone. Just once I want an NPC to ONLY SAY "Greetings", and that's it. Not in this game. In this game when you click on a quest giver they instantly give you half of their life story right off the bat. Imagine if you met someone in real life like that? You would think they rambling idiots.
DPS is either Magicka and Stamina based, ironically killing hybrids (the one thing Elder Scrolls i known for!!)
I have looked around and correct me if I am wrong, but Elder Scrolls Online is the only MMO I can think of where the amount of damage you do is based directly on Mana (Magicka) and Stamina. If there are others I would love to hear about them. I just do not get this. The issue is, your bow skill of 40 means nothing. It has no value regarding damage, just skills that you can unlock. In Elder Scrolls games, your skill level determines how much damage you do along with your weapon and other factors. In ESO, magicka and stamina have way too much bearing on how much damage you do. It needs to be toned down a bit. Class based abilities are 90% based on either Magicka or Stamina. Yes there are some morphs, but it is not enough. Hybrids obviously just do not work very well and that is a total shame.
The argument against hybrids in MMOs has always been that they simply do not work. People will Google a build and everyone will run with it. This simply is not true. I have played many sandbox type MMOs that have all types of hybrid builds. Sure, some "maxers" will copy/paste, but hybrids encourage creativity, and if done right, you will see many amazing builds you will be surprised by.
Crafting time gating
I have never seen such a blatant attempt at time gating other than this. Look, all MMOs have time gating. WoW has time gating for raids. But at least they can blame their decision on some of the elite players who say that they blow through the content too quickly. But ESO has research times that can add up to 8 months to a year to research all traits? What? What's worse is a lot of players have no issues with this. Want to know why? The players who have no issues are the ones who have already done the grind, and if research times were lowered they would cry foul, because they spent a year doing it themselves and it will feel wasted.
Random Issues- Morrowind? is it an expansion? It is a DLC? Don't call it an expansion! Call it something that was added so that people who subscribe still cant play and need to purchase it, even though it is basically the same size as DLC zones and actually has less quests!
- It is 2017, and an MMO that has a massive economy inside it not only does not have a central auction house, but it has mini guild stores but there is no search feature. Not having a search feature and requiring an addon for it might be one of the most odd things Ive ever seen.
- Why is there no wardrobe system? Oh yeah, right, to get us to spend money on outfits from the cash shop.
- Raise your hand if you own some DLCs but still pay the monthly fee just for the crafting bag? Zenimax actually has a monthly fee that most players use only for the crafting bag. This has always felt wrong to me.
- Worst launcher in the history of MMOs, period. I cannot tell you how many times I have heard people have had to re-download the game because of this crappy launcher.
- Purchase something from a Guild Store? Well, your not gonna get it in the mail until you logoff and log back in.
- Why were zone world bosses buffed? It was fine before when if you were good, you could solo them. Now they are almost impossible to solo and leveling players need to gather a group. The old way was better, you could gather a group or, if you feel like a challenge, kill them yourself. Now you have to get a group before attacking them.
- You have Mundus stones that give out things like spell penetration, but there is no way to see your current penetration unless, you guessed it, download an addon. Why not provide a toggle for "advanced stats"?
- A Quest tracker with an odd tendency for randomly tracking another quest instead of your current quest chain.
Where are the pluses?
I have spent over 1,000 hours playing this game. There is a lot to like as well. The lore, great music, the housing system is pretty good. Graphics are nice, and I am in Tamriel, somewhere Ive always wanted to view in its almost complete form. Nighttime and the blue moon reflections on the water are some of the prettiest things Ive ever seen in a game.
But I think it is time to step away. Would love to hear some thoughts.