Before I begin I just want to apologise in advance if the long post, so I will hopefully try and keep it short.
“Nirn”
I would like to eventually see all the
locations from the lore of Nirn to explore – so many epic adventures to be had.
“Multi-tiered locations”
It would be nice to see explorable zones within settlements, towns, and castles like dungeons, sewers, etc. – each kind of like a mini-delve with the occasional quest thrown in for the surprise. These tiers could be locked off initially and unlocked through progression in achievements, or finding of treasures, etc on ESO.
“Roaming quest givers”
Something which would certainly foster an immersive feeling to ESO, which I must admit is awesome already, would be the idea of roaming NPC quest givers.
Imagine if a group of travellers, patrols, bards, adventures moving from tavern to tavern, and through your adventures by visiting a tavern you might stumble into these quest givers. The idea that they never in the same place, and that their stories are never the same would complement the depth of the story. Giving beggars gold, or talking to townsfolk also opens opportunities for enriching playing involvement.
“More of the mundane, but still feeling of EPIC”
Imagine if you come across an old dilapidated farmstead in the middle of the nowhere, and you are asked to help repair the farmstead, by crafting furniture, walls, etc., helping with the harvest by creating alchemy "seeds', etc.
At the end of it you could walk away with a nifty prize & accolade and the knowledge that you helped someone in need, and where you were always welcome back to visit.
When you did you could get some sort of bonus or "happy meal", for a set time for example like in Grahtwood.
Helping that village of skeletons was truly epic, by the way! Completely unexpected and thoroughly EPIC when I got me a skeleton costume!
“Something Old, Something New”
Something that has always bothered me in MMO’s was nearing the end of a storyline. I was not ready to let go, if you can understand that. In many ways walking away from the story in ESO feelings like a little bit of the game has been lost to me.
I would like, more than anything, to see new stories emerging from old locations.
Messengers calling me back to Khenarthi's Roost following the re-emergence of some age-old foe!
Not sure if it’s possible, but it would be heartfelt for go back to check out how the world has moved on since I saved everyone with my rusty sword and pony.
Anyways, these are some of my ideas – feel free to leave your footprint!
~
@drkfrontiers & his trusty pony.
"One must still have chaos in oneself to be able to give birth to a dancing star."
~ Friedrich Nietzsche