OutLaw_Nynx wrote: »I have a serious question
Why do people want to run hybrids so badly?
OutLaw_Nynx wrote: »I have a serious question
Why do people want to run hybrids so badly?
I understand hybrid builds in this game as builds which use both skills that scale with mag/spell dmg and skills that scale with stam/ weapon dmg.
You seem to make the argument that hybrids become more feasible with higher levels of CP since you can afford to invest into different damage types. I've seen that before.
However, that only decreases the penalty that the CP system puts on hybrids in the first place by forcing you to specialize. Without CP, hybrids are generally not as powerful as pure magicka/stamina builds, and full CP aren't going to change that.
I understand hybrid builds in this game as builds which use both skills that scale with mag/spell dmg and skills that scale with stam/ weapon dmg.
You seem to make the argument that hybrids become more feasible with higher levels of CP since you can afford to invest into different damage types. I've seen that before.
However, that only decreases the penalty that the CP system puts on hybrids in the first place by forcing you to specialize. Without CP, hybrids are generally not as powerful as pure magicka/stamina builds, and full CP aren't going to change that.
kylewwefan wrote: »I dont know? Damages are tied so much to armor weight passives and specialized gear and maxed resources. CP is only but so much of the equation.
There’s not so much room for in between builds. It’s glass cannon or tank. Well rounded just suffers. You can make it work maybe, but you’re gonna need some real special stuff from both spectrums and probably still not gonna be where you want.
I could see maybe a hybrid with Maelstrom bow and Maelstrom lightning staff kind of working. Maybe?
Main problem with this set is that it relies on stacking high weapon/spell dmg in order to compensate for lower pool of magicka / stamina. Sure - there are builds that can stuck up to like 4 - 5K spell/weapon dmg - but you need to sacrifice a lotIf peninals was a 3 piece jewelry it would start making hybrids plausable . Still need some more cp tho.
OutLaw_Nynx wrote: »I have a serious question
Why do people want to run hybrids so badly?
PS4_ZeColmeia wrote: »I understand hybrid builds in this game as builds which use both skills that scale with mag/spell dmg and skills that scale with stam/ weapon dmg.
You seem to make the argument that hybrids become more feasible with higher levels of CP since you can afford to invest into different damage types. I've seen that before.
However, that only decreases the penalty that the CP system puts on hybrids in the first place by forcing you to specialize. Without CP, hybrids are generally not as powerful as pure magicka/stamina builds, and full CP aren't going to change that.
Maybe it's because I've been playing hybrid since DB, Pelinal build, but I don't view there being a penalty: armor and Mundus buff stats more than stat points, CP and stat benefits are front loaded, lots of skill points, and lots of hybrid sets.
My view is focused builds should inherently be better dummy DPS. Their strategy is burn. Hybrid is the best possible skill for the job. Hybrid, all things held equal, should just about the same gameplay DPS because the base damage or crits are equal. As a result, the concept is better skill choice let's you survive to do damage easier and do higher damage because of the better skill.
The reason I'm focusing on CP is because the current gap is the primary difference between the damage or crit being equal on both resources, at least once you optimize around drop off points.
OutLaw_Nynx wrote: »I have a serious question
Why do people want to run hybrids so badly?
PS4_ZeColmeia wrote: »I understand hybrid builds in this game as builds which use both skills that scale with mag/spell dmg and skills that scale with stam/ weapon dmg.
You seem to make the argument that hybrids become more feasible with higher levels of CP since you can afford to invest into different damage types. I've seen that before.
However, that only decreases the penalty that the CP system puts on hybrids in the first place by forcing you to specialize. Without CP, hybrids are generally not as powerful as pure magicka/stamina builds, and full CP aren't going to change that.
Maybe it's because I've been playing hybrid since DB, Pelinal build, but I don't view there being a penalty: armor and Mundus buff stats more than stat points, CP and stat benefits are front loaded, lots of skill points, and lots of hybrid sets.
My view is focused builds should inherently be better dummy DPS. Their strategy is burn. Hybrid is the best possible skill for the job. Hybrid, all things held equal, should just about the same gameplay DPS because the base damage or crits are equal. As a result, the concept is better skill choice let's you survive to do damage easier and do higher damage because of the better skill.
The reason I'm focusing on CP is because the current gap is the primary difference between the damage or crit being equal on both resources, at least once you optimize around drop off points.
This is what one might think, but even without CP there are too many stats that only benefit either magical or physical skills. Even trying to pick up as many "hybrid" buffs as possible where you get both types of crit, max stat, penetration etc. you end up with a damage loss not worth the increased variety of skills. Thanks to Pelinal's, the worst offender here are max stat pools.
Hybrids are playable, but not competitive. CP only make this worse but less so as CP cap increases.
Edit: I am focusing on PvP in my theorycrafting, but for those who say they'd like Pelinal's to adjust crit as well: Have you tried running Pelinal's + Mechanical Acuity?
usmcjdking wrote: »Pelinal's needs to equalize crit as well as spell/weapon damage.
There needs to be a larger selection of unique drops of Medium/Light armor sets that drop in their opposite jewelry enchantment (arcane, robust).
Just out of curiosity, has anyone tried building a viable hybrid build without Pelinal's? I'm just wondering if any of the newer hybrid sets opened some doors on that front or if hybrids are still practically required to use Pelinal's.
(Disclaimer for the min/maxers and metasheep. "Viable" as in "It doesn't have to top the damage meters, it just needs to be better than dead weight.")
usmcjdking wrote: »Pelinal's needs to equalize crit as well as spell/weapon damage.
There needs to be a larger selection of unique drops of Medium/Light armor sets that drop in their opposite jewelry enchantment (arcane, robust).
The builds would still lack penetration and armor passives for cost reduction/regen on one side of the equation or another leaving them less competitive compared to pure builds.
I am not suggesting hybrids would not be fun. Early days in the game stam builds were required to be hybrids unless they used only weapon line skills but that is why magicka was so strong then.
Werewolf with Pelinial build is the closest to "Hybrid" you´ll come at the moment. Would be nice to see Pelinial set spell/wpn crit the same value as well, would be a nice buff.
because we have no possiblility to get 2 5pcs-sets for a hybrid
there is no set with jewelry which would be a possibility in my opinion
Agree. You need to pump at least stat to 35k, which is pretty easy for magicka.Ultimates damage scales on your higher stat. If you stack weapon power/spell power, but have low stats (under 25k) your ultimate damage will be laughable, which, in turn, means you will have little or no burst, which, in turn will mean you might as well have some decent sustained damage, but you will underperform compared to pure builds with 35k+ main stat.
Pelinal's scales off the highest of 2 stats therefore you focus on one or the other. If you go weapon, you apply major brutality and it functions the same as major sorcery and vice versa. You will have to carry 2 sets of pots if you switch armor sets and focus on one or the other. Other than that situation, your pots should focus on the stat you focus on.On top of that you have the fact that you can't run potions with both Major Sorcery and Major Brutality, so, in the end, you will always only get either Major Sorcery or Major Brutality, and you will have to choose between 20% more spell damage, and 20% more weapon damage, unless there's something I don't know and Pelinal also balances buffs, but even if it did you would have to choose between having a potion that restore stamina or magicka, unless you just give up and run a tripot, but then bye bye Major Buff, which in turn will mean your sustained dps will suffer as well. Also, you would lose Major Prophecy and Major Savagery (crit), and while it's true you can get the first from Inner Light, Stamina classes still get it from the potions. Now you might argue that you can just slot both Inner Light AND Camo Hunter to get both, but that would be wasting 4 slots out of 10 (you need to double bar them), which is a lot of slots.
Somewhat agree. Spell/weapon conversion to stats is around 10.5. So if you high stamina and low weapon damage, it can be equal to high weapon damage and low stamina. The issue is ease of doing so and skill buffs/passives. There are too many options to give a rule.Additionally, skills damage also scales on your max stats, so, even with your higher Spell Damage/Weapon Damage, you will lose raw damage, which, in turn, will turn your higher weapon/spell damage in a wasted effort.
Then you have to decide which armor to run, medium for more stamina sustain or light for more magicka deeps ?
This I whole heartedly disagree. If you invest in "middle ground CP" (ie: healing done, direct damage, dots, etc.) to a reasonable level, you CANNOT invest in CP for penetration or crit, and either base elemental damage groups. This is why it is harder to be a hybrid, your damage build cannot be equal CP wise which exacerbates the resource differences between the two. This is why the CP is important.Higher CP means nothing, as the advantages cap at CP300. Having more CP would only help with the distribution, you won't be getting extra stamina/extra magicka or extra crit.
1k stat is about 100 sd/wd. Not a huge deal, but another thing that compounds with the CP situation.Food would also be an issue, unless you decided to just run purple tristat food, which means losing approx 1k in each stat (compared to blue food).
I personally find that using maelstrom/master weapon on 1 bar and dw willpower swords to be better, I mostly use magicka skills. Maelstrom daggers/axes would be a viable primary stam set up that would benefit magicka a lot.Lastly, you have Maelstrom weapons which add a substantial increase in dps (well, the bow does anyways), so you would have to choose which one to run and which skill to buff. Running a stamina setup in one bar and a magicka weapon in your backbar would also be pretty important, unless you can manage to sustain magicka with siphoning attacks alone, to sustain your resources (which are lower and therefore depletes quicker).
Agree, in a pure DPS build with very little concern for anything else, pure will win. Hybrid today still requires you specialize more towards one type or the other (me being magicka). In solo PvE, PvP, PUGs, and non-highend Trials, this is great way. When I do go to something like VMOL, I will change to Scathing/IA just because for those events top tier DPS is required and that difference in performance makes a huge difference based on the content.In conclusion, while a Hybrid may possibly be viable for PvP or Solo PvE, in an endgame context (vet Trials HM, or leaderboard runs), in my opinion, it will be lackluster. There are simply too many sacrifices you have to make that, in the end, it's just not worth it.
Now, don't get me wrong, I'm not saying your particular hybrid is rubbish, but these are some of the reasons a pure magicka or pure stamina class will perform better, IMO.
Hope this answer your question.
OutLaw_Nynx wrote: »I have a serious question
Why do people want to run hybrids so badly?
OutLaw_Nynx wrote: »I have a serious question
Why do people want to run hybrids so badly?
PS4_ZeColmeia wrote: »usmcjdking wrote: »Pelinal's needs to equalize crit as well as spell/weapon damage.
There needs to be a larger selection of unique drops of Medium/Light armor sets that drop in their opposite jewelry enchantment (arcane, robust).
The builds would still lack penetration and armor passives for cost reduction/regen on one side of the equation or another leaving them less competitive compared to pure builds.
I am not suggesting hybrids would not be fun. Early days in the game stam builds were required to be hybrids unless they used only weapon line skills but that is why magicka was so strong then.
Slightly disagree. Penetration is very, very CP dependant which is why I'm saying we need to start accelerating CP growth.
Regen is true, but that is heavily dependant on your bar set up and recovery skills. Example: I use siphoning attacks. In a DW setup, I would use 1 stam skill to weave in every so often to alleviate resource drain. If I go lightning/DW setup its less of an issue on resources, you get the easy exploiter perk, and so you just use DW as a higher damage bar while lightning has the extra penetration.
It's a lot of balancing, but works once you get it. I personally think that CP is the biggest hamstring since it does such a great job buffing focused builds.