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The big bad Wolves are in need of Bug Fixes

RouDeR
RouDeR
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Come on Zeni , its been too long since WWs got proper treatment.
Currently
1:the Unchained passive is not affecting any of the WW abilities.
2: Pack Leader wolves are not respawning after players death.
3: Heavy attack against moving targets has like 20% to land.
4: The last skill Claws is Cone AoE but is Dodgable wtf?
5:Speed Cap should not affect the Wolves as we cannot use mounts and cannot purge.

Edited by RouDeR on December 11, 2017 7:34PM
  • Ertthewolf
    Ertthewolf
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    RouDeR wrote: »
    Come on Zeni , its been too long since WWs got proper treatment.
    Currently
    1:the Unchained passive is not affecting any of the WW abilities.
    2: Pack Leader wolves are not respawning after players death.
    3: Heavy attack against moving targets has like 20% to land.
    4: The last skill Claws is Cone AoE but is Dodgable wtf?
    5:Speed Cap should not affect the Wolves as we cannot use mounts and cannot purge.

    Agree. The bugs really affect gameplay and competitive wolf play on harder content. Yet they chose instead to nerf Call of the Pack and call it a tooltip fix. Not sure why this move was made?

    Now running all content with other wolves got even more annoying....Especially vet dungeons with no adds and damage you gotta avoid or die. The timer drops so fast it's crazy......

    @ZOS_GinaBruno

    Any plans to address these next big update or balance changes?

  • Qbiken
    Qbiken
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    Will bump this for the importance of it :)

    I´m also very curious if ZOS has any plans to make any changes to werewolfs. The time it takes to channel a heavy attack as a WW is way to long, and the range of both heavy and light attacks could be increased slightly.
  • ScardyFox
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    Honestly, after this many years its time for you guys @ZOS_GinaBruno werewolves are another class in this game, along with Vampires. Stop treating it like some kind of obscure niche thing you can do things to/with on a whim. Time to do something?

    I have played these forums since beta - its obvious there is a strong die hard following for werewolves since the beginning. Why don't you guys treat it like another class (almost) at this point? Give us a toggle, give us a werewolf ultimate when we are in were form, give us real CC breaks, let us generate ultimate at a reduced rate to make transforming back in PvP not such a hassle if you won't toggle us. Just give us SOMETHING other than half-measures and after thoughts. The fact that Warden has absolutely nothing for a werewolf illustrated we're less than an after thought.

    Again, your were players have been around a long time and we should have some kind of major face lift by now. It would only help you in the long run by making people happy and all that entails, while from a marketing standpoint you could imply -- in a way -- something akin to more classes belonging to the game. I've been over these arguments in one form or another for years and years now or seen these kinds of threads a myriad of times - what is with the reluctance in doing anything to werewolves other than random nerfs?

    Edited by ScardyFox on December 12, 2017 10:30AM
  • coop500
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    The devs clearly hate WWs and to a smaller degree, Vamps. Otherwise why would they abuse us so? All they did was suck ore fun out of it.
    Hoping for more playable races
  • RouDeR
    RouDeR
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    I remember when I was able to sprint faster than the wind itself with my WW using Fiords and Steed Mundus and Speed Pots .
    I remember when my RolePlaying Vampires using Shadow Dancer and Night Silence were stealth moving like a TRUE vampire .
    And yet those things were only for some nitche builds focusing on having FUN and being in huge disadvantage in PVP and yet ZOS nerfed them to the ground making them useless with Speed Cap and so ...
  • Asmael
    Asmael
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    Apparently, the heavy attack passive that increases the amount of stamina returned doesn't increase it the stamina return by 100% but by a flat 100 stamina as well.

    To be tested since I don't have a WW char ready myself.
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • Qbiken
    Qbiken
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    Asmael wrote: »
    Apparently, the heavy attack passive that increases the amount of stamina returned doesn't increase it the stamina return by 100% but by a flat 100 stamina as well.

    To be tested since I don't have a WW char ready myself.

    @Asmael If this is true it then it would explain why sustain is so horrible on WW.....

    Now that I think of it, I´ve always been baffled about how little stamina you get back from WW heavy attacks...

    @ZOS_GinaBruno Is this something you would like to bring to the devs?
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